From 058191e6cc45d546058ba0a0ae18054f7ada3bf6 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 2 May 2008 03:34:06 +0000 Subject: Update svn properties. --- .../Framework/Communications/GenericAsyncResult.cs | 310 ++++++++++----------- 1 file changed, 155 insertions(+), 155 deletions(-) (limited to 'OpenSim/Framework/Communications/GenericAsyncResult.cs') diff --git a/OpenSim/Framework/Communications/GenericAsyncResult.cs b/OpenSim/Framework/Communications/GenericAsyncResult.cs index ed41614..6c5f5f7 100644 --- a/OpenSim/Framework/Communications/GenericAsyncResult.cs +++ b/OpenSim/Framework/Communications/GenericAsyncResult.cs @@ -1,156 +1,156 @@ -using System; -using System.Threading; - -namespace OpenSim.Framework.Communications -{ - internal class SimpleAsyncResult : IAsyncResult - { - private readonly AsyncCallback m_callback; - - /// - /// Is process completed? - /// - /// Should really be boolean, but VolatileRead has no boolean method - private byte m_completed; - - /// - /// Did process complete synchroneously? - /// - /// I have a hard time imagining a scenario where this is the case, again, same issue about - /// booleans and VolatileRead as m_completed - /// - private byte m_completedSynchronously; - - private readonly object m_asyncState; - private ManualResetEvent m_waitHandle; - private Exception m_exception; - - internal SimpleAsyncResult(AsyncCallback cb, object state) - { - m_callback = cb; - m_asyncState = state; - m_completed = 0; - m_completedSynchronously = 1; - } - - #region IAsyncResult Members - - public object AsyncState - { - get { return m_asyncState; } - } - - public WaitHandle AsyncWaitHandle - { - get - { - if (m_waitHandle == null) - { - bool done = IsCompleted; - ManualResetEvent mre = new ManualResetEvent(done); - if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null) - { - mre.Close(); - } - else - { - if (!done && IsCompleted) - { - m_waitHandle.Set(); - } - } - } - return m_waitHandle; - } - } - - - public bool CompletedSynchronously - { - get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; } - } - - - public bool IsCompleted - { - get { return Thread.VolatileRead(ref m_completed) == 1; } - } - - #endregion - - #region class Methods - - internal void SetAsCompleted(bool completedSynchronously) - { - m_completed = 1; - if (completedSynchronously) - m_completedSynchronously = 1; - else - m_completedSynchronously = 0; - - SignalCompletion(); - } - - internal void HandleException(Exception e, bool completedSynchronously) - { - m_completed = 1; - if (completedSynchronously) - m_completedSynchronously = 1; - else - m_completedSynchronously = 0; - m_exception = e; - - SignalCompletion(); - } - - private void SignalCompletion() - { - if (m_waitHandle != null) m_waitHandle.Set(); - - if (m_callback != null) m_callback(this); - } - - public void EndInvoke() - { - // This method assumes that only 1 thread calls EndInvoke - if (!IsCompleted) - { - // If the operation isn't done, wait for it - AsyncWaitHandle.WaitOne(); - AsyncWaitHandle.Close(); - m_waitHandle = null; // Allow early GC - } - - // Operation is done: if an exception occured, throw it - if (m_exception != null) throw m_exception; - } - - #endregion - } - - internal class AsyncResult : SimpleAsyncResult - { - private T m_result = default(T); - - public AsyncResult(AsyncCallback asyncCallback, Object state) : - base(asyncCallback, state) - { - } - - public void SetAsCompleted(T result, bool completedSynchronously) - { - // Save the asynchronous operation's result - m_result = result; - - // Tell the base class that the operation completed - // sucessfully (no exception) - base.SetAsCompleted(completedSynchronously); - } - - public new T EndInvoke() - { - base.EndInvoke(); - return m_result; - } - } +using System; +using System.Threading; + +namespace OpenSim.Framework.Communications +{ + internal class SimpleAsyncResult : IAsyncResult + { + private readonly AsyncCallback m_callback; + + /// + /// Is process completed? + /// + /// Should really be boolean, but VolatileRead has no boolean method + private byte m_completed; + + /// + /// Did process complete synchroneously? + /// + /// I have a hard time imagining a scenario where this is the case, again, same issue about + /// booleans and VolatileRead as m_completed + /// + private byte m_completedSynchronously; + + private readonly object m_asyncState; + private ManualResetEvent m_waitHandle; + private Exception m_exception; + + internal SimpleAsyncResult(AsyncCallback cb, object state) + { + m_callback = cb; + m_asyncState = state; + m_completed = 0; + m_completedSynchronously = 1; + } + + #region IAsyncResult Members + + public object AsyncState + { + get { return m_asyncState; } + } + + public WaitHandle AsyncWaitHandle + { + get + { + if (m_waitHandle == null) + { + bool done = IsCompleted; + ManualResetEvent mre = new ManualResetEvent(done); + if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null) + { + mre.Close(); + } + else + { + if (!done && IsCompleted) + { + m_waitHandle.Set(); + } + } + } + return m_waitHandle; + } + } + + + public bool CompletedSynchronously + { + get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; } + } + + + public bool IsCompleted + { + get { return Thread.VolatileRead(ref m_completed) == 1; } + } + + #endregion + + #region class Methods + + internal void SetAsCompleted(bool completedSynchronously) + { + m_completed = 1; + if (completedSynchronously) + m_completedSynchronously = 1; + else + m_completedSynchronously = 0; + + SignalCompletion(); + } + + internal void HandleException(Exception e, bool completedSynchronously) + { + m_completed = 1; + if (completedSynchronously) + m_completedSynchronously = 1; + else + m_completedSynchronously = 0; + m_exception = e; + + SignalCompletion(); + } + + private void SignalCompletion() + { + if (m_waitHandle != null) m_waitHandle.Set(); + + if (m_callback != null) m_callback(this); + } + + public void EndInvoke() + { + // This method assumes that only 1 thread calls EndInvoke + if (!IsCompleted) + { + // If the operation isn't done, wait for it + AsyncWaitHandle.WaitOne(); + AsyncWaitHandle.Close(); + m_waitHandle = null; // Allow early GC + } + + // Operation is done: if an exception occured, throw it + if (m_exception != null) throw m_exception; + } + + #endregion + } + + internal class AsyncResult : SimpleAsyncResult + { + private T m_result = default(T); + + public AsyncResult(AsyncCallback asyncCallback, Object state) : + base(asyncCallback, state) + { + } + + public void SetAsCompleted(T result, bool completedSynchronously) + { + // Save the asynchronous operation's result + m_result = result; + + // Tell the base class that the operation completed + // sucessfully (no exception) + base.SetAsCompleted(completedSynchronously); + } + + public new T EndInvoke() + { + base.EndInvoke(); + return m_result; + } + } } \ No newline at end of file -- cgit v1.1