From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- OpenSim/Framework/Capabilities/Caps.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework/Capabilities') diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index 72283de..6b64e12 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs @@ -976,7 +976,9 @@ namespace OpenSim.Framework.Capabilities public void BakedTextureUploaded(UUID assetID, byte[] data) { - m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); +// DEBUG ON + m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); +// DEBUG OFF AssetBase asset; asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset.Data = data; -- cgit v1.1