From 7c3e5afc0c983e490401253e16c49ff401e61b65 Mon Sep 17 00:00:00 2001 From: unknown Date: Mon, 5 Oct 2009 17:04:36 +0100 Subject: MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up --- OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs | 39 +- OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | 1531 ++++++++++++++++++++++ OpenSim/Data/MSSQL/MSSQLRegionData.cs | 1616 +++--------------------- OpenSim/Data/MSSQL/MSSQLUserAccountData.cs | 38 +- OpenSim/Data/MSSQL/Resources/006_GridStore.sql | 8 + 5 files changed, 1776 insertions(+), 1456 deletions(-) create mode 100644 OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs create mode 100644 OpenSim/Data/MSSQL/Resources/006_GridStore.sql (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs index 099faea..9a17e47 100644 --- a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs @@ -43,6 +43,7 @@ namespace OpenSim.Data.MSSQL private List m_ColumnNames = null; private int m_LastExpire = 0; private string m_ConnectionString; + private MSSQLManager m_database; public MSSQLAuthenticationData(string connectionString, string realm) { @@ -61,12 +62,12 @@ namespace OpenSim.Data.MSSQL AuthenticationData ret = new AuthenticationData(); ret.Data = new Dictionary(); - string sql = string.Format("select * from '{0}' where UUID = @principalID", m_Realm); + string sql = string.Format("select * from {0} where UUID = @principalID", m_Realm); using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.AddWithValue("@principalID", principalID.ToString()); + cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID)); conn.Open(); using (SqlDataReader result = cmd.ExecuteReader()) { @@ -108,34 +109,33 @@ namespace OpenSim.Data.MSSQL using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand()) { - updateBuilder.AppendFormat("update '{0}' set ", m_Realm); + updateBuilder.AppendFormat("update {0} set ", m_Realm); bool first = true; foreach (string field in fields) { if (!first) updateBuilder.Append(", "); - updateBuilder.AppendFormat("'{0}' = @{0}",field); + updateBuilder.AppendFormat("{0} = @{0}",field); first = false; - - cmd.Parameters.AddWithValue("@" + field, data.Data[field]); + cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); } updateBuilder.Append(" where UUID = @principalID"); cmd.CommandText = updateBuilder.ToString(); cmd.Connection = conn; - - cmd.Parameters.AddWithValue("@principalID", data.PrincipalID.ToString()); + cmd.Parameters.Add(m_database.CreateParameter("@principalID", data.PrincipalID)); + conn.Open(); if (cmd.ExecuteNonQuery() < 1) { StringBuilder insertBuilder = new StringBuilder(); - insertBuilder.AppendFormat("insert into '{0}' ('UUID', '", m_Realm); - insertBuilder.Append(String.Join("', '", fields)); - insertBuilder.Append("') values (@principalID, @"); + insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm); + insertBuilder.Append(String.Join(", ", fields)); + insertBuilder.Append(") values ( @principalID, @"); insertBuilder.Append(String.Join(", @", fields)); insertBuilder.Append(")"); @@ -152,12 +152,11 @@ namespace OpenSim.Data.MSSQL public bool SetDataItem(UUID principalID, string item, string value) { - string sql = string.Format("update '{0}' set '{1}' = @{1} where UUID = @UUID", m_Realm, item); + string sql = string.Format("update {0} set {1} = @{1} where UUID = @UUID", m_Realm, item); using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.AddWithValue("@" + item, value); - cmd.Parameters.AddWithValue("@UUID", principalID.ToString()); + cmd.Parameters.Add(m_database.CreateParameter("@" + item, value)); conn.Open(); if (cmd.ExecuteNonQuery() > 0) return true; @@ -173,9 +172,9 @@ namespace OpenSim.Data.MSSQL using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.AddWithValue("@principalID", principalID.ToString()); - cmd.Parameters.AddWithValue("@token", token); - cmd.Parameters.AddWithValue("@lifetime", lifetime.ToString()); + cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID)); + cmd.Parameters.Add(m_database.CreateParameter("@token", token)); + cmd.Parameters.Add(m_database.CreateParameter("@lifetime", lifetime)); conn.Open(); if (cmd.ExecuteNonQuery() > 0) @@ -194,9 +193,9 @@ namespace OpenSim.Data.MSSQL using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.AddWithValue("@principalID", principalID.ToString()); - cmd.Parameters.AddWithValue("@token", token); - cmd.Parameters.AddWithValue("@lifetime", lifetime.ToString()); + cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID)); + cmd.Parameters.Add(m_database.CreateParameter("@token", token)); + cmd.Parameters.Add(m_database.CreateParameter("@lifetime", lifetime)); conn.Open(); if (cmd.ExecuteNonQuery() > 0) diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs new file mode 100644 index 0000000..adedcce --- /dev/null +++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs @@ -0,0 +1,1531 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Data.SqlClient; +using System.Drawing; +using System.IO; +using System.Reflection; +using log4net; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Data.MSSQL +{ + /// + /// A MSSQL Interface for the Region Server. + /// + public class MSSQLRegionDataStore : IRegionDataStore + { + private const string _migrationStore = "RegionStore"; + + // private static FileSystemDataStore Instance = new FileSystemDataStore(); + private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + /// + /// The database manager + /// + private MSSQLManager _Database; + + /// + /// Initialises the region datastore + /// + /// The connection string. + public void Initialise(string connectionString) + { + if (!string.IsNullOrEmpty(connectionString)) + { + _Database = new MSSQLManager(connectionString); + } + else + { + IniFile iniFile = new IniFile("mssql_connection.ini"); + string settingDataSource = iniFile.ParseFileReadValue("data_source"); + string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog"); + string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info"); + string settingUserId = iniFile.ParseFileReadValue("user_id"); + string settingPassword = iniFile.ParseFileReadValue("password"); + + _Database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword); + } + + //Migration settings + _Database.CheckMigration(_migrationStore); + } + + /// + /// Dispose the database + /// + public void Dispose() { } + + #region SceneObjectGroup region for loading and Store of the scene. + + /// + /// Loads the objects present in the region. + /// + /// The region UUID. + /// + public List LoadObjects(UUID regionUUID) + { + UUID lastGroupID = UUID.Zero; + + Dictionary prims = new Dictionary(); + Dictionary objects = new Dictionary(); + SceneObjectGroup grp = null; + + + string query = "SELECT *, " + + "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " + + "FROM prims " + + "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " + + "WHERE RegionUUID = @RegionUUID " + + "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc"; + + using (AutoClosingSqlCommand command = _Database.Query(query)) + { + command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID)); + + using (SqlDataReader reader = command.ExecuteReader()) + { + while (reader.Read()) + { + SceneObjectPart sceneObjectPart = BuildPrim(reader); + if (reader["Shape"] is DBNull) + sceneObjectPart.Shape = PrimitiveBaseShape.Default; + else + sceneObjectPart.Shape = BuildShape(reader); + + prims[sceneObjectPart.UUID] = sceneObjectPart; + + UUID groupID = new UUID((Guid)reader["SceneGroupID"]); + + if (groupID != lastGroupID) // New SOG + { + if (grp != null) + objects[grp.UUID] = grp; + + lastGroupID = groupID; + + // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are + // recorded as the root prim (for which the UUID must equal the persisted group UUID). In + // this case, force the UUID to be the same as the group UUID so that at least these can be + // deleted (we need to change the UUID so that any other prims in the linkset can also be + // deleted). + if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero) + { + _Log.WarnFormat( + "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID", + sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); + + sceneObjectPart.UUID = groupID; + } + + grp = new SceneObjectGroup(sceneObjectPart); + } + else + { + // Black magic to preserve link numbers + // Why is this needed, fix this in AddPart method. + int link = sceneObjectPart.LinkNum; + + grp.AddPart(sceneObjectPart); + + if (link != 0) + sceneObjectPart.LinkNum = link; + } + } + } + } + + if (grp != null) + objects[grp.UUID] = grp; + + // Instead of attempting to LoadItems on every prim, + // most of which probably have no items... get a + // list from DB of all prims which have items and + // LoadItems only on those + List primsWithInventory = new List(); + string qry = "select distinct primID from primitems"; + using (AutoClosingSqlCommand command = _Database.Query(qry)) + { + using (SqlDataReader itemReader = command.ExecuteReader()) + { + while (itemReader.Read()) + { + if (!(itemReader["primID"] is DBNull)) + { + UUID primID = new UUID(itemReader["primID"].ToString()); + if (prims.ContainsKey(primID)) + { + primsWithInventory.Add(prims[primID]); + } + } + } + } + } + + LoadItems(primsWithInventory); + + _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count); + + return new List(objects.Values); + } + + /// + /// Load in the prim's persisted inventory. + /// + /// all prims with inventory on a region + private void LoadItems(List allPrimsWithInventory) + { + + using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID")) + { + foreach (SceneObjectPart objectPart in allPrimsWithInventory) + { + command.Parameters.Clear(); + command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID)); + + List inventory = new List(); + + using (SqlDataReader reader = command.ExecuteReader()) + { + while (reader.Read()) + { + TaskInventoryItem item = BuildItem(reader); + + item.ParentID = objectPart.UUID; // Values in database are + // often wrong + inventory.Add(item); + } + } + + objectPart.Inventory.RestoreInventoryItems(inventory); + } + } + } + + /// + /// Stores all object's details apart from inventory + /// + /// + /// + public void StoreObject(SceneObjectGroup obj, UUID regionUUID) + { + _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); + + using (SqlConnection conn = _Database.DatabaseConnection()) + { + SqlTransaction transaction = conn.BeginTransaction(); + + try + { + foreach (SceneObjectPart sceneObjectPart in obj.Children.Values) + { + //Update prim + using (SqlCommand sqlCommand = conn.CreateCommand()) + { + sqlCommand.Transaction = transaction; + try + { + StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); + } + catch (SqlException sqlEx) + { + _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber); + throw; + } + } + + //Update primshapes + using (SqlCommand sqlCommand = conn.CreateCommand()) + { + sqlCommand.Transaction = transaction; + try + { + StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); + } + catch (SqlException sqlEx) + { + _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber); + throw; + } + } + } + + transaction.Commit(); + } + catch (Exception ex) + { + _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message); + try + { + transaction.Rollback(); + } + catch (Exception ex2) + { + //Show error + _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message); + + } + } + } + + } + + /// + /// Stores the prim of the sceneobjectpart. + /// + /// The sceneobjectpart or prim. + /// The SQL command with the transaction. + /// The scenegroup UUID. + /// The region UUID. + private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) + { + //Big query to update or insert a new prim. + //Note for SQL Server 2008 this could be simplified + string queryPrims = @" +IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID) + BEGIN + UPDATE prims SET + CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName, + TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask, + EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ, + GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX, + VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY, + AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY, + AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW, + SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ, + SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY, + SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID, + LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2, + PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain, + TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX, + CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX, + CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook, + ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice, + SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem, + ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches, + LinkNumber = @LinkNumber + WHERE UUID = @UUID + END +ELSE + BEGIN + INSERT INTO + prims ( + UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask, + EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX, + VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ, + RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW, + SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID, + PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX, + OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ, + ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA, + ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber + ) VALUES ( + @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask, + @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX, + @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ, + @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW, + @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID, + @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX, + @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ, + @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA, + @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber + ) + END"; + + //Set commandtext. + sqlCommand.CommandText = queryPrims; + //Add parameters + sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID)); + + //Execute the query. If it fails then error is trapped in calling function + sqlCommand.ExecuteNonQuery(); + } + + /// + /// Stores the scene object prim shapes. + /// + /// The sceneobjectpart containing prim shape. + /// The SQL command with the transaction. + /// The scenegroup UUID. + /// The region UUID. + private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) + { + //Big query to or insert or update primshapes + //Note for SQL Server 2008 this can be simplified + string queryPrimShapes = @" +IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID) + BEGIN + UPDATE primshapes SET + Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin, + PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY, + PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions, + PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin, + ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow, + Texture = @Texture, ExtraParams = @ExtraParams, State = @State + WHERE UUID = @UUID + END +ELSE + BEGIN + INSERT INTO + primshapes ( + UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY, + PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin, + ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State + ) VALUES ( + @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY, + @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin, + @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State + ) + END"; + + //Set commandtext. + sqlCommand.CommandText = queryPrimShapes; + + //Add parameters + sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID)); + + //Execute the query. If it fails then error is trapped in calling function + sqlCommand.ExecuteNonQuery(); + + } + + /// + /// Removes a object from the database. + /// Meaning removing it from tables Prims, PrimShapes and PrimItems + /// + /// id of scenegroup + /// regionUUID (is this used anyway + public void RemoveObject(UUID objectID, UUID regionUUID) + { + _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID); + + //Remove from prims and primsitem table + string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID"; + string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)"; + string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)"; + + lock (_Database) + { + //Using the non transaction mode. + using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes)) + { + cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID)); + cmd.ExecuteNonQuery(); + + cmd.CommandText = sqlPrimItems; + cmd.ExecuteNonQuery(); + + cmd.CommandText = sqlPrims; + cmd.ExecuteNonQuery(); + } + } + } + + /// + /// Store the inventory of a prim. Warning deletes everything first and then adds all again. + /// + /// + /// + public void StorePrimInventory(UUID primID, ICollection items) + { + //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID); + + //Statement from MySQL section! + // For now, we're just going to crudely remove all the previous inventory items + // no matter whether they have changed or not, and replace them with the current set. + + //Delete everything from PrimID + //TODO add index on PrimID in DB, if not already exist + using (AutoClosingSqlCommand cmd = _Database.Query("DELETE PRIMITEMS WHERE primID = @primID")) + { + cmd.Parameters.Add(_Database.CreateParameter("@primID", primID)); + cmd.ExecuteNonQuery(); + } + + string sql = + @"INSERT INTO primitems ( + itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID, + nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags) + VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID, + @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + foreach (TaskInventoryItem taskItem in items) + { + cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem)); + cmd.ExecuteNonQuery(); + + cmd.Parameters.Clear(); + } + } + } + + #endregion + + /// + /// Loads the terrain map. + /// + /// regionID. + /// + public double[,] LoadTerrain(UUID regionID) + { + double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; + terrain.Initialize(); + + string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + // MySqlParameter param = new MySqlParameter(); + cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); + + using (SqlDataReader reader = cmd.ExecuteReader()) + { + int rev; + if (reader.Read()) + { + MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]); + BinaryReader br = new BinaryReader(str); + for (int x = 0; x < (int)Constants.RegionSize; x++) + { + for (int y = 0; y < (int)Constants.RegionSize; y++) + { + terrain[x, y] = br.ReadDouble(); + } + } + rev = (int)reader["Revision"]; + } + else + { + _Log.Info("[REGION DB]: No terrain found for region"); + return null; + } + _Log.Info("[REGION DB]: Loaded terrain revision r" + rev); + } + } + + return terrain; + } + + /// + /// Stores the terrain map to DB. + /// + /// terrain map data. + /// regionID. + public void StoreTerrain(double[,] terrain, UUID regionID) + { + int revision = Util.UnixTimeSinceEpoch(); + + //Delete old terrain map + string sql = "delete from terrain where RegionUUID=@RegionUUID"; + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); + cmd.ExecuteNonQuery(); + } + + sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); + cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision)); + cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain))); + cmd.ExecuteNonQuery(); + } + + _Log.Info("[REGION DB]: Stored terrain revision r " + revision); + } + + /// + /// Loads all the land objects of a region. + /// + /// The region UUID. + /// + public List LoadLandObjects(UUID regionUUID) + { + List landDataForRegion = new List(); + + string sql = "select * from land where RegionUUID = @RegionUUID"; + + //Retrieve all land data from region + using (AutoClosingSqlCommand cmdLandData = _Database.Query(sql)) + { + cmdLandData.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID)); + + using (SqlDataReader readerLandData = cmdLandData.ExecuteReader()) + { + while (readerLandData.Read()) + { + landDataForRegion.Add(BuildLandData(readerLandData)); + } + } + } + + //Retrieve all accesslist data for all landdata + foreach (LandData landData in landDataForRegion) + { + sql = "select * from landaccesslist where LandUUID = @LandUUID"; + using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql)) + { + cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID)); + using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader()) + { + while (readerAccessList.Read()) + { + landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList)); + } + } + } + } + + //Return data + return landDataForRegion; + } + + /// + /// Stores land object with landaccess list. + /// + /// parcel data. + public void StoreLandObject(ILandObject parcel) + { + //As this is only one record in land table I just delete all and then add a new record. + //As the delete landaccess is already in the mysql code + + //Delete old values + RemoveLandObject(parcel.landData.GlobalID); + + //Insert new values + string sql = @"INSERT INTO [land] +([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime],[Dwell]) +VALUES +(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime,@Dwell)"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + cmd.Parameters.AddRange(CreateLandParameters(parcel.landData, parcel.regionUUID)); + + cmd.ExecuteNonQuery(); + } + + sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList) + { + cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID)); + + cmd.ExecuteNonQuery(); + cmd.Parameters.Clear(); + } + } + } + + /// + /// Removes a land object from DB. + /// + /// UUID of landobject + public void RemoveLandObject(UUID globalID) + { + using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) + { + cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID)); + cmd.ExecuteNonQuery(); + } + + using (AutoClosingSqlCommand cmd = _Database.Query("delete from landaccesslist where LandUUID=@UUID")) + { + cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID)); + cmd.ExecuteNonQuery(); + } + } + + /// + /// Loads the settings of a region. + /// + /// The region UUID. + /// + public RegionSettings LoadRegionSettings(UUID regionUUID) + { + string sql = "select * from regionsettings where regionUUID = @regionUUID"; + RegionSettings regionSettings; + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID)); + using (SqlDataReader reader = cmd.ExecuteReader()) + { + if (reader.Read()) + { + regionSettings = BuildRegionSettings(reader); + regionSettings.OnSave += StoreRegionSettings; + + return regionSettings; + } + } + } + + //If comes here then there is now region setting for that region + regionSettings = new RegionSettings(); + regionSettings.RegionUUID = regionUUID; + regionSettings.OnSave += StoreRegionSettings; + + //Store new values + StoreNewRegionSettings(regionSettings); + + return regionSettings; + } + + /// + /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region. + /// + /// region settings. + public void StoreRegionSettings(RegionSettings regionSettings) + { + //Little check if regionUUID already exist in DB + string regionUUID; + using (AutoClosingSqlCommand cmd = _Database.Query("SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID")) + { + cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID)); + regionUUID = cmd.ExecuteScalar().ToString(); + } + + if (string.IsNullOrEmpty(regionUUID)) + { + StoreNewRegionSettings(regionSettings); + } + else + { + //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB + string sql = + @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage +,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide +,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity +,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics +,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3 +,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw +,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se +,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit +,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position +,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id + WHERE [regionUUID] = @regionUUID"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); + + cmd.ExecuteNonQuery(); + } + } + } + + public void Shutdown() + { + //Not used?? + } + + #region Private Methods + + /// + /// Serializes the terrain data for storage in DB. + /// + /// terrain data + /// + private static Array serializeTerrain(double[,] val) + { + MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double)); + BinaryWriter bw = new BinaryWriter(str); + + // TODO: COMPATIBILITY - Add byte-order conversions + for (int x = 0; x < (int)Constants.RegionSize; x++) + for (int y = 0; y < (int)Constants.RegionSize; y++) + { + double height = val[x, y]; + if (height == 0.0) + height = double.Epsilon; + + bw.Write(height); + } + + return str.ToArray(); + } + + /// + /// Stores new regionsettings. + /// + /// The region settings. + private void StoreNewRegionSettings(RegionSettings regionSettings) + { + string sql = @"INSERT INTO [regionsettings] + ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide], + [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics], + [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne], + [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit], + [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id] + ) + VALUES + (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide, + @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics, + @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne, + @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit, + @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)"; + + using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + { + cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); + cmd.ExecuteNonQuery(); + } + } + + #region Private DataRecord conversion methods + + /// + /// Builds the region settings from a datarecod. + /// + /// datarecord with regionsettings. + /// + private static RegionSettings BuildRegionSettings(IDataRecord row) + { + //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? + RegionSettings newSettings = new RegionSettings(); + + newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]); + newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); + newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); + newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); + newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); + newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); + newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); + newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); + newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); + newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); + newSettings.Maturity = Convert.ToInt32(row["maturity"]); + newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); + newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); + newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); + newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]); + newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]); + newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]); + newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]); + newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); + newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); + newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); + newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); + newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); + newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); + newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); + newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); + newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); + newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); + newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); + newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); + newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); + newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); + newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); + newSettings.SunVector = new Vector3( + Convert.ToSingle(row["sunvectorx"]), + Convert.ToSingle(row["sunvectory"]), + Convert.ToSingle(row["sunvectorz"]) + ); + newSettings.Covenant = new UUID((Guid)row["covenant"]); + + newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); + + if (row["loaded_creation_id"] is DBNull) + newSettings.LoadedCreationID = ""; + else + newSettings.LoadedCreationID = (String)row["loaded_creation_id"]; + return newSettings; + } + + /// + /// Builds the land data from a datarecord. + /// + /// datarecord with land data + /// + private static LandData BuildLandData(IDataRecord row) + { + LandData newData = new LandData(); + + newData.GlobalID = new UUID((Guid)row["UUID"]); + newData.LocalID = Convert.ToInt32(row["LocalLandID"]); + + // Bitmap is a byte[512] + newData.Bitmap = (Byte[])row["Bitmap"]; + + newData.Name = (string)row["Name"]; + newData.Description = (string)row["Description"]; + newData.OwnerID = new UUID((Guid)row["OwnerUUID"]); + newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); + newData.Area = Convert.ToInt32(row["Area"]); + newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented + newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]); + //Enum libsecondlife.Parcel.ParcelCategory + newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); + newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); + newData.GroupID = new UUID((Guid)row["GroupUUID"]); + newData.SalePrice = Convert.ToInt32(row["SalePrice"]); + newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]); + //Enum. libsecondlife.Parcel.ParcelStatus + newData.Flags = Convert.ToUInt32(row["LandFlags"]); + newData.LandingType = Convert.ToByte(row["LandingType"]); + newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); + newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]); + newData.MediaURL = (string)row["MediaURL"]; + newData.MusicURL = (string)row["MusicURL"]; + newData.PassHours = Convert.ToSingle(row["PassHours"]); + newData.PassPrice = Convert.ToInt32(row["PassPrice"]); + +// UUID authedbuyer; +// UUID snapshotID; +// +// if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) +// newData.AuthBuyerID = authedbuyer; +// +// if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) +// newData.SnapshotID = snapshotID; + newData.AuthBuyerID = new UUID((Guid) row["AuthBuyerID"]); + newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]); + + newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); + newData.Dwell = Convert.ToInt32(row["Dwell"]); + + try + { + newData.UserLocation = + new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), + Convert.ToSingle(row["UserLocationZ"])); + newData.UserLookAt = + new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), + Convert.ToSingle(row["UserLookAtZ"])); + } + catch (InvalidCastException) + { + newData.UserLocation = Vector3.Zero; + newData.UserLookAt = Vector3.Zero; + _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); + } + + newData.ParcelAccessList = new List(); + + return newData; + } + + /// + /// Builds the landaccess data from a data record. + /// + /// datarecord with landaccess data + /// + private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row) + { + ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); + entry.AgentID = new UUID((Guid)row["AccessUUID"]); + entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]); + entry.Time = new DateTime(); + return entry; + } + + /// + /// Builds the prim from a datarecord. + /// + /// datarecord + /// + private static SceneObjectPart BuildPrim(IDataRecord primRow) + { + SceneObjectPart prim = new SceneObjectPart(); + + prim.UUID = new UUID((Guid)primRow["UUID"]); + // explicit conversion of integers is required, which sort + // of sucks. No idea if there is a shortcut here or not. + prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]); + prim.Name = (string)primRow["Name"]; + // various text fields + prim.Text = (string)primRow["Text"]; + prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]), + Convert.ToInt32(primRow["ColorR"]), + Convert.ToInt32(primRow["ColorG"]), + Convert.ToInt32(primRow["ColorB"])); + prim.Description = (string)primRow["Description"]; + prim.SitName = (string)primRow["SitName"]; + prim.TouchName = (string)primRow["TouchName"]; + // permissions + prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]); + prim.CreatorID = new UUID((Guid)primRow["CreatorID"]); + prim.OwnerID = new UUID((Guid)primRow["OwnerID"]); + prim.GroupID = new UUID((Guid)primRow["GroupID"]); + prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]); + prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]); + prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]); + prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]); + prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]); + prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]); + // vectors + prim.OffsetPosition = new Vector3( + Convert.ToSingle(primRow["PositionX"]), + Convert.ToSingle(primRow["PositionY"]), + Convert.ToSingle(primRow["PositionZ"])); + + prim.GroupPosition = new Vector3( + Convert.ToSingle(primRow["GroupPositionX"]), + Convert.ToSingle(primRow["GroupPositionY"]), + Convert.ToSingle(primRow["GroupPositionZ"])); + + prim.Velocity = new Vector3( + Convert.ToSingle(primRow["VelocityX"]), + Convert.ToSingle(primRow["VelocityY"]), + Convert.ToSingle(primRow["VelocityZ"])); + + prim.AngularVelocity = new Vector3( + Convert.ToSingle(primRow["AngularVelocityX"]), + Convert.ToSingle(primRow["AngularVelocityY"]), + Convert.ToSingle(primRow["AngularVelocityZ"])); + + prim.Acceleration = new Vector3( + Convert.ToSingle(primRow["AccelerationX"]), + Convert.ToSingle(primRow["AccelerationY"]), + Convert.ToSingle(primRow["AccelerationZ"])); + + // quaternions + prim.RotationOffset = new Quaternion( + Convert.ToSingle(primRow["RotationX"]), + Convert.ToSingle(primRow["RotationY"]), + Convert.ToSingle(primRow["RotationZ"]), + Convert.ToSingle(primRow["RotationW"])); + + prim.SitTargetPositionLL = new Vector3( + Convert.ToSingle(primRow["SitTargetOffsetX"]), + Convert.ToSingle(primRow["SitTargetOffsetY"]), + Convert.ToSingle(primRow["SitTargetOffsetZ"])); + + prim.SitTargetOrientationLL = new Quaternion( + Convert.ToSingle(primRow["SitTargetOrientX"]), + Convert.ToSingle(primRow["SitTargetOrientY"]), + Convert.ToSingle(primRow["SitTargetOrientZ"]), + Convert.ToSingle(primRow["SitTargetOrientW"])); + + prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]); + prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]); + prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]); + prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]); + prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]); + + prim.Sound = new UUID((Guid)primRow["LoopedSound"]); + prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]); + prim.SoundFlags = 1; // If it's persisted at all, it's looped + + if (!(primRow["TextureAnimation"] is DBNull)) + prim.TextureAnimation = (Byte[])primRow["TextureAnimation"]; + if (!(primRow["ParticleSystem"] is DBNull)) + prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; + + prim.RotationalVelocity = new Vector3( + Convert.ToSingle(primRow["OmegaX"]), + Convert.ToSingle(primRow["OmegaY"]), + Convert.ToSingle(primRow["OmegaZ"])); + + prim.SetCameraEyeOffset(new Vector3( + Convert.ToSingle(primRow["CameraEyeOffsetX"]), + Convert.ToSingle(primRow["CameraEyeOffsetY"]), + Convert.ToSingle(primRow["CameraEyeOffsetZ"]) + )); + + prim.SetCameraAtOffset(new Vector3( + Convert.ToSingle(primRow["CameraAtOffsetX"]), + Convert.ToSingle(primRow["CameraAtOffsetY"]), + Convert.ToSingle(primRow["CameraAtOffsetZ"]) + )); + + if (Convert.ToInt16(primRow["ForceMouselook"]) != 0) + prim.SetForceMouselook(true); + + prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]); + + if (Convert.ToInt16(primRow["AllowedDrop"]) != 0) + prim.AllowedDrop = true; + + if (Convert.ToInt16(primRow["DieAtEdge"]) != 0) + prim.DIE_AT_EDGE = true; + + prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]); + prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]); + + prim.Material = Convert.ToByte(primRow["Material"]); + + if (!(primRow["ClickAction"] is DBNull)) + prim.ClickAction = Convert.ToByte(primRow["ClickAction"]); + + prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]); + prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]); + if (Convert.ToInt16(primRow["PassTouches"]) != 0) + prim.PassTouches = true; + prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]); + + return prim; + } + + /// + /// Builds the prim shape from a datarecord. + /// + /// The row. + /// + private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow) + { + PrimitiveBaseShape baseShape = new PrimitiveBaseShape(); + + baseShape.Scale = new Vector3( + Convert.ToSingle(shapeRow["ScaleX"]), + Convert.ToSingle(shapeRow["ScaleY"]), + Convert.ToSingle(shapeRow["ScaleZ"])); + + // paths + baseShape.PCode = Convert.ToByte(shapeRow["PCode"]); + baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]); + baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]); + baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]); + baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]); + baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]); + baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]); + baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]); + baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]); + baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]); + baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]); + baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]); + baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]); + baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]); + baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]); + // profile + baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]); + baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]); + baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]); + baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]); + + byte[] textureEntry = (byte[])shapeRow["Texture"]; + baseShape.TextureEntry = textureEntry; + + baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"]; + + try + { + baseShape.State = Convert.ToByte(shapeRow["State"]); + } + catch (InvalidCastException) + { + } + + return baseShape; + } + + /// + /// Build a prim inventory item from the persisted data. + /// + /// + /// + private static TaskInventoryItem BuildItem(IDataRecord inventoryRow) + { + TaskInventoryItem taskItem = new TaskInventoryItem(); + + taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]); + taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]); + taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]); + taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]); + + taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]); + taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]); + + taskItem.Name = (string)inventoryRow["name"]; + taskItem.Description = (string)inventoryRow["description"]; + taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]); + taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]); + taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]); + taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]); + taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]); + + taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]); + taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]); + taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]); + taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]); + taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]); + taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]); + + return taskItem; + } + + #endregion + + #region Create parameters methods + + /// + /// Creates the prim inventory parameters. + /// + /// item in inventory. + /// + private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem) + { + List parameters = new List(); + + parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID)); + parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID)); + parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID)); + parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID)); + parameters.Add(_Database.CreateParameter("invType", taskItem.InvType)); + parameters.Add(_Database.CreateParameter("assetType", taskItem.Type)); + + parameters.Add(_Database.CreateParameter("name", taskItem.Name)); + parameters.Add(_Database.CreateParameter("description", taskItem.Description)); + parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate)); + parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID)); + parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID)); + parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID)); + parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID)); + parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions)); + parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions)); + parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions)); + parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions)); + parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions)); + parameters.Add(_Database.CreateParameter("flags", taskItem.Flags)); + + return parameters.ToArray(); + } + + /// + /// Creates the region setting parameters. + /// + /// regionsettings. + /// + private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings) + { + List parameters = new List(); + + parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID)); + parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform)); + parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly)); + parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage)); + parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing)); + parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell)); + parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide)); + parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch)); + parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit)); + parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus)); + parameters.Add(_Database.CreateParameter("maturity", settings.Maturity)); + parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts)); + parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions)); + parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics)); + parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1)); + parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2)); + parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3)); + parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4)); + parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW)); + parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW)); + parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE)); + parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE)); + parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE)); + parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE)); + parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW)); + parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW)); + parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight)); + parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); + parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); + parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); + parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox)); + parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); + parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); + parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); + parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y)); + parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z)); + parameters.Add(_Database.CreateParameter("covenant", settings.Covenant)); + parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime)); + parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID)); + + return parameters.ToArray(); + } + + /// + /// Creates the land parameters. + /// + /// land parameters. + /// region UUID. + /// + private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) + { + List parameters = new List(); + + parameters.Add(_Database.CreateParameter("UUID", land.GlobalID)); + parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); + parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID)); + + // Bitmap is a byte[512] + parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap)); + + parameters.Add(_Database.CreateParameter("Name", land.Name)); + parameters.Add(_Database.CreateParameter("Description", land.Description)); + parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID)); + parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned)); + parameters.Add(_Database.CreateParameter("Area", land.Area)); + parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented + parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory + parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate)); + parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice)); + parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID)); + parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice)); + parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus + parameters.Add(_Database.CreateParameter("LandFlags", land.Flags)); + parameters.Add(_Database.CreateParameter("LandingType", land.LandingType)); + parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale)); + parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID)); + parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL)); + parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL)); + parameters.Add(_Database.CreateParameter("PassHours", land.PassHours)); + parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice)); + parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID)); + parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X)); + parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y)); + parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z)); + parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X)); + parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y)); + parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z)); + parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID)); + parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime)); + parameters.Add(_Database.CreateParameter("Dwell", land.Dwell)); + + return parameters.ToArray(); + } + + /// + /// Creates the land access parameters. + /// + /// parcel access entry. + /// parcel ID. + /// + private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID) + { + List parameters = new List(); + + parameters.Add(_Database.CreateParameter("LandUUID", parcelID)); + parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID)); + parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags)); + + return parameters.ToArray(); + } + + /// + /// Creates the prim parameters for storing in DB. + /// + /// Basic data of SceneObjectpart prim. + /// The scenegroup ID. + /// The region ID. + /// + private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) + { + List parameters = new List(); + + parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); + parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); + parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate)); + parameters.Add(_Database.CreateParameter("Name", prim.Name)); + parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID)); + // the UUID of the root part for this SceneObjectGroup + // various text fields + parameters.Add(_Database.CreateParameter("Text", prim.Text)); + parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R)); + parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G)); + parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B)); + parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A)); + parameters.Add(_Database.CreateParameter("Description", prim.Description)); + parameters.Add(_Database.CreateParameter("SitName", prim.SitName)); + parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName)); + // permissions + parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags)); + parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID)); + parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID)); + parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID)); + parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID)); + parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask)); + parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask)); + parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask)); + parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask)); + parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask)); + // vectors + parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X)); + parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y)); + parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z)); + parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X)); + parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y)); + parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z)); + parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X)); + parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y)); + parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z)); + parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X)); + parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y)); + parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z)); + parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X)); + parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y)); + parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z)); + // quaternions + parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X)); + parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y)); + parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z)); + parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W)); + + // Sit target + Vector3 sitTargetPos = prim.SitTargetPositionLL; + parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X)); + parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y)); + parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z)); + + Quaternion sitTargetOrient = prim.SitTargetOrientationLL; + parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W)); + parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X)); + parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y)); + parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z)); + + parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0])); + parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1])); + parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2])); + parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3])); + parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4])); + + if ((prim.SoundFlags & 1) != 0) // Looped + { + parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound)); + parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain)); + } + else + { + parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero)); + parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f)); + } + + parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); + parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); + + parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X)); + parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y)); + parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z)); + + parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); + parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); + parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z)); + + parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X)); + parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y)); + parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z)); + + if (prim.GetForceMouselook()) + parameters.Add(_Database.CreateParameter("ForceMouselook", 1)); + else + parameters.Add(_Database.CreateParameter("ForceMouselook", 0)); + + parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin)); + + if (prim.AllowedDrop) + parameters.Add(_Database.CreateParameter("AllowedDrop", 1)); + else + parameters.Add(_Database.CreateParameter("AllowedDrop", 0)); + + if (prim.DIE_AT_EDGE) + parameters.Add(_Database.CreateParameter("DieAtEdge", 1)); + else + parameters.Add(_Database.CreateParameter("DieAtEdge", 0)); + + parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice)); + parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType)); + + byte clickAction = prim.ClickAction; + parameters.Add(_Database.CreateParameter("ClickAction", clickAction)); + + parameters.Add(_Database.CreateParameter("Material", prim.Material)); + + parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound)); + parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume)); + if (prim.PassTouches) + parameters.Add(_Database.CreateParameter("PassTouches", 1)); + else + parameters.Add(_Database.CreateParameter("PassTouches", 0)); + parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum)); + + return parameters.ToArray(); + } + + /// + /// Creates the primshape parameters for stroing in DB. + /// + /// Basic data of SceneObjectpart prim. + /// The scene group ID. + /// The region UUID. + /// + private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) + { + List parameters = new List(); + + PrimitiveBaseShape s = prim.Shape; + parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); + // shape is an enum + parameters.Add(_Database.CreateParameter("Shape", 0)); + // vectors + parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X)); + parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y)); + parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z)); + // paths + parameters.Add(_Database.CreateParameter("PCode", s.PCode)); + parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin)); + parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd)); + parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX)); + parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY)); + parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX)); + parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY)); + parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew)); + parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve)); + parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset)); + parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions)); + parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX)); + parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY)); + parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist)); + parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin)); + // profile + parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin)); + parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd)); + parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve)); + parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow)); + parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry)); + parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams)); + parameters.Add(_Database.CreateParameter("State", s.State)); + + return parameters.ToArray(); + } + + #endregion + + #endregion + } +} diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 6318c09..78d7fd0 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs @@ -13,7 +13,7 @@ * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY @@ -43,1489 +43,269 @@ namespace OpenSim.Data.MSSQL /// /// A MSSQL Interface for the Region Server. /// - public class MSSQLRegionDataStore : IRegionDataStore + public class MSSQLRegionData : IRegionData { - private const string _migrationStore = "RegionStore"; + private string m_Realm; + private List m_ColumnNames = null; + private string m_ConnectionString; + private MSSQLManager m_database; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - // private static FileSystemDataStore Instance = new FileSystemDataStore(); - private static readonly ILog _Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - /// - /// The database manager - /// - private MSSQLManager _Database; - - /// - /// Initialises the region datastore - /// - /// The connection string. - public void Initialise(string connectionString) + public MSSQLRegionData(string connectionString, string realm) { - if (!string.IsNullOrEmpty(connectionString)) - { - _Database = new MSSQLManager(connectionString); - } - else - { - IniFile iniFile = new IniFile("mssql_connection.ini"); - string settingDataSource = iniFile.ParseFileReadValue("data_source"); - string settingInitialCatalog = iniFile.ParseFileReadValue("initial_catalog"); - string settingPersistSecurityInfo = iniFile.ParseFileReadValue("persist_security_info"); - string settingUserId = iniFile.ParseFileReadValue("user_id"); - string settingPassword = iniFile.ParseFileReadValue("password"); - - _Database = new MSSQLManager(settingDataSource, settingInitialCatalog, settingPersistSecurityInfo, settingUserId, settingPassword); - } - - //Migration settings - _Database.CheckMigration(_migrationStore); - } - - /// - /// Dispose the database - /// - public void Dispose() { } - - #region SceneObjectGroup region for loading and Store of the scene. - - /// - /// Loads the objects present in the region. - /// - /// The region UUID. - /// - public List LoadObjects(UUID regionUUID) - { - UUID lastGroupID = UUID.Zero; - - Dictionary prims = new Dictionary(); - Dictionary objects = new Dictionary(); - SceneObjectGroup grp = null; - - - string query = "SELECT *, " + - "sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " + - "FROM prims " + - "LEFT JOIN primshapes ON prims.UUID = primshapes.UUID " + - "WHERE RegionUUID = @RegionUUID " + - "ORDER BY SceneGroupID asc, sort asc, LinkNumber asc"; - - using (AutoClosingSqlCommand command = _Database.Query(query)) - { - command.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID)); - - using (SqlDataReader reader = command.ExecuteReader()) - { - while (reader.Read()) - { - SceneObjectPart sceneObjectPart = BuildPrim(reader); - if (reader["Shape"] is DBNull) - sceneObjectPart.Shape = PrimitiveBaseShape.Default; - else - sceneObjectPart.Shape = BuildShape(reader); - - prims[sceneObjectPart.UUID] = sceneObjectPart; - - UUID groupID = new UUID((Guid)reader["SceneGroupID"]); + m_Realm = realm; + m_ConnectionString = connectionString; + m_database = new MSSQLManager(connectionString); - if (groupID != lastGroupID) // New SOG - { - if (grp != null) - objects[grp.UUID] = grp; - - lastGroupID = groupID; - - // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are - // recorded as the root prim (for which the UUID must equal the persisted group UUID). In - // this case, force the UUID to be the same as the group UUID so that at least these can be - // deleted (we need to change the UUID so that any other prims in the linkset can also be - // deleted). - if (sceneObjectPart.UUID != groupID && groupID != UUID.Zero) - { - _Log.WarnFormat( - "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID", - sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); - - sceneObjectPart.UUID = groupID; - } - - grp = new SceneObjectGroup(sceneObjectPart); - } - else - { - // Black magic to preserve link numbers - // Why is this needed, fix this in AddPart method. - int link = sceneObjectPart.LinkNum; - - grp.AddPart(sceneObjectPart); - - if (link != 0) - sceneObjectPart.LinkNum = link; - } - } - } - } - - if (grp != null) - objects[grp.UUID] = grp; - - // Instead of attempting to LoadItems on every prim, - // most of which probably have no items... get a - // list from DB of all prims which have items and - // LoadItems only on those - List primsWithInventory = new List(); - string qry = "select distinct primID from primitems"; - using (AutoClosingSqlCommand command = _Database.Query(qry)) + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) { - using (SqlDataReader itemReader = command.ExecuteReader()) - { - while (itemReader.Read()) - { - if (!(itemReader["primID"] is DBNull)) - { - UUID primID = new UUID(itemReader["primID"].ToString()); - if (prims.ContainsKey(primID)) - { - primsWithInventory.Add(prims[primID]); - } - } - } - } - } - - LoadItems(primsWithInventory); - - _Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count); + conn.Open(); + Migration m = new Migration(conn, GetType().Assembly, "GridStore"); + m.Update(); + } + } - return new List(objects.Values); - } - - /// - /// Load in the prim's persisted inventory. - /// - /// all prims with inventory on a region - private void LoadItems(List allPrimsWithInventory) + public List Get(string regionName, UUID scopeID) { - - using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID")) + string sql = "select * from ["+m_Realm+"] where regionName like @regionName"; + if (scopeID != UUID.Zero) + sql += " and ScopeID = @scopeID"; + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand(sql, conn)) { - foreach (SceneObjectPart objectPart in allPrimsWithInventory) - { - command.Parameters.Clear(); - command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID)); - - List inventory = new List(); - - using (SqlDataReader reader = command.ExecuteReader()) - { - while (reader.Read()) - { - TaskInventoryItem item = BuildItem(reader); - - item.ParentID = objectPart.UUID; // Values in database are - // often wrong - inventory.Add(item); - } - } - - objectPart.Inventory.RestoreInventoryItems(inventory); - } + cmd.Parameters.Add(m_database.CreateParameter("@regionName", regionName)); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID)); + conn.Open(); + return RunCommand(cmd); } } - /// - /// Stores all object's details apart from inventory - /// - /// - /// - public void StoreObject(SceneObjectGroup obj, UUID regionUUID) + public RegionData Get(int posX, int posY, UUID scopeID) { - _Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count); + string sql = "select * from ["+m_Realm+"] where locX = @posX and locY = @posY"; + if (scopeID != UUID.Zero) + sql += " and ScopeID = @scopeID"; - using (SqlConnection conn = _Database.DatabaseConnection()) + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand(sql, conn)) { - SqlTransaction transaction = conn.BeginTransaction(); - - try - { - foreach (SceneObjectPart sceneObjectPart in obj.Children.Values) - { - //Update prim - using (SqlCommand sqlCommand = conn.CreateCommand()) - { - sqlCommand.Transaction = transaction; - try - { - StoreSceneObjectPrim(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); - } - catch (SqlException sqlEx) - { - _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrim SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber); - throw; - } - } - - //Update primshapes - using (SqlCommand sqlCommand = conn.CreateCommand()) - { - sqlCommand.Transaction = transaction; - try - { - StoreSceneObjectPrimShapes(sceneObjectPart, sqlCommand, obj.UUID, regionUUID); - } - catch (SqlException sqlEx) - { - _Log.ErrorFormat("[REGION DB]: Store SceneObjectPrimShapes SQL error: {0} at line {1}", sqlEx.Message, sqlEx.LineNumber); - throw; - } - } - } - - transaction.Commit(); - } - catch (Exception ex) - { - _Log.ErrorFormat("[REGION DB]: Store SceneObjectGroup error: {0}, Rolling back...", ex.Message); - try - { - transaction.Rollback(); - } - catch (Exception ex2) - { - //Show error - _Log.InfoFormat("[REGION DB]: Rollback of SceneObjectGroup store transaction failed with error: {0}", ex2.Message); - - } - } - } - + cmd.Parameters.Add(m_database.CreateParameter("@posX", posX.ToString())); + cmd.Parameters.Add(m_database.CreateParameter("@posY", posY.ToString())); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID)); + conn.Open(); + List ret = RunCommand(cmd); + if (ret.Count == 0) + return null; + + return ret[0]; + } } - /// - /// Stores the prim of the sceneobjectpart. - /// - /// The sceneobjectpart or prim. - /// The SQL command with the transaction. - /// The scenegroup UUID. - /// The region UUID. - private void StoreSceneObjectPrim(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) + public RegionData Get(UUID regionID, UUID scopeID) { - //Big query to update or insert a new prim. - //Note for SQL Server 2008 this could be simplified - string queryPrims = @" -IF EXISTS (SELECT UUID FROM prims WHERE UUID = @UUID) - BEGIN - UPDATE prims SET - CreationDate = @CreationDate, Name = @Name, Text = @Text, Description = @Description, SitName = @SitName, - TouchName = @TouchName, ObjectFlags = @ObjectFlags, OwnerMask = @OwnerMask, NextOwnerMask = @NextOwnerMask, GroupMask = @GroupMask, - EveryoneMask = @EveryoneMask, BaseMask = @BaseMask, PositionX = @PositionX, PositionY = @PositionY, PositionZ = @PositionZ, - GroupPositionX = @GroupPositionX, GroupPositionY = @GroupPositionY, GroupPositionZ = @GroupPositionZ, VelocityX = @VelocityX, - VelocityY = @VelocityY, VelocityZ = @VelocityZ, AngularVelocityX = @AngularVelocityX, AngularVelocityY = @AngularVelocityY, - AngularVelocityZ = @AngularVelocityZ, AccelerationX = @AccelerationX, AccelerationY = @AccelerationY, - AccelerationZ = @AccelerationZ, RotationX = @RotationX, RotationY = @RotationY, RotationZ = @RotationZ, RotationW = @RotationW, - SitTargetOffsetX = @SitTargetOffsetX, SitTargetOffsetY = @SitTargetOffsetY, SitTargetOffsetZ = @SitTargetOffsetZ, - SitTargetOrientW = @SitTargetOrientW, SitTargetOrientX = @SitTargetOrientX, SitTargetOrientY = @SitTargetOrientY, - SitTargetOrientZ = @SitTargetOrientZ, RegionUUID = @RegionUUID, CreatorID = @CreatorID, OwnerID = @OwnerID, GroupID = @GroupID, - LastOwnerID = @LastOwnerID, SceneGroupID = @SceneGroupID, PayPrice = @PayPrice, PayButton1 = @PayButton1, PayButton2 = @PayButton2, - PayButton3 = @PayButton3, PayButton4 = @PayButton4, LoopedSound = @LoopedSound, LoopedSoundGain = @LoopedSoundGain, - TextureAnimation = @TextureAnimation, OmegaX = @OmegaX, OmegaY = @OmegaY, OmegaZ = @OmegaZ, CameraEyeOffsetX = @CameraEyeOffsetX, - CameraEyeOffsetY = @CameraEyeOffsetY, CameraEyeOffsetZ = @CameraEyeOffsetZ, CameraAtOffsetX = @CameraAtOffsetX, - CameraAtOffsetY = @CameraAtOffsetY, CameraAtOffsetZ = @CameraAtOffsetZ, ForceMouselook = @ForceMouselook, - ScriptAccessPin = @ScriptAccessPin, AllowedDrop = @AllowedDrop, DieAtEdge = @DieAtEdge, SalePrice = @SalePrice, - SaleType = @SaleType, ColorR = @ColorR, ColorG = @ColorG, ColorB = @ColorB, ColorA = @ColorA, ParticleSystem = @ParticleSystem, - ClickAction = @ClickAction, Material = @Material, CollisionSound = @CollisionSound, CollisionSoundVolume = @CollisionSoundVolume, PassTouches = @PassTouches, - LinkNumber = @LinkNumber - WHERE UUID = @UUID - END -ELSE - BEGIN - INSERT INTO - prims ( - UUID, CreationDate, Name, Text, Description, SitName, TouchName, ObjectFlags, OwnerMask, NextOwnerMask, GroupMask, - EveryoneMask, BaseMask, PositionX, PositionY, PositionZ, GroupPositionX, GroupPositionY, GroupPositionZ, VelocityX, - VelocityY, VelocityZ, AngularVelocityX, AngularVelocityY, AngularVelocityZ, AccelerationX, AccelerationY, AccelerationZ, - RotationX, RotationY, RotationZ, RotationW, SitTargetOffsetX, SitTargetOffsetY, SitTargetOffsetZ, SitTargetOrientW, - SitTargetOrientX, SitTargetOrientY, SitTargetOrientZ, RegionUUID, CreatorID, OwnerID, GroupID, LastOwnerID, SceneGroupID, - PayPrice, PayButton1, PayButton2, PayButton3, PayButton4, LoopedSound, LoopedSoundGain, TextureAnimation, OmegaX, - OmegaY, OmegaZ, CameraEyeOffsetX, CameraEyeOffsetY, CameraEyeOffsetZ, CameraAtOffsetX, CameraAtOffsetY, CameraAtOffsetZ, - ForceMouselook, ScriptAccessPin, AllowedDrop, DieAtEdge, SalePrice, SaleType, ColorR, ColorG, ColorB, ColorA, - ParticleSystem, ClickAction, Material, CollisionSound, CollisionSoundVolume, PassTouches, LinkNumber - ) VALUES ( - @UUID, @CreationDate, @Name, @Text, @Description, @SitName, @TouchName, @ObjectFlags, @OwnerMask, @NextOwnerMask, @GroupMask, - @EveryoneMask, @BaseMask, @PositionX, @PositionY, @PositionZ, @GroupPositionX, @GroupPositionY, @GroupPositionZ, @VelocityX, - @VelocityY, @VelocityZ, @AngularVelocityX, @AngularVelocityY, @AngularVelocityZ, @AccelerationX, @AccelerationY, @AccelerationZ, - @RotationX, @RotationY, @RotationZ, @RotationW, @SitTargetOffsetX, @SitTargetOffsetY, @SitTargetOffsetZ, @SitTargetOrientW, - @SitTargetOrientX, @SitTargetOrientY, @SitTargetOrientZ, @RegionUUID, @CreatorID, @OwnerID, @GroupID, @LastOwnerID, @SceneGroupID, - @PayPrice, @PayButton1, @PayButton2, @PayButton3, @PayButton4, @LoopedSound, @LoopedSoundGain, @TextureAnimation, @OmegaX, - @OmegaY, @OmegaZ, @CameraEyeOffsetX, @CameraEyeOffsetY, @CameraEyeOffsetZ, @CameraAtOffsetX, @CameraAtOffsetY, @CameraAtOffsetZ, - @ForceMouselook, @ScriptAccessPin, @AllowedDrop, @DieAtEdge, @SalePrice, @SaleType, @ColorR, @ColorG, @ColorB, @ColorA, - @ParticleSystem, @ClickAction, @Material, @CollisionSound, @CollisionSoundVolume, @PassTouches, @LinkNumber - ) - END"; - - //Set commandtext. - sqlCommand.CommandText = queryPrims; - //Add parameters - sqlCommand.Parameters.AddRange(CreatePrimParameters(sceneObjectPart, sceneGroupID, regionUUID)); - - //Execute the query. If it fails then error is trapped in calling function - sqlCommand.ExecuteNonQuery(); - } - - /// - /// Stores the scene object prim shapes. - /// - /// The sceneobjectpart containing prim shape. - /// The SQL command with the transaction. - /// The scenegroup UUID. - /// The region UUID. - private void StoreSceneObjectPrimShapes(SceneObjectPart sceneObjectPart, SqlCommand sqlCommand, UUID sceneGroupID, UUID regionUUID) - { - //Big query to or insert or update primshapes - //Note for SQL Server 2008 this can be simplified - string queryPrimShapes = @" -IF EXISTS (SELECT UUID FROM primshapes WHERE UUID = @UUID) - BEGIN - UPDATE primshapes SET - Shape = @Shape, ScaleX = @ScaleX, ScaleY = @ScaleY, ScaleZ = @ScaleZ, PCode = @PCode, PathBegin = @PathBegin, - PathEnd = @PathEnd, PathScaleX = @PathScaleX, PathScaleY = @PathScaleY, PathShearX = @PathShearX, PathShearY = @PathShearY, - PathSkew = @PathSkew, PathCurve = @PathCurve, PathRadiusOffset = @PathRadiusOffset, PathRevolutions = @PathRevolutions, - PathTaperX = @PathTaperX, PathTaperY = @PathTaperY, PathTwist = @PathTwist, PathTwistBegin = @PathTwistBegin, - ProfileBegin = @ProfileBegin, ProfileEnd = @ProfileEnd, ProfileCurve = @ProfileCurve, ProfileHollow = @ProfileHollow, - Texture = @Texture, ExtraParams = @ExtraParams, State = @State - WHERE UUID = @UUID - END -ELSE - BEGIN - INSERT INTO - primshapes ( - UUID, Shape, ScaleX, ScaleY, ScaleZ, PCode, PathBegin, PathEnd, PathScaleX, PathScaleY, PathShearX, PathShearY, - PathSkew, PathCurve, PathRadiusOffset, PathRevolutions, PathTaperX, PathTaperY, PathTwist, PathTwistBegin, ProfileBegin, - ProfileEnd, ProfileCurve, ProfileHollow, Texture, ExtraParams, State - ) VALUES ( - @UUID, @Shape, @ScaleX, @ScaleY, @ScaleZ, @PCode, @PathBegin, @PathEnd, @PathScaleX, @PathScaleY, @PathShearX, @PathShearY, - @PathSkew, @PathCurve, @PathRadiusOffset, @PathRevolutions, @PathTaperX, @PathTaperY, @PathTwist, @PathTwistBegin, @ProfileBegin, - @ProfileEnd, @ProfileCurve, @ProfileHollow, @Texture, @ExtraParams, @State - ) - END"; - - //Set commandtext. - sqlCommand.CommandText = queryPrimShapes; - - //Add parameters - sqlCommand.Parameters.AddRange(CreatePrimShapeParameters(sceneObjectPart, sceneGroupID, regionUUID)); - - //Execute the query. If it fails then error is trapped in calling function - sqlCommand.ExecuteNonQuery(); - - } - - /// - /// Removes a object from the database. - /// Meaning removing it from tables Prims, PrimShapes and PrimItems - /// - /// id of scenegroup - /// regionUUID (is this used anyway - public void RemoveObject(UUID objectID, UUID regionUUID) - { - _Log.InfoFormat("[MSSQL]: Removing obj: {0} from region: {1}", objectID, regionUUID); - - //Remove from prims and primsitem table - string sqlPrims = "DELETE FROM PRIMS WHERE SceneGroupID = @objectID"; - string sqlPrimItems = "DELETE FROM PRIMITEMS WHERE primID in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)"; - string sqlPrimShapes = "DELETE FROM PRIMSHAPES WHERE uuid in (SELECT UUID FROM PRIMS WHERE SceneGroupID = @objectID)"; - - lock (_Database) + string sql = "select * from ["+m_Realm+"] where uuid = @regionID"; + if (scopeID != UUID.Zero) + sql += " and ScopeID = @scopeID"; + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand(sql, conn)) { - //Using the non transaction mode. - using (AutoClosingSqlCommand cmd = _Database.Query(sqlPrimShapes)) - { - cmd.Parameters.Add(_Database.CreateParameter("objectID", objectID)); - cmd.ExecuteNonQuery(); - - cmd.CommandText = sqlPrimItems; - cmd.ExecuteNonQuery(); - - cmd.CommandText = sqlPrims; - cmd.ExecuteNonQuery(); - } + cmd.Parameters.Add(m_database.CreateParameter("@regionID", regionID)); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID)); + conn.Open(); + List ret = RunCommand(cmd); + if (ret.Count == 0) + return null; + + return ret[0]; } } - /// - /// Store the inventory of a prim. Warning deletes everything first and then adds all again. - /// - /// - /// - public void StorePrimInventory(UUID primID, ICollection items) + public List Get(int startX, int startY, int endX, int endY, UUID scopeID) { - //_Log.InfoFormat("[REGION DB: Persisting Prim Inventory with prim ID {0}", primID); - - //Statement from MySQL section! - // For now, we're just going to crudely remove all the previous inventory items - // no matter whether they have changed or not, and replace them with the current set. + string sql = "select * from ["+m_Realm+"] where locX between @startX and @endX and locY between @startY and @endY"; + if (scopeID != UUID.Zero) + sql += " and ScopeID = @scopeID"; - //Delete everything from PrimID - //TODO add index on PrimID in DB, if not already exist - using (AutoClosingSqlCommand cmd = _Database.Query("DELETE PRIMITEMS WHERE primID = @primID")) + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.Add(_Database.CreateParameter("@primID", primID)); - cmd.ExecuteNonQuery(); - } - - string sql = - @"INSERT INTO primitems ( - itemID,primID,assetID,parentFolderID,invType,assetType,name,description,creationDate,creatorID,ownerID,lastOwnerID,groupID, - nextPermissions,currentPermissions,basePermissions,everyonePermissions,groupPermissions,flags) - VALUES (@itemID,@primID,@assetID,@parentFolderID,@invType,@assetType,@name,@description,@creationDate,@creatorID,@ownerID, - @lastOwnerID,@groupID,@nextPermissions,@currentPermissions,@basePermissions,@everyonePermissions,@groupPermissions,@flags)"; - - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) - { - foreach (TaskInventoryItem taskItem in items) - { - cmd.Parameters.AddRange(CreatePrimInventoryParameters(taskItem)); - cmd.ExecuteNonQuery(); - - cmd.Parameters.Clear(); - } + cmd.Parameters.Add(m_database.CreateParameter("@startX", startX.ToString())); + cmd.Parameters.Add(m_database.CreateParameter("@startY", startY.ToString())); + cmd.Parameters.Add(m_database.CreateParameter("@endX", endX.ToString())); + cmd.Parameters.Add(m_database.CreateParameter("@endY", endY.ToString())); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID)); + conn.Open(); + return RunCommand(cmd); } } - #endregion - - /// - /// Loads the terrain map. - /// - /// regionID. - /// - public double[,] LoadTerrain(UUID regionID) + public List RunCommand(SqlCommand cmd) { - double[,] terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; - terrain.Initialize(); + List retList = new List(); - string sql = "select top 1 RegionUUID, Revision, Heightfield from terrain where RegionUUID = @RegionUUID order by Revision desc"; + SqlDataReader result = cmd.ExecuteReader(); - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + while (result.Read()) { - // MySqlParameter param = new MySqlParameter(); - cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); - - using (SqlDataReader reader = cmd.ExecuteReader()) + RegionData ret = new RegionData(); + ret.Data = new Dictionary(); + + UUID regionID; + UUID.TryParse(result["uuid"].ToString(), out regionID); + ret.RegionID = regionID; + UUID scope; + UUID.TryParse(result["ScopeID"].ToString(), out scope); + ret.ScopeID = scope; + ret.RegionName = result["regionName"].ToString(); + ret.posX = Convert.ToInt32(result["locX"]); + ret.posY = Convert.ToInt32(result["locY"]); + ret.sizeX = Convert.ToInt32(result["sizeX"]); + ret.sizeY = Convert.ToInt32(result["sizeY"]); + + if (m_ColumnNames == null) { - int rev; - if (reader.Read()) - { - MemoryStream str = new MemoryStream((byte[])reader["Heightfield"]); - BinaryReader br = new BinaryReader(str); - for (int x = 0; x < (int)Constants.RegionSize; x++) - { - for (int y = 0; y < (int)Constants.RegionSize; y++) - { - terrain[x, y] = br.ReadDouble(); - } - } - rev = (int)reader["Revision"]; - } - else - { - _Log.Info("[REGION DB]: No terrain found for region"); - return null; - } - _Log.Info("[REGION DB]: Loaded terrain revision r" + rev); - } - } - - return terrain; - } + m_ColumnNames = new List(); - /// - /// Stores the terrain map to DB. - /// - /// terrain map data. - /// regionID. - public void StoreTerrain(double[,] terrain, UUID regionID) - { - int revision = Util.UnixTimeSinceEpoch(); - - //Delete old terrain map - string sql = "delete from terrain where RegionUUID=@RegionUUID"; - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) - { - cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); - cmd.ExecuteNonQuery(); - } - - sql = "insert into terrain(RegionUUID, Revision, Heightfield) values(@RegionUUID, @Revision, @Heightfield)"; - - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) - { - cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionID)); - cmd.Parameters.Add(_Database.CreateParameter("@Revision", revision)); - cmd.Parameters.Add(_Database.CreateParameter("@Heightfield", serializeTerrain(terrain))); - cmd.ExecuteNonQuery(); - } - - _Log.Info("[REGION DB]: Stored terrain revision r " + revision); - } - - /// - /// Loads all the land objects of a region. - /// - /// The region UUID. - /// - public List LoadLandObjects(UUID regionUUID) - { - List landDataForRegion = new List(); - - string sql = "select * from land where RegionUUID = @RegionUUID"; - - //Retrieve all land data from region - using (AutoClosingSqlCommand cmdLandData = _Database.Query(sql)) - { - cmdLandData.Parameters.Add(_Database.CreateParameter("@RegionUUID", regionUUID)); - - using (SqlDataReader readerLandData = cmdLandData.ExecuteReader()) - { - while (readerLandData.Read()) - { - landDataForRegion.Add(BuildLandData(readerLandData)); - } + DataTable schemaTable = result.GetSchemaTable(); + foreach (DataRow row in schemaTable.Rows) + m_ColumnNames.Add(row["ColumnName"].ToString()); } - } - //Retrieve all accesslist data for all landdata - foreach (LandData landData in landDataForRegion) - { - sql = "select * from landaccesslist where LandUUID = @LandUUID"; - using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql)) + foreach (string s in m_ColumnNames) { - cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID)); - using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader()) - { - while (readerAccessList.Read()) - { - landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList)); - } - } + if (s == "uuid") + continue; + if (s == "ScopeID") + continue; + if (s == "regionName") + continue; + if (s == "locX") + continue; + if (s == "locY") + continue; + + ret.Data[s] = result[s].ToString(); } - } - //Return data - return landDataForRegion; + retList.Add(ret); + } + return retList; } - /// - /// Stores land object with landaccess list. - /// - /// parcel data. - public void StoreLandObject(ILandObject parcel) + public bool Store(RegionData data) { - //As this is only one record in land table I just delete all and then add a new record. - //As the delete landaccess is already in the mysql code - - //Delete old values - RemoveLandObject(parcel.LandData.GlobalID); - - //Insert new values - string sql = @"INSERT INTO [land] -([UUID],[RegionUUID],[LocalLandID],[Bitmap],[Name],[Description],[OwnerUUID],[IsGroupOwned],[Area],[AuctionID],[Category],[ClaimDate],[ClaimPrice],[GroupUUID],[SalePrice],[LandStatus],[LandFlags],[LandingType],[MediaAutoScale],[MediaTextureUUID],[MediaURL],[MusicURL],[PassHours],[PassPrice],[SnapshotUUID],[UserLocationX],[UserLocationY],[UserLocationZ],[UserLookAtX],[UserLookAtY],[UserLookAtZ],[AuthbuyerID],[OtherCleanTime],[Dwell]) -VALUES -(@UUID,@RegionUUID,@LocalLandID,@Bitmap,@Name,@Description,@OwnerUUID,@IsGroupOwned,@Area,@AuctionID,@Category,@ClaimDate,@ClaimPrice,@GroupUUID,@SalePrice,@LandStatus,@LandFlags,@LandingType,@MediaAutoScale,@MediaTextureUUID,@MediaURL,@MusicURL,@PassHours,@PassPrice,@SnapshotUUID,@UserLocationX,@UserLocationY,@UserLocationZ,@UserLookAtX,@UserLookAtY,@UserLookAtZ,@AuthbuyerID,@OtherCleanTime,@Dwell)"; - - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + if (data.Data.ContainsKey("uuid")) + data.Data.Remove("uuid"); + if (data.Data.ContainsKey("ScopeID")) + data.Data.Remove("ScopeID"); + if (data.Data.ContainsKey("regionName")) + data.Data.Remove("regionName"); + if (data.Data.ContainsKey("posX")) + data.Data.Remove("posX"); + if (data.Data.ContainsKey("posY")) + data.Data.Remove("posY"); + if (data.Data.ContainsKey("sizeX")) + data.Data.Remove("sizeX"); + if (data.Data.ContainsKey("sizeY")) + data.Data.Remove("sizeY"); + if (data.Data.ContainsKey("locX")) + data.Data.Remove("locX"); + if (data.Data.ContainsKey("locY")) + data.Data.Remove("locY"); + + string[] fields = new List(data.Data.Keys).ToArray(); + + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand()) { - cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID)); - - cmd.ExecuteNonQuery(); - } - - sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)"; - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) - { - foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList) + string update = "update [" + m_Realm + "] set locX=@posX, locY=@posY, sizeX=@sizeX, sizeY=@sizeY "; + + foreach (string field in fields) { - cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID)); - - cmd.ExecuteNonQuery(); - cmd.Parameters.Clear(); - } - } - } - /// - /// Removes a land object from DB. - /// - /// UUID of landobject - public void RemoveLandObject(UUID globalID) - { - using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID")) - { - cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID)); - cmd.ExecuteNonQuery(); - } + update += ", "; + update += "[" + field + "] = @" + field; - using (AutoClosingSqlCommand cmd = _Database.Query("delete from landaccesslist where LandUUID=@UUID")) - { - cmd.Parameters.Add(_Database.CreateParameter("@UUID", globalID)); - cmd.ExecuteNonQuery(); - } - } + cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); + } - /// - /// Loads the settings of a region. - /// - /// The region UUID. - /// - public RegionSettings LoadRegionSettings(UUID regionUUID) - { - string sql = "select * from regionsettings where regionUUID = @regionUUID"; - RegionSettings regionSettings; - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) - { - cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionUUID)); - using (SqlDataReader reader = cmd.ExecuteReader()) + update += " where uuid = @regionID"; + + if (data.ScopeID != UUID.Zero) + update += " and ScopeID = @scopeID"; + + cmd.CommandText = update; + cmd.Connection = conn; + cmd.Parameters.Add(m_database.CreateParameter("@regionID", data.RegionID)); + cmd.Parameters.Add(m_database.CreateParameter("@regionName", data.RegionName)); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", data.ScopeID)); + cmd.Parameters.Add(m_database.CreateParameter("@posX", data.posX)); + cmd.Parameters.Add(m_database.CreateParameter("@posY", data.posY)); + cmd.Parameters.Add(m_database.CreateParameter("@sizeX", data.sizeX)); + cmd.Parameters.Add(m_database.CreateParameter("@sizeY", data.sizeY)); + conn.Open(); + try { - if (reader.Read()) + if (cmd.ExecuteNonQuery() < 1) { - regionSettings = BuildRegionSettings(reader); - regionSettings.OnSave += StoreRegionSettings; + string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" + + String.Join("], [", fields) + + "]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")"; + + cmd.CommandText = insert; - return regionSettings; + try + { + if (cmd.ExecuteNonQuery() < 1) + { + return false; + } + } + catch (Exception ex) + { + m_log.Warn("[MSSQL Grid]: Error inserting into Regions table: " + ex.Message + ", INSERT sql: " + insert); + } } } - } - - //If comes here then there is now region setting for that region - regionSettings = new RegionSettings(); - regionSettings.RegionUUID = regionUUID; - regionSettings.OnSave += StoreRegionSettings; - - //Store new values - StoreNewRegionSettings(regionSettings); - - return regionSettings; - } - - /// - /// Store region settings, need to check if the check is really necesary. If we can make something for creating new region. - /// - /// region settings. - public void StoreRegionSettings(RegionSettings regionSettings) - { - //Little check if regionUUID already exist in DB - string regionUUID; - using (AutoClosingSqlCommand cmd = _Database.Query("SELECT regionUUID FROM regionsettings WHERE regionUUID = @regionUUID")) - { - cmd.Parameters.Add(_Database.CreateParameter("@regionUUID", regionSettings.RegionUUID)); - regionUUID = cmd.ExecuteScalar().ToString(); - } - - if (string.IsNullOrEmpty(regionUUID)) - { - StoreNewRegionSettings(regionSettings); - } - else - { - //This method only updates region settings!!! First call LoadRegionSettings to create new region settings in DB - string sql = - @"UPDATE [regionsettings] SET [block_terraform] = @block_terraform ,[block_fly] = @block_fly ,[allow_damage] = @allow_damage -,[restrict_pushing] = @restrict_pushing ,[allow_land_resell] = @allow_land_resell ,[allow_land_join_divide] = @allow_land_join_divide -,[block_show_in_search] = @block_show_in_search ,[agent_limit] = @agent_limit ,[object_bonus] = @object_bonus ,[maturity] = @maturity -,[disable_scripts] = @disable_scripts ,[disable_collisions] = @disable_collisions ,[disable_physics] = @disable_physics -,[terrain_texture_1] = @terrain_texture_1 ,[terrain_texture_2] = @terrain_texture_2 ,[terrain_texture_3] = @terrain_texture_3 -,[terrain_texture_4] = @terrain_texture_4 ,[elevation_1_nw] = @elevation_1_nw ,[elevation_2_nw] = @elevation_2_nw -,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se -,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit -,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position -,[covenant] = @covenant , [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id - WHERE [regionUUID] = @regionUUID"; - - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + catch (Exception ex) { - cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); - - cmd.ExecuteNonQuery(); + m_log.Warn("[MSSQL Grid]: Error updating Regions table: " + ex.Message + ", UPDATE sql: " + update); } } - } - - public void Shutdown() - { - //Not used?? - } - - #region Private Methods - - /// - /// Serializes the terrain data for storage in DB. - /// - /// terrain data - /// - private static Array serializeTerrain(double[,] val) - { - MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) * sizeof(double)); - BinaryWriter bw = new BinaryWriter(str); - - // TODO: COMPATIBILITY - Add byte-order conversions - for (int x = 0; x < (int)Constants.RegionSize; x++) - for (int y = 0; y < (int)Constants.RegionSize; y++) - { - double height = val[x, y]; - if (height == 0.0) - height = double.Epsilon; - bw.Write(height); - } - - return str.ToArray(); + return true; } - /// - /// Stores new regionsettings. - /// - /// The region settings. - private void StoreNewRegionSettings(RegionSettings regionSettings) + public bool SetDataItem(UUID regionID, string item, string value) { - string sql = @"INSERT INTO [regionsettings] - ([regionUUID],[block_terraform],[block_fly],[allow_damage],[restrict_pushing],[allow_land_resell],[allow_land_join_divide], - [block_show_in_search],[agent_limit],[object_bonus],[maturity],[disable_scripts],[disable_collisions],[disable_physics], - [terrain_texture_1],[terrain_texture_2],[terrain_texture_3],[terrain_texture_4],[elevation_1_nw],[elevation_2_nw],[elevation_1_ne], - [elevation_2_ne],[elevation_1_se],[elevation_2_se],[elevation_1_sw],[elevation_2_sw],[water_height],[terrain_raise_limit], - [terrain_lower_limit],[use_estate_sun],[fixed_sun],[sun_position],[covenant],[sunvectorx], [sunvectory], [sunvectorz],[Sandbox], [loaded_creation_datetime], [loaded_creation_id] - ) - VALUES - (@regionUUID,@block_terraform,@block_fly,@allow_damage,@restrict_pushing,@allow_land_resell,@allow_land_join_divide, - @block_show_in_search,@agent_limit,@object_bonus,@maturity,@disable_scripts,@disable_collisions,@disable_physics, - @terrain_texture_1,@terrain_texture_2,@terrain_texture_3,@terrain_texture_4,@elevation_1_nw,@elevation_2_nw,@elevation_1_ne, - @elevation_2_ne,@elevation_1_se,@elevation_2_se,@elevation_1_sw,@elevation_2_sw,@water_height,@terrain_raise_limit, - @terrain_lower_limit,@use_estate_sun,@fixed_sun,@sun_position,@covenant,@sunvectorx,@sunvectory, @sunvectorz, @Sandbox, @loaded_creation_datetime, @loaded_creation_id)"; - - using (AutoClosingSqlCommand cmd = _Database.Query(sql)) + string sql = "update [" + m_Realm + + "] set [" + item + "] = @" + item + " where uuid = @UUID"; + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.AddRange(CreateRegionSettingParameters(regionSettings)); - cmd.ExecuteNonQuery(); + cmd.Parameters.Add(m_database.CreateParameter("@" + item, value)); + cmd.Parameters.Add(m_database.CreateParameter("@UUID", regionID)); + conn.Open(); + if (cmd.ExecuteNonQuery() > 0) + return true; } + return false; } - #region Private DataRecord conversion methods - - /// - /// Builds the region settings from a datarecod. - /// - /// datarecord with regionsettings. - /// - private static RegionSettings BuildRegionSettings(IDataRecord row) + public bool Delete(UUID regionID) { - //TODO change this is some more generic code so we doesnt have to change it every time a new field is added? - RegionSettings newSettings = new RegionSettings(); - - newSettings.RegionUUID = new UUID((Guid)row["regionUUID"]); - newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); - newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); - newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); - newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); - newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); - newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); - newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); - newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); - newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); - newSettings.Maturity = Convert.ToInt32(row["maturity"]); - newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); - newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); - newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); - newSettings.TerrainTexture1 = new UUID((Guid)row["terrain_texture_1"]); - newSettings.TerrainTexture2 = new UUID((Guid)row["terrain_texture_2"]); - newSettings.TerrainTexture3 = new UUID((Guid)row["terrain_texture_3"]); - newSettings.TerrainTexture4 = new UUID((Guid)row["terrain_texture_4"]); - newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); - newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); - newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); - newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); - newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); - newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); - newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); - newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); - newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); - newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); - newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); - newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); - newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); - newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); - newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); - newSettings.SunVector = new Vector3( - Convert.ToSingle(row["sunvectorx"]), - Convert.ToSingle(row["sunvectory"]), - Convert.ToSingle(row["sunvectorz"]) - ); - newSettings.Covenant = new UUID((Guid)row["covenant"]); - - newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); - - if (row["loaded_creation_id"] is DBNull) - newSettings.LoadedCreationID = ""; - else - newSettings.LoadedCreationID = (String)row["loaded_creation_id"]; - return newSettings; - } - - /// - /// Builds the land data from a datarecord. - /// - /// datarecord with land data - /// - private static LandData BuildLandData(IDataRecord row) - { - LandData newData = new LandData(); - - newData.GlobalID = new UUID((Guid)row["UUID"]); - newData.LocalID = Convert.ToInt32(row["LocalLandID"]); - - // Bitmap is a byte[512] - newData.Bitmap = (Byte[])row["Bitmap"]; - - newData.Name = (string)row["Name"]; - newData.Description = (string)row["Description"]; - newData.OwnerID = new UUID((Guid)row["OwnerUUID"]); - newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); - newData.Area = Convert.ToInt32(row["Area"]); - newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented - newData.Category = (ParcelCategory)Convert.ToInt32(row["Category"]); - //Enum libsecondlife.Parcel.ParcelCategory - newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); - newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); - newData.GroupID = new UUID((Guid)row["GroupUUID"]); - newData.SalePrice = Convert.ToInt32(row["SalePrice"]); - newData.Status = (ParcelStatus)Convert.ToInt32(row["LandStatus"]); - //Enum. libsecondlife.Parcel.ParcelStatus - newData.Flags = Convert.ToUInt32(row["LandFlags"]); - newData.LandingType = Convert.ToByte(row["LandingType"]); - newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); - newData.MediaID = new UUID((Guid)row["MediaTextureUUID"]); - newData.MediaURL = (string)row["MediaURL"]; - newData.MusicURL = (string)row["MusicURL"]; - newData.PassHours = Convert.ToSingle(row["PassHours"]); - newData.PassPrice = Convert.ToInt32(row["PassPrice"]); - -// UUID authedbuyer; -// UUID snapshotID; -// -// if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer)) -// newData.AuthBuyerID = authedbuyer; -// -// if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID)) -// newData.SnapshotID = snapshotID; - newData.AuthBuyerID = new UUID((Guid) row["AuthBuyerID"]); - newData.SnapshotID = new UUID((Guid)row["SnapshotUUID"]); - - newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); - newData.Dwell = Convert.ToInt32(row["Dwell"]); - - try + string sql = "delete from [" + m_Realm + + "] where uuid = @UUID"; + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) + using (SqlCommand cmd = new SqlCommand(sql, conn)) { - newData.UserLocation = - new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), - Convert.ToSingle(row["UserLocationZ"])); - newData.UserLookAt = - new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), - Convert.ToSingle(row["UserLookAtZ"])); + cmd.Parameters.Add(m_database.CreateParameter("@UUID", regionID)); + conn.Open(); + if (cmd.ExecuteNonQuery() > 0) + return true; } - catch (InvalidCastException) - { - newData.UserLocation = Vector3.Zero; - newData.UserLookAt = Vector3.Zero; - _Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); - } - - newData.ParcelAccessList = new List(); - - return newData; - } - - /// - /// Builds the landaccess data from a data record. - /// - /// datarecord with landaccess data - /// - private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataRecord row) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - entry.AgentID = new UUID((Guid)row["AccessUUID"]); - entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]); - entry.Time = new DateTime(); - return entry; + return false; } - - /// - /// Builds the prim from a datarecord. - /// - /// datarecord - /// - private static SceneObjectPart BuildPrim(IDataRecord primRow) - { - SceneObjectPart prim = new SceneObjectPart(); - - prim.UUID = new UUID((Guid)primRow["UUID"]); - // explicit conversion of integers is required, which sort - // of sucks. No idea if there is a shortcut here or not. - prim.CreationDate = Convert.ToInt32(primRow["CreationDate"]); - prim.Name = (string)primRow["Name"]; - // various text fields - prim.Text = (string)primRow["Text"]; - prim.Color = Color.FromArgb(Convert.ToInt32(primRow["ColorA"]), - Convert.ToInt32(primRow["ColorR"]), - Convert.ToInt32(primRow["ColorG"]), - Convert.ToInt32(primRow["ColorB"])); - prim.Description = (string)primRow["Description"]; - prim.SitName = (string)primRow["SitName"]; - prim.TouchName = (string)primRow["TouchName"]; - // permissions - prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]); - prim.CreatorID = new UUID((Guid)primRow["CreatorID"]); - prim.OwnerID = new UUID((Guid)primRow["OwnerID"]); - prim.GroupID = new UUID((Guid)primRow["GroupID"]); - prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]); - prim.OwnerMask = Convert.ToUInt32(primRow["OwnerMask"]); - prim.NextOwnerMask = Convert.ToUInt32(primRow["NextOwnerMask"]); - prim.GroupMask = Convert.ToUInt32(primRow["GroupMask"]); - prim.EveryoneMask = Convert.ToUInt32(primRow["EveryoneMask"]); - prim.BaseMask = Convert.ToUInt32(primRow["BaseMask"]); - // vectors - prim.OffsetPosition = new Vector3( - Convert.ToSingle(primRow["PositionX"]), - Convert.ToSingle(primRow["PositionY"]), - Convert.ToSingle(primRow["PositionZ"])); - - prim.GroupPosition = new Vector3( - Convert.ToSingle(primRow["GroupPositionX"]), - Convert.ToSingle(primRow["GroupPositionY"]), - Convert.ToSingle(primRow["GroupPositionZ"])); - - prim.Velocity = new Vector3( - Convert.ToSingle(primRow["VelocityX"]), - Convert.ToSingle(primRow["VelocityY"]), - Convert.ToSingle(primRow["VelocityZ"])); - - prim.AngularVelocity = new Vector3( - Convert.ToSingle(primRow["AngularVelocityX"]), - Convert.ToSingle(primRow["AngularVelocityY"]), - Convert.ToSingle(primRow["AngularVelocityZ"])); - - prim.Acceleration = new Vector3( - Convert.ToSingle(primRow["AccelerationX"]), - Convert.ToSingle(primRow["AccelerationY"]), - Convert.ToSingle(primRow["AccelerationZ"])); - - // quaternions - prim.RotationOffset = new Quaternion( - Convert.ToSingle(primRow["RotationX"]), - Convert.ToSingle(primRow["RotationY"]), - Convert.ToSingle(primRow["RotationZ"]), - Convert.ToSingle(primRow["RotationW"])); - - prim.SitTargetPositionLL = new Vector3( - Convert.ToSingle(primRow["SitTargetOffsetX"]), - Convert.ToSingle(primRow["SitTargetOffsetY"]), - Convert.ToSingle(primRow["SitTargetOffsetZ"])); - - prim.SitTargetOrientationLL = new Quaternion( - Convert.ToSingle(primRow["SitTargetOrientX"]), - Convert.ToSingle(primRow["SitTargetOrientY"]), - Convert.ToSingle(primRow["SitTargetOrientZ"]), - Convert.ToSingle(primRow["SitTargetOrientW"])); - - prim.PayPrice[0] = Convert.ToInt32(primRow["PayPrice"]); - prim.PayPrice[1] = Convert.ToInt32(primRow["PayButton1"]); - prim.PayPrice[2] = Convert.ToInt32(primRow["PayButton2"]); - prim.PayPrice[3] = Convert.ToInt32(primRow["PayButton3"]); - prim.PayPrice[4] = Convert.ToInt32(primRow["PayButton4"]); - - prim.Sound = new UUID((Guid)primRow["LoopedSound"]); - prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]); - prim.SoundFlags = 1; // If it's persisted at all, it's looped - - if (!(primRow["TextureAnimation"] is DBNull)) - prim.TextureAnimation = (Byte[])primRow["TextureAnimation"]; - if (!(primRow["ParticleSystem"] is DBNull)) - prim.ParticleSystem = (Byte[])primRow["ParticleSystem"]; - - prim.RotationalVelocity = new Vector3( - Convert.ToSingle(primRow["OmegaX"]), - Convert.ToSingle(primRow["OmegaY"]), - Convert.ToSingle(primRow["OmegaZ"])); - - prim.SetCameraEyeOffset(new Vector3( - Convert.ToSingle(primRow["CameraEyeOffsetX"]), - Convert.ToSingle(primRow["CameraEyeOffsetY"]), - Convert.ToSingle(primRow["CameraEyeOffsetZ"]) - )); - - prim.SetCameraAtOffset(new Vector3( - Convert.ToSingle(primRow["CameraAtOffsetX"]), - Convert.ToSingle(primRow["CameraAtOffsetY"]), - Convert.ToSingle(primRow["CameraAtOffsetZ"]) - )); - - if (Convert.ToInt16(primRow["ForceMouselook"]) != 0) - prim.SetForceMouselook(true); - - prim.ScriptAccessPin = Convert.ToInt32(primRow["ScriptAccessPin"]); - - if (Convert.ToInt16(primRow["AllowedDrop"]) != 0) - prim.AllowedDrop = true; - - if (Convert.ToInt16(primRow["DieAtEdge"]) != 0) - prim.DIE_AT_EDGE = true; - - prim.SalePrice = Convert.ToInt32(primRow["SalePrice"]); - prim.ObjectSaleType = Convert.ToByte(primRow["SaleType"]); - - prim.Material = Convert.ToByte(primRow["Material"]); - - if (!(primRow["ClickAction"] is DBNull)) - prim.ClickAction = Convert.ToByte(primRow["ClickAction"]); - - prim.CollisionSound = new UUID((Guid)primRow["CollisionSound"]); - prim.CollisionSoundVolume = Convert.ToSingle(primRow["CollisionSoundVolume"]); - if (Convert.ToInt16(primRow["PassTouches"]) != 0) - prim.PassTouches = true; - prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]); - - return prim; - } - - /// - /// Builds the prim shape from a datarecord. - /// - /// The row. - /// - private static PrimitiveBaseShape BuildShape(IDataRecord shapeRow) - { - PrimitiveBaseShape baseShape = new PrimitiveBaseShape(); - - baseShape.Scale = new Vector3( - Convert.ToSingle(shapeRow["ScaleX"]), - Convert.ToSingle(shapeRow["ScaleY"]), - Convert.ToSingle(shapeRow["ScaleZ"])); - - // paths - baseShape.PCode = Convert.ToByte(shapeRow["PCode"]); - baseShape.PathBegin = Convert.ToUInt16(shapeRow["PathBegin"]); - baseShape.PathEnd = Convert.ToUInt16(shapeRow["PathEnd"]); - baseShape.PathScaleX = Convert.ToByte(shapeRow["PathScaleX"]); - baseShape.PathScaleY = Convert.ToByte(shapeRow["PathScaleY"]); - baseShape.PathShearX = Convert.ToByte(shapeRow["PathShearX"]); - baseShape.PathShearY = Convert.ToByte(shapeRow["PathShearY"]); - baseShape.PathSkew = Convert.ToSByte(shapeRow["PathSkew"]); - baseShape.PathCurve = Convert.ToByte(shapeRow["PathCurve"]); - baseShape.PathRadiusOffset = Convert.ToSByte(shapeRow["PathRadiusOffset"]); - baseShape.PathRevolutions = Convert.ToByte(shapeRow["PathRevolutions"]); - baseShape.PathTaperX = Convert.ToSByte(shapeRow["PathTaperX"]); - baseShape.PathTaperY = Convert.ToSByte(shapeRow["PathTaperY"]); - baseShape.PathTwist = Convert.ToSByte(shapeRow["PathTwist"]); - baseShape.PathTwistBegin = Convert.ToSByte(shapeRow["PathTwistBegin"]); - // profile - baseShape.ProfileBegin = Convert.ToUInt16(shapeRow["ProfileBegin"]); - baseShape.ProfileEnd = Convert.ToUInt16(shapeRow["ProfileEnd"]); - baseShape.ProfileCurve = Convert.ToByte(shapeRow["ProfileCurve"]); - baseShape.ProfileHollow = Convert.ToUInt16(shapeRow["ProfileHollow"]); - - byte[] textureEntry = (byte[])shapeRow["Texture"]; - baseShape.TextureEntry = textureEntry; - - baseShape.ExtraParams = (byte[])shapeRow["ExtraParams"]; - - try - { - baseShape.State = Convert.ToByte(shapeRow["State"]); - } - catch (InvalidCastException) - { - } - - return baseShape; - } - - /// - /// Build a prim inventory item from the persisted data. - /// - /// - /// - private static TaskInventoryItem BuildItem(IDataRecord inventoryRow) - { - TaskInventoryItem taskItem = new TaskInventoryItem(); - - taskItem.ItemID = new UUID((Guid)inventoryRow["itemID"]); - taskItem.ParentPartID = new UUID((Guid)inventoryRow["primID"]); - taskItem.AssetID = new UUID((Guid)inventoryRow["assetID"]); - taskItem.ParentID = new UUID((Guid)inventoryRow["parentFolderID"]); - - taskItem.InvType = Convert.ToInt32(inventoryRow["invType"]); - taskItem.Type = Convert.ToInt32(inventoryRow["assetType"]); - - taskItem.Name = (string)inventoryRow["name"]; - taskItem.Description = (string)inventoryRow["description"]; - taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]); - taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]); - taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]); - taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]); - taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]); - - taskItem.NextPermissions = Convert.ToUInt32(inventoryRow["nextPermissions"]); - taskItem.CurrentPermissions = Convert.ToUInt32(inventoryRow["currentPermissions"]); - taskItem.BasePermissions = Convert.ToUInt32(inventoryRow["basePermissions"]); - taskItem.EveryonePermissions = Convert.ToUInt32(inventoryRow["everyonePermissions"]); - taskItem.GroupPermissions = Convert.ToUInt32(inventoryRow["groupPermissions"]); - taskItem.Flags = Convert.ToUInt32(inventoryRow["flags"]); - - return taskItem; - } - - #endregion - - #region Create parameters methods - - /// - /// Creates the prim inventory parameters. - /// - /// item in inventory. - /// - private SqlParameter[] CreatePrimInventoryParameters(TaskInventoryItem taskItem) - { - List parameters = new List(); - - parameters.Add(_Database.CreateParameter("itemID", taskItem.ItemID)); - parameters.Add(_Database.CreateParameter("primID", taskItem.ParentPartID)); - parameters.Add(_Database.CreateParameter("assetID", taskItem.AssetID)); - parameters.Add(_Database.CreateParameter("parentFolderID", taskItem.ParentID)); - parameters.Add(_Database.CreateParameter("invType", taskItem.InvType)); - parameters.Add(_Database.CreateParameter("assetType", taskItem.Type)); - - parameters.Add(_Database.CreateParameter("name", taskItem.Name)); - parameters.Add(_Database.CreateParameter("description", taskItem.Description)); - parameters.Add(_Database.CreateParameter("creationDate", taskItem.CreationDate)); - parameters.Add(_Database.CreateParameter("creatorID", taskItem.CreatorID)); - parameters.Add(_Database.CreateParameter("ownerID", taskItem.OwnerID)); - parameters.Add(_Database.CreateParameter("lastOwnerID", taskItem.LastOwnerID)); - parameters.Add(_Database.CreateParameter("groupID", taskItem.GroupID)); - parameters.Add(_Database.CreateParameter("nextPermissions", taskItem.NextPermissions)); - parameters.Add(_Database.CreateParameter("currentPermissions", taskItem.CurrentPermissions)); - parameters.Add(_Database.CreateParameter("basePermissions", taskItem.BasePermissions)); - parameters.Add(_Database.CreateParameter("everyonePermissions", taskItem.EveryonePermissions)); - parameters.Add(_Database.CreateParameter("groupPermissions", taskItem.GroupPermissions)); - parameters.Add(_Database.CreateParameter("flags", taskItem.Flags)); - - return parameters.ToArray(); - } - - /// - /// Creates the region setting parameters. - /// - /// regionsettings. - /// - private SqlParameter[] CreateRegionSettingParameters(RegionSettings settings) - { - List parameters = new List(); - - parameters.Add(_Database.CreateParameter("regionUUID", settings.RegionUUID)); - parameters.Add(_Database.CreateParameter("block_terraform", settings.BlockTerraform)); - parameters.Add(_Database.CreateParameter("block_fly", settings.BlockFly)); - parameters.Add(_Database.CreateParameter("allow_damage", settings.AllowDamage)); - parameters.Add(_Database.CreateParameter("restrict_pushing", settings.RestrictPushing)); - parameters.Add(_Database.CreateParameter("allow_land_resell", settings.AllowLandResell)); - parameters.Add(_Database.CreateParameter("allow_land_join_divide", settings.AllowLandJoinDivide)); - parameters.Add(_Database.CreateParameter("block_show_in_search", settings.BlockShowInSearch)); - parameters.Add(_Database.CreateParameter("agent_limit", settings.AgentLimit)); - parameters.Add(_Database.CreateParameter("object_bonus", settings.ObjectBonus)); - parameters.Add(_Database.CreateParameter("maturity", settings.Maturity)); - parameters.Add(_Database.CreateParameter("disable_scripts", settings.DisableScripts)); - parameters.Add(_Database.CreateParameter("disable_collisions", settings.DisableCollisions)); - parameters.Add(_Database.CreateParameter("disable_physics", settings.DisablePhysics)); - parameters.Add(_Database.CreateParameter("terrain_texture_1", settings.TerrainTexture1)); - parameters.Add(_Database.CreateParameter("terrain_texture_2", settings.TerrainTexture2)); - parameters.Add(_Database.CreateParameter("terrain_texture_3", settings.TerrainTexture3)); - parameters.Add(_Database.CreateParameter("terrain_texture_4", settings.TerrainTexture4)); - parameters.Add(_Database.CreateParameter("elevation_1_nw", settings.Elevation1NW)); - parameters.Add(_Database.CreateParameter("elevation_2_nw", settings.Elevation2NW)); - parameters.Add(_Database.CreateParameter("elevation_1_ne", settings.Elevation1NE)); - parameters.Add(_Database.CreateParameter("elevation_2_ne", settings.Elevation2NE)); - parameters.Add(_Database.CreateParameter("elevation_1_se", settings.Elevation1SE)); - parameters.Add(_Database.CreateParameter("elevation_2_se", settings.Elevation2SE)); - parameters.Add(_Database.CreateParameter("elevation_1_sw", settings.Elevation1SW)); - parameters.Add(_Database.CreateParameter("elevation_2_sw", settings.Elevation2SW)); - parameters.Add(_Database.CreateParameter("water_height", settings.WaterHeight)); - parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); - parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); - parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); - parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox)); - parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); - parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); - parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); - parameters.Add(_Database.CreateParameter("sunvectory", settings.SunVector.Y)); - parameters.Add(_Database.CreateParameter("sunvectorz", settings.SunVector.Z)); - parameters.Add(_Database.CreateParameter("covenant", settings.Covenant)); - parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime)); - parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID)); - - return parameters.ToArray(); - } - - /// - /// Creates the land parameters. - /// - /// land parameters. - /// region UUID. - /// - private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID) - { - List parameters = new List(); - - parameters.Add(_Database.CreateParameter("UUID", land.GlobalID)); - parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); - parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID)); - - // Bitmap is a byte[512] - parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap)); - - parameters.Add(_Database.CreateParameter("Name", land.Name)); - parameters.Add(_Database.CreateParameter("Description", land.Description)); - parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID)); - parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned)); - parameters.Add(_Database.CreateParameter("Area", land.Area)); - parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented - parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory - parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate)); - parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice)); - parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID)); - parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice)); - parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus - parameters.Add(_Database.CreateParameter("LandFlags", land.Flags)); - parameters.Add(_Database.CreateParameter("LandingType", land.LandingType)); - parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale)); - parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID)); - parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL)); - parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL)); - parameters.Add(_Database.CreateParameter("PassHours", land.PassHours)); - parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice)); - parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID)); - parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X)); - parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y)); - parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z)); - parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X)); - parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y)); - parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z)); - parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID)); - parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime)); - parameters.Add(_Database.CreateParameter("Dwell", land.Dwell)); - - return parameters.ToArray(); - } - - /// - /// Creates the land access parameters. - /// - /// parcel access entry. - /// parcel ID. - /// - private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID) - { - List parameters = new List(); - - parameters.Add(_Database.CreateParameter("LandUUID", parcelID)); - parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID)); - parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags)); - - return parameters.ToArray(); - } - - /// - /// Creates the prim parameters for storing in DB. - /// - /// Basic data of SceneObjectpart prim. - /// The scenegroup ID. - /// The region ID. - /// - private SqlParameter[] CreatePrimParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) - { - List parameters = new List(); - - parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); - parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID)); - parameters.Add(_Database.CreateParameter("CreationDate", prim.CreationDate)); - parameters.Add(_Database.CreateParameter("Name", prim.Name)); - parameters.Add(_Database.CreateParameter("SceneGroupID", sceneGroupID)); - // the UUID of the root part for this SceneObjectGroup - // various text fields - parameters.Add(_Database.CreateParameter("Text", prim.Text)); - parameters.Add(_Database.CreateParameter("ColorR", prim.Color.R)); - parameters.Add(_Database.CreateParameter("ColorG", prim.Color.G)); - parameters.Add(_Database.CreateParameter("ColorB", prim.Color.B)); - parameters.Add(_Database.CreateParameter("ColorA", prim.Color.A)); - parameters.Add(_Database.CreateParameter("Description", prim.Description)); - parameters.Add(_Database.CreateParameter("SitName", prim.SitName)); - parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName)); - // permissions - parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags)); - parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID)); - parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID)); - parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID)); - parameters.Add(_Database.CreateParameter("LastOwnerID", prim.LastOwnerID)); - parameters.Add(_Database.CreateParameter("OwnerMask", prim.OwnerMask)); - parameters.Add(_Database.CreateParameter("NextOwnerMask", prim.NextOwnerMask)); - parameters.Add(_Database.CreateParameter("GroupMask", prim.GroupMask)); - parameters.Add(_Database.CreateParameter("EveryoneMask", prim.EveryoneMask)); - parameters.Add(_Database.CreateParameter("BaseMask", prim.BaseMask)); - // vectors - parameters.Add(_Database.CreateParameter("PositionX", prim.OffsetPosition.X)); - parameters.Add(_Database.CreateParameter("PositionY", prim.OffsetPosition.Y)); - parameters.Add(_Database.CreateParameter("PositionZ", prim.OffsetPosition.Z)); - parameters.Add(_Database.CreateParameter("GroupPositionX", prim.GroupPosition.X)); - parameters.Add(_Database.CreateParameter("GroupPositionY", prim.GroupPosition.Y)); - parameters.Add(_Database.CreateParameter("GroupPositionZ", prim.GroupPosition.Z)); - parameters.Add(_Database.CreateParameter("VelocityX", prim.Velocity.X)); - parameters.Add(_Database.CreateParameter("VelocityY", prim.Velocity.Y)); - parameters.Add(_Database.CreateParameter("VelocityZ", prim.Velocity.Z)); - parameters.Add(_Database.CreateParameter("AngularVelocityX", prim.AngularVelocity.X)); - parameters.Add(_Database.CreateParameter("AngularVelocityY", prim.AngularVelocity.Y)); - parameters.Add(_Database.CreateParameter("AngularVelocityZ", prim.AngularVelocity.Z)); - parameters.Add(_Database.CreateParameter("AccelerationX", prim.Acceleration.X)); - parameters.Add(_Database.CreateParameter("AccelerationY", prim.Acceleration.Y)); - parameters.Add(_Database.CreateParameter("AccelerationZ", prim.Acceleration.Z)); - // quaternions - parameters.Add(_Database.CreateParameter("RotationX", prim.RotationOffset.X)); - parameters.Add(_Database.CreateParameter("RotationY", prim.RotationOffset.Y)); - parameters.Add(_Database.CreateParameter("RotationZ", prim.RotationOffset.Z)); - parameters.Add(_Database.CreateParameter("RotationW", prim.RotationOffset.W)); - - // Sit target - Vector3 sitTargetPos = prim.SitTargetPositionLL; - parameters.Add(_Database.CreateParameter("SitTargetOffsetX", sitTargetPos.X)); - parameters.Add(_Database.CreateParameter("SitTargetOffsetY", sitTargetPos.Y)); - parameters.Add(_Database.CreateParameter("SitTargetOffsetZ", sitTargetPos.Z)); - - Quaternion sitTargetOrient = prim.SitTargetOrientationLL; - parameters.Add(_Database.CreateParameter("SitTargetOrientW", sitTargetOrient.W)); - parameters.Add(_Database.CreateParameter("SitTargetOrientX", sitTargetOrient.X)); - parameters.Add(_Database.CreateParameter("SitTargetOrientY", sitTargetOrient.Y)); - parameters.Add(_Database.CreateParameter("SitTargetOrientZ", sitTargetOrient.Z)); - - parameters.Add(_Database.CreateParameter("PayPrice", prim.PayPrice[0])); - parameters.Add(_Database.CreateParameter("PayButton1", prim.PayPrice[1])); - parameters.Add(_Database.CreateParameter("PayButton2", prim.PayPrice[2])); - parameters.Add(_Database.CreateParameter("PayButton3", prim.PayPrice[3])); - parameters.Add(_Database.CreateParameter("PayButton4", prim.PayPrice[4])); - - if ((prim.SoundFlags & 1) != 0) // Looped - { - parameters.Add(_Database.CreateParameter("LoopedSound", prim.Sound)); - parameters.Add(_Database.CreateParameter("LoopedSoundGain", prim.SoundGain)); - } - else - { - parameters.Add(_Database.CreateParameter("LoopedSound", UUID.Zero)); - parameters.Add(_Database.CreateParameter("LoopedSoundGain", 0.0f)); - } - - parameters.Add(_Database.CreateParameter("TextureAnimation", prim.TextureAnimation)); - parameters.Add(_Database.CreateParameter("ParticleSystem", prim.ParticleSystem)); - - parameters.Add(_Database.CreateParameter("OmegaX", prim.RotationalVelocity.X)); - parameters.Add(_Database.CreateParameter("OmegaY", prim.RotationalVelocity.Y)); - parameters.Add(_Database.CreateParameter("OmegaZ", prim.RotationalVelocity.Z)); - - parameters.Add(_Database.CreateParameter("CameraEyeOffsetX", prim.GetCameraEyeOffset().X)); - parameters.Add(_Database.CreateParameter("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y)); - parameters.Add(_Database.CreateParameter("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z)); - - parameters.Add(_Database.CreateParameter("CameraAtOffsetX", prim.GetCameraAtOffset().X)); - parameters.Add(_Database.CreateParameter("CameraAtOffsetY", prim.GetCameraAtOffset().Y)); - parameters.Add(_Database.CreateParameter("CameraAtOffsetZ", prim.GetCameraAtOffset().Z)); - - if (prim.GetForceMouselook()) - parameters.Add(_Database.CreateParameter("ForceMouselook", 1)); - else - parameters.Add(_Database.CreateParameter("ForceMouselook", 0)); - - parameters.Add(_Database.CreateParameter("ScriptAccessPin", prim.ScriptAccessPin)); - - if (prim.AllowedDrop) - parameters.Add(_Database.CreateParameter("AllowedDrop", 1)); - else - parameters.Add(_Database.CreateParameter("AllowedDrop", 0)); - - if (prim.DIE_AT_EDGE) - parameters.Add(_Database.CreateParameter("DieAtEdge", 1)); - else - parameters.Add(_Database.CreateParameter("DieAtEdge", 0)); - - parameters.Add(_Database.CreateParameter("SalePrice", prim.SalePrice)); - parameters.Add(_Database.CreateParameter("SaleType", prim.ObjectSaleType)); - - byte clickAction = prim.ClickAction; - parameters.Add(_Database.CreateParameter("ClickAction", clickAction)); - - parameters.Add(_Database.CreateParameter("Material", prim.Material)); - - parameters.Add(_Database.CreateParameter("CollisionSound", prim.CollisionSound)); - parameters.Add(_Database.CreateParameter("CollisionSoundVolume", prim.CollisionSoundVolume)); - if (prim.PassTouches) - parameters.Add(_Database.CreateParameter("PassTouches", 1)); - else - parameters.Add(_Database.CreateParameter("PassTouches", 0)); - parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum)); - - return parameters.ToArray(); - } - - /// - /// Creates the primshape parameters for stroing in DB. - /// - /// Basic data of SceneObjectpart prim. - /// The scene group ID. - /// The region UUID. - /// - private SqlParameter[] CreatePrimShapeParameters(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) - { - List parameters = new List(); - - PrimitiveBaseShape s = prim.Shape; - parameters.Add(_Database.CreateParameter("UUID", prim.UUID)); - // shape is an enum - parameters.Add(_Database.CreateParameter("Shape", 0)); - // vectors - parameters.Add(_Database.CreateParameter("ScaleX", s.Scale.X)); - parameters.Add(_Database.CreateParameter("ScaleY", s.Scale.Y)); - parameters.Add(_Database.CreateParameter("ScaleZ", s.Scale.Z)); - // paths - parameters.Add(_Database.CreateParameter("PCode", s.PCode)); - parameters.Add(_Database.CreateParameter("PathBegin", s.PathBegin)); - parameters.Add(_Database.CreateParameter("PathEnd", s.PathEnd)); - parameters.Add(_Database.CreateParameter("PathScaleX", s.PathScaleX)); - parameters.Add(_Database.CreateParameter("PathScaleY", s.PathScaleY)); - parameters.Add(_Database.CreateParameter("PathShearX", s.PathShearX)); - parameters.Add(_Database.CreateParameter("PathShearY", s.PathShearY)); - parameters.Add(_Database.CreateParameter("PathSkew", s.PathSkew)); - parameters.Add(_Database.CreateParameter("PathCurve", s.PathCurve)); - parameters.Add(_Database.CreateParameter("PathRadiusOffset", s.PathRadiusOffset)); - parameters.Add(_Database.CreateParameter("PathRevolutions", s.PathRevolutions)); - parameters.Add(_Database.CreateParameter("PathTaperX", s.PathTaperX)); - parameters.Add(_Database.CreateParameter("PathTaperY", s.PathTaperY)); - parameters.Add(_Database.CreateParameter("PathTwist", s.PathTwist)); - parameters.Add(_Database.CreateParameter("PathTwistBegin", s.PathTwistBegin)); - // profile - parameters.Add(_Database.CreateParameter("ProfileBegin", s.ProfileBegin)); - parameters.Add(_Database.CreateParameter("ProfileEnd", s.ProfileEnd)); - parameters.Add(_Database.CreateParameter("ProfileCurve", s.ProfileCurve)); - parameters.Add(_Database.CreateParameter("ProfileHollow", s.ProfileHollow)); - parameters.Add(_Database.CreateParameter("Texture", s.TextureEntry)); - parameters.Add(_Database.CreateParameter("ExtraParams", s.ExtraParams)); - parameters.Add(_Database.CreateParameter("State", s.State)); - - return parameters.ToArray(); - } - - #endregion - - #endregion } } diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs index 38be9f4..7b6e7c8 100644 --- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs +++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs @@ -40,19 +40,21 @@ namespace OpenSim.Data.MSSQL { private string m_Realm; private List m_ColumnNames = null; - private int m_LastExpire = 0; private string m_ConnectionString; + private MSSQLManager m_database; public MSSQLUserAccountData(string connectionString, string realm) { m_Realm = realm; m_ConnectionString = connectionString; + m_database = new MSSQLManager(connectionString); + using (SqlConnection conn = new SqlConnection(m_ConnectionString)) { conn.Open(); Migration m = new Migration(conn, GetType().Assembly, "UserStore"); m.Update(); - } + } } public List Query(UUID principalID, UUID scopeID, string query) @@ -65,16 +67,16 @@ namespace OpenSim.Data.MSSQL UserAccountData ret = new UserAccountData(); ret.Data = new Dictionary(); - string sql = string.Format("select * from '{0}' where UUID = @principalID", m_Realm); + string sql = string.Format("select * from {0} where UUID = @principalID", m_Realm); if (scopeID != UUID.Zero) sql += " and ScopeID = @scopeID"; using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand(sql, conn)) { - - cmd.Parameters.AddWithValue("@principalID", principalID); - cmd.Parameters.AddWithValue("@scopeID", scopeID); + cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID)); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID)); + conn.Open(); using (SqlDataReader result = cmd.ExecuteReader()) { @@ -123,17 +125,16 @@ namespace OpenSim.Data.MSSQL using (SqlCommand cmd = new SqlCommand()) { StringBuilder updateBuilder = new StringBuilder(); - updateBuilder.AppendFormat("update '{0}' set ", m_Realm); + updateBuilder.AppendFormat("update {0} set ", m_Realm); bool first = true; foreach (string field in fields) { if (!first) updateBuilder.Append(", "); - updateBuilder.AppendFormat("'{0}' = @{0}", field); + updateBuilder.AppendFormat("{0} = @{0}", field); first = false; - - cmd.Parameters.AddWithValue("@" + field, data.Data[field]); + cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); } updateBuilder.Append(" where UUID = @principalID"); @@ -143,16 +144,16 @@ namespace OpenSim.Data.MSSQL cmd.CommandText = updateBuilder.ToString(); cmd.Connection = conn; - cmd.Parameters.AddWithValue("@principalID", data.PrincipalID); - cmd.Parameters.AddWithValue("@scopeID", data.ScopeID); + cmd.Parameters.Add(m_database.CreateParameter("@principalID", data.PrincipalID)); + cmd.Parameters.Add(m_database.CreateParameter("@scopeID", data.ScopeID)); conn.Open(); if (cmd.ExecuteNonQuery() < 1) { StringBuilder insertBuilder = new StringBuilder(); - insertBuilder.AppendFormat("insert into '{0}' ('UUID', 'ScopeID', '", m_Realm); - insertBuilder.Append(String.Join("', '", fields)); - insertBuilder.Append("') values (@principalID, @scopeID, @"); + insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm); + insertBuilder.Append(String.Join(", ", fields)); + insertBuilder.Append(") values ( @principalID, @scopeID, @"); insertBuilder.Append(String.Join(", @", fields)); insertBuilder.Append(")"); @@ -169,12 +170,13 @@ namespace OpenSim.Data.MSSQL public bool SetDataItem(UUID principalID, string item, string value) { - string sql = string.Format("update '{0}' set '{1}' = @{1} where UUID = @UUID", m_Realm, item); + string sql = string.Format("update {0} set {1} = @{1} where UUID = @UUID", m_Realm, item); using (SqlConnection conn = new SqlConnection(m_ConnectionString)) using (SqlCommand cmd = new SqlCommand(sql, conn)) { - cmd.Parameters.AddWithValue("@" + item, value); - cmd.Parameters.AddWithValue("@UUID", principalID); + cmd.Parameters.Add(m_database.CreateParameter("@" + item, value)); + cmd.Parameters.Add(m_database.CreateParameter("@UUID", principalID)); + conn.Open(); if (cmd.ExecuteNonQuery() > 0) diff --git a/OpenSim/Data/MSSQL/Resources/006_GridStore.sql b/OpenSim/Data/MSSQL/Resources/006_GridStore.sql new file mode 100644 index 0000000..42010ce --- /dev/null +++ b/OpenSim/Data/MSSQL/Resources/006_GridStore.sql @@ -0,0 +1,8 @@ +BEGIN TRANSACTION + +ALTER TABLE regions ADD scopeid uniqueidentifier default '00000000-0000-0000-0000-000000000000'; +ALTER TABLE regions ADD DEFAULT ('00000000-0000-0000-0000-000000000000') FOR [owner_uuid]; +ALTER TABLE regions ADD sizeX integer not null default 0; +ALTER TABLE regions ADD sizeY integer not null default 0; + +COMMIT -- cgit v1.1 From 5702c8f910f7e745aaa1bbab2e40b26b361071ad Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 5 Oct 2009 16:31:54 +0100 Subject: Adapt to renamed members in landObject --- OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs index adedcce..e2ae5cb 100644 --- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs @@ -575,7 +575,7 @@ ELSE /// public List LoadLandObjects(UUID regionUUID) { - List landDataForRegion = new List(); + List LandDataForRegion = new List(); string sql = "select * from land where RegionUUID = @RegionUUID"; @@ -588,30 +588,30 @@ ELSE { while (readerLandData.Read()) { - landDataForRegion.Add(BuildLandData(readerLandData)); + LandDataForRegion.Add(BuildLandData(readerLandData)); } } } //Retrieve all accesslist data for all landdata - foreach (LandData landData in landDataForRegion) + foreach (LandData LandData in LandDataForRegion) { sql = "select * from landaccesslist where LandUUID = @LandUUID"; using (AutoClosingSqlCommand cmdAccessList = _Database.Query(sql)) { - cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", landData.GlobalID)); + cmdAccessList.Parameters.Add(_Database.CreateParameter("@LandUUID", LandData.GlobalID)); using (SqlDataReader readerAccessList = cmdAccessList.ExecuteReader()) { while (readerAccessList.Read()) { - landData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList)); + LandData.ParcelAccessList.Add(BuildLandAccessData(readerAccessList)); } } } } //Return data - return landDataForRegion; + return LandDataForRegion; } /// @@ -624,7 +624,7 @@ ELSE //As the delete landaccess is already in the mysql code //Delete old values - RemoveLandObject(parcel.landData.GlobalID); + RemoveLandObject(parcel.LandData.GlobalID); //Insert new values string sql = @"INSERT INTO [land] @@ -634,7 +634,7 @@ VALUES using (AutoClosingSqlCommand cmd = _Database.Query(sql)) { - cmd.Parameters.AddRange(CreateLandParameters(parcel.landData, parcel.regionUUID)); + cmd.Parameters.AddRange(CreateLandParameters(parcel.LandData, parcel.RegionUUID)); cmd.ExecuteNonQuery(); } @@ -643,9 +643,9 @@ VALUES using (AutoClosingSqlCommand cmd = _Database.Query(sql)) { - foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.landData.ParcelAccessList) + foreach (ParcelManager.ParcelAccessEntry parcelAccessEntry in parcel.LandData.ParcelAccessList) { - cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.regionUUID)); + cmd.Parameters.AddRange(CreateLandAccessParameters(parcelAccessEntry, parcel.RegionUUID)); cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); -- cgit v1.1 From 672036937671a69426a12936c69efcb54d029e86 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 5 Oct 2009 16:39:40 -0700 Subject: Added CloseDBConnection() to replace the old CloseReaderCommand(). This will close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed --- OpenSim/Data/MySQL/MySQLAuthenticationData.cs | 8 ++++++-- OpenSim/Data/MySQL/MySQLFramework.cs | 14 +++++++------- OpenSim/Data/MySQL/MySQLRegionData.cs | 2 ++ OpenSim/Data/MySQL/MySQLUserAccountData.cs | 8 ++++++-- 4 files changed, 21 insertions(+), 11 deletions(-) (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs index e96a123..a41f9f8 100644 --- a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs +++ b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs @@ -82,12 +82,16 @@ namespace OpenSim.Data.MySQL ret.Data[s] = result[s].ToString(); } + CloseDBConnection(cmd); return ret; } + else + { + CloseDBConnection(cmd); + return null; + } } } - - return null; } public bool Store(AuthenticationData data) diff --git a/OpenSim/Data/MySQL/MySQLFramework.cs b/OpenSim/Data/MySQL/MySQLFramework.cs index c756c9c..f37e9bc 100644 --- a/OpenSim/Data/MySQL/MySQLFramework.cs +++ b/OpenSim/Data/MySQL/MySQLFramework.cs @@ -47,7 +47,6 @@ namespace OpenSim.Data.MySQL protected MySqlFramework(string connectionString) { m_Connection = new MySqlConnection(connectionString); - m_Connection.Open(); } @@ -82,8 +81,7 @@ namespace OpenSim.Data.MySQL errorSeen = true; m_Connection.Close(); - MySqlConnection newConnection = (MySqlConnection) - ((ICloneable)m_Connection).Clone(); + MySqlConnection newConnection = (MySqlConnection)((ICloneable)m_Connection).Clone(); m_Connection.Dispose(); m_Connection = newConnection; m_Connection.Open(); @@ -104,14 +102,16 @@ namespace OpenSim.Data.MySQL protected IDataReader ExecuteReader(MySqlCommand cmd) { - MySqlConnection newConnection = (MySqlConnection) - ((ICloneable)m_Connection).Clone(); - + MySqlConnection newConnection = (MySqlConnection)((ICloneable)m_Connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; - return cmd.ExecuteReader(); } + + protected void CloseDBConnection(MySqlCommand cmd) + { + cmd.Connection.Dispose(); + } } } diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 04b24b6..3fe27d5 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs @@ -172,6 +172,8 @@ namespace OpenSim.Data.MySQL retList.Add(ret); } + + CloseDBConnection(cmd); } return retList; diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs index c713a11..38a6f55 100644 --- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs +++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs @@ -97,12 +97,16 @@ namespace OpenSim.Data.MySQL ret.Data[s] = result[s].ToString(); } + CloseDBConnection(cmd); return ret; } + else + { + CloseDBConnection(cmd); + return null; + } } } - - return null; } public bool Store(UserAccountData data) -- cgit v1.1 From 8a7a947faaeeaeac2f74f695cefd6eb3e774dc15 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 6 Oct 2009 14:30:25 +0100 Subject: Remove the using() constructs from the new style database modules; they caused the underlying connection of a reader or command to be closed before the reader or command itself. Added the proper logic to Close and dispose items in CloseDBConnection. Readers and Connections need Close(), Commands need Dispose(), in the order Reader, Command, Connection. Also reinstated 80-column-friendly formatting --- OpenSim/Data/MySQL/MySQLAuthenticationData.cs | 62 +++++++++++----------- OpenSim/Data/MySQL/MySQLFramework.cs | 14 +++-- OpenSim/Data/MySQL/MySQLRegionData.cs | 2 +- OpenSim/Data/MySQL/MySQLUserAccountData.cs | 74 +++++++++++++-------------- 4 files changed, 77 insertions(+), 75 deletions(-) (limited to 'OpenSim/Data') diff --git a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs index a41f9f8..0780936 100644 --- a/OpenSim/Data/MySQL/MySQLAuthenticationData.cs +++ b/OpenSim/Data/MySQL/MySQLAuthenticationData.cs @@ -55,42 +55,40 @@ namespace OpenSim.Data.MySQL AuthenticationData ret = new AuthenticationData(); ret.Data = new Dictionary(); - using (MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID")) + MySqlCommand cmd = new MySqlCommand("select * from `" + m_Realm + "` where UUID = ?principalID"); + + cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); + + IDataReader result = ExecuteReader(cmd); + + if (result.Read()) { - cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); + ret.PrincipalID = principalID; + + if (m_ColumnNames == null) + { + m_ColumnNames = new List(); - using (IDataReader result = ExecuteReader(cmd)) + DataTable schemaTable = result.GetSchemaTable(); + foreach (DataRow row in schemaTable.Rows) + m_ColumnNames.Add(row["ColumnName"].ToString()); + } + + foreach (string s in m_ColumnNames) { - if (result.Read()) - { - ret.PrincipalID = principalID; - - if (m_ColumnNames == null) - { - m_ColumnNames = new List(); - - DataTable schemaTable = result.GetSchemaTable(); - foreach (DataRow row in schemaTable.Rows) - m_ColumnNames.Add(row["ColumnName"].ToString()); - } - - foreach (string s in m_ColumnNames) - { - if (s == "UUID") - continue; - - ret.Data[s] = result[s].ToString(); - } - - CloseDBConnection(cmd); - return ret; - } - else - { - CloseDBConnection(cmd); - return null; - } + if (s == "UUID") + continue; + + ret.Data[s] = result[s].ToString(); } + + CloseDBConnection(result, cmd); + return ret; + } + else + { + CloseDBConnection(result, cmd); + return null; } } diff --git a/OpenSim/Data/MySQL/MySQLFramework.cs b/OpenSim/Data/MySQL/MySQLFramework.cs index f37e9bc..ccd1ab0 100644 --- a/OpenSim/Data/MySQL/MySQLFramework.cs +++ b/OpenSim/Data/MySQL/MySQLFramework.cs @@ -40,7 +40,9 @@ namespace OpenSim.Data.MySQL /// public class MySqlFramework { - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly log4net.ILog m_log = + log4net.LogManager.GetLogger( + System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); protected MySqlConnection m_Connection; @@ -81,7 +83,8 @@ namespace OpenSim.Data.MySQL errorSeen = true; m_Connection.Close(); - MySqlConnection newConnection = (MySqlConnection)((ICloneable)m_Connection).Clone(); + MySqlConnection newConnection = + (MySqlConnection)((ICloneable)m_Connection).Clone(); m_Connection.Dispose(); m_Connection = newConnection; m_Connection.Open(); @@ -102,15 +105,18 @@ namespace OpenSim.Data.MySQL protected IDataReader ExecuteReader(MySqlCommand cmd) { - MySqlConnection newConnection = (MySqlConnection)((ICloneable)m_Connection).Clone(); + MySqlConnection newConnection = + (MySqlConnection)((ICloneable)m_Connection).Clone(); newConnection.Open(); cmd.Connection = newConnection; return cmd.ExecuteReader(); } - protected void CloseDBConnection(MySqlCommand cmd) + protected void CloseDBConnection(IDataReader reader, MySqlCommand cmd) { + reader.Close(); + cmd.Connection.Close(); cmd.Connection.Dispose(); } } diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 3fe27d5..3b561d1 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs @@ -173,7 +173,7 @@ namespace OpenSim.Data.MySQL retList.Add(ret); } - CloseDBConnection(cmd); + CloseDBConnection(result, cmd); } return retList; diff --git a/OpenSim/Data/MySQL/MySQLUserAccountData.cs b/OpenSim/Data/MySQL/MySQLUserAccountData.cs index 38a6f55..0bbc3f5 100644 --- a/OpenSim/Data/MySQL/MySQLUserAccountData.cs +++ b/OpenSim/Data/MySQL/MySQLUserAccountData.cs @@ -64,48 +64,46 @@ namespace OpenSim.Data.MySQL if (scopeID != UUID.Zero) command += " and ScopeID = ?scopeID"; - using (MySqlCommand cmd = new MySqlCommand(command)) + MySqlCommand cmd = new MySqlCommand(command); + + cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); + cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString()); + + IDataReader result = ExecuteReader(cmd); + + if (result.Read()) { - cmd.Parameters.AddWithValue("?principalID", principalID.ToString()); - cmd.Parameters.AddWithValue("?scopeID", scopeID.ToString()); + ret.PrincipalID = principalID; + UUID scope; + UUID.TryParse(result["ScopeID"].ToString(), out scope); + ret.ScopeID = scope; - using (IDataReader result = ExecuteReader(cmd)) + if (m_ColumnNames == null) { - if (result.Read()) - { - ret.PrincipalID = principalID; - UUID scope; - UUID.TryParse(result["ScopeID"].ToString(), out scope); - ret.ScopeID = scope; - - if (m_ColumnNames == null) - { - m_ColumnNames = new List(); - - DataTable schemaTable = result.GetSchemaTable(); - foreach (DataRow row in schemaTable.Rows) - m_ColumnNames.Add(row["ColumnName"].ToString()); - } - - foreach (string s in m_ColumnNames) - { - if (s == "UUID") - continue; - if (s == "ScopeID") - continue; - - ret.Data[s] = result[s].ToString(); - } - - CloseDBConnection(cmd); - return ret; - } - else - { - CloseDBConnection(cmd); - return null; - } + m_ColumnNames = new List(); + + DataTable schemaTable = result.GetSchemaTable(); + foreach (DataRow row in schemaTable.Rows) + m_ColumnNames.Add(row["ColumnName"].ToString()); } + + foreach (string s in m_ColumnNames) + { + if (s == "UUID") + continue; + if (s == "ScopeID") + continue; + + ret.Data[s] = result[s].ToString(); + } + + CloseDBConnection(result, cmd); + return ret; + } + else + { + CloseDBConnection(result, cmd); + return null; } } -- cgit v1.1