From fef3b3689492dea63693c964bcdbec9f5137eb5e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 07:09:17 +0000 Subject: * Optimised using statements and namespace references across entire project (this took a while to run). --- OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'OpenSim/Framework/AssetLoader') diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 4afea42..0cc10c4 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs @@ -28,14 +28,12 @@ using System; using System.Collections.Generic; using System.IO; +using System.Reflection; using System.Xml; - using libsecondlife; +using log4net; using Nini.Config; -using OpenSim.Framework; -using OpenSim.Framework.Console; - /// /// Loads assets from the filesystem location. Not yet a plugin, though it should be. /// @@ -43,7 +41,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem { public class AssetLoaderFileSystem : IAssetLoader { - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage) { -- cgit v1.1