From 9e545c9984790ddeabba0bf86e229af90da09ad6 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 6 Sep 2008 14:58:23 +0000 Subject: Mantis #2133 Thank you, Xugu Madison and ChrisDown, for a patch that fixes linux filename extensions from .Xml back to .xml --- OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/AssetLoader') diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs index 73489ec..cf601f1 100644 --- a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs +++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs @@ -88,7 +88,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem public void ForEachDefaultXmlAsset(Action action) { - string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.Xml"); + string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml"); ForEachDefaultXmlAsset(assetSetFilename, action); } @@ -118,7 +118,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem } else { - m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.Xml does not exist! No assets loaded."); + m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded."); } assets.ForEach(action); -- cgit v1.1