From 7f70ae0ebd686507bc15ac6fc7eeb75ed0b9b64a Mon Sep 17 00:00:00 2001 From: AlexRa Date: Mon, 17 May 2010 15:54:43 +0300 Subject: All data tests made DBMS-independent --- OpenSim/Data/Tests/BasicEstateTest.cs | 497 -------------- OpenSim/Data/Tests/BasicInventoryTest.cs | 339 ---------- OpenSim/Data/Tests/BasicRegionTest.cs | 1061 ----------------------------- OpenSim/Data/Tests/EstateTests.cs | 540 +++++++++++++++ OpenSim/Data/Tests/InventoryTests.cs | 347 ++++++++++ OpenSim/Data/Tests/RegionTests.cs | 1082 ++++++++++++++++++++++++++++++ 6 files changed, 1969 insertions(+), 1897 deletions(-) delete mode 100644 OpenSim/Data/Tests/BasicEstateTest.cs delete mode 100644 OpenSim/Data/Tests/BasicInventoryTest.cs delete mode 100644 OpenSim/Data/Tests/BasicRegionTest.cs create mode 100644 OpenSim/Data/Tests/EstateTests.cs create mode 100644 OpenSim/Data/Tests/InventoryTests.cs create mode 100644 OpenSim/Data/Tests/RegionTests.cs (limited to 'OpenSim/Data/Tests') diff --git a/OpenSim/Data/Tests/BasicEstateTest.cs b/OpenSim/Data/Tests/BasicEstateTest.cs deleted file mode 100644 index d14d405..0000000 --- a/OpenSim/Data/Tests/BasicEstateTest.cs +++ /dev/null @@ -1,497 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using log4net.Config; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using System.Text; -using log4net; -using System.Reflection; - -namespace OpenSim.Data.Tests -{ - public class BasicEstateTest - { - public IEstateDataStore db; - public IRegionDataStore regionDb; - - public static UUID REGION_ID = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); - - public static UUID USER_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed1"); - public static UUID USER_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed2"); - - public static UUID MANAGER_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed3"); - public static UUID MANAGER_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed4"); - - public static UUID GROUP_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed5"); - public static UUID GROUP_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed6"); - - public void SuperInit() - { - OpenSim.Tests.Common.TestLogging.LogToConsole(); - } - - #region 0Tests - - [Test] - public void T010_EstateSettingsSimpleStorage_MinimumParameterSet() - { - EstateSettingsSimpleStorage( - REGION_ID, - DataTestUtil.STRING_MIN, - DataTestUtil.UNSIGNED_INTEGER_MIN, - DataTestUtil.FLOAT_MIN, - DataTestUtil.INTEGER_MIN, - DataTestUtil.INTEGER_MIN, - DataTestUtil.INTEGER_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.DOUBLE_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.STRING_MIN, - DataTestUtil.UUID_MIN - ); - } - - [Test] - public void T011_EstateSettingsSimpleStorage_MaximumParameterSet() - { - EstateSettingsSimpleStorage( - REGION_ID, - DataTestUtil.STRING_MAX(64), - DataTestUtil.UNSIGNED_INTEGER_MAX, - DataTestUtil.FLOAT_MAX, - DataTestUtil.INTEGER_MAX, - DataTestUtil.INTEGER_MAX, - DataTestUtil.INTEGER_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.DOUBLE_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.BOOLEAN_MAX, - DataTestUtil.STRING_MAX(255), - DataTestUtil.UUID_MAX - ); - } - - [Test] - public void T012_EstateSettingsSimpleStorage_AccurateParameterSet() - { - EstateSettingsSimpleStorage( - REGION_ID, - DataTestUtil.STRING_MAX(1), - DataTestUtil.UNSIGNED_INTEGER_MIN, - DataTestUtil.FLOAT_ACCURATE, - DataTestUtil.INTEGER_MIN, - DataTestUtil.INTEGER_MIN, - DataTestUtil.INTEGER_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.DOUBLE_ACCURATE, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.BOOLEAN_MIN, - DataTestUtil.STRING_MAX(1), - DataTestUtil.UUID_MIN - ); - } - - [Test] - public void T012_EstateSettingsRandomStorage() - { - // Letting estate store generate rows to database for us - EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); - new PropertyScrambler() - .DontScramble(x=>x.EstateID) - .Scramble(originalSettings); - - // Saving settings. - db.StoreEstateSettings(originalSettings); - - // Loading settings to another instance variable. - EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); - - // Checking that loaded values are correct. - Assert.That(loadedSettings, Constraints.PropertyCompareConstraint(originalSettings)); - } - - [Test] - public void T020_EstateSettingsManagerList() - { - // Letting estate store generate rows to database for us - EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); - - originalSettings.EstateManagers = new UUID[] { MANAGER_ID_1, MANAGER_ID_2 }; - - // Saving settings. - db.StoreEstateSettings(originalSettings); - - // Loading settings to another instance variable. - EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); - - Assert.AreEqual(2, loadedSettings.EstateManagers.Length); - Assert.AreEqual(MANAGER_ID_1, loadedSettings.EstateManagers[0]); - Assert.AreEqual(MANAGER_ID_2, loadedSettings.EstateManagers[1]); - } - - [Test] - public void T021_EstateSettingsUserList() - { - // Letting estate store generate rows to database for us - EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); - - originalSettings.EstateAccess = new UUID[] { USER_ID_1, USER_ID_2 }; - - // Saving settings. - db.StoreEstateSettings(originalSettings); - - // Loading settings to another instance variable. - EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); - - Assert.AreEqual(2, loadedSettings.EstateAccess.Length); - Assert.AreEqual(USER_ID_1, loadedSettings.EstateAccess[0]); - Assert.AreEqual(USER_ID_2, loadedSettings.EstateAccess[1]); - } - - [Test] - public void T022_EstateSettingsGroupList() - { - // Letting estate store generate rows to database for us - EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); - - originalSettings.EstateGroups = new UUID[] { GROUP_ID_1, GROUP_ID_2 }; - - // Saving settings. - db.StoreEstateSettings(originalSettings); - - // Loading settings to another instance variable. - EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); - - Assert.AreEqual(2, loadedSettings.EstateAccess.Length); - Assert.AreEqual(GROUP_ID_1, loadedSettings.EstateGroups[0]); - Assert.AreEqual(GROUP_ID_2, loadedSettings.EstateGroups[1]); - } - - [Test] - public void T022_EstateSettingsBanList() - { - // Letting estate store generate rows to database for us - EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); - - EstateBan estateBan1 = new EstateBan(); - estateBan1.BannedUserID = DataTestUtil.UUID_MIN; - - EstateBan estateBan2 = new EstateBan(); - estateBan2.BannedUserID = DataTestUtil.UUID_MAX; - - originalSettings.EstateBans = new EstateBan[] { estateBan1, estateBan2 }; - - // Saving settings. - db.StoreEstateSettings(originalSettings); - - // Loading settings to another instance variable. - EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); - - Assert.AreEqual(2, loadedSettings.EstateBans.Length); - Assert.AreEqual(DataTestUtil.UUID_MIN, loadedSettings.EstateBans[0].BannedUserID); - - Assert.AreEqual(DataTestUtil.UUID_MAX, loadedSettings.EstateBans[1].BannedUserID); - - } - - #endregion - - #region Parametrizable Test Implementations - - private void EstateSettingsSimpleStorage( - UUID regionId, - string estateName, - uint parentEstateID, - float billableFactor, - int pricePerMeter, - int redirectGridX, - int redirectGridY, - bool useGlobalTime, - bool fixedSun, - double sunPosition, - bool allowVoice, - bool allowDirectTeleport, - bool resetHomeOnTeleport, - bool denyAnonymous, - bool denyIdentified, - bool denyTransacted, - bool denyMinors, - bool abuseEmailToEstateOwner, - bool blockDwell, - bool estateSkipScripts, - bool taxFree, - bool publicAccess, - string abuseEmail, - UUID estateOwner - ) - { - - // Letting estate store generate rows to database for us - EstateSettings originalSettings = db.LoadEstateSettings(regionId, true); - - SetEstateSettings( - originalSettings, - estateName, - parentEstateID, - billableFactor, - pricePerMeter, - redirectGridX, - redirectGridY, - useGlobalTime, - fixedSun, - sunPosition, - allowVoice, - allowDirectTeleport, - resetHomeOnTeleport, - denyAnonymous, - denyIdentified, - denyTransacted, - denyMinors, - abuseEmailToEstateOwner, - blockDwell, - estateSkipScripts, - taxFree, - publicAccess, - abuseEmail, - estateOwner - ); - - originalSettings.EstateName = estateName; - originalSettings.ParentEstateID = parentEstateID; - originalSettings.BillableFactor = billableFactor; - originalSettings.PricePerMeter = pricePerMeter; - originalSettings.RedirectGridX = redirectGridX; - originalSettings.RedirectGridY = redirectGridY; - originalSettings.UseGlobalTime = useGlobalTime; - originalSettings.FixedSun = fixedSun; - originalSettings.SunPosition = sunPosition; - originalSettings.AllowVoice = allowVoice; - originalSettings.AllowDirectTeleport = allowDirectTeleport; - originalSettings.ResetHomeOnTeleport = resetHomeOnTeleport; - originalSettings.DenyAnonymous = denyAnonymous; - originalSettings.DenyIdentified = denyIdentified; - originalSettings.DenyTransacted = denyTransacted; - originalSettings.DenyMinors = denyMinors; - originalSettings.AbuseEmailToEstateOwner = abuseEmailToEstateOwner; - originalSettings.BlockDwell = blockDwell; - originalSettings.EstateSkipScripts = estateSkipScripts; - originalSettings.TaxFree = taxFree; - originalSettings.PublicAccess = publicAccess; - originalSettings.AbuseEmail = abuseEmail; - originalSettings.EstateOwner = estateOwner; - - // Saving settings. - db.StoreEstateSettings(originalSettings); - - // Loading settings to another instance variable. - EstateSettings loadedSettings = db.LoadEstateSettings(regionId, true); - - // Checking that loaded values are correct. - ValidateEstateSettings( - loadedSettings, - estateName, - parentEstateID, - billableFactor, - pricePerMeter, - redirectGridX, - redirectGridY, - useGlobalTime, - fixedSun, - sunPosition, - allowVoice, - allowDirectTeleport, - resetHomeOnTeleport, - denyAnonymous, - denyIdentified, - denyTransacted, - denyMinors, - abuseEmailToEstateOwner, - blockDwell, - estateSkipScripts, - taxFree, - publicAccess, - abuseEmail, - estateOwner - ); - - } - - #endregion - - #region EstateSetting Initialization and Validation Methods - - private void SetEstateSettings( - EstateSettings estateSettings, - string estateName, - uint parentEstateID, - float billableFactor, - int pricePerMeter, - int redirectGridX, - int redirectGridY, - bool useGlobalTime, - bool fixedSun, - double sunPosition, - bool allowVoice, - bool allowDirectTeleport, - bool resetHomeOnTeleport, - bool denyAnonymous, - bool denyIdentified, - bool denyTransacted, - bool denyMinors, - bool abuseEmailToEstateOwner, - bool blockDwell, - bool estateSkipScripts, - bool taxFree, - bool publicAccess, - string abuseEmail, - UUID estateOwner - ) - { - estateSettings.EstateName = estateName; - estateSettings.ParentEstateID = parentEstateID; - estateSettings.BillableFactor = billableFactor; - estateSettings.PricePerMeter = pricePerMeter; - estateSettings.RedirectGridX = redirectGridX; - estateSettings.RedirectGridY = redirectGridY; - estateSettings.UseGlobalTime = useGlobalTime; - estateSettings.FixedSun = fixedSun; - estateSettings.SunPosition = sunPosition; - estateSettings.AllowVoice = allowVoice; - estateSettings.AllowDirectTeleport = allowDirectTeleport; - estateSettings.ResetHomeOnTeleport = resetHomeOnTeleport; - estateSettings.DenyAnonymous = denyAnonymous; - estateSettings.DenyIdentified = denyIdentified; - estateSettings.DenyTransacted = denyTransacted; - estateSettings.DenyMinors = denyMinors; - estateSettings.AbuseEmailToEstateOwner = abuseEmailToEstateOwner; - estateSettings.BlockDwell = blockDwell; - estateSettings.EstateSkipScripts = estateSkipScripts; - estateSettings.TaxFree = taxFree; - estateSettings.PublicAccess = publicAccess; - estateSettings.AbuseEmail = abuseEmail; - estateSettings.EstateOwner = estateOwner; - } - - private void ValidateEstateSettings( - EstateSettings estateSettings, - string estateName, - uint parentEstateID, - float billableFactor, - int pricePerMeter, - int redirectGridX, - int redirectGridY, - bool useGlobalTime, - bool fixedSun, - double sunPosition, - bool allowVoice, - bool allowDirectTeleport, - bool resetHomeOnTeleport, - bool denyAnonymous, - bool denyIdentified, - bool denyTransacted, - bool denyMinors, - bool abuseEmailToEstateOwner, - bool blockDwell, - bool estateSkipScripts, - bool taxFree, - bool publicAccess, - string abuseEmail, - UUID estateOwner - ) - { - Assert.AreEqual(estateName, estateSettings.EstateName); - Assert.AreEqual(parentEstateID, estateSettings.ParentEstateID); - - DataTestUtil.AssertFloatEqualsWithTolerance(billableFactor, estateSettings.BillableFactor); - - Assert.AreEqual(pricePerMeter, estateSettings.PricePerMeter); - Assert.AreEqual(redirectGridX, estateSettings.RedirectGridX); - Assert.AreEqual(redirectGridY, estateSettings.RedirectGridY); - Assert.AreEqual(useGlobalTime, estateSettings.UseGlobalTime); - Assert.AreEqual(fixedSun, estateSettings.FixedSun); - - DataTestUtil.AssertDoubleEqualsWithTolerance(sunPosition, estateSettings.SunPosition); - - Assert.AreEqual(allowVoice, estateSettings.AllowVoice); - Assert.AreEqual(allowDirectTeleport, estateSettings.AllowDirectTeleport); - Assert.AreEqual(resetHomeOnTeleport, estateSettings.ResetHomeOnTeleport); - Assert.AreEqual(denyAnonymous, estateSettings.DenyAnonymous); - Assert.AreEqual(denyIdentified, estateSettings.DenyIdentified); - Assert.AreEqual(denyTransacted, estateSettings.DenyTransacted); - Assert.AreEqual(denyMinors, estateSettings.DenyMinors); - Assert.AreEqual(abuseEmailToEstateOwner, estateSettings.AbuseEmailToEstateOwner); - Assert.AreEqual(blockDwell, estateSettings.BlockDwell); - Assert.AreEqual(estateSkipScripts, estateSettings.EstateSkipScripts); - Assert.AreEqual(taxFree, estateSettings.TaxFree); - Assert.AreEqual(publicAccess, estateSettings.PublicAccess); - Assert.AreEqual(abuseEmail, estateSettings.AbuseEmail); - Assert.AreEqual(estateOwner, estateSettings.EstateOwner); - } - - #endregion - - } -} diff --git a/OpenSim/Data/Tests/BasicInventoryTest.cs b/OpenSim/Data/Tests/BasicInventoryTest.cs deleted file mode 100644 index 900186b..0000000 --- a/OpenSim/Data/Tests/BasicInventoryTest.cs +++ /dev/null @@ -1,339 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using log4net.Config; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using log4net; -using System.Reflection; - -namespace OpenSim.Data.Tests -{ - public class BasicInventoryTest - { - //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - public IInventoryDataPlugin db; - public UUID zero = UUID.Zero; - - public UUID folder1; - public UUID folder2; - public UUID folder3; - public UUID owner1; - public UUID owner2; - public UUID owner3; - - public UUID item1; - public UUID item2; - public UUID item3; - public UUID asset1; - public UUID asset2; - public UUID asset3; - - public string name1; - public string name2; - public string name3; - public string niname1; - public string iname1; - public string iname2; - public string iname3; - - public void SuperInit() - { - OpenSim.Tests.Common.TestLogging.LogToConsole(); - - folder1 = UUID.Random(); - folder2 = UUID.Random(); - folder3 = UUID.Random(); - owner1 = UUID.Random(); - owner2 = UUID.Random(); - owner3 = UUID.Random(); - item1 = UUID.Random(); - item2 = UUID.Random(); - item3 = UUID.Random(); - asset1 = UUID.Random(); - asset2 = UUID.Random(); - asset3 = UUID.Random(); - - name1 = "Root Folder for " + owner1.ToString(); - name2 = "First Level folder"; - name3 = "First Level folder 2"; - niname1 = "My Shirt"; - iname1 = "Shirt"; - iname2 = "Text Board"; - iname3 = "No Pants Barrel"; - - } - - [Test] - public void T001_LoadEmpty() - { - Assert.That(db.getInventoryFolder(zero), Is.Null); - Assert.That(db.getInventoryFolder(folder1), Is.Null); - Assert.That(db.getInventoryFolder(folder2), Is.Null); - Assert.That(db.getInventoryFolder(folder3), Is.Null); - - Assert.That(db.getInventoryItem(zero), Is.Null); - Assert.That(db.getInventoryItem(item1), Is.Null); - Assert.That(db.getInventoryItem(item2), Is.Null); - Assert.That(db.getInventoryItem(item3), Is.Null); - - Assert.That(db.getUserRootFolder(zero), Is.Null); - Assert.That(db.getUserRootFolder(owner1), Is.Null); - } - - // 01x - folder tests - [Test] - public void T010_FolderNonParent() - { - InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); - // the folder will go in - db.addInventoryFolder(f1); - InventoryFolderBase f1a = db.getUserRootFolder(owner1); - Assert.That(f1a, Is.Null); - } - - [Test] - public void T011_FolderCreate() - { - InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); - // TODO: this is probably wrong behavior, but is what we have - // db.updateInventoryFolder(f1); - // InventoryFolderBase f1a = db.getUserRootFolder(owner1); - // Assert.That(uuid1, Is.EqualTo(f1a.ID)) - // Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); - // Assert.That(db.getUserRootFolder(owner1), Is.Null); - - // succeed with true - db.addInventoryFolder(f1); - InventoryFolderBase f1a = db.getUserRootFolder(owner1); - Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); - Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); - } - - // we now have the following tree - // folder1 - // +--- folder2 - // +--- folder3 - - [Test] - public void T012_FolderList() - { - InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); - db.addInventoryFolder(f2); - - Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); - Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))"); - Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); - Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))"); - Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); - - } - - [Test] - public void T013_FolderHierarchy() - { - Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); - Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); - Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); - Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))"); - Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); - } - - - [Test] - public void T014_MoveFolder() - { - InventoryFolderBase f2 = db.getInventoryFolder(folder2); - f2.ParentID = folder3; - db.moveInventoryFolder(f2); - - Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); - Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))"); - Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); - Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))"); - Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); - } - - [Test] - public void T015_FolderHierarchy() - { - Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); - Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); - Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); - Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))"); - Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); - } - - // Item tests - [Test] - public void T100_NoItems() - { - Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); - Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); - Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); - Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))"); - } - - // TODO: Feeding a bad inventory item down the data path will - // crash the system. This is largely due to the builder - // routines. That should be fixed and tested for. - [Test] - public void T101_CreatItems() - { - db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); - db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); - db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); - Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))"); - } - - [Test] - public void T102_CompareItems() - { - InventoryItemBase i1 = db.getInventoryItem(item1); - InventoryItemBase i2 = db.getInventoryItem(item2); - InventoryItemBase i3 = db.getInventoryItem(item3); - Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))"); - Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))"); - Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))"); - Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))"); - Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))"); - Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))"); - Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))"); - Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))"); - Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))"); - } - - [Test] - public void T103_UpdateItem() - { - // TODO: probably shouldn't have the ability to have an - // owner of an item in a folder not owned by the user - - InventoryItemBase i1 = db.getInventoryItem(item1); - i1.Name = niname1; - i1.Description = niname1; - i1.Owner = owner2; - db.updateInventoryItem(i1); - - i1 = db.getInventoryItem(item1); - Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))"); - Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))"); - Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))"); - } - - [Test] - public void T104_RandomUpdateItem() - { - PropertyScrambler folderScrambler = - new PropertyScrambler() - .DontScramble(x => x.Owner) - .DontScramble(x => x.ParentID) - .DontScramble(x => x.ID); - UUID owner = UUID.Random(); - UUID folder = UUID.Random(); - UUID rootId = UUID.Random(); - UUID rootAsset = UUID.Random(); - InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); - folderScrambler.Scramble(f1); - - db.addInventoryFolder(f1); - InventoryFolderBase f1a = db.getUserRootFolder(owner); - Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); - - folderScrambler.Scramble(f1a); - - db.updateInventoryFolder(f1a); - - InventoryFolderBase f1b = db.getUserRootFolder(owner); - Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); - - //Now we have a valid folder to insert into, we can insert the item. - PropertyScrambler inventoryScrambler = - new PropertyScrambler() - .DontScramble(x => x.ID) - .DontScramble(x => x.AssetID) - .DontScramble(x => x.Owner) - .DontScramble(x => x.Folder); - InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); - inventoryScrambler.Scramble(root); - db.addInventoryItem(root); - - InventoryItemBase expected = db.getInventoryItem(rootId); - Assert.That(expected, Constraints.PropertyCompareConstraint(root) - .IgnoreProperty(x => x.InvType) - .IgnoreProperty(x => x.CreatorIdAsUuid) - .IgnoreProperty(x => x.Description) - .IgnoreProperty(x => x.CreatorId)); - - inventoryScrambler.Scramble(expected); - db.updateInventoryItem(expected); - - InventoryItemBase actual = db.getInventoryItem(rootId); - Assert.That(actual, Constraints.PropertyCompareConstraint(expected) - .IgnoreProperty(x => x.InvType) - .IgnoreProperty(x => x.CreatorIdAsUuid) - .IgnoreProperty(x => x.Description) - .IgnoreProperty(x => x.CreatorId)); - } - - [Test] - public void T999_StillNull() - { - // After all tests are run, these should still return no results - Assert.That(db.getInventoryFolder(zero), Is.Null); - Assert.That(db.getInventoryItem(zero), Is.Null); - Assert.That(db.getUserRootFolder(zero), Is.Null); - Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); - } - - private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) - { - InventoryItemBase i = new InventoryItemBase(); - i.ID = id; - i.Folder = parent; - i.Owner = owner; - i.CreatorId = owner.ToString(); - i.Name = name; - i.Description = name; - i.AssetID = asset; - return i; - } - - private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) - { - InventoryFolderBase f = new InventoryFolderBase(); - f.ID = id; - f.ParentID = parent; - f.Owner = owner; - f.Name = name; - return f; - } - } -} diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs deleted file mode 100644 index dfbf522..0000000 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ /dev/null @@ -1,1061 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Drawing; -using System.Text; -using log4net.Config; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using log4net; -using System.Reflection; - -namespace OpenSim.Data.Tests -{ - public class BasicRegionTest - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - public IRegionDataStore db; - public UUID zero = UUID.Zero; - public UUID region1; - public UUID region2; - public UUID region3; - public UUID region4; - public UUID prim1; - public UUID prim2; - public UUID prim3; - public UUID prim4; - public UUID prim5; - public UUID prim6; - public UUID item1; - public UUID item2; - public UUID item3; - - public static Random random; - - public string itemname1 = "item1"; - - public uint localID; - - public double height1; - public double height2; - - public void SuperInit() - { - OpenSim.Tests.Common.TestLogging.LogToConsole(); - - region1 = UUID.Random(); - region3 = UUID.Random(); - region4 = UUID.Random(); - prim1 = UUID.Random(); - prim2 = UUID.Random(); - prim3 = UUID.Random(); - prim4 = UUID.Random(); - prim5 = UUID.Random(); - prim6 = UUID.Random(); - item1 = UUID.Random(); - item2 = UUID.Random(); - item3 = UUID.Random(); - random = new Random(); - localID = 1; - height1 = 20; - height2 = 100; - } - - // Test Plan - // Prims - // - empty test - 001 - // - store / retrieve basic prims (most minimal we can make) - 010, 011 - // - store / retrieve parts in a scenegroup 012 - // - store a prim with complete information for consistency check 013 - // - update existing prims, make sure it sticks - 014 - // - tests empty inventory - 020 - // - add inventory items to prims make - 021 - // - retrieves the added item - 022 - // - update inventory items to prims - 023 - // - remove inventory items make sure it sticks - 024 - // - checks if all parameters are persistent - 025 - // - adds many items and see if it is handled correctly - 026 - - [Test] - public void T001_LoadEmpty() - { - List objs = db.LoadObjects(region1); - List objs3 = db.LoadObjects(region3); - List land = db.LoadLandObjects(region1); - - Assert.That(objs.Count, Is.EqualTo(0), "Assert.That(objs.Count, Is.EqualTo(0))"); - Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))"); - Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))"); - } - - // SOG round trips - // * store objects, make sure they save - // * update - - [Test] - public void T010_StoreSimpleObject() - { - SceneObjectGroup sog = NewSOG("object1", prim1, region1); - SceneObjectGroup sog2 = NewSOG("object2", prim2, region1); - - // in case the objects don't store - try - { - db.StoreObject(sog, region1); - } - catch (Exception e) - { - m_log.Error(e.ToString()); - Assert.Fail(); - } - - try - { - db.StoreObject(sog2, region1); - } - catch (Exception e) - { - m_log.Error(e.ToString()); - Assert.Fail(); - } - - // This tests the ADO.NET driver - List objs = db.LoadObjects(region1); - - Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))"); - } - - [Test] - public void T011_ObjectNames() - { - List objs = db.LoadObjects(region1); - foreach (SceneObjectGroup sog in objs) - { - SceneObjectPart p = sog.RootPart; - Assert.That("", Is.Not.EqualTo(p.Name), "Assert.That(\"\", Is.Not.EqualTo(p.Name))"); - Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))"); - } - } - - [Test] - public void T012_SceneParts() - { - UUID tmp0 = UUID.Random(); - UUID tmp1 = UUID.Random(); - UUID tmp2 = UUID.Random(); - UUID tmp3 = UUID.Random(); - UUID newregion = UUID.Random(); - SceneObjectPart p1 = NewSOP("SoP 1",tmp1); - SceneObjectPart p2 = NewSOP("SoP 2",tmp2); - SceneObjectPart p3 = NewSOP("SoP 3",tmp3); - SceneObjectGroup sog = NewSOG("Sop 0", tmp0, newregion); - sog.AddPart(p1); - sog.AddPart(p2); - sog.AddPart(p3); - - SceneObjectPart[] parts = sog.GetParts(); - Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))"); - - db.StoreObject(sog, newregion); - List sogs = db.LoadObjects(newregion); - Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))"); - SceneObjectGroup newsog = sogs[0]; - - SceneObjectPart[] newparts = newsog.GetParts(); - Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); - - Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))"); - Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))"); - Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))"); - Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))"); - } - - [Test] - public void T013_DatabasePersistency() - { - // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data - // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored - // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. - UUID creator,uuid = new UUID(); - creator = UUID.Random(); - uint iserial = (uint)random.Next(); - TaskInventoryDictionary dic = new TaskInventoryDictionary(); - uint objf = (uint) random.Next(); - uuid = prim4; - uint localid = localID+1; - localID = localID + 1; - string name = "Adam West"; - byte material = (byte) random.Next(127); - ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); - int pin = random.Next(); - Byte[] partsys = new byte[8]; - Byte[] textani = new byte[8]; - random.NextBytes(textani); - random.NextBytes(partsys); - DateTime expires = new DateTime(2008, 12, 20); - DateTime rezzed = new DateTime(2009, 07, 15); - Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); - Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); - Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); - string description = name; - Color color = Color.FromArgb(255, 165, 50, 100); - string text = "All Your Base Are Belong to Us"; - string sitname = "SitName"; - string touchname = "TouchName"; - int linknum = random.Next(); - byte clickaction = (byte) random.Next(127); - PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); - pbshap = PrimitiveBaseShape.Default; - pbshap.PathBegin = ushort.MaxValue; - pbshap.PathEnd = ushort.MaxValue; - pbshap.ProfileBegin = ushort.MaxValue; - pbshap.ProfileEnd = ushort.MaxValue; - pbshap.ProfileHollow = ushort.MaxValue; - Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); - byte updatef = (byte) random.Next(127); - - RegionInfo regionInfo = new RegionInfo(); - regionInfo.RegionID = region3; - regionInfo.RegionLocX = 0; - regionInfo.RegionLocY = 0; - -// Scene scene = new Scene(regionInfo); - - SceneObjectPart sop = new SceneObjectPart(); - sop.RegionHandle = regionh; - sop.UUID = uuid; - sop.LocalId = localid; - sop.Shape = pbshap; - sop.GroupPosition = groupos; - sop.RotationOffset = rotoff; - sop.CreatorID = creator; - sop.InventorySerial = iserial; - sop.TaskInventory = dic; - sop.ObjectFlags = objf; - sop.Name = name; - sop.Material = material; - sop.ScriptAccessPin = pin; - sop.TextureAnimation = textani; - sop.ParticleSystem = partsys; - sop.Expires = expires; - sop.Rezzed = rezzed; - sop.OffsetPosition = offset; - sop.Velocity = velocity; - sop.AngularVelocity = angvelo; - sop.Acceleration = accel; - sop.Description = description; - sop.Color = color; - sop.Text = text; - sop.SitName = sitname; - sop.TouchName = touchname; - sop.LinkNum = linknum; - sop.ClickAction = clickaction; - sop.Scale = scale; - sop.UpdateFlag = updatef; - - //Tests if local part accepted the parameters: - Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))"); - Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))"); - Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))"); - Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); - Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))"); - Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))"); - Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))"); - // Modified in-class - // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))"); - Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))"); - Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))"); - Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); - Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))"); - Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))"); - Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))"); - Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))"); - Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))"); - Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))"); - Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))"); - Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))"); - Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))"); - Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))"); - Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))"); - Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))"); - Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))"); - Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))"); - Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))"); - Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))"); - Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))"); - Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))"); - Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))"); - - // This is necessary or object will not be inserted in DB - sop.ObjectFlags = 0; - - SceneObjectGroup sog = new SceneObjectGroup(sop); - - // Inserts group in DB - db.StoreObject(sog,region3); - List sogs = db.LoadObjects(region3); - Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); - // Makes sure there are no double insertions: - db.StoreObject(sog,region3); - sogs = db.LoadObjects(region3); - Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); - - - // Tests if the parameters were inserted correctly - SceneObjectPart p = sogs[0].RootPart; - Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); - //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))"); - Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); - Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); - Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); - Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))"); - Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); - //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))"); - Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); - //Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))"); - Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); - Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); - Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); - Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); - Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); - //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))"); - //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))"); - Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); - Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); - Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); - Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); - Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); - Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); - Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); - Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); - Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); - //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))"); - Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); - Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); - - //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))"); - - Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))"); - Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))"); - Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))"); - Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))"); - Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))"); - } - - [Test] - public void T014_UpdateObject() - { - string text1 = "object1 text"; - SceneObjectGroup sog = FindSOG("object1", region1); - sog.RootPart.Text = text1; - db.StoreObject(sog, region1); - - sog = FindSOG("object1", region1); - Assert.That(text1, Is.EqualTo(sog.RootPart.Text), "Assert.That(text1, Is.EqualTo(sog.RootPart.Text))"); - - // Creates random values - UUID creator = new UUID(); - creator = UUID.Random(); - TaskInventoryDictionary dic = new TaskInventoryDictionary(); - localID = localID + 1; - string name = "West Adam"; - byte material = (byte) random.Next(127); - ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); - int pin = random.Next(); - Byte[] partsys = new byte[8]; - Byte[] textani = new byte[8]; - random.NextBytes(textani); - random.NextBytes(partsys); - DateTime expires = new DateTime(2010, 12, 20); - DateTime rezzed = new DateTime(2005, 07, 15); - Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); - Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); - Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); - string description = name; - Color color = Color.FromArgb(255, 255, 255, 0); - string text = "What You Say?{]\vz~"; - string sitname = RandomName(); - string touchname = RandomName(); - int linknum = random.Next(); - byte clickaction = (byte) random.Next(127); - PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); - pbshap = PrimitiveBaseShape.Default; - Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); - byte updatef = (byte) random.Next(127); - - // Updates the region with new values - SceneObjectGroup sog2 = FindSOG("Adam West", region3); - Assert.That(sog2,Is.Not.Null); - sog2.RootPart.RegionHandle = regionh; - sog2.RootPart.Shape = pbshap; - sog2.RootPart.GroupPosition = groupos; - sog2.RootPart.RotationOffset = rotoff; - sog2.RootPart.CreatorID = creator; - sog2.RootPart.TaskInventory = dic; - sog2.RootPart.Name = name; - sog2.RootPart.Material = material; - sog2.RootPart.ScriptAccessPin = pin; - sog2.RootPart.TextureAnimation = textani; - sog2.RootPart.ParticleSystem = partsys; - sog2.RootPart.Expires = expires; - sog2.RootPart.Rezzed = rezzed; - sog2.RootPart.OffsetPosition = offset; - sog2.RootPart.Velocity = velocity; - sog2.RootPart.AngularVelocity = angvelo; - sog2.RootPart.Acceleration = accel; - sog2.RootPart.Description = description; - sog2.RootPart.Color = color; - sog2.RootPart.Text = text; - sog2.RootPart.SitName = sitname; - sog2.RootPart.TouchName = touchname; - sog2.RootPart.LinkNum = linknum; - sog2.RootPart.ClickAction = clickaction; - sog2.RootPart.Scale = scale; - sog2.RootPart.UpdateFlag = updatef; - - db.StoreObject(sog2, region3); - List sogs = db.LoadObjects(region3); - Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); - - SceneObjectGroup retsog = FindSOG("West Adam", region3); - Assert.That(retsog,Is.Not.Null); - SceneObjectPart p = retsog.RootPart; - Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); - Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); - Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); - Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); - Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); - Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); - Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); - Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); - Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); - Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); - Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); - Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); - Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); - Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); - Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); - Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); - Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); - Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); - Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); - Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); - Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); - Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); - } - - [Test] - public void T015_LargeSceneObjects() - { - UUID id = UUID.Random(); - Dictionary mydic = new Dictionary(); - SceneObjectGroup sog = NewSOG("Test SOG", id, region4); - mydic.Add(sog.RootPart.UUID,sog.RootPart); - for (int i=0;i<30;i++) - { - UUID tmp = UUID.Random(); - SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp); - Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); - Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); - Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); - Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); - - sop.GroupPosition = groupos; - sop.RotationOffset = rotoff; - sop.OffsetPosition = offset; - sop.Velocity = velocity; - sop.AngularVelocity = angvelo; - sop.Acceleration = accel; - - mydic.Add(tmp,sop); - sog.AddPart(sop); - db.StoreObject(sog, region4); - } - - SceneObjectGroup retsog = FindSOG("Test SOG", region4); - SceneObjectPart[] parts = retsog.GetParts(); - for (int i=0;i<30;i++) - { - SceneObjectPart cursop = mydic[parts[i].UUID]; - Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))"); - Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset), "Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset))"); - Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition), "Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition))"); - Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity), "Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity))"); - Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity), "Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity))"); - Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration), "Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration))"); - } - } - - //[Test] - public void T016_RandomSogWithSceneParts() - { - PropertyScrambler scrambler = - new PropertyScrambler() - .DontScramble(x => x.UUID); - UUID tmpSog = UUID.Random(); - UUID tmp1 = UUID.Random(); - UUID tmp2 = UUID.Random(); - UUID tmp3 = UUID.Random(); - UUID newregion = UUID.Random(); - SceneObjectPart p1 = new SceneObjectPart(); - SceneObjectPart p2 = new SceneObjectPart(); - SceneObjectPart p3 = new SceneObjectPart(); - p1.Shape = PrimitiveBaseShape.Default; - p2.Shape = PrimitiveBaseShape.Default; - p3.Shape = PrimitiveBaseShape.Default; - p1.UUID = tmp1; - p2.UUID = tmp2; - p3.UUID = tmp3; - scrambler.Scramble(p1); - scrambler.Scramble(p2); - scrambler.Scramble(p3); - - SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); - PropertyScrambler sogScrambler = - new PropertyScrambler() - .DontScramble(x => x.UUID); - sogScrambler.Scramble(sog); - sog.UUID = tmpSog; - sog.AddPart(p1); - sog.AddPart(p2); - sog.AddPart(p3); - - SceneObjectPart[] parts = sog.GetParts(); - Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))"); - - db.StoreObject(sog, newregion); - List sogs = db.LoadObjects(newregion); - Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))"); - SceneObjectGroup newsog = sogs[0]; - - SceneObjectPart[] newparts = newsog.GetParts(); - Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); - - Assert.That(newsog, Constraints.PropertyCompareConstraint(sog) - .IgnoreProperty(x=>x.LocalId) - .IgnoreProperty(x=>x.HasGroupChanged) - .IgnoreProperty(x=>x.IsSelected) - .IgnoreProperty(x=>x.RegionHandle) - .IgnoreProperty(x=>x.RegionUUID) - .IgnoreProperty(x=>x.Scene) - .IgnoreProperty(x=>x.Children) - .IgnoreProperty(x=>x.PassCollision) - .IgnoreProperty(x=>x.RootPart)); - } - - [Test] - public void T020_PrimInventoryEmpty() - { - SceneObjectGroup sog = FindSOG("object1", region1); - TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); - Assert.That(t, Is.Null); - } - - [Test] - public void T021_PrimInventoryStore() - { - SceneObjectGroup sog = FindSOG("object1", region1); - InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero); - - Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True); - TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); - Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))"); - - // TODO: seriously??? this is the way we need to loop to get this? - - List list = new List(); - foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList()) - { - list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); - } - - db.StorePrimInventory(prim1, list); - } - - [Test] - public void T022_PrimInventoryRetrieve() - { - SceneObjectGroup sog = FindSOG("object1", region1); - TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); - - Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))"); - } - - [Test] - public void T023_PrimInventoryUpdate() - { - SceneObjectGroup sog = FindSOG("object1", region1); - TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); - - t.Name = "My New Name"; - sog.UpdateInventoryItem(t); - - Assert.That(t.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); - - } - - [Test] - public void T024_PrimInventoryRemove() - { - List list = new List(); - db.StorePrimInventory(prim1, list); - - SceneObjectGroup sog = FindSOG("object1", region1); - TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); - Assert.That(t, Is.Null); - } - - [Test] - public void T025_PrimInventoryPersistency() - { - InventoryItemBase i = new InventoryItemBase(); - UUID id = UUID.Random(); - i.ID = id; - UUID folder = UUID.Random(); - i.Folder = folder; - UUID owner = UUID.Random(); - i.Owner = owner; - UUID creator = UUID.Random(); - i.CreatorId = creator.ToString(); - string name = RandomName(); - i.Name = name; - i.Description = name; - UUID assetid = UUID.Random(); - i.AssetID = assetid; - int invtype = random.Next(); - i.InvType = invtype; - uint nextperm = (uint) random.Next(); - i.NextPermissions = nextperm; - uint curperm = (uint) random.Next(); - i.CurrentPermissions = curperm; - uint baseperm = (uint) random.Next(); - i.BasePermissions = baseperm; - uint eoperm = (uint) random.Next(); - i.EveryOnePermissions = eoperm; - int assettype = random.Next(); - i.AssetType = assettype; - UUID groupid = UUID.Random(); - i.GroupID = groupid; - bool groupown = true; - i.GroupOwned = groupown; - int saleprice = random.Next(); - i.SalePrice = saleprice; - byte saletype = (byte) random.Next(127); - i.SaleType = saletype; - uint flags = (uint) random.Next(); - i.Flags = flags; - int creationd = random.Next(); - i.CreationDate = creationd; - - SceneObjectGroup sog = FindSOG("object1", region1); - Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True); - TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id); - - Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))"); - Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))"); - Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))"); - Assert.That(t.CreationDate,Is.EqualTo(creationd), "Assert.That(t.CreationDate,Is.EqualTo(creationd))"); - Assert.That(t.CreatorID,Is.EqualTo(creator), "Assert.That(t.CreatorID,Is.EqualTo(creator))"); - Assert.That(t.Description,Is.EqualTo(name), "Assert.That(t.Description,Is.EqualTo(name))"); - Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm), "Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm))"); - Assert.That(t.Flags,Is.EqualTo(flags), "Assert.That(t.Flags,Is.EqualTo(flags))"); - Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID), "Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID))"); - // Where is this group permissions?? - // Assert.That(t.GroupPermissions,Is.EqualTo(), "Assert.That(t.GroupPermissions,Is.EqualTo())"); - Assert.That(t.Type,Is.EqualTo(assettype), "Assert.That(t.Type,Is.EqualTo(assettype))"); - Assert.That(t.InvType, Is.EqualTo(invtype), "Assert.That(t.InvType, Is.EqualTo(invtype))"); - Assert.That(t.ItemID, Is.EqualTo(id), "Assert.That(t.ItemID, Is.EqualTo(id))"); - Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID), "Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID))"); - Assert.That(t.NextPermissions, Is.EqualTo(nextperm), "Assert.That(t.NextPermissions, Is.EqualTo(nextperm))"); - // Ownership changes when you drop an object into an object - // owned by someone else - Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))"); - Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))"); - Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))"); - Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))"); - } - - [Test] - [ExpectedException(typeof(ArgumentException))] - public void T026_PrimInventoryMany() - { - UUID i1,i2,i3,i4; - i1 = UUID.Random(); - i2 = UUID.Random(); - i3 = UUID.Random(); - i4 = i3; - InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero); - InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero); - InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero); - InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero); - - SceneObjectGroup sog = FindSOG("object1", region1); - - Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True); - Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True); - Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True); - Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True); - - TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1); - Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))"); - TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2); - Assert.That(t2.Name, Is.EqualTo(ib2.Name), "Assert.That(t2.Name, Is.EqualTo(ib2.Name))"); - TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3); - Assert.That(t3.Name, Is.EqualTo(ib3.Name), "Assert.That(t3.Name, Is.EqualTo(ib3.Name))"); - TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4); - Assert.That(t4, Is.Null); - } - - [Test] - public void T052_RemoveObject() - { - db.RemoveObject(prim1, region1); - SceneObjectGroup sog = FindSOG("object1", region1); - Assert.That(sog, Is.Null); - } - - - [Test] - public void T100_DefaultRegionInfo() - { - RegionSettings r1 = db.LoadRegionSettings(region1); - Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))"); - - RegionSettings r2 = db.LoadRegionSettings(region2); - Assert.That(r2.RegionUUID, Is.EqualTo(region2), "Assert.That(r2.RegionUUID, Is.EqualTo(region2))"); - } - - [Test] - public void T101_UpdateRegionInfo() - { - int agentlimit = random.Next(); - double objectbonus = random.Next(); - int maturity = random.Next(); - UUID tertex1 = UUID.Random(); - UUID tertex2 = UUID.Random(); - UUID tertex3 = UUID.Random(); - UUID tertex4 = UUID.Random(); - double elev1nw = random.Next(); - double elev2nw = random.Next(); - double elev1ne = random.Next(); - double elev2ne = random.Next(); - double elev1se = random.Next(); - double elev2se = random.Next(); - double elev1sw = random.Next(); - double elev2sw = random.Next(); - double waterh = random.Next(); - double terrainraise = random.Next(); - double terrainlower = random.Next(); - Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); - UUID terimgid = UUID.Random(); - double sunpos = random.Next(); - UUID cov = UUID.Random(); - - RegionSettings r1 = db.LoadRegionSettings(region1); - r1.BlockTerraform = true; - r1.BlockFly = true; - r1.AllowDamage = true; - r1.RestrictPushing = true; - r1.AllowLandResell = false; - r1.AllowLandJoinDivide = false; - r1.BlockShowInSearch = true; - r1.AgentLimit = agentlimit; - r1.ObjectBonus = objectbonus; - r1.Maturity = maturity; - r1.DisableScripts = true; - r1.DisableCollisions = true; - r1.DisablePhysics = true; - r1.TerrainTexture1 = tertex1; - r1.TerrainTexture2 = tertex2; - r1.TerrainTexture3 = tertex3; - r1.TerrainTexture4 = tertex4; - r1.Elevation1NW = elev1nw; - r1.Elevation2NW = elev2nw; - r1.Elevation1NE = elev1ne; - r1.Elevation2NE = elev2ne; - r1.Elevation1SE = elev1se; - r1.Elevation2SE = elev2se; - r1.Elevation1SW = elev1sw; - r1.Elevation2SW = elev2sw; - r1.WaterHeight = waterh; - r1.TerrainRaiseLimit = terrainraise; - r1.TerrainLowerLimit = terrainlower; - r1.UseEstateSun = false; - r1.Sandbox = true; - r1.SunVector = sunvector; - r1.TerrainImageID = terimgid; - r1.FixedSun = true; - r1.SunPosition = sunpos; - r1.Covenant = cov; - - db.StoreRegionSettings(r1); - - RegionSettings r1a = db.LoadRegionSettings(region1); - Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))"); - Assert.That(r1a.BlockTerraform,Is.True); - Assert.That(r1a.BlockFly,Is.True); - Assert.That(r1a.AllowDamage,Is.True); - Assert.That(r1a.RestrictPushing,Is.True); - Assert.That(r1a.AllowLandResell,Is.False); - Assert.That(r1a.AllowLandJoinDivide,Is.False); - Assert.That(r1a.BlockShowInSearch,Is.True); - Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit), "Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit))"); - Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus), "Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus))"); - Assert.That(r1a.Maturity,Is.EqualTo(maturity), "Assert.That(r1a.Maturity,Is.EqualTo(maturity))"); - Assert.That(r1a.DisableScripts,Is.True); - Assert.That(r1a.DisableCollisions,Is.True); - Assert.That(r1a.DisablePhysics,Is.True); - Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1), "Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1))"); - Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2), "Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2))"); - Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3), "Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3))"); - Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4), "Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4))"); - Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw), "Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw))"); - Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw), "Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw))"); - Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne), "Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne))"); - Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne), "Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne))"); - Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se), "Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se))"); - Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se), "Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se))"); - Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw), "Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw))"); - Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw), "Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw))"); - Assert.That(r1a.WaterHeight,Is.EqualTo(waterh), "Assert.That(r1a.WaterHeight,Is.EqualTo(waterh))"); - Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise), "Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise))"); - Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower), "Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower))"); - Assert.That(r1a.UseEstateSun,Is.False); - Assert.That(r1a.Sandbox,Is.True); - Assert.That(r1a.SunVector,Is.EqualTo(sunvector), "Assert.That(r1a.SunVector,Is.EqualTo(sunvector))"); - //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))"); - Assert.That(r1a.FixedSun,Is.True); - Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))"); - Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))"); - - } - - [Test] - public void T300_NoTerrain() - { - Assert.That(db.LoadTerrain(zero), Is.Null); - Assert.That(db.LoadTerrain(region1), Is.Null); - Assert.That(db.LoadTerrain(region2), Is.Null); - Assert.That(db.LoadTerrain(UUID.Random()), Is.Null); - } - - [Test] - public void T301_CreateTerrain() - { - double[,] t1 = GenTerrain(height1); - db.StoreTerrain(t1, region1); - - Assert.That(db.LoadTerrain(zero), Is.Null); - Assert.That(db.LoadTerrain(region1), Is.Not.Null); - Assert.That(db.LoadTerrain(region2), Is.Null); - Assert.That(db.LoadTerrain(UUID.Random()), Is.Null); - } - - [Test] - public void T302_FetchTerrain() - { - double[,] baseterrain1 = GenTerrain(height1); - double[,] baseterrain2 = GenTerrain(height2); - double[,] t1 = db.LoadTerrain(region1); - Assert.That(CompareTerrain(t1, baseterrain1), Is.True); - Assert.That(CompareTerrain(t1, baseterrain2), Is.False); - } - - [Test] - public void T303_UpdateTerrain() - { - double[,] baseterrain1 = GenTerrain(height1); - double[,] baseterrain2 = GenTerrain(height2); - db.StoreTerrain(baseterrain2, region1); - - double[,] t1 = db.LoadTerrain(region1); - Assert.That(CompareTerrain(t1, baseterrain1), Is.False); - Assert.That(CompareTerrain(t1, baseterrain2), Is.True); - } - - [Test] - public void T400_EmptyLand() - { - Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))"); - Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))"); - Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))"); - Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0))"); - } - - // TODO: we should have real land tests, but Land is so - // intermingled with scene that you can't test it without a - // valid scene. That requires some disagregation. - - - //************************************************************************************// - // Extra private methods - - private double[,] GenTerrain(double value) - { - double[,] terret = new double[Constants.RegionSize, Constants.RegionSize]; - terret.Initialize(); - for (int x = 0; x < Constants.RegionSize; x++) - for (int y = 0; y < Constants.RegionSize; y++) - terret[x,y] = value; - - return terret; - } - - private bool CompareTerrain(double[,] one, double[,] two) - { - for (int x = 0; x < Constants.RegionSize; x++) - for (int y = 0; y < Constants.RegionSize; y++) - if (one[x,y] != two[x,y]) - return false; - - return true; - } - - - private SceneObjectGroup FindSOG(string name, UUID r) - { - List objs = db.LoadObjects(r); - foreach (SceneObjectGroup sog in objs) - { - SceneObjectPart p = sog.RootPart; - if (p.Name == name) { - RegionInfo regionInfo = new RegionInfo(); - regionInfo.RegionID = r; - regionInfo.RegionLocX = 0; - regionInfo.RegionLocY = 0; - - Scene scene = new Scene(regionInfo); - sog.SetScene(scene); - - return sog; - } - } - - return null; - } - - // This builds a minimalistic Prim, 1 SOG with 1 root SOP. A - // common failure case is people adding new fields that aren't - // initialized, but have non-null db constraints. We should - // honestly be passing more and more null things in here. - // - // Please note that in Sqlite.BuildPrim there is a commented out inline version - // of this so you can debug and step through the build process and check the fields - // - // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart - // causes the application to crash at the database layer because of null values - // in NOT NULL fields - // - private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId) - { - RegionInfo regionInfo = new RegionInfo(); - regionInfo.RegionID = regionId; - regionInfo.RegionLocX = 0; - regionInfo.RegionLocY = 0; - - Scene scene = new Scene(regionInfo); - - SceneObjectPart sop = new SceneObjectPart(); - sop.Name = name; - sop.Description = name; - sop.Text = RandomName(); - sop.SitName = RandomName(); - sop.TouchName = RandomName(); - sop.UUID = uuid; - sop.Shape = PrimitiveBaseShape.Default; - - SceneObjectGroup sog = new SceneObjectGroup(sop); - sog.SetScene(scene); - - return sog; - } - - private SceneObjectPart NewSOP(string name, UUID uuid) - { - SceneObjectPart sop = new SceneObjectPart(); - sop.Name = name; - sop.Description = name; - sop.Text = RandomName(); - sop.SitName = RandomName(); - sop.TouchName = RandomName(); - sop.UUID = uuid; - sop.Shape = PrimitiveBaseShape.Default; - return sop; - } - - // These are copied from the Inventory Item tests - - private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) - { - InventoryItemBase i = new InventoryItemBase(); - i.ID = id; - i.Folder = parent; - i.Owner = owner; - i.CreatorId = owner.ToString(); - i.Name = name; - i.Description = name; - i.AssetID = asset; - return i; - } - - private static string RandomName() - { - StringBuilder name = new StringBuilder(); - int size = random.Next(5,12); - char ch ; - for (int i=0; i : BasicDataServiceTest + where TConn : DbConnection, new() + where TEstateStore : class, IEstateDataStore, new() + { + public IEstateDataStore db; + + public static UUID REGION_ID = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); + + public static UUID USER_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed1"); + public static UUID USER_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed2"); + + public static UUID MANAGER_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed3"); + public static UUID MANAGER_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed4"); + + public static UUID GROUP_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed5"); + public static UUID GROUP_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed6"); + + protected override void InitService(object service) + { + db = (IEstateDataStore)service; + db.Initialise(m_connStr); + ClearDB(); + } + + private void ClearDB() + { + // if a new table is added, it has to be dropped here + ExecuteSql("delete from migrations where name='EstateStore';"); + + DropTables( + "prims", + "primshapes", + "primitems", + "terrain", + "land", + "landaccesslist", + "regionban", + "regionsettings", + "estate_managers", + "estate_groups", + "estate_users", + "estateban", + "estate_settings", + "estate_map" + ); + } + + #region 0Tests + + [Test] + public void T010_EstateSettingsSimpleStorage_MinimumParameterSet() + { + EstateSettingsSimpleStorage( + REGION_ID, + DataTestUtil.STRING_MIN, + DataTestUtil.UNSIGNED_INTEGER_MIN, + DataTestUtil.FLOAT_MIN, + DataTestUtil.INTEGER_MIN, + DataTestUtil.INTEGER_MIN, + DataTestUtil.INTEGER_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.DOUBLE_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.STRING_MIN, + DataTestUtil.UUID_MIN + ); + } + + [Test] + public void T011_EstateSettingsSimpleStorage_MaximumParameterSet() + { + EstateSettingsSimpleStorage( + REGION_ID, + DataTestUtil.STRING_MAX(64), + DataTestUtil.UNSIGNED_INTEGER_MAX, + DataTestUtil.FLOAT_MAX, + DataTestUtil.INTEGER_MAX, + DataTestUtil.INTEGER_MAX, + DataTestUtil.INTEGER_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.DOUBLE_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.BOOLEAN_MAX, + DataTestUtil.STRING_MAX(255), + DataTestUtil.UUID_MAX + ); + } + + [Test] + public void T012_EstateSettingsSimpleStorage_AccurateParameterSet() + { + EstateSettingsSimpleStorage( + REGION_ID, + DataTestUtil.STRING_MAX(1), + DataTestUtil.UNSIGNED_INTEGER_MIN, + DataTestUtil.FLOAT_ACCURATE, + DataTestUtil.INTEGER_MIN, + DataTestUtil.INTEGER_MIN, + DataTestUtil.INTEGER_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.DOUBLE_ACCURATE, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.BOOLEAN_MIN, + DataTestUtil.STRING_MAX(1), + DataTestUtil.UUID_MIN + ); + } + + [Test] + public void T012_EstateSettingsRandomStorage() + { + // Letting estate store generate rows to database for us + EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); + new PropertyScrambler() + .DontScramble(x=>x.EstateID) + .Scramble(originalSettings); + + // Saving settings. + db.StoreEstateSettings(originalSettings); + + // Loading settings to another instance variable. + EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); + + // Checking that loaded values are correct. + Assert.That(loadedSettings, Constraints.PropertyCompareConstraint(originalSettings)); + } + + [Test] + public void T020_EstateSettingsManagerList() + { + // Letting estate store generate rows to database for us + EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); + + originalSettings.EstateManagers = new UUID[] { MANAGER_ID_1, MANAGER_ID_2 }; + + // Saving settings. + db.StoreEstateSettings(originalSettings); + + // Loading settings to another instance variable. + EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); + + Assert.AreEqual(2, loadedSettings.EstateManagers.Length); + Assert.AreEqual(MANAGER_ID_1, loadedSettings.EstateManagers[0]); + Assert.AreEqual(MANAGER_ID_2, loadedSettings.EstateManagers[1]); + } + + [Test] + public void T021_EstateSettingsUserList() + { + // Letting estate store generate rows to database for us + EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); + + originalSettings.EstateAccess = new UUID[] { USER_ID_1, USER_ID_2 }; + + // Saving settings. + db.StoreEstateSettings(originalSettings); + + // Loading settings to another instance variable. + EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); + + Assert.AreEqual(2, loadedSettings.EstateAccess.Length); + Assert.AreEqual(USER_ID_1, loadedSettings.EstateAccess[0]); + Assert.AreEqual(USER_ID_2, loadedSettings.EstateAccess[1]); + } + + [Test] + public void T022_EstateSettingsGroupList() + { + // Letting estate store generate rows to database for us + EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); + + originalSettings.EstateGroups = new UUID[] { GROUP_ID_1, GROUP_ID_2 }; + + // Saving settings. + db.StoreEstateSettings(originalSettings); + + // Loading settings to another instance variable. + EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); + + Assert.AreEqual(2, loadedSettings.EstateAccess.Length); + Assert.AreEqual(GROUP_ID_1, loadedSettings.EstateGroups[0]); + Assert.AreEqual(GROUP_ID_2, loadedSettings.EstateGroups[1]); + } + + [Test] + public void T022_EstateSettingsBanList() + { + // Letting estate store generate rows to database for us + EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); + + EstateBan estateBan1 = new EstateBan(); + estateBan1.BannedUserID = DataTestUtil.UUID_MIN; + + EstateBan estateBan2 = new EstateBan(); + estateBan2.BannedUserID = DataTestUtil.UUID_MAX; + + originalSettings.EstateBans = new EstateBan[] { estateBan1, estateBan2 }; + + // Saving settings. + db.StoreEstateSettings(originalSettings); + + // Loading settings to another instance variable. + EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); + + Assert.AreEqual(2, loadedSettings.EstateBans.Length); + Assert.AreEqual(DataTestUtil.UUID_MIN, loadedSettings.EstateBans[0].BannedUserID); + + Assert.AreEqual(DataTestUtil.UUID_MAX, loadedSettings.EstateBans[1].BannedUserID); + + } + + #endregion + + #region Parametrizable Test Implementations + + private void EstateSettingsSimpleStorage( + UUID regionId, + string estateName, + uint parentEstateID, + float billableFactor, + int pricePerMeter, + int redirectGridX, + int redirectGridY, + bool useGlobalTime, + bool fixedSun, + double sunPosition, + bool allowVoice, + bool allowDirectTeleport, + bool resetHomeOnTeleport, + bool denyAnonymous, + bool denyIdentified, + bool denyTransacted, + bool denyMinors, + bool abuseEmailToEstateOwner, + bool blockDwell, + bool estateSkipScripts, + bool taxFree, + bool publicAccess, + string abuseEmail, + UUID estateOwner + ) + { + + // Letting estate store generate rows to database for us + EstateSettings originalSettings = db.LoadEstateSettings(regionId, true); + + SetEstateSettings( + originalSettings, + estateName, + parentEstateID, + billableFactor, + pricePerMeter, + redirectGridX, + redirectGridY, + useGlobalTime, + fixedSun, + sunPosition, + allowVoice, + allowDirectTeleport, + resetHomeOnTeleport, + denyAnonymous, + denyIdentified, + denyTransacted, + denyMinors, + abuseEmailToEstateOwner, + blockDwell, + estateSkipScripts, + taxFree, + publicAccess, + abuseEmail, + estateOwner + ); + + originalSettings.EstateName = estateName; + originalSettings.ParentEstateID = parentEstateID; + originalSettings.BillableFactor = billableFactor; + originalSettings.PricePerMeter = pricePerMeter; + originalSettings.RedirectGridX = redirectGridX; + originalSettings.RedirectGridY = redirectGridY; + originalSettings.UseGlobalTime = useGlobalTime; + originalSettings.FixedSun = fixedSun; + originalSettings.SunPosition = sunPosition; + originalSettings.AllowVoice = allowVoice; + originalSettings.AllowDirectTeleport = allowDirectTeleport; + originalSettings.ResetHomeOnTeleport = resetHomeOnTeleport; + originalSettings.DenyAnonymous = denyAnonymous; + originalSettings.DenyIdentified = denyIdentified; + originalSettings.DenyTransacted = denyTransacted; + originalSettings.DenyMinors = denyMinors; + originalSettings.AbuseEmailToEstateOwner = abuseEmailToEstateOwner; + originalSettings.BlockDwell = blockDwell; + originalSettings.EstateSkipScripts = estateSkipScripts; + originalSettings.TaxFree = taxFree; + originalSettings.PublicAccess = publicAccess; + originalSettings.AbuseEmail = abuseEmail; + originalSettings.EstateOwner = estateOwner; + + // Saving settings. + db.StoreEstateSettings(originalSettings); + + // Loading settings to another instance variable. + EstateSettings loadedSettings = db.LoadEstateSettings(regionId, true); + + // Checking that loaded values are correct. + ValidateEstateSettings( + loadedSettings, + estateName, + parentEstateID, + billableFactor, + pricePerMeter, + redirectGridX, + redirectGridY, + useGlobalTime, + fixedSun, + sunPosition, + allowVoice, + allowDirectTeleport, + resetHomeOnTeleport, + denyAnonymous, + denyIdentified, + denyTransacted, + denyMinors, + abuseEmailToEstateOwner, + blockDwell, + estateSkipScripts, + taxFree, + publicAccess, + abuseEmail, + estateOwner + ); + + } + + #endregion + + #region EstateSetting Initialization and Validation Methods + + private void SetEstateSettings( + EstateSettings estateSettings, + string estateName, + uint parentEstateID, + float billableFactor, + int pricePerMeter, + int redirectGridX, + int redirectGridY, + bool useGlobalTime, + bool fixedSun, + double sunPosition, + bool allowVoice, + bool allowDirectTeleport, + bool resetHomeOnTeleport, + bool denyAnonymous, + bool denyIdentified, + bool denyTransacted, + bool denyMinors, + bool abuseEmailToEstateOwner, + bool blockDwell, + bool estateSkipScripts, + bool taxFree, + bool publicAccess, + string abuseEmail, + UUID estateOwner + ) + { + estateSettings.EstateName = estateName; + estateSettings.ParentEstateID = parentEstateID; + estateSettings.BillableFactor = billableFactor; + estateSettings.PricePerMeter = pricePerMeter; + estateSettings.RedirectGridX = redirectGridX; + estateSettings.RedirectGridY = redirectGridY; + estateSettings.UseGlobalTime = useGlobalTime; + estateSettings.FixedSun = fixedSun; + estateSettings.SunPosition = sunPosition; + estateSettings.AllowVoice = allowVoice; + estateSettings.AllowDirectTeleport = allowDirectTeleport; + estateSettings.ResetHomeOnTeleport = resetHomeOnTeleport; + estateSettings.DenyAnonymous = denyAnonymous; + estateSettings.DenyIdentified = denyIdentified; + estateSettings.DenyTransacted = denyTransacted; + estateSettings.DenyMinors = denyMinors; + estateSettings.AbuseEmailToEstateOwner = abuseEmailToEstateOwner; + estateSettings.BlockDwell = blockDwell; + estateSettings.EstateSkipScripts = estateSkipScripts; + estateSettings.TaxFree = taxFree; + estateSettings.PublicAccess = publicAccess; + estateSettings.AbuseEmail = abuseEmail; + estateSettings.EstateOwner = estateOwner; + } + + private void ValidateEstateSettings( + EstateSettings estateSettings, + string estateName, + uint parentEstateID, + float billableFactor, + int pricePerMeter, + int redirectGridX, + int redirectGridY, + bool useGlobalTime, + bool fixedSun, + double sunPosition, + bool allowVoice, + bool allowDirectTeleport, + bool resetHomeOnTeleport, + bool denyAnonymous, + bool denyIdentified, + bool denyTransacted, + bool denyMinors, + bool abuseEmailToEstateOwner, + bool blockDwell, + bool estateSkipScripts, + bool taxFree, + bool publicAccess, + string abuseEmail, + UUID estateOwner + ) + { + Assert.AreEqual(estateName, estateSettings.EstateName); + Assert.AreEqual(parentEstateID, estateSettings.ParentEstateID); + + DataTestUtil.AssertFloatEqualsWithTolerance(billableFactor, estateSettings.BillableFactor); + + Assert.AreEqual(pricePerMeter, estateSettings.PricePerMeter); + Assert.AreEqual(redirectGridX, estateSettings.RedirectGridX); + Assert.AreEqual(redirectGridY, estateSettings.RedirectGridY); + Assert.AreEqual(useGlobalTime, estateSettings.UseGlobalTime); + Assert.AreEqual(fixedSun, estateSettings.FixedSun); + + DataTestUtil.AssertDoubleEqualsWithTolerance(sunPosition, estateSettings.SunPosition); + + Assert.AreEqual(allowVoice, estateSettings.AllowVoice); + Assert.AreEqual(allowDirectTeleport, estateSettings.AllowDirectTeleport); + Assert.AreEqual(resetHomeOnTeleport, estateSettings.ResetHomeOnTeleport); + Assert.AreEqual(denyAnonymous, estateSettings.DenyAnonymous); + Assert.AreEqual(denyIdentified, estateSettings.DenyIdentified); + Assert.AreEqual(denyTransacted, estateSettings.DenyTransacted); + Assert.AreEqual(denyMinors, estateSettings.DenyMinors); + Assert.AreEqual(abuseEmailToEstateOwner, estateSettings.AbuseEmailToEstateOwner); + Assert.AreEqual(blockDwell, estateSettings.BlockDwell); + Assert.AreEqual(estateSkipScripts, estateSettings.EstateSkipScripts); + Assert.AreEqual(taxFree, estateSettings.TaxFree); + Assert.AreEqual(publicAccess, estateSettings.PublicAccess); + Assert.AreEqual(abuseEmail, estateSettings.AbuseEmail); + Assert.AreEqual(estateOwner, estateSettings.EstateOwner); + } + + #endregion + + } +} diff --git a/OpenSim/Data/Tests/InventoryTests.cs b/OpenSim/Data/Tests/InventoryTests.cs new file mode 100644 index 0000000..876dcf9 --- /dev/null +++ b/OpenSim/Data/Tests/InventoryTests.cs @@ -0,0 +1,347 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using log4net.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using log4net; +using System.Reflection; +using System.Data.Common; + +// DBMS-specific: +using MySql.Data.MySqlClient; +using OpenSim.Data.MySQL; + +using System.Data.SqlClient; +using OpenSim.Data.MSSQL; + +using Mono.Data.Sqlite; +using OpenSim.Data.SQLite; + +namespace OpenSim.Data.Tests +{ + [TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")] + [TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")] + [TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")] + + public class InventoryTests : BasicDataServiceTest + where TConn : DbConnection, new() + where TInvStore : class, IInventoryDataPlugin, new() + { + public IInventoryDataPlugin db; + + public UUID zero = UUID.Zero; + + public UUID folder1 = UUID.Random(); + public UUID folder2 = UUID.Random(); + public UUID folder3 = UUID.Random(); + public UUID owner1 = UUID.Random(); + public UUID owner2 = UUID.Random(); + public UUID owner3 = UUID.Random(); + + public UUID item1 = UUID.Random(); + public UUID item2 = UUID.Random(); + public UUID item3 = UUID.Random(); + public UUID asset1 = UUID.Random(); + public UUID asset2 = UUID.Random(); + public UUID asset3 = UUID.Random(); + + public string name1; + public string name2 = "First Level folder"; + public string name3 = "First Level folder 2"; + public string niname1 = "My Shirt"; + public string iname1 = "Shirt"; + public string iname2 = "Text Board"; + public string iname3 = "No Pants Barrel"; + + public InventoryTests(string conn) : base(conn) + { + name1 = "Root Folder for " + owner1.ToString(); + } + + protected override void InitService(object service) + { + db = (IInventoryDataPlugin)service; + db.Initialise(m_connStr); + ClearDB(); + } + + private void ClearDB() + { + DropTables("inventoryitems", "inventoryfolders"); + ExecuteSql("delete from migrations where name='Inventory'"); + } + + [Test] + public void T001_LoadEmpty() + { + Assert.That(db.getInventoryFolder(zero), Is.Null); + Assert.That(db.getInventoryFolder(folder1), Is.Null); + Assert.That(db.getInventoryFolder(folder2), Is.Null); + Assert.That(db.getInventoryFolder(folder3), Is.Null); + + Assert.That(db.getInventoryItem(zero), Is.Null); + Assert.That(db.getInventoryItem(item1), Is.Null); + Assert.That(db.getInventoryItem(item2), Is.Null); + Assert.That(db.getInventoryItem(item3), Is.Null); + + Assert.That(db.getUserRootFolder(zero), Is.Null); + Assert.That(db.getUserRootFolder(owner1), Is.Null); + } + + // 01x - folder tests + [Test] + public void T010_FolderNonParent() + { + InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); + // the folder will go in + db.addInventoryFolder(f1); + InventoryFolderBase f1a = db.getUserRootFolder(owner1); + Assert.That(f1a, Is.Null); + } + + [Test] + public void T011_FolderCreate() + { + InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); + // TODO: this is probably wrong behavior, but is what we have + // db.updateInventoryFolder(f1); + // InventoryFolderBase f1a = db.getUserRootFolder(owner1); + // Assert.That(uuid1, Is.EqualTo(f1a.ID)) + // Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); + // Assert.That(db.getUserRootFolder(owner1), Is.Null); + + // succeed with true + db.addInventoryFolder(f1); + InventoryFolderBase f1a = db.getUserRootFolder(owner1); + Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); + Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); + } + + // we now have the following tree + // folder1 + // +--- folder2 + // +--- folder3 + + [Test] + public void T012_FolderList() + { + InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); + db.addInventoryFolder(f2); + + Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); + Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))"); + Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); + Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))"); + Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); + + } + + [Test] + public void T013_FolderHierarchy() + { + Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); + Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); + Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); + Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))"); + Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); + } + + + [Test] + public void T014_MoveFolder() + { + InventoryFolderBase f2 = db.getInventoryFolder(folder2); + f2.ParentID = folder3; + db.moveInventoryFolder(f2); + + Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); + Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))"); + Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); + Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))"); + Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); + } + + [Test] + public void T015_FolderHierarchy() + { + Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); + Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); + Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); + Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))"); + Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); + } + + // Item tests + [Test] + public void T100_NoItems() + { + Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); + Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); + Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); + Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))"); + } + + // TODO: Feeding a bad inventory item down the data path will + // crash the system. This is largely due to the builder + // routines. That should be fixed and tested for. + [Test] + public void T101_CreatItems() + { + db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); + db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); + db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); + Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))"); + } + + [Test] + public void T102_CompareItems() + { + InventoryItemBase i1 = db.getInventoryItem(item1); + InventoryItemBase i2 = db.getInventoryItem(item2); + InventoryItemBase i3 = db.getInventoryItem(item3); + Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))"); + Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))"); + Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))"); + Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))"); + Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))"); + Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))"); + Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))"); + Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))"); + Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))"); + } + + [Test] + public void T103_UpdateItem() + { + // TODO: probably shouldn't have the ability to have an + // owner of an item in a folder not owned by the user + + InventoryItemBase i1 = db.getInventoryItem(item1); + i1.Name = niname1; + i1.Description = niname1; + i1.Owner = owner2; + db.updateInventoryItem(i1); + + i1 = db.getInventoryItem(item1); + Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))"); + Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))"); + Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))"); + } + + [Test] + public void T104_RandomUpdateItem() + { + PropertyScrambler folderScrambler = + new PropertyScrambler() + .DontScramble(x => x.Owner) + .DontScramble(x => x.ParentID) + .DontScramble(x => x.ID); + UUID owner = UUID.Random(); + UUID folder = UUID.Random(); + UUID rootId = UUID.Random(); + UUID rootAsset = UUID.Random(); + InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); + folderScrambler.Scramble(f1); + + db.addInventoryFolder(f1); + InventoryFolderBase f1a = db.getUserRootFolder(owner); + Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); + + folderScrambler.Scramble(f1a); + + db.updateInventoryFolder(f1a); + + InventoryFolderBase f1b = db.getUserRootFolder(owner); + Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); + + //Now we have a valid folder to insert into, we can insert the item. + PropertyScrambler inventoryScrambler = + new PropertyScrambler() + .DontScramble(x => x.ID) + .DontScramble(x => x.AssetID) + .DontScramble(x => x.Owner) + .DontScramble(x => x.Folder); + InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); + inventoryScrambler.Scramble(root); + db.addInventoryItem(root); + + InventoryItemBase expected = db.getInventoryItem(rootId); + Assert.That(expected, Constraints.PropertyCompareConstraint(root) + .IgnoreProperty(x => x.InvType) + .IgnoreProperty(x => x.CreatorIdAsUuid) + .IgnoreProperty(x => x.Description) + .IgnoreProperty(x => x.CreatorId)); + + inventoryScrambler.Scramble(expected); + db.updateInventoryItem(expected); + + InventoryItemBase actual = db.getInventoryItem(rootId); + Assert.That(actual, Constraints.PropertyCompareConstraint(expected) + .IgnoreProperty(x => x.InvType) + .IgnoreProperty(x => x.CreatorIdAsUuid) + .IgnoreProperty(x => x.Description) + .IgnoreProperty(x => x.CreatorId)); + } + + [Test] + public void T999_StillNull() + { + // After all tests are run, these should still return no results + Assert.That(db.getInventoryFolder(zero), Is.Null); + Assert.That(db.getInventoryItem(zero), Is.Null); + Assert.That(db.getUserRootFolder(zero), Is.Null); + Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); + } + + private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) + { + InventoryItemBase i = new InventoryItemBase(); + i.ID = id; + i.Folder = parent; + i.Owner = owner; + i.CreatorId = owner.ToString(); + i.Name = name; + i.Description = name; + i.AssetID = asset; + return i; + } + + private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) + { + InventoryFolderBase f = new InventoryFolderBase(); + f.ID = id; + f.ParentID = parent; + f.Owner = owner; + f.Name = name; + return f; + } + } +} diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs new file mode 100644 index 0000000..2a97368 --- /dev/null +++ b/OpenSim/Data/Tests/RegionTests.cs @@ -0,0 +1,1082 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Drawing; +using System.Text; +using log4net.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using log4net; +using System.Reflection; +using System.Data.Common; + +// DBMS-specific: +using MySql.Data.MySqlClient; +using OpenSim.Data.MySQL; + +using System.Data.SqlClient; +using OpenSim.Data.MSSQL; + +using Mono.Data.Sqlite; +using OpenSim.Data.SQLite; + +namespace OpenSim.Data.Tests +{ + [TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")] + [TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")] + [TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")] + + public class RegionTests : BasicDataServiceTest + where TConn : DbConnection, new() + where TRegStore : class, IRegionDataStore, new() + { + public IRegionDataStore db; + public UUID zero = UUID.Zero; + public UUID region1 = UUID.Random(); + public UUID region2 = UUID.Random(); + public UUID region3 = UUID.Random(); + public UUID region4 = UUID.Random(); + public UUID prim1 = UUID.Random(); + public UUID prim2 = UUID.Random(); + public UUID prim3 = UUID.Random(); + public UUID prim4 = UUID.Random(); + public UUID prim5 = UUID.Random(); + public UUID prim6 = UUID.Random(); + public UUID item1 = UUID.Random(); + public UUID item2 = UUID.Random(); + public UUID item3 = UUID.Random(); + + public static Random random = new Random(); + + public string itemname1 = "item1"; + + public uint localID = 1; + + public double height1 = 20; + public double height2 = 100; + + + protected override void InitService(object service) + { + db = (IRegionDataStore)service; + db.Initialise(m_connStr); + ClearDB(); + } + + + private void ClearDB() + { + // if a new table is added, it has to be dropped here + ExecuteSql("delete from migrations where name='RegionStore';"); + + DropTables( + "prims", + "primshapes", + "primitems", + "terrain", + "land", + "landaccesslist", + "regionban", + "regionsettings" + ); + } + + + // Test Plan + // Prims + // - empty test - 001 + // - store / retrieve basic prims (most minimal we can make) - 010, 011 + // - store / retrieve parts in a scenegroup 012 + // - store a prim with complete information for consistency check 013 + // - update existing prims, make sure it sticks - 014 + // - tests empty inventory - 020 + // - add inventory items to prims make - 021 + // - retrieves the added item - 022 + // - update inventory items to prims - 023 + // - remove inventory items make sure it sticks - 024 + // - checks if all parameters are persistent - 025 + // - adds many items and see if it is handled correctly - 026 + + [Test] + public void T001_LoadEmpty() + { + List objs = db.LoadObjects(region1); + List objs3 = db.LoadObjects(region3); + List land = db.LoadLandObjects(region1); + + Assert.That(objs.Count, Is.EqualTo(0), "Assert.That(objs.Count, Is.EqualTo(0))"); + Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))"); + Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))"); + } + + // SOG round trips + // * store objects, make sure they save + // * update + + [Test] + public void T010_StoreSimpleObject() + { + SceneObjectGroup sog = NewSOG("object1", prim1, region1); + SceneObjectGroup sog2 = NewSOG("object2", prim2, region1); + + // in case the objects don't store + try + { + db.StoreObject(sog, region1); + } + catch (Exception e) + { + m_log.Error(e.ToString()); + Assert.Fail(); + } + + try + { + db.StoreObject(sog2, region1); + } + catch (Exception e) + { + m_log.Error(e.ToString()); + Assert.Fail(); + } + + // This tests the ADO.NET driver + List objs = db.LoadObjects(region1); + + Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))"); + } + + [Test] + public void T011_ObjectNames() + { + List objs = db.LoadObjects(region1); + foreach (SceneObjectGroup sog in objs) + { + SceneObjectPart p = sog.RootPart; + Assert.That("", Is.Not.EqualTo(p.Name), "Assert.That(\"\", Is.Not.EqualTo(p.Name))"); + Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))"); + } + } + + [Test] + public void T012_SceneParts() + { + UUID tmp0 = UUID.Random(); + UUID tmp1 = UUID.Random(); + UUID tmp2 = UUID.Random(); + UUID tmp3 = UUID.Random(); + UUID newregion = UUID.Random(); + SceneObjectPart p1 = NewSOP("SoP 1",tmp1); + SceneObjectPart p2 = NewSOP("SoP 2",tmp2); + SceneObjectPart p3 = NewSOP("SoP 3",tmp3); + SceneObjectGroup sog = NewSOG("Sop 0", tmp0, newregion); + sog.AddPart(p1); + sog.AddPart(p2); + sog.AddPart(p3); + + SceneObjectPart[] parts = sog.GetParts(); + Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))"); + + db.StoreObject(sog, newregion); + List sogs = db.LoadObjects(newregion); + Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))"); + SceneObjectGroup newsog = sogs[0]; + + SceneObjectPart[] newparts = newsog.GetParts(); + Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); + + Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))"); + Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))"); + Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))"); + Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))"); + } + + [Test] + public void T013_DatabasePersistency() + { + // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data + // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored + // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. + UUID creator,uuid = new UUID(); + creator = UUID.Random(); + uint iserial = (uint)random.Next(); + TaskInventoryDictionary dic = new TaskInventoryDictionary(); + uint objf = (uint) random.Next(); + uuid = prim4; + uint localid = localID+1; + localID = localID + 1; + string name = "Adam West"; + byte material = (byte) random.Next(127); + ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); + int pin = random.Next(); + Byte[] partsys = new byte[8]; + Byte[] textani = new byte[8]; + random.NextBytes(textani); + random.NextBytes(partsys); + DateTime expires = new DateTime(2008, 12, 20); + DateTime rezzed = new DateTime(2009, 07, 15); + Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); + Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); + Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); + string description = name; + Color color = Color.FromArgb(255, 165, 50, 100); + string text = "All Your Base Are Belong to Us"; + string sitname = "SitName"; + string touchname = "TouchName"; + int linknum = random.Next(); + byte clickaction = (byte) random.Next(127); + PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); + pbshap = PrimitiveBaseShape.Default; + pbshap.PathBegin = ushort.MaxValue; + pbshap.PathEnd = ushort.MaxValue; + pbshap.ProfileBegin = ushort.MaxValue; + pbshap.ProfileEnd = ushort.MaxValue; + pbshap.ProfileHollow = ushort.MaxValue; + Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); + byte updatef = (byte) random.Next(127); + + RegionInfo regionInfo = new RegionInfo(); + regionInfo.RegionID = region3; + regionInfo.RegionLocX = 0; + regionInfo.RegionLocY = 0; + +// Scene scene = new Scene(regionInfo); + + SceneObjectPart sop = new SceneObjectPart(); + sop.RegionHandle = regionh; + sop.UUID = uuid; + sop.LocalId = localid; + sop.Shape = pbshap; + sop.GroupPosition = groupos; + sop.RotationOffset = rotoff; + sop.CreatorID = creator; + sop.InventorySerial = iserial; + sop.TaskInventory = dic; + sop.ObjectFlags = objf; + sop.Name = name; + sop.Material = material; + sop.ScriptAccessPin = pin; + sop.TextureAnimation = textani; + sop.ParticleSystem = partsys; + sop.Expires = expires; + sop.Rezzed = rezzed; + sop.OffsetPosition = offset; + sop.Velocity = velocity; + sop.AngularVelocity = angvelo; + sop.Acceleration = accel; + sop.Description = description; + sop.Color = color; + sop.Text = text; + sop.SitName = sitname; + sop.TouchName = touchname; + sop.LinkNum = linknum; + sop.ClickAction = clickaction; + sop.Scale = scale; + sop.UpdateFlag = updatef; + + //Tests if local part accepted the parameters: + Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))"); + Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))"); + Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))"); + Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); + Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))"); + Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))"); + Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))"); + // Modified in-class + // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))"); + Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))"); + Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))"); + Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); + Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))"); + Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))"); + Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))"); + Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))"); + Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))"); + Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))"); + Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))"); + Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))"); + Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))"); + Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))"); + Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))"); + Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))"); + Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))"); + Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))"); + Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))"); + Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))"); + Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))"); + Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))"); + Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))"); + + // This is necessary or object will not be inserted in DB + sop.ObjectFlags = 0; + + SceneObjectGroup sog = new SceneObjectGroup(sop); + + // Inserts group in DB + db.StoreObject(sog,region3); + List sogs = db.LoadObjects(region3); + Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); + // Makes sure there are no double insertions: + db.StoreObject(sog,region3); + sogs = db.LoadObjects(region3); + Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); + + + // Tests if the parameters were inserted correctly + SceneObjectPart p = sogs[0].RootPart; + Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); + //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))"); + Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); + Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); + Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); + Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))"); + Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); + //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))"); + Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); + //Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))"); + Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); + Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); + Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); + Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); + Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); + //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))"); + //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))"); + Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); + Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); + Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); + Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); + Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); + Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); + Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); + Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); + Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); + //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))"); + Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); + Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); + + //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))"); + + Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))"); + Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))"); + Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))"); + Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))"); + Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))"); + } + + [Test] + public void T014_UpdateObject() + { + string text1 = "object1 text"; + SceneObjectGroup sog = FindSOG("object1", region1); + sog.RootPart.Text = text1; + db.StoreObject(sog, region1); + + sog = FindSOG("object1", region1); + Assert.That(text1, Is.EqualTo(sog.RootPart.Text), "Assert.That(text1, Is.EqualTo(sog.RootPart.Text))"); + + // Creates random values + UUID creator = new UUID(); + creator = UUID.Random(); + TaskInventoryDictionary dic = new TaskInventoryDictionary(); + localID = localID + 1; + string name = "West Adam"; + byte material = (byte) random.Next(127); + ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); + int pin = random.Next(); + Byte[] partsys = new byte[8]; + Byte[] textani = new byte[8]; + random.NextBytes(textani); + random.NextBytes(partsys); + DateTime expires = new DateTime(2010, 12, 20); + DateTime rezzed = new DateTime(2005, 07, 15); + Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); + Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); + Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); + string description = name; + Color color = Color.FromArgb(255, 255, 255, 0); + string text = "What You Say?{]\vz~"; + string sitname = RandomName(); + string touchname = RandomName(); + int linknum = random.Next(); + byte clickaction = (byte) random.Next(127); + PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); + pbshap = PrimitiveBaseShape.Default; + Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); + byte updatef = (byte) random.Next(127); + + // Updates the region with new values + SceneObjectGroup sog2 = FindSOG("Adam West", region3); + Assert.That(sog2,Is.Not.Null); + sog2.RootPart.RegionHandle = regionh; + sog2.RootPart.Shape = pbshap; + sog2.RootPart.GroupPosition = groupos; + sog2.RootPart.RotationOffset = rotoff; + sog2.RootPart.CreatorID = creator; + sog2.RootPart.TaskInventory = dic; + sog2.RootPart.Name = name; + sog2.RootPart.Material = material; + sog2.RootPart.ScriptAccessPin = pin; + sog2.RootPart.TextureAnimation = textani; + sog2.RootPart.ParticleSystem = partsys; + sog2.RootPart.Expires = expires; + sog2.RootPart.Rezzed = rezzed; + sog2.RootPart.OffsetPosition = offset; + sog2.RootPart.Velocity = velocity; + sog2.RootPart.AngularVelocity = angvelo; + sog2.RootPart.Acceleration = accel; + sog2.RootPart.Description = description; + sog2.RootPart.Color = color; + sog2.RootPart.Text = text; + sog2.RootPart.SitName = sitname; + sog2.RootPart.TouchName = touchname; + sog2.RootPart.LinkNum = linknum; + sog2.RootPart.ClickAction = clickaction; + sog2.RootPart.Scale = scale; + sog2.RootPart.UpdateFlag = updatef; + + db.StoreObject(sog2, region3); + List sogs = db.LoadObjects(region3); + Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); + + SceneObjectGroup retsog = FindSOG("West Adam", region3); + Assert.That(retsog,Is.Not.Null); + SceneObjectPart p = retsog.RootPart; + Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); + Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); + Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); + Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); + Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); + Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); + Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); + Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); + Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); + Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); + Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); + Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); + Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); + Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); + Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); + Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); + Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); + Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); + Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); + Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); + Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); + Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); + } + + [Test] + public void T015_LargeSceneObjects() + { + UUID id = UUID.Random(); + Dictionary mydic = new Dictionary(); + SceneObjectGroup sog = NewSOG("Test SOG", id, region4); + mydic.Add(sog.RootPart.UUID,sog.RootPart); + for (int i=0;i<30;i++) + { + UUID tmp = UUID.Random(); + SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp); + Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); + Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); + Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); + Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); + + sop.GroupPosition = groupos; + sop.RotationOffset = rotoff; + sop.OffsetPosition = offset; + sop.Velocity = velocity; + sop.AngularVelocity = angvelo; + sop.Acceleration = accel; + + mydic.Add(tmp,sop); + sog.AddPart(sop); + db.StoreObject(sog, region4); + } + + SceneObjectGroup retsog = FindSOG("Test SOG", region4); + SceneObjectPart[] parts = retsog.GetParts(); + for (int i=0;i<30;i++) + { + SceneObjectPart cursop = mydic[parts[i].UUID]; + Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))"); + Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset), "Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset))"); + Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition), "Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition))"); + Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity), "Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity))"); + Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity), "Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity))"); + Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration), "Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration))"); + } + } + + //[Test] + public void T016_RandomSogWithSceneParts() + { + PropertyScrambler scrambler = + new PropertyScrambler() + .DontScramble(x => x.UUID); + UUID tmpSog = UUID.Random(); + UUID tmp1 = UUID.Random(); + UUID tmp2 = UUID.Random(); + UUID tmp3 = UUID.Random(); + UUID newregion = UUID.Random(); + SceneObjectPart p1 = new SceneObjectPart(); + SceneObjectPart p2 = new SceneObjectPart(); + SceneObjectPart p3 = new SceneObjectPart(); + p1.Shape = PrimitiveBaseShape.Default; + p2.Shape = PrimitiveBaseShape.Default; + p3.Shape = PrimitiveBaseShape.Default; + p1.UUID = tmp1; + p2.UUID = tmp2; + p3.UUID = tmp3; + scrambler.Scramble(p1); + scrambler.Scramble(p2); + scrambler.Scramble(p3); + + SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); + PropertyScrambler sogScrambler = + new PropertyScrambler() + .DontScramble(x => x.UUID); + sogScrambler.Scramble(sog); + sog.UUID = tmpSog; + sog.AddPart(p1); + sog.AddPart(p2); + sog.AddPart(p3); + + SceneObjectPart[] parts = sog.GetParts(); + Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))"); + + db.StoreObject(sog, newregion); + List sogs = db.LoadObjects(newregion); + Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))"); + SceneObjectGroup newsog = sogs[0]; + + SceneObjectPart[] newparts = newsog.GetParts(); + Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); + + Assert.That(newsog, Constraints.PropertyCompareConstraint(sog) + .IgnoreProperty(x=>x.LocalId) + .IgnoreProperty(x=>x.HasGroupChanged) + .IgnoreProperty(x=>x.IsSelected) + .IgnoreProperty(x=>x.RegionHandle) + .IgnoreProperty(x=>x.RegionUUID) + .IgnoreProperty(x=>x.Scene) + .IgnoreProperty(x=>x.Children) + .IgnoreProperty(x=>x.PassCollision) + .IgnoreProperty(x=>x.RootPart)); + } + + [Test] + public void T020_PrimInventoryEmpty() + { + SceneObjectGroup sog = FindSOG("object1", region1); + TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); + Assert.That(t, Is.Null); + } + + [Test] + public void T021_PrimInventoryStore() + { + SceneObjectGroup sog = FindSOG("object1", region1); + InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero); + + Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True); + TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); + Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))"); + + // TODO: seriously??? this is the way we need to loop to get this? + + List list = new List(); + foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList()) + { + list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); + } + + db.StorePrimInventory(prim1, list); + } + + [Test] + public void T022_PrimInventoryRetrieve() + { + SceneObjectGroup sog = FindSOG("object1", region1); + TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); + + Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))"); + } + + [Test] + public void T023_PrimInventoryUpdate() + { + SceneObjectGroup sog = FindSOG("object1", region1); + TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); + + t.Name = "My New Name"; + sog.UpdateInventoryItem(t); + + Assert.That(t.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); + + } + + [Test] + public void T024_PrimInventoryRemove() + { + List list = new List(); + db.StorePrimInventory(prim1, list); + + SceneObjectGroup sog = FindSOG("object1", region1); + TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); + Assert.That(t, Is.Null); + } + + [Test] + public void T025_PrimInventoryPersistency() + { + InventoryItemBase i = new InventoryItemBase(); + UUID id = UUID.Random(); + i.ID = id; + UUID folder = UUID.Random(); + i.Folder = folder; + UUID owner = UUID.Random(); + i.Owner = owner; + UUID creator = UUID.Random(); + i.CreatorId = creator.ToString(); + string name = RandomName(); + i.Name = name; + i.Description = name; + UUID assetid = UUID.Random(); + i.AssetID = assetid; + int invtype = random.Next(); + i.InvType = invtype; + uint nextperm = (uint) random.Next(); + i.NextPermissions = nextperm; + uint curperm = (uint) random.Next(); + i.CurrentPermissions = curperm; + uint baseperm = (uint) random.Next(); + i.BasePermissions = baseperm; + uint eoperm = (uint) random.Next(); + i.EveryOnePermissions = eoperm; + int assettype = random.Next(); + i.AssetType = assettype; + UUID groupid = UUID.Random(); + i.GroupID = groupid; + bool groupown = true; + i.GroupOwned = groupown; + int saleprice = random.Next(); + i.SalePrice = saleprice; + byte saletype = (byte) random.Next(127); + i.SaleType = saletype; + uint flags = (uint) random.Next(); + i.Flags = flags; + int creationd = random.Next(); + i.CreationDate = creationd; + + SceneObjectGroup sog = FindSOG("object1", region1); + Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True); + TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id); + + Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))"); + Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))"); + Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))"); + Assert.That(t.CreationDate,Is.EqualTo(creationd), "Assert.That(t.CreationDate,Is.EqualTo(creationd))"); + Assert.That(t.CreatorID,Is.EqualTo(creator), "Assert.That(t.CreatorID,Is.EqualTo(creator))"); + Assert.That(t.Description,Is.EqualTo(name), "Assert.That(t.Description,Is.EqualTo(name))"); + Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm), "Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm))"); + Assert.That(t.Flags,Is.EqualTo(flags), "Assert.That(t.Flags,Is.EqualTo(flags))"); + Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID), "Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID))"); + // Where is this group permissions?? + // Assert.That(t.GroupPermissions,Is.EqualTo(), "Assert.That(t.GroupPermissions,Is.EqualTo())"); + Assert.That(t.Type,Is.EqualTo(assettype), "Assert.That(t.Type,Is.EqualTo(assettype))"); + Assert.That(t.InvType, Is.EqualTo(invtype), "Assert.That(t.InvType, Is.EqualTo(invtype))"); + Assert.That(t.ItemID, Is.EqualTo(id), "Assert.That(t.ItemID, Is.EqualTo(id))"); + Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID), "Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID))"); + Assert.That(t.NextPermissions, Is.EqualTo(nextperm), "Assert.That(t.NextPermissions, Is.EqualTo(nextperm))"); + // Ownership changes when you drop an object into an object + // owned by someone else + Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))"); + Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))"); + Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))"); + Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))"); + } + + [Test] + [ExpectedException(typeof(ArgumentException))] + public void T026_PrimInventoryMany() + { + UUID i1,i2,i3,i4; + i1 = UUID.Random(); + i2 = UUID.Random(); + i3 = UUID.Random(); + i4 = i3; + InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero); + InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero); + InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero); + InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero); + + SceneObjectGroup sog = FindSOG("object1", region1); + + Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True); + Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True); + Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True); + Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True); + + TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1); + Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))"); + TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2); + Assert.That(t2.Name, Is.EqualTo(ib2.Name), "Assert.That(t2.Name, Is.EqualTo(ib2.Name))"); + TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3); + Assert.That(t3.Name, Is.EqualTo(ib3.Name), "Assert.That(t3.Name, Is.EqualTo(ib3.Name))"); + TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4); + Assert.That(t4, Is.Null); + } + + [Test] + public void T052_RemoveObject() + { + db.RemoveObject(prim1, region1); + SceneObjectGroup sog = FindSOG("object1", region1); + Assert.That(sog, Is.Null); + } + + + [Test] + public void T100_DefaultRegionInfo() + { + RegionSettings r1 = db.LoadRegionSettings(region1); + Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))"); + + RegionSettings r2 = db.LoadRegionSettings(region2); + Assert.That(r2.RegionUUID, Is.EqualTo(region2), "Assert.That(r2.RegionUUID, Is.EqualTo(region2))"); + } + + [Test] + public void T101_UpdateRegionInfo() + { + int agentlimit = random.Next(); + double objectbonus = random.Next(); + int maturity = random.Next(); + UUID tertex1 = UUID.Random(); + UUID tertex2 = UUID.Random(); + UUID tertex3 = UUID.Random(); + UUID tertex4 = UUID.Random(); + double elev1nw = random.Next(); + double elev2nw = random.Next(); + double elev1ne = random.Next(); + double elev2ne = random.Next(); + double elev1se = random.Next(); + double elev2se = random.Next(); + double elev1sw = random.Next(); + double elev2sw = random.Next(); + double waterh = random.Next(); + double terrainraise = random.Next(); + double terrainlower = random.Next(); + Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); + UUID terimgid = UUID.Random(); + double sunpos = random.Next(); + UUID cov = UUID.Random(); + + RegionSettings r1 = db.LoadRegionSettings(region1); + r1.BlockTerraform = true; + r1.BlockFly = true; + r1.AllowDamage = true; + r1.RestrictPushing = true; + r1.AllowLandResell = false; + r1.AllowLandJoinDivide = false; + r1.BlockShowInSearch = true; + r1.AgentLimit = agentlimit; + r1.ObjectBonus = objectbonus; + r1.Maturity = maturity; + r1.DisableScripts = true; + r1.DisableCollisions = true; + r1.DisablePhysics = true; + r1.TerrainTexture1 = tertex1; + r1.TerrainTexture2 = tertex2; + r1.TerrainTexture3 = tertex3; + r1.TerrainTexture4 = tertex4; + r1.Elevation1NW = elev1nw; + r1.Elevation2NW = elev2nw; + r1.Elevation1NE = elev1ne; + r1.Elevation2NE = elev2ne; + r1.Elevation1SE = elev1se; + r1.Elevation2SE = elev2se; + r1.Elevation1SW = elev1sw; + r1.Elevation2SW = elev2sw; + r1.WaterHeight = waterh; + r1.TerrainRaiseLimit = terrainraise; + r1.TerrainLowerLimit = terrainlower; + r1.UseEstateSun = false; + r1.Sandbox = true; + r1.SunVector = sunvector; + r1.TerrainImageID = terimgid; + r1.FixedSun = true; + r1.SunPosition = sunpos; + r1.Covenant = cov; + + db.StoreRegionSettings(r1); + + RegionSettings r1a = db.LoadRegionSettings(region1); + Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))"); + Assert.That(r1a.BlockTerraform,Is.True); + Assert.That(r1a.BlockFly,Is.True); + Assert.That(r1a.AllowDamage,Is.True); + Assert.That(r1a.RestrictPushing,Is.True); + Assert.That(r1a.AllowLandResell,Is.False); + Assert.That(r1a.AllowLandJoinDivide,Is.False); + Assert.That(r1a.BlockShowInSearch,Is.True); + Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit), "Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit))"); + Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus), "Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus))"); + Assert.That(r1a.Maturity,Is.EqualTo(maturity), "Assert.That(r1a.Maturity,Is.EqualTo(maturity))"); + Assert.That(r1a.DisableScripts,Is.True); + Assert.That(r1a.DisableCollisions,Is.True); + Assert.That(r1a.DisablePhysics,Is.True); + Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1), "Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1))"); + Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2), "Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2))"); + Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3), "Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3))"); + Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4), "Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4))"); + Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw), "Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw))"); + Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw), "Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw))"); + Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne), "Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne))"); + Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne), "Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne))"); + Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se), "Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se))"); + Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se), "Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se))"); + Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw), "Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw))"); + Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw), "Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw))"); + Assert.That(r1a.WaterHeight,Is.EqualTo(waterh), "Assert.That(r1a.WaterHeight,Is.EqualTo(waterh))"); + Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise), "Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise))"); + Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower), "Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower))"); + Assert.That(r1a.UseEstateSun,Is.False); + Assert.That(r1a.Sandbox,Is.True); + Assert.That(r1a.SunVector,Is.EqualTo(sunvector), "Assert.That(r1a.SunVector,Is.EqualTo(sunvector))"); + //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))"); + Assert.That(r1a.FixedSun,Is.True); + Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))"); + Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))"); + + } + + [Test] + public void T300_NoTerrain() + { + Assert.That(db.LoadTerrain(zero), Is.Null); + Assert.That(db.LoadTerrain(region1), Is.Null); + Assert.That(db.LoadTerrain(region2), Is.Null); + Assert.That(db.LoadTerrain(UUID.Random()), Is.Null); + } + + [Test] + public void T301_CreateTerrain() + { + double[,] t1 = GenTerrain(height1); + db.StoreTerrain(t1, region1); + + Assert.That(db.LoadTerrain(zero), Is.Null); + Assert.That(db.LoadTerrain(region1), Is.Not.Null); + Assert.That(db.LoadTerrain(region2), Is.Null); + Assert.That(db.LoadTerrain(UUID.Random()), Is.Null); + } + + [Test] + public void T302_FetchTerrain() + { + double[,] baseterrain1 = GenTerrain(height1); + double[,] baseterrain2 = GenTerrain(height2); + double[,] t1 = db.LoadTerrain(region1); + Assert.That(CompareTerrain(t1, baseterrain1), Is.True); + Assert.That(CompareTerrain(t1, baseterrain2), Is.False); + } + + [Test] + public void T303_UpdateTerrain() + { + double[,] baseterrain1 = GenTerrain(height1); + double[,] baseterrain2 = GenTerrain(height2); + db.StoreTerrain(baseterrain2, region1); + + double[,] t1 = db.LoadTerrain(region1); + Assert.That(CompareTerrain(t1, baseterrain1), Is.False); + Assert.That(CompareTerrain(t1, baseterrain2), Is.True); + } + + [Test] + public void T400_EmptyLand() + { + Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))"); + Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))"); + Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))"); + Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0))"); + } + + // TODO: we should have real land tests, but Land is so + // intermingled with scene that you can't test it without a + // valid scene. That requires some disagregation. + + + //************************************************************************************// + // Extra private methods + + private double[,] GenTerrain(double value) + { + double[,] terret = new double[Constants.RegionSize, Constants.RegionSize]; + terret.Initialize(); + for (int x = 0; x < Constants.RegionSize; x++) + for (int y = 0; y < Constants.RegionSize; y++) + terret[x,y] = value; + + return terret; + } + + private bool CompareTerrain(double[,] one, double[,] two) + { + for (int x = 0; x < Constants.RegionSize; x++) + for (int y = 0; y < Constants.RegionSize; y++) + if (one[x,y] != two[x,y]) + return false; + + return true; + } + + + private SceneObjectGroup FindSOG(string name, UUID r) + { + List objs = db.LoadObjects(r); + foreach (SceneObjectGroup sog in objs) + { + SceneObjectPart p = sog.RootPart; + if (p.Name == name) { + RegionInfo regionInfo = new RegionInfo(); + regionInfo.RegionID = r; + regionInfo.RegionLocX = 0; + regionInfo.RegionLocY = 0; + + Scene scene = new Scene(regionInfo); + sog.SetScene(scene); + + return sog; + } + } + + return null; + } + + // This builds a minimalistic Prim, 1 SOG with 1 root SOP. A + // common failure case is people adding new fields that aren't + // initialized, but have non-null db constraints. We should + // honestly be passing more and more null things in here. + // + // Please note that in Sqlite.BuildPrim there is a commented out inline version + // of this so you can debug and step through the build process and check the fields + // + // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart + // causes the application to crash at the database layer because of null values + // in NOT NULL fields + // + private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId) + { + RegionInfo regionInfo = new RegionInfo(); + regionInfo.RegionID = regionId; + regionInfo.RegionLocX = 0; + regionInfo.RegionLocY = 0; + + Scene scene = new Scene(regionInfo); + + SceneObjectPart sop = new SceneObjectPart(); + sop.Name = name; + sop.Description = name; + sop.Text = RandomName(); + sop.SitName = RandomName(); + sop.TouchName = RandomName(); + sop.UUID = uuid; + sop.Shape = PrimitiveBaseShape.Default; + + SceneObjectGroup sog = new SceneObjectGroup(sop); + sog.SetScene(scene); + + return sog; + } + + private SceneObjectPart NewSOP(string name, UUID uuid) + { + SceneObjectPart sop = new SceneObjectPart(); + sop.Name = name; + sop.Description = name; + sop.Text = RandomName(); + sop.SitName = RandomName(); + sop.TouchName = RandomName(); + sop.UUID = uuid; + sop.Shape = PrimitiveBaseShape.Default; + return sop; + } + + // These are copied from the Inventory Item tests + + private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) + { + InventoryItemBase i = new InventoryItemBase(); + i.ID = id; + i.Folder = parent; + i.Owner = owner; + i.CreatorId = owner.ToString(); + i.Name = name; + i.Description = name; + i.AssetID = asset; + return i; + } + + private static string RandomName() + { + StringBuilder name = new StringBuilder(); + int size = random.Next(5,12); + char ch ; + for (int i=0; i