From 395637acddca473380d09ba23acc3b6db0814e75 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 6 Dec 2007 14:08:22 +0000 Subject: * now the throttle timer is stopped whilst processing Queue so that it won't fire twice * started to refactored throttling method * some code convention refactorings --- OpenSim/Framework/Communications/Cache/AssetCache.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetCache.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index cb8b9f6..64e0e54 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -776,8 +776,13 @@ namespace OpenSim.Framework.Communications.Cache im.Header.Reliable = false; im.ImageID.Packet = (ushort) (req.PacketCounter); im.ImageID.ID = req.ImageInfo.FullID; + int size = req.ImageInfo.Data.Length - 600 - (1000*(req.PacketCounter - 1)); - if (size > 1000) size = 1000; + if (size > 1000) + { + size = 1000; + } + //Console.WriteLine("length= {0} counter= {1} size= {2}",req.ImageInfo.Data.Length, req.PacketCounter, size); im.ImageData.Data = new byte[size]; Array.Copy(req.ImageInfo.Data, 600 + (1000*(req.PacketCounter - 1)), im.ImageData.Data, 0, size); -- cgit v1.1