From 611327e1040fa706665c543f67f9331a7e0136c5 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 10 Dec 2007 13:27:23 +0000 Subject: more work on texture downloading. Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes. --- OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs index 580c56a..7de84fa 100644 --- a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs +++ b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs @@ -83,7 +83,7 @@ namespace OpenSim.Framework.Communications.Cache } public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, - byte[] data, bool storeLocal) + byte[] data, bool storeLocal, bool tempFile) { // Console.WriteLine("asset upload of " + assetID); AgentAssetTransactions transactions = GetUserTransActions(remoteClient.AgentId); @@ -92,7 +92,7 @@ namespace OpenSim.Framework.Communications.Cache AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction); if (uploader != null) { - uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal); + uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); } } } -- cgit v1.1