From ee1fcc729c9fe4df367a12ffe4a0d90c7378c160 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 6 Nov 2007 11:10:45 +0000 Subject: * Added better logging to AssetCache * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins --- .../Communications/Cache/AssetServerBase.cs | 20 +------------------- 1 file changed, 1 insertion(+), 19 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 4ff1024..7692057 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -23,7 +23,7 @@ namespace OpenSim.Framework.Communications.Cache public void LoadDefaultAssets() { - MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database"); + MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database"); ForEachDefaultAsset(StoreAsset); ForEachXmlAsset(StoreAsset); @@ -106,24 +106,6 @@ namespace OpenSim.Framework.Communications.Cache public virtual List GetDefaultAssets() { List assets = new List(); - // These assets have been moved into the OpenSimAssetSet.XML file - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000001", "Bricks", "bricks.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000002", "Plywood", "plywood.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000003", "Rocks", "rocks.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000004", "Granite", "granite.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000005", "Hardwood", "hardwood.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-5005-000000000005", "Prim Base Texture", "plywood.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000006", "Map Base Texture", "map_base.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000007", "Map Texture", "map1.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000010", "Female Body Texture", "femalebody.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2")); - //assets.Add(CreateImageAsset("00000000-0000-1111-9999-000000000012", "Female Face Texture", "femaleface.jp2")); - - //assets.Add(CreateAsset("77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false)); - //assets.Add(CreateAsset("66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false)); - //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false)); - //assets.Add(CreateAsset("00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false)); - return assets; } -- cgit v1.1