From 54af3b4f4dd8a2885dcc57904f04d603bb444f24 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 10 Aug 2008 16:44:25 +0000 Subject: Mantis#1903. Thank you kindly, CMickeyb for a patch that: patch attached replaces the tree walk algorithm used to build the folder hierarchy with a single database query. That is, we replace 1 database query per folder with 1 query for the root folder's properties and 1 query to retrieve the entire collection of folders for a user. --- OpenSim/Data/MySQL/MySQLInventoryData.cs | 113 ++++++++++++++++++++++++++-- OpenSim/Data/SQLite/SQLiteInventoryStore.cs | 97 +++++++++++++++++++++++- 2 files changed, 201 insertions(+), 9 deletions(-) (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs index 0fb49c1..59d7858 100644 --- a/OpenSim/Data/MySQL/MySQLInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs @@ -704,13 +704,116 @@ namespace OpenSim.Data.MySQL /// public List getFolderHierarchy(LLUUID parentID) { - List folders = new List(); - getInventoryFolders(ref folders, parentID); + /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one + * - We will only need to hit the database twice instead of n times. + * - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned + * by the same person, each user only has 1 inventory heirarchy + * - The returned list is not ordered, instead of breadth-first ordered + There are basically 2 usage cases for getFolderHeirarchy: + 1) Getting the user's entire inventory heirarchy when they log in + 2) Finding a subfolder heirarchy to delete when emptying the trash. + This implementation will pull all inventory folders from the database, and then prune away any folder that + is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the + database than to make n requests. This pays off only if requested heirarchy is large. + By making this choice, we are making the worst case better at the cost of making the best case worse. + This way is generally better because we don't have to rebuild the connection/sql query per subfolder, + even if we end up getting more data from the SQL server than we need. + - Francis + */ + try + { + List folders = new List(); + Dictionary> hashtable + = new Dictionary>(); ; + List parentFolder = new List(); + lock (database) + { + MySqlCommand result; + MySqlDataReader reader; + bool buildResultsFromHashTable = false; + + database.CheckConnection(); - for (int i = 0; i < folders.Count; i++) - getInventoryFolders(ref folders, folders[i].ID); + /* Fetch the parent folder from the database to determine the agent ID, and if + * we're querying the root of the inventory folder tree */ + result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE folderID = ?uuid", + database.Connection); + result.Parameters.AddWithValue("?uuid", parentID.ToString()); + reader = result.ExecuteReader(); + while (reader.Read()) // Should be at most 1 result + parentFolder.Add(readInventoryFolder(reader)); + reader.Close(); + result.Dispose(); - return folders; + if (parentFolder.Count >= 1) // No result means parent folder does not exist + { + if (parentFolder[0].ParentID == LLUUID.Zero) // We are querying the root folder + { + /* Get all of the agent's folders from the database, put them in a list and return it */ + result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", + database.Connection); + result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString()); + reader = result.ExecuteReader(); + while (reader.Read()) + { + InventoryFolderBase curFolder = readInventoryFolder(reader); + if (curFolder.ID != parentID) // Do not need to add the root node of the tree to the list + folders.Add(curFolder); + } + reader.Close(); + result.Dispose(); + } // if we are querying the root folder + else // else we are querying a subtree of the inventory folder tree + { + /* Get all of the agent's folders from the database, put them all in a hash table + * indexed by their parent ID */ + result = new MySqlCommand("SELECT * FROM inventoryfolders WHERE agentID = ?uuid", + database.Connection); + result.Parameters.AddWithValue("?uuid", parentFolder[0].Owner.ToString()); + reader = result.ExecuteReader(); + while (reader.Read()) + { + InventoryFolderBase curFolder = readInventoryFolder(reader); + if (hashtable.ContainsKey(curFolder.ParentID)) // Current folder already has a sibling + hashtable[curFolder.ParentID].Add(curFolder); // append to sibling list + else // else current folder has no known (yet) siblings + { + List siblingList = new List(); + siblingList.Add(curFolder); + // Current folder has no known (yet) siblings + hashtable.Add(curFolder.ParentID, siblingList); + } + } // while more items to read from the database + reader.Close(); + result.Dispose(); + + // Set flag so we know we need to build the results from the hash table after + // we unlock the database + buildResultsFromHashTable = true; + + } // else we are querying a subtree of the inventory folder tree + } // if folder parentID exists + + if (buildResultsFromHashTable) + { + /* We have all of the user's folders stored in a hash table indexed by their parent ID + * and we need to return the requested subtree. We will build the requested subtree + * by performing a breadth-first-search on the hash table */ + if (hashtable.ContainsKey(parentID)) + folders.AddRange(hashtable[parentID]); + for (int i = 0; i < folders.Count; i++) // **Note: folders.Count is *not* static + if (hashtable.ContainsKey(folders[i].ID)) + folders.AddRange(hashtable[folders[i].ID]); + } + } // lock(database) + return folders; + } + catch (Exception e) + { + database.Reconnect(); + m_log.Error(e.ToString()); + return null; + } } /// diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index ef4ef99..e29b99c 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs @@ -392,6 +392,7 @@ namespace OpenSim.Data.SQLite { folders.Add(buildFolder(row)); } + } } @@ -414,12 +415,100 @@ namespace OpenSim.Data.SQLite /// public List getFolderHierarchy(LLUUID parentID) { - List folders = new List(); - getInventoryFolders(ref folders, Util.ToRawUuidString(parentID)); + /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one + * - We will only need to hit the database twice instead of n times. + * - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned + * by the same person, each user only has 1 inventory heirarchy + * - The returned list is not ordered, instead of breadth-first ordered + There are basically 2 usage cases for getFolderHeirarchy: + 1) Getting the user's entire inventory heirarchy when they log in + 2) Finding a subfolder heirarchy to delete when emptying the trash. + This implementation will pull all inventory folders from the database, and then prune away any folder that + is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the + database than to make n requests. This pays off only if requested heirarchy is large. + By making this choice, we are making the worst case better at the cost of making the best case worse + - Francis + */ - for (int i = 0; i < folders.Count; i++) - getInventoryFolders(ref folders, Util.ToRawUuidString(folders[i].ID)); + List folders = new List(); + DataRow[] folderRows = null, parentRow; + InventoryFolderBase parentFolder = null; + lock (ds) + { + /* Fetch the parent folder from the database to determine the agent ID. + * Then fetch all inventory folders for that agent from the agent ID. + */ + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + string selectExp = "UUID = '" + Util.ToRawUuidString(parentID) + "'"; + parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result + if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist + { + parentFolder = buildFolder(parentRow[0]); + LLUUID agentID = parentFolder.Owner; + selectExp = "agentID = '" + Util.ToRawUuidString(agentID) + "'"; + folderRows = inventoryFolderTable.Select(selectExp); + } + if ( folderRows!=null && folderRows.GetLength(0)>=1 ) // No result means parent folder does not exist + { // or has no children + /* if we're querying the root folder, just return an unordered list of all folders in the user's + * inventory + */ + if (parentFolder.ParentID == LLUUID.Zero) + { + foreach (DataRow row in folderRows) + { + InventoryFolderBase curFolder = buildFolder(row); + if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy + folders.Add(buildFolder(row)); + } + } // If requesting root folder + /* else we are querying a non-root folder. We currently have a list of all of the user's folders, + * we must construct a list of all folders in the heirarchy below parentID. + * Our first step will be to construct a hash table of all folders, indexed by parent ID. + * Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the + * hash table to find child folders. + */ + else + { // Querying a non-root folder + + // Build a hash table of all user's inventory folders, indexed by each folder's parent ID + Dictionary> hashtable = + new Dictionary>(folderRows.GetLength(0)); + + foreach (DataRow row in folderRows) + { + InventoryFolderBase curFolder = buildFolder(row); + if (curFolder.ParentID != LLUUID.Zero) // Discard root of tree - not needed + { + if ( hashtable.ContainsKey(curFolder.ParentID ) ) + { + // Current folder already has a sibling - append to sibling list + hashtable[curFolder.ParentID].Add( curFolder ); + } + else { + List siblingList = new List(); + siblingList.Add( curFolder ); + // Current folder has no known (yet) siblings + hashtable.Add( curFolder.ParentID, siblingList ); + } + } + } // For all inventory folders + + // Note: Could release the ds lock here - we don't access folderRows or the database anymore. + // This is somewhat of a moot point as the callers of this function usually lock db anyways. + + if ( hashtable.ContainsKey( parentID ) ) // if requested folder does have children + folders.AddRange( hashtable[parentID] ); + + // BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static + for ( int i = 0; i < folders.Count; i++ ) + if (hashtable.ContainsKey(folders[i].ID)) + folders.AddRange(hashtable[folders[i].ID]); + + } // if requesting a subfolder heirarchy + } // if folder parentID exists and has children + } // lock ds return folders; } -- cgit v1.1