From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 16 May 2008 01:22:11 +0000 Subject: Formatting cleanup. --- .../Framework/Communications/Limit/IRequestLimitStrategy.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs') diff --git a/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs index 6ec21d9..1a9cc24 100644 --- a/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs +++ b/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs @@ -31,9 +31,9 @@ namespace OpenSim.Framework.Communications.Limit /// Interface for strategies that can limit requests from the client. Currently only used in the /// texture modules to deal with repeated requests for certain textures. However, limiting strategies /// could be used with other requests. - /// + /// public interface IRequestLimitStrategy - { + { /// /// Should the request be allowed? If the id is not monitored, then the request is always allowed. /// Otherwise, the strategy criteria will be applied. @@ -41,21 +41,21 @@ namespace OpenSim.Framework.Communications.Limit /// /// bool AllowRequest(TId id); - + /// /// Has the request been refused just once? /// /// False if the request has not yet been refused, or if the request has been refused more /// than once. bool IsFirstRefusal(TId id); - + /// /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring /// continues. /// /// void MonitorRequests(TId id); - + /// /// Is the id being monitored? /// -- cgit v1.1