From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001
From: onefang
Date: Sun, 19 May 2019 21:24:15 +1000
Subject: Dump OpenSim 0.9.0.1 into it's own branch.
---
OpenSim/Framework/CnmSynchronizedCache.cs | 106 +++++++++++++++---------------
1 file changed, 53 insertions(+), 53 deletions(-)
(limited to 'OpenSim/Framework/CnmSynchronizedCache.cs')
diff --git a/OpenSim/Framework/CnmSynchronizedCache.cs b/OpenSim/Framework/CnmSynchronizedCache.cs
index 2bafbe9..b33f4f7 100644
--- a/OpenSim/Framework/CnmSynchronizedCache.cs
+++ b/OpenSim/Framework/CnmSynchronizedCache.cs
@@ -36,10 +36,10 @@ namespace OpenSim.Framework
/// Synchronized Cenome cache wrapper.
///
///
- /// The type of keys in the cache.
+ /// The type of keys in the cache.
///
///
- /// The type of values in the cache.
+ /// The type of values in the cache.
///
///
///
@@ -60,7 +60,7 @@ namespace OpenSim.Framework
private readonly object m_syncRoot;
///
- /// Initializes a new instance of the class.
+ /// Initializes a new instance of the class.
/// Initializes a new instance of the class.
///
///
@@ -73,13 +73,13 @@ namespace OpenSim.Framework
}
///
- /// Returns a wrapper that is synchronized (thread safe).
+ /// Returns a wrapper that is synchronized (thread safe).
///
///
/// The to synchronize.
///
///
- /// A wrapper that is synchronized (thread safe).
+ /// A wrapper that is synchronized (thread safe).
///
///
/// is null.
@@ -125,7 +125,7 @@ namespace OpenSim.Framework
}
///
- /// Finalizes an instance of the class.
+ /// Finalizes an instance of the class.
///
~SynchronizedEnumerator()
{
@@ -184,7 +184,7 @@ namespace OpenSim.Framework
/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
///
///
- /// The collection was modified after the enumerator was created.
+ /// The collection was modified after the enumerator was created.
///
public bool MoveNext()
{
@@ -195,7 +195,7 @@ namespace OpenSim.Framework
/// Sets the enumerator to its initial position, which is before the first element in the collection.
///
///
- /// The collection was modified after the enumerator was created.
+ /// The collection was modified after the enumerator was created.
///
public void Reset()
{
@@ -214,8 +214,8 @@ namespace OpenSim.Framework
///
///
///
- /// When adding an new element to that is limiting element count,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting element count,
+ /// will remove less recently used elements until it can fit an new element.
///
///
///
@@ -241,13 +241,13 @@ namespace OpenSim.Framework
///
///
///
- /// When element has been stored in longer than
- /// and it is not accessed through method or element's value is
- /// not replaced by method, then it is automatically removed from the
+ /// When element has been stored in longer than
+ /// and it is not accessed through method or element's value is
+ /// not replaced by method, then it is automatically removed from the
/// .
///
///
- /// It is possible that implementation removes element before it's expiration time,
+ /// It is possible that implementation removes element before it's expiration time,
/// because total size or count of elements stored to cache is larger than or .
///
///
@@ -291,17 +291,17 @@ namespace OpenSim.Framework
/// Gets a value indicating whether is limiting count of elements.
///
///
- /// if the count of elements is limited;
- /// otherwise, .
+ /// if the count of elements is limited;
+ /// otherwise, .
///
///
///
- /// When adding an new element to that is limiting element count,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting element count,
+ /// will remove less recently used elements until it can fit an new element.
///
///
///
- ///
+ ///
///
///
public bool IsCountLimited
@@ -319,13 +319,13 @@ namespace OpenSim.Framework
/// Gets a value indicating whether is limiting size of elements.
///
///
- /// if the total size of elements is limited;
- /// otherwise, .
+ /// if the total size of elements is limited;
+ /// otherwise, .
///
///
///
- /// When adding an new element to that is limiting total size of elements,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting total size of elements,
+ /// will remove less recently used elements until it can fit an new element.
///
///
///
@@ -348,12 +348,12 @@ namespace OpenSim.Framework
/// Gets a value indicating whether or not access to the is synchronized (thread safe).
///
///
- /// if access to the is synchronized (thread safe);
- /// otherwise, .
+ /// if access to the is synchronized (thread safe);
+ /// otherwise, .
///
///
///
- /// To get synchronized (thread safe) access to object, use
+ /// To get synchronized (thread safe) access to object, use
/// in class
/// to retrieve synchronized wrapper for object.
///
@@ -369,13 +369,13 @@ namespace OpenSim.Framework
/// Gets a value indicating whether elements stored to have limited inactivity time.
///
///
- /// if the has a fixed total size of elements;
- /// otherwise, .
+ /// if the has a fixed total size of elements;
+ /// otherwise, .
///
///
/// If have limited inactivity time and element is not accessed through
- /// or methods in , then element is automatically removed from
- /// the cache. Depending on implementation of the , some of the elements may
+ /// or methods in , then element is automatically removed from
+ /// the cache. Depending on implementation of the , some of the elements may
/// stay longer in cache.
///
///
@@ -397,13 +397,13 @@ namespace OpenSim.Framework
/// Gets or sets maximal allowed count of elements that can be stored to .
///
///
- /// , if is not limited by count of elements;
+ /// , if is not limited by count of elements;
/// otherwise maximal allowed count of elements.
///
///
///
- /// When adding an new element to that is limiting element count,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting element count,
+ /// will remove less recently used elements until it can fit an new element.
///
///
public int MaxCount
@@ -433,7 +433,7 @@ namespace OpenSim.Framework
///
///
///
- /// If element's size is larger than , then element is
+ /// If element's size is larger than , then element is
/// not added to the .
///
///
@@ -463,8 +463,8 @@ namespace OpenSim.Framework
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
///
///
- /// When adding an new element to that is limiting total size of elements,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting total size of elements,
+ /// will remove less recently used elements until it can fit an new element.
///
///
/// value is less than 0.
@@ -501,11 +501,11 @@ namespace OpenSim.Framework
/// Normally bytes, but can be any suitable unit of measure.
///
///
- /// Element's size is given when element is added or replaced by method.
+ /// Element's size is given when element is added or replaced by method.
///
///
- /// When adding an new element to that is limiting total size of elements,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting total size of elements,
+ /// will remove less recently used elements until it can fit an new element.
///
///
///
@@ -532,8 +532,8 @@ namespace OpenSim.Framework
///
///
///
- /// To get synchronized (thread safe) access to , use
- /// method to retrieve synchronized wrapper interface to
+ /// To get synchronized (thread safe) access to , use
+ /// method to retrieve synchronized wrapper interface to
/// .
///
///
@@ -647,7 +647,7 @@ namespace OpenSim.Framework
}
///
- /// Add or replace an element with the provided , and to
+ /// Add or replace an element with the provided , and to
/// .
///
///
@@ -660,7 +660,7 @@ namespace OpenSim.Framework
/// The element's size. Normally bytes, but can be any suitable unit of measure.
///
///
- /// if element has been added successfully to the ;
+ /// if element has been added successfully to the ;
/// otherwise .
///
///
@@ -671,17 +671,17 @@ namespace OpenSim.Framework
///
///
///
- /// If element's is larger than , then element is
- /// not added to the , however - possible older element is
- /// removed from the .
+ /// If element's is larger than , then element is
+ /// not added to the , however - possible older element is
+ /// removed from the .
///
///
- /// When adding an new element to that is limiting total size of elements,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting total size of elements,
+ /// will remove less recently used elements until it can fit an new element.
///
///
- /// When adding an new element to that is limiting element count,
- /// will remove less recently used elements until it can fit an new element.
+ /// When adding an new element to that is limiting element count,
+ /// will remove less recently used elements until it can fit an new element.
///
///
///
@@ -703,15 +703,15 @@ namespace OpenSim.Framework
/// Gets the associated with the specified .
///
///
- /// if the contains an element with
+ /// if the contains an element with
/// the specified key; otherwise, .
///
///
/// The key whose to get.
///
///
- /// When this method returns, the value associated with the specified ,
- /// if the is found; otherwise, the
+ /// When this method returns, the value associated with the specified ,
+ /// if the is found; otherwise, the
/// default value for the type of the parameter. This parameter is passed uninitialized.
///
///
--
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