From a6d27e09295cd0160d3439fbfa6598f08c431608 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 8 Apr 2008 23:26:31 +0000 Subject: further refactor and rename of InventoryFolderBase properties to reflect what they really are. --- .../Communications/InventoryServiceBase.cs | 30 +++++++++++----------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'OpenSim/Framework/Communications/InventoryServiceBase.cs') diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 1250f53..97d963d 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs @@ -240,7 +240,7 @@ namespace OpenSim.Framework.Communications InventoryFolderBase folder = new InventoryFolderBase(); folder.ParentID = LLUUID.Zero; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "My Inventory"; folder.Type = (short)AssetType.Folder; @@ -251,7 +251,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Animations"; folder.Type = (short)AssetType.Animation; @@ -260,7 +260,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Body Parts"; folder.Type = (short)AssetType.Bodypart; @@ -269,7 +269,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Calling Cards"; folder.Type = (short)AssetType.CallingCard; @@ -278,7 +278,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Clothing"; folder.Type = (short)AssetType.Clothing; @@ -287,7 +287,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Gestures"; folder.Type = (short)AssetType.Gesture; @@ -296,7 +296,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Landmarks"; folder.Type = (short)AssetType.Landmark; @@ -305,7 +305,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Lost And Found"; folder.Type = (short)AssetType.LostAndFoundFolder; @@ -314,7 +314,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Notecards"; folder.Type = (short)AssetType.Notecard; @@ -323,7 +323,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Objects"; folder.Type = (short)AssetType.Object; @@ -332,7 +332,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Photo Album"; folder.Type = (short)AssetType.SnapshotFolder; @@ -341,7 +341,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Scripts"; folder.Type = (short)AssetType.LSLText; @@ -350,7 +350,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Sounds"; folder.Type = (short)AssetType.Sound; @@ -359,7 +359,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Textures"; folder.Type = (short)AssetType.Texture; @@ -368,7 +368,7 @@ namespace OpenSim.Framework.Communications folder = new InventoryFolderBase(); folder.ParentID = rootFolder; - folder.AgentID = user; + folder.Owner = user; folder.ID = LLUUID.Random(); folder.Name = "Trash"; folder.Type = (short)AssetType.TrashFolder; -- cgit v1.1