From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- OpenSim/Framework/AvatarWearable.cs | 46 +++++++++++++++++++++++++++++++++---- 1 file changed, 42 insertions(+), 4 deletions(-) (limited to 'OpenSim/Framework/AvatarWearable.cs') diff --git a/OpenSim/Framework/AvatarWearable.cs b/OpenSim/Framework/AvatarWearable.cs index 30c5172..87098bf 100644 --- a/OpenSim/Framework/AvatarWearable.cs +++ b/OpenSim/Framework/AvatarWearable.cs @@ -26,14 +26,32 @@ */ using System; -using System.Runtime.Serialization; -using System.Security.Permissions; using OpenMetaverse; +using OpenMetaverse.StructuredData; namespace OpenSim.Framework { public class AvatarWearable { + // these are guessed at by the list here - + // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll + // correct them over time for when were are wrong. + public static readonly int BODY = 0; + public static readonly int SKIN = 1; + public static readonly int HAIR = 2; + public static readonly int EYES = 3; + public static readonly int SHIRT = 4; + public static readonly int PANTS = 5; + public static readonly int SHOES = 6; + public static readonly int SOCKS = 7; + public static readonly int JACKET = 8; + public static readonly int GLOVES = 9; + public static readonly int UNDERSHIRT = 10; + public static readonly int UNDERPANTS = 11; + public static readonly int SKIRT = 12; + + public static readonly int MAX_WEARABLES = 13; + public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); @@ -62,12 +80,32 @@ namespace OpenSim.Framework ItemID = itemId; } + public AvatarWearable(OSDMap args) + { + Unpack(args); + } + + public OSDMap Pack() + { + OSDMap weardata = new OSDMap(); + weardata["item"] = OSD.FromUUID(ItemID); + weardata["asset"] = OSD.FromUUID(AssetID); + + return weardata; + } + + public void Unpack(OSDMap args) + { + ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; + AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; + } + public static AvatarWearable[] DefaultWearables { get { - AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these - for (int i = 0; i < 13; i++) + AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 13 of these + for (int i = 0; i < MAX_WEARABLES; i++) { defaultWearables[i] = new AvatarWearable(); } -- cgit v1.1