From fef3b3689492dea63693c964bcdbec9f5137eb5e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 07:09:17 +0000 Subject: * Optimised using statements and namespace references across entire project (this took a while to run). --- OpenSim/Framework/Communications/Cache/AssetCache.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 4d37e74..c81ea35 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -27,11 +27,11 @@ using System; using System.Collections.Generic; +using System.Reflection; using System.Threading; using libsecondlife; using libsecondlife.Packets; - -using OpenSim.Framework.Console; +using log4net; using OpenSim.Framework.Statistics; namespace OpenSim.Framework.Communications.Cache @@ -52,8 +52,8 @@ namespace OpenSim.Framework.Communications.Cache /// public class AssetCache : IAssetReceiver { - private static readonly log4net.ILog m_log - = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// The cache of assets. This does not include textures. @@ -170,7 +170,7 @@ namespace OpenSim.Framework.Communications.Cache m_assetCacheThread.Name = "AssetCacheThread"; m_assetCacheThread.IsBackground = true; m_assetCacheThread.Start(); - OpenSim.Framework.ThreadTracker.Add(m_assetCacheThread); + ThreadTracker.Add(m_assetCacheThread); } /// -- cgit v1.1