From 1c220e173c37d835542983898dc01b004112b4a9 Mon Sep 17 00:00:00 2001 From: Rob Smart Date: Fri, 9 Oct 2009 16:13:55 +0100 Subject: Adding a hair item to the default wearables, fixes newly created avatars appearing as a cloud --- OpenSim/Framework/AvatarAppearance.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim/Framework/AvatarAppearance.cs') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 3f4214e..56fcc15 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -66,6 +66,8 @@ namespace OpenSim.Framework private static UUID SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); private static UUID PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); private static UUID PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); + private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); + private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); public readonly static int VISUALPARAM_COUNT = 218; @@ -238,6 +240,8 @@ namespace OpenSim.Framework m_wearables[BODY].ItemID = BODY_ITEM; m_wearables[SKIN].AssetID = SKIN_ASSET; m_wearables[SKIN].ItemID = SKIN_ITEM; + m_wearables[HAIR].AssetID = HAIR_ASSET; + m_wearables[HAIR].ItemID = HAIR_ITEM; m_wearables[SHIRT].AssetID = SHIRT_ASSET; m_wearables[SHIRT].ItemID = SHIRT_ITEM; m_wearables[PANTS].AssetID = PANTS_ASSET; -- cgit v1.1