From 7ff4eec79cf16886439604a23126abd195ae8b2e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 7 Jul 2012 00:02:45 +0100 Subject: Remove redundant SetScene() function in Scene.AddSceneObject() This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks. There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions. --- OpenSim/Data/Tests/RegionTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Data/Tests') diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs index 474609b..55b9b4d 100644 --- a/OpenSim/Data/Tests/RegionTests.cs +++ b/OpenSim/Data/Tests/RegionTests.cs @@ -1081,7 +1081,7 @@ namespace OpenSim.Data.Tests sop.Shape = PrimitiveBaseShape.Default; SceneObjectGroup sog = new SceneObjectGroup(sop); - sog.SetScene(scene); +// sog.SetScene(scene); return sog; } -- cgit v1.1