From f6e8cbbd068a84df8df9b668c574ad5c737c5c6f Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 29 Oct 2007 15:58:52 +0000 Subject: Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. --- OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs') diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 580e5c4..296c612 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs @@ -42,13 +42,14 @@ namespace OpenSim.Framework.Communications.Cache { public SQLAssetServer(string pluginName) { - _assetRequests = new BlockingQueue(); + // _assetRequests = new BlockingQueue(); AddPlugin(pluginName); } public SQLAssetServer(IAssetProvider assetProvider) { m_assetProviderPlugin = assetProvider; + } public void AddPlugin(string FileName) @@ -92,7 +93,7 @@ namespace OpenSim.Framework.Communications.Cache { ARequest req = this._assetRequests.Dequeue(); - MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID); + //MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID); AssetBase asset = null; lock (syncLock) -- cgit v1.1