From 135e0ea853203cbad5790ac9f0b21d67f8828af8 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 7 Dec 2012 13:47:58 +0000 Subject: *TEST* add some avatar skeleton information and use it to calculate avatar height and bounding box. Change LSL acording. --- OpenSim/Framework/AvatarAppearance.cs | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'OpenSim/Framework/AvatarAppearance.cs') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 1638541..ad783c8 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -55,6 +55,13 @@ namespace OpenSim.Framework protected AvatarWearable[] m_wearables; protected Dictionary> m_attachments; protected float m_avatarHeight = 0; + protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); + protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f); + protected float m_avatarFeetOffset = 0; + protected float m_avatarAnimOffset = 0; + + + private AvatarSkeleton skeleton = new AvatarSkeleton(); public virtual int Serial { @@ -68,6 +75,21 @@ namespace OpenSim.Framework set { m_visualparams = value; } } + public virtual Vector3 AvatarSize + { + get { return m_avatarSize; } + } + + public virtual Vector3 AvatarBoxSize + { + get { return m_avatarBoxSize; } + } + + public virtual float AvatarFeetOffset + { + get { return m_avatarFeetOffset + m_avatarAnimOffset; } + } + public virtual Primitive.TextureEntry Texture { get { return m_texture; } @@ -363,6 +385,7 @@ namespace OpenSim.Framework /// public virtual void SetHeight() { +/* // Start with shortest possible female avatar height m_avatarHeight = 1.14597f; // Add offset for male avatars @@ -375,6 +398,13 @@ namespace OpenSim.Framework + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; +*/ + + skeleton.ApplyVisualParameters(m_visualparams); + m_avatarSize = skeleton.StandSize; + m_avatarBoxSize = skeleton.StandBoxSize; + m_avatarFeetOffset = skeleton.FeetOffset; + m_avatarHeight = m_avatarSize.Z; } public virtual void SetWearable(int wearableId, AvatarWearable wearable) -- cgit v1.1