From f3190810d373b33bd7af5f909e840b8aaacd3e75 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 20 Feb 2008 19:13:59 +0000 Subject: * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) --- OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index b6ec898..a3530bd 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -77,7 +77,7 @@ namespace OpenSim.Framework.Communications.Cache } else { - m_log.ErrorFormat("[ASSETSERVER]: Asset {0} not found by asset server", req.AssetID); + m_log.ErrorFormat("[ASSET SERVER]: Asset {0} not found by asset server", req.AssetID); m_receiver.AssetNotFound(req.AssetID); } @@ -85,7 +85,7 @@ namespace OpenSim.Framework.Communications.Cache public virtual void LoadDefaultAssets() { - m_log.Info("[ASSETSERVER]: Setting up asset database"); + m_log.Info("[ASSET SERVER]: Setting up asset database"); assetLoader.ForEachDefaultXmlAsset(StoreAsset); @@ -94,7 +94,7 @@ namespace OpenSim.Framework.Communications.Cache public AssetServerBase() { - m_log.Info("[ASSETSERVER]: Starting asset storage system"); + m_log.Info("[ASSET SERVER]: Starting asset storage system"); m_assetRequests = new BlockingQueue(); m_localAssetServerThread = new Thread(RunRequests); @@ -115,7 +115,7 @@ namespace OpenSim.Framework.Communications.Cache } catch (Exception e) { - m_log.Error("[ASSETSERVER]: " + e.Message); + m_log.Error("[ASSET SERVER]: " + e.ToString()); } } } @@ -136,7 +136,7 @@ namespace OpenSim.Framework.Communications.Cache req.IsTexture = isTexture; m_assetRequests.Enqueue(req); - m_log.InfoFormat("[ASSETSERVER]: Added {0} to request queue", assetID); + m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); } public virtual void UpdateAsset(AssetBase asset) -- cgit v1.1