From df860516bf4fa4e4196be4d5fc26db71d98334f4 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Fri, 3 Dec 2010 16:17:50 -0800 Subject: Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging. --- OpenSim/Framework/Capabilities/Caps.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Framework/Capabilities/Caps.cs') diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index e7f2e13..63e1e34 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs @@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities public void BakedTextureUploaded(UUID assetID, byte[] data) { // m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); + AssetBase asset; asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset.Data = data; @@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities newAssetID = UUID.Random(); uploaderPath = path; httpListener = httpServer; + m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); } /// @@ -1358,6 +1360,8 @@ namespace OpenSim.Framework.Capabilities handlerUpLoad(newAssetID, data); } + m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID); + return res; } } -- cgit v1.1