From 4ae10034bd929c6451633c6fc5172c44e9280fa4 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Fri, 28 Dec 2007 22:13:43 +0000
Subject: Factor out common asset loading from AssetServerBase and
Grid/AssetServer/Main
---
.../Filesystem/AssetLoaderFileSystem.cs | 119 +++++++++++++++++++++
1 file changed, 119 insertions(+)
create mode 100644 OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
(limited to 'OpenSim/Framework/AssetLoader')
diff --git a/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
new file mode 100644
index 0000000..6968956
--- /dev/null
+++ b/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
@@ -0,0 +1,119 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+
+using libsecondlife;
+using Nini.Config;
+
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+
+///
+/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
+///
+namespace OpenSim.Framework.AssetLoader.Filesystem
+{
+ public class AssetLoaderFileSystem : IAssetLoader
+ {
+ protected AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
+ {
+ AssetBase asset = new AssetBase(
+ new LLUUID(assetIdStr),
+ name
+ );
+
+ if (!String.IsNullOrEmpty(filename))
+ {
+ MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
+
+ LoadAsset(asset, isImage, filename);
+ }
+ else
+ {
+ MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
+ }
+
+ return asset;
+ }
+
+ protected void LoadAsset(AssetBase info, bool image, string filename)
+ {
+ string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
+ string fileName = Path.Combine(dataPath, filename);
+ FileInfo fInfo = new FileInfo(fileName);
+ long numBytes = fInfo.Length;
+ FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
+ byte[] idata = new byte[numBytes];
+ BinaryReader br = new BinaryReader(fStream);
+ idata = br.ReadBytes((int) numBytes);
+ br.Close();
+ fStream.Close();
+ info.Data = idata;
+ //info.loaded=true;
+ }
+
+ public void ForEachXmlAsset(Action action)
+ {
+ List assets = new List();
+ // System.Console.WriteLine("trying loading asset into database");
+ string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
+ if (File.Exists(filePath))
+ {
+ try
+ {
+ XmlConfigSource source = new XmlConfigSource(filePath);
+
+ for (int i = 0; i < source.Configs.Count; i++)
+ {
+ // System.Console.WriteLine("loading asset into database");
+ string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
+ string name = source.Configs[i].GetString("name", "");
+ sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
+ sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
+ string fileName = source.Configs[i].GetString("fileName", "");
+
+ AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
+
+ newAsset.Type = type;
+ newAsset.InvType = invType;
+ assets.Add(newAsset);
+ }
+ }
+ catch (XmlException e)
+ {
+ MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString());
+ }
+ }
+ assets.ForEach(action);
+ }
+ }
+}
--
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