From b1e6e995065371a88c40284d9d504135c83b6f11 Mon Sep 17 00:00:00 2001 From: AlexRa Date: Thu, 6 May 2010 21:10:01 +0200 Subject: BasicAssetTest.cs replaced by AssetTests.cs AssetTests: The name has changed to reflect the fact it is no longer a base class, but the complete asset test for all supported databases. The test can also check storing of CreatorID, but the feature is disabled at this commit! --- OpenSim/Data/Tests/AssetTests.cs | 161 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 OpenSim/Data/Tests/AssetTests.cs (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/Tests/AssetTests.cs b/OpenSim/Data/Tests/AssetTests.cs new file mode 100644 index 0000000..acd5449 --- /dev/null +++ b/OpenSim/Data/Tests/AssetTests.cs @@ -0,0 +1,161 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using log4net.Config; +using NUnit.Framework; +using NUnit.Framework.Constraints; +using OpenMetaverse; +using OpenSim.Framework; +using System.Data.Common; +using log4net; + +// DBMS-specific: +using MySql.Data.MySqlClient; +using OpenSim.Data.MySQL; + +using System.Data.SqlClient; +using OpenSim.Data.MSSQL; + +using Mono.Data.Sqlite; +using OpenSim.Data.SQLite; + +namespace OpenSim.Data.Tests +{ + [TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")] + [TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")] + [TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")] + + public class AssetTests : BasicDataServiceTest + where TConn : DbConnection, new() + where TAssetData : AssetDataBase, new() + { + TAssetData m_db; + + const bool COMPARE_CREATOR = false; + + public UUID uuid1 = UUID.Random(); + public UUID uuid2 = UUID.Random(); + public UUID uuid3 = UUID.Random(); + + public UUID critter1 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero; + public UUID critter2 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero; + public UUID critter3 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero; + + public byte[] data1 = new byte[100]; + + PropertyScrambler scrambler = new PropertyScrambler() + .DontScramble(x => x.ID) + .DontScramble(x => x.Type) + .DontScramble(x => x.FullID) + .DontScramble(x => x.Metadata.ID) + .DontScramble(x => x.Metadata.CreatorID) + .DontScramble(x => x.Metadata.ContentType) + .DontScramble(x => x.Metadata.FullID) + .DontScramble(x => x.Data); + + protected override void InitService(object service) + { + m_db = (TAssetData)service; + m_db.Initialise(m_connStr); + } + + [Test] + public void T001_LoadEmpty() + { + Assert.That(m_db.ExistsAsset(uuid1), Is.False); + Assert.That(m_db.ExistsAsset(uuid2), Is.False); + Assert.That(m_db.ExistsAsset(uuid3), Is.False); + } + + [Test] + public void T010_StoreReadVerifyAssets() + { + AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString()); + AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString()); + AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString()); + a1.Data = data1; + a2.Data = data1; + a3.Data = data1; + + scrambler.Scramble(a1); + scrambler.Scramble(a2); + scrambler.Scramble(a3); + + m_db.StoreAsset(a1); + m_db.StoreAsset(a2); + m_db.StoreAsset(a3); + + AssetBase a1a = m_db.GetAsset(uuid1); + Assert.That(a1a, Constraints.PropertyCompareConstraint(a1)); + + AssetBase a2a = m_db.GetAsset(uuid2); + Assert.That(a2a, Constraints.PropertyCompareConstraint(a2)); + + AssetBase a3a = m_db.GetAsset(uuid3); + Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); + + scrambler.Scramble(a1a); + scrambler.Scramble(a2a); + scrambler.Scramble(a3a); + + m_db.StoreAsset(a1a); + m_db.StoreAsset(a2a); + m_db.StoreAsset(a3a); + + AssetBase a1b = m_db.GetAsset(uuid1); + Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a)); + + AssetBase a2b = m_db.GetAsset(uuid2); + Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a)); + + AssetBase a3b = m_db.GetAsset(uuid3); + Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a)); + + Assert.That(m_db.ExistsAsset(uuid1), Is.True); + Assert.That(m_db.ExistsAsset(uuid2), Is.True); + Assert.That(m_db.ExistsAsset(uuid3), Is.True); + + List metadatas = m_db.FetchAssetMetadataSet(0, 1000); + + Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!"); + + // It is possible that the Asset table is filled with data, in which case we don't try to find "our" + // assets there: + if (metadatas.Count < 1000) + { + AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1); + Assert.That(metadata.Name, Is.EqualTo(a1b.Name)); + Assert.That(metadata.Description, Is.EqualTo(a1b.Description)); + Assert.That(metadata.Type, Is.EqualTo(a1b.Type)); + Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary)); + Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID)); + } + } + } +} -- cgit v1.1