From 6e368c4b590529fc64828d06dfb410a646efef85 Mon Sep 17 00:00:00 2001 From: diva Date: Wed, 1 Apr 2009 19:50:09 +0000 Subject: Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too. --- OpenSim/Framework/ChildAgentDataUpdate.cs | 193 +++++++++++------------------- 1 file changed, 68 insertions(+), 125 deletions(-) (limited to 'OpenSim/Framework/ChildAgentDataUpdate.cs') diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index 0060fef..6730b95 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs @@ -53,44 +53,14 @@ namespace OpenSim.Framework public ChildAgentDataUpdate() { } - - //public ChildAgentDataUpdate(AgentData agent) - //{ - // ActiveGroupID = agent.ActiveGroupID.Guid; - // AgentID = agent.AgentID.Guid; - // alwaysrun = agent.AlwaysRun; - // AVHeight = agent.Size.Z; - // cameraPosition = new sLLVector3(agent.Center); - // drawdistance = agent.Far; - // godlevel = (float)agent.GodLevel; - // if (agent.Groups.Length > 0) - // GroupAccess = (uint)agent.Groups[0].GroupPowers; - // Position = new sLLVector3(agent.Position); - // regionHandle = agent.RegionHandle; - // throttles = agent.Throttles; - // Velocity = new sLLVector3(agent.Velocity); - //} - - //public ChildAgentDataUpdate(AgentPosition agent) - //{ - // AgentID = agent.AgentID.Guid; - // AVHeight = agent.Size.Z; - // cameraPosition = new sLLVector3(agent.Center); - // drawdistance = agent.Far; - // Position = new sLLVector3(agent.Position); - // regionHandle = agent.RegionHandle; - // throttles = agent.Throttles; - // Velocity = new sLLVector3(agent.Velocity); - //} } - /* public interface IAgentData { UUID AgentID { get; set; } - OSDMap PackUpdateMessage(); - void UnpackUpdateMessage(OSDMap map); + OSDMap Pack(); + void Unpack(OSDMap map); } /// @@ -123,7 +93,7 @@ namespace OpenSim.Framework public byte[] Throttles; - public OSDMap PackUpdateMessage() + public OSDMap Pack() { OSDMap args = new OSDMap(); args["message_type"] = OSD.FromString("AgentPosition"); @@ -150,7 +120,7 @@ namespace OpenSim.Framework return args; } - public void UnpackUpdateMessage(OSDMap args) + public void Unpack(OSDMap args) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); @@ -256,33 +226,6 @@ namespace OpenSim.Framework } } - public class AgentAnimationData - { - public UUID Animation; - public UUID ObjectID; - - public AgentAnimationData(OSDMap args) - { - UnpackUpdateMessage(args); - } - - public OSDMap PackUpdateMessage() - { - OSDMap anim = new OSDMap(); - anim["animation"] = OSD.FromUUID(Animation); - anim["object_id"] = OSD.FromUUID(ObjectID); - return anim; - } - - public void UnpackUpdateMessage(OSDMap args) - { - if (args["animation"] != null) - Animation = args["animation"].AsUUID(); - if (args["object_id"] != null) - ObjectID = args["object_id"].AsUUID(); - } - } - public class AgentData : IAgentData { private UUID m_id; @@ -318,20 +261,21 @@ namespace OpenSim.Framework public bool AlwaysRun; public UUID PreyAgent; public Byte AgentAccess; - public UUID[] AgentTextures; public UUID ActiveGroupID; public AgentGroupData[] Groups; - public AgentAnimationData[] Anims; + public Animation[] Anims; public UUID GranterID; - public Dictionary NVPairs; + // Appearance + public byte[] AgentTextures; public byte[] VisualParams; + public UUID[] Wearables; public string CallbackURI; - public OSDMap PackUpdateMessage() + public virtual OSDMap Pack() { OSDMap args = new OSDMap(); args["message_type"] = OSD.FromString("AgentData"); @@ -367,14 +311,6 @@ namespace OpenSim.Framework args["prey_agent"] = OSD.FromUUID(PreyAgent); args["agent_access"] = OSD.FromString(AgentAccess.ToString()); - if ((AgentTextures != null) && (AgentTextures.Length > 0)) - { - OSDArray textures = new OSDArray(AgentTextures.Length); - foreach (UUID uuid in AgentTextures) - textures.Add(OSD.FromUUID(uuid)); - args["agent_textures"] = textures; - } - args["active_group_id"] = OSD.FromUUID(ActiveGroupID); if ((Groups != null) && (Groups.Length > 0)) @@ -388,15 +324,34 @@ namespace OpenSim.Framework if ((Anims != null) && (Anims.Length > 0)) { OSDArray anims = new OSDArray(Anims.Length); - foreach (AgentAnimationData aanim in Anims) + foreach (Animation aanim in Anims) anims.Add(aanim.PackUpdateMessage()); args["animations"] = anims; } + //if ((AgentTextures != null) && (AgentTextures.Length > 0)) + //{ + // OSDArray textures = new OSDArray(AgentTextures.Length); + // foreach (UUID uuid in AgentTextures) + // textures.Add(OSD.FromUUID(uuid)); + // args["agent_textures"] = textures; + //} + + if ((AgentTextures != null) && (AgentTextures.Length > 0)) + args["texture_entry"] = OSD.FromBinary(AgentTextures); + if ((VisualParams != null) && (VisualParams.Length > 0)) args["visual_params"] = OSD.FromBinary(VisualParams); - // Last few fields are still missing: granter and NVPais + // We might not pass this in all cases... + if ((Wearables != null) && (Wearables.Length > 0)) + { + OSDArray wears = new OSDArray(Wearables.Length); + foreach (UUID uuid in Wearables) + wears.Add(OSD.FromUUID(uuid)); + args["wearables"] = wears; + } + if ((CallbackURI != null) && (!CallbackURI.Equals(""))) args["callback_uri"] = OSD.FromString(CallbackURI); @@ -409,7 +364,7 @@ namespace OpenSim.Framework /// Avoiding reflection makes it painful to write, but that's the price! /// /// - public void UnpackUpdateMessage(OSDMap args) + public virtual void Unpack(OSDMap args) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); @@ -483,15 +438,6 @@ namespace OpenSim.Framework if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); - if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) - { - OSDArray textures = (OSDArray)(args["agent_textures"]); - AgentTextures = new UUID[textures.Count]; - int i = 0; - foreach (OSD o in textures) - AgentTextures[i++] = o.AsUUID(); - } - if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); @@ -512,20 +458,41 @@ namespace OpenSim.Framework if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); - Anims = new AgentAnimationData[anims.Count]; + Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { - Anims[i++] = new AgentAnimationData((OSDMap)o); + Anims[i++] = new Animation((OSDMap)o); } } } + //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) + //{ + // OSDArray textures = (OSDArray)(args["agent_textures"]); + // AgentTextures = new UUID[textures.Count]; + // int i = 0; + // foreach (OSD o in textures) + // AgentTextures[i++] = o.AsUUID(); + //} + + if (args["texture_entry"] != null) + AgentTextures = args["texture_entry"].AsBinary(); + if (args["visual_params"] != null) VisualParams = args["visual_params"].AsBinary(); + if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) + { + OSDArray wears = (OSDArray)(args["wearables"]); + Wearables = new UUID[wears.Count]; + int i = 0; + foreach (OSD o in wears) + Wearables[i++] = o.AsUUID(); + } + if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); } @@ -539,49 +506,25 @@ namespace OpenSim.Framework //UnpackUpdateMessage(hash); } - /// - /// Soon to be decommissioned - /// - /// - public void CopyFrom(ChildAgentDataUpdate cAgent) + public void Dump() { - ActiveGroupID = new UUID(cAgent.ActiveGroupID); - - AgentID = new UUID(cAgent.AgentID); - - AlwaysRun = cAgent.alwaysrun; - - // next: ??? - Size = new Vector3(); - Size.Z = cAgent.AVHeight; - - Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); - - Far = cAgent.drawdistance; - - // downcasting ??? - GodLevel = (byte)(cAgent.godlevel); + System.Console.WriteLine("------------ AgentData ------------"); + System.Console.WriteLine("UUID: " + AgentID); + System.Console.WriteLine("Region: " + RegionHandle); + System.Console.WriteLine("Position: " + Position); + } + } - Groups = new AgentGroupData[1]; - Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true); - - Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); - - RegionHandle = cAgent.regionHandle; - - Throttles = cAgent.throttles; - - Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); + public class CompleteAgentData : AgentData + { + public override OSDMap Pack() + { + return base.Pack(); } - public void Dump() + public override void Unpack(OSDMap map) { - m_log.Info("------------ AgentData ------------"); - m_log.Info("UUID: " + AgentID); - m_log.Info("Region: " + RegionHandle); - m_log.Info("Position: " + Position); + base.Unpack(map); } } - */ - } -- cgit v1.1