From 7d89e122930be39e84a6d174548fa2d12ac0484a Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 6 Sep 2008 07:52:41 +0000 Subject: * This is the fabled LibOMV update with all of the libOMV types from JHurliman * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. --- OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 2c8e685..9f4f480 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -28,7 +28,7 @@ using System; using System.Reflection; using System.Threading; -using libsecondlife; +using OpenMetaverse; using log4net; using OpenSim.Framework.AssetLoader.Filesystem; using OpenSim.Framework.Statistics; @@ -146,7 +146,7 @@ namespace OpenSim.Framework.Communications.Cache m_receiver = receiver; } - public void RequestAsset(LLUUID assetID, bool isTexture) + public void RequestAsset(UUID assetID, bool isTexture) { AssetRequest req = new AssetRequest(); req.AssetID = assetID; -- cgit v1.1