From 064404ab409ddd0a3b25027a98582696295c46fd Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Wed, 31 Oct 2007 07:28:23 +0000 Subject: * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. --- OpenSim/Framework/AgentInventory.cs | 258 ++++++++++++++++++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 OpenSim/Framework/AgentInventory.cs (limited to 'OpenSim/Framework/AgentInventory.cs') diff --git a/OpenSim/Framework/AgentInventory.cs b/OpenSim/Framework/AgentInventory.cs new file mode 100644 index 0000000..7a1174a --- /dev/null +++ b/OpenSim/Framework/AgentInventory.cs @@ -0,0 +1,258 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Collections.Generic; +using libsecondlife; +using libsecondlife.Packets; + +namespace OpenSim.Framework +{ + public class AgentInventory + { + //Holds the local copy of Inventory info for a agent + public Dictionary InventoryFolders; + public Dictionary InventoryItems; + public InventoryFolder InventoryRoot; + public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server + public LLUUID AgentID; + public AvatarWearable[] Wearables; + + public AgentInventory() + { + InventoryFolders = new Dictionary(); + InventoryItems = new Dictionary(); + Initialise(); + } + + public virtual void Initialise() + { + Wearables = new AvatarWearable[13]; + for (int i = 0; i < 13; i++) + { + Wearables[i] = new AvatarWearable(); + } + } + + public bool CreateNewFolder(LLUUID folderID, ushort type) + { + InventoryFolder Folder = new InventoryFolder(); + Folder.FolderID = folderID; + Folder.OwnerID = AgentID; + Folder.DefaultType = type; + InventoryFolders.Add(Folder.FolderID, Folder); + return (true); + } + + public void CreateRootFolder(LLUUID newAgentID, bool createTextures) + { + AgentID = newAgentID; + InventoryRoot = new InventoryFolder(); + InventoryRoot.FolderID = LLUUID.Random(); + InventoryRoot.ParentID = new LLUUID(); + InventoryRoot.Version = 1; + InventoryRoot.DefaultType = 8; + InventoryRoot.OwnerID = AgentID; + InventoryRoot.FolderName = "My Inventory"; + InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); + InventoryRoot.OwnerID = AgentID; + if (createTextures) + { + CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID); + } + } + + public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName) + { + InventoryFolder Folder = new InventoryFolder(); + Folder.FolderID = folderID; + Folder.OwnerID = AgentID; + Folder.DefaultType = type; + Folder.FolderName = folderName; + InventoryFolders.Add(Folder.FolderID, Folder); + return (true); + } + + public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parentID) + { + if (!InventoryFolders.ContainsKey(folderID)) + { + System.Console.WriteLine("creating new folder called " + folderName + " in agents inventory"); + InventoryFolder Folder = new InventoryFolder(); + Folder.FolderID = folderID; + Folder.OwnerID = AgentID; + Folder.DefaultType = type; + Folder.FolderName = folderName; + Folder.ParentID = parentID; + InventoryFolders.Add(Folder.FolderID, Folder); + } + return (true); + } + + public bool HasFolder(LLUUID folderID) + { + if (InventoryFolders.ContainsKey(folderID)) + { + return true; + } + return false; + } + + public LLUUID GetFolderID(string folderName) + { + foreach (InventoryFolder inv in InventoryFolders.Values) + { + if (inv.FolderName == folderName) + { + return inv.FolderID; + } + } + return LLUUID.Zero; + } + + public bool UpdateItemAsset(LLUUID itemID, AssetBase asset) + { + if (InventoryItems.ContainsKey(itemID)) + { + InventoryItem Item = InventoryItems[itemID]; + Item.AssetID = asset.FullID; + System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + + " so it now is set to asset " + asset.FullID.ToStringHyphenated()); + //TODO need to update the rest of the info + } + return true; + } + + public bool UpdateItemDetails(LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) + { + System.Console.WriteLine("updating inventory item details"); + if (InventoryItems.ContainsKey(itemID)) + { + System.Console.WriteLine("changing name to " + Util.FieldToString(packet.Name)); + InventoryItem Item = InventoryItems[itemID]; + Item.Name = Util.FieldToString(packet.Name); + System.Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated()); + //TODO need to update the rest of the info + } + return true; + } + + public LLUUID AddToInventory(LLUUID folderID, AssetBase asset) + { + if (InventoryFolders.ContainsKey(folderID)) + { + LLUUID NewItemID = LLUUID.Random(); + + InventoryItem Item = new InventoryItem(); + Item.FolderID = folderID; + Item.OwnerID = AgentID; + Item.AssetID = asset.FullID; + Item.ItemID = NewItemID; + Item.Type = asset.Type; + Item.Name = asset.Name; + Item.Description = asset.Description; + Item.InvType = asset.InvType; + InventoryItems.Add(Item.ItemID, Item); + InventoryFolder Folder = InventoryFolders[Item.FolderID]; + Folder.Items.Add(Item); + return (Item.ItemID); + } + else + { + return (null); + } + } + + public bool DeleteFromInventory(LLUUID itemID) + { + bool res = false; + if (InventoryItems.ContainsKey(itemID)) + { + InventoryItem item = InventoryItems[itemID]; + InventoryItems.Remove(itemID); + foreach (InventoryFolder fold in InventoryFolders.Values) + { + if (fold.Items.Contains(item)) + { + fold.Items.Remove(item); + break; + } + } + res = true; + } + return res; + } + } + + public class InventoryFolder + { + public List Items; + //public List Subfolders; + public LLUUID FolderID; + public LLUUID OwnerID; + public LLUUID ParentID = LLUUID.Zero; + public string FolderName; + public ushort DefaultType; + public ushort Version; + + public InventoryFolder() + { + Items = new List(); + //Subfolders = new List(); + } + } + + public class InventoryItem + { + public LLUUID FolderID; + public LLUUID OwnerID; + public LLUUID ItemID; + public LLUUID AssetID; + public LLUUID CreatorID; + public sbyte InvType; + public sbyte Type; + public string Name = ""; + public string Description; + + public InventoryItem() + { + CreatorID = LLUUID.Zero; + } + + public string ExportString() + { + string typ = "notecard"; + string result = ""; + result += "\tinv_object\t0\n\t{\n"; + result += "\t\tobj_id\t%s\n"; + result += "\t\tparent_id\t" + ItemID.ToString() + "\n"; + result += "\t\ttype\t" + typ + "\n"; + result += "\t\tname\t" + Name + "|\n"; + result += "\t}\n"; + return result; + } + } +} \ No newline at end of file -- cgit v1.1