From d10c79d4216436fd2a5056dbf853f317967202af Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 18 Nov 2007 13:50:46 +0000 Subject: first stab at implementation of CopyInventoryItem --- .../Communications/Cache/LibraryRootFolder.cs | 31 +++++++++++++--------- 1 file changed, 18 insertions(+), 13 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs') diff --git a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs index 05caa84..62251bc 100644 --- a/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs +++ b/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs @@ -88,7 +88,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002"); item.inventoryDescription = "Plywood texture"; item.inventoryName = "Plywood"; - item.assetType = 0; + item.assetType = (int) AssetType.Texture; + item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; @@ -103,7 +104,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003"); item.inventoryDescription = "Rocks texture"; item.inventoryName = "Rocks"; - item.assetType = 0; + item.assetType = (int) AssetType.Texture; + item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; @@ -118,7 +120,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001"); item.inventoryDescription = "Bricks texture"; item.inventoryName = "Bricks"; - item.assetType = 0; + item.assetType = (int) AssetType.Texture; + item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; @@ -133,7 +136,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004"); item.inventoryDescription = "Granite texture"; item.inventoryName = "Granite"; - item.assetType = 0; + item.assetType = (int) AssetType.Texture; + item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; @@ -148,7 +152,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005"); item.inventoryDescription = "Hardwood texture"; item.inventoryName = "Hardwood"; - item.assetType = 0; + item.assetType = (int) AssetType.Texture; + item.invType = (int) InventoryType.Texture; item.parentFolderID = m_textureFolder.folderID; item.inventoryBasePermissions = 0x7FFFFFFF; item.inventoryEveryOnePermissions = 0x7FFFFFFF; @@ -163,8 +168,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); item.inventoryDescription = "Default Shape"; item.inventoryName = "Default Shape"; - item.assetType = 13; - item.invType = 18; + item.assetType = (int) AssetType.Bodypart; + item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; @@ -177,8 +182,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); item.inventoryDescription = "Default Skin"; item.inventoryName = "Default Skin"; - item.assetType = 13; - item.invType = 18; + item.assetType = (int) AssetType.Bodypart; + item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; @@ -191,8 +196,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110"); item.inventoryDescription = "Default Shirt"; item.inventoryName = "Default Shirt"; - item.assetType = 5; - item.invType = 18; + item.assetType = (int) AssetType.Clothing; + item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; @@ -205,8 +210,8 @@ namespace OpenSim.Framework.Communications.Cache item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120"); item.inventoryDescription = "Default Pants"; item.inventoryName = "Default Pants"; - item.assetType = 5; - item.invType = 18; + item.assetType = (int) AssetType.Clothing; + item.invType = (int) InventoryType.Wearable; item.parentFolderID = folderID; item.inventoryCurrentPermissions = 0; item.inventoryNextPermissions = 0; -- cgit v1.1