From e207284fefa60637e35405ebc87e5e151bd2eabd Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sun, 10 Feb 2008 01:57:59 +0000
Subject: Clean up logging calls using String.Format explicitly
---
.../AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Framework/AssetLoader')
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
index 9026331..d1f7044 100644
--- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -55,13 +55,13 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
if (!String.IsNullOrEmpty(path))
{
- m_log.Info(String.Format("[ASSETS]: Loading: [{0}][{1}]", name, path));
+ m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
LoadAsset(asset, isImage, path);
}
else
{
- m_log.Info(String.Format("[ASSETS]: Instantiated: [{0}]", name));
+ m_log.InfoFormat("[ASSETS]: Instantiated: [{0}]", name);
}
return asset;
@@ -108,7 +108,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
}
catch (XmlException e)
{
- m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
+ m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
}
}
else
@@ -126,7 +126,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
///
protected void LoadXmlAssetSet(string assetSetPath, List assets)
{
- m_log.Info(String.Format("[ASSETS]: Loading asset set {0}", assetSetPath));
+ m_log.InfoFormat("[ASSETS]: Loading asset set {0}", assetSetPath);
if (File.Exists(assetSetPath))
{
@@ -152,12 +152,12 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
}
catch (XmlException e)
{
- m_log.Error(String.Format("[ASSETS]: Error loading {0} : {1}", assetSetPath, e));
+ m_log.ErrorFormat("[ASSETS]: Error loading {0} : {1}", assetSetPath, e);
}
}
else
{
- m_log.Error(String.Format("[ASSETS]: Asset set file {0} does not exist!", assetSetPath));
+ m_log.ErrorFormat("[ASSETS]: Asset set file {0} does not exist!", assetSetPath);
}
}
}
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