From 1c220e173c37d835542983898dc01b004112b4a9 Mon Sep 17 00:00:00 2001 From: Rob Smart Date: Fri, 9 Oct 2009 16:13:55 +0100 Subject: Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud --- OpenSim/Framework/AvatarWearable.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Framework/AvatarWearable.cs') diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 4a5253c..87d9e61 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs @@ -60,6 +60,10 @@ namespace OpenSim.Framework // Body defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); + + // Hair + defaultWearables[2].ItemID = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); + defaultWearables[2].AssetID = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); // Skin defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); -- cgit v1.1