From 45567b71b8c3c6f2e52dacdda92671048bb3faf0 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 19 Dec 2007 18:05:45 +0000 Subject: Refactor asset request processing for consistent status information on whether an asset was actually found or not --- OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/SQLAssetServer.cs') diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 010581f..4fa7684 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs @@ -77,21 +77,15 @@ namespace OpenSim.Framework.Communications.Cache m_assetProviderPlugin.CommitAssets(); } - protected override void ProcessRequest(AssetRequest req) + protected override AssetBase _ProcessRequest(AssetRequest req) { AssetBase asset; lock (syncLock) { asset = m_assetProviderPlugin.FetchAsset(req.AssetID); } - if (asset != null) - { - _receiver.AssetReceived(asset, req.IsTexture); - } - else - { - _receiver.AssetNotFound(req.AssetID); - } + + return asset; } protected override void StoreAsset(AssetBase asset) -- cgit v1.1