From df76e95aa2dc9f3f3a0c546761b7624adc183ed0 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 14:18:59 -0800 Subject: Changed asset CreatorID to a string --- OpenSim/Data/Tests/PropertyCompareConstraint.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Data/Tests/PropertyCompareConstraint.cs') diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index 8c28fad..f3d41df 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs @@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests public void AssetShouldMatch() { UUID uuid1 = UUID.Random(); - AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); - AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); + AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); + AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); var constraint = Constraints.PropertyCompareConstraint(expected); @@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests public void AssetShouldNotMatch() { UUID uuid1 = UUID.Random(); - AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); - AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero); + AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); + AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); var constraint = Constraints.PropertyCompareConstraint(expected); @@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests public void AssetShouldNotMatch2() { UUID uuid1 = UUID.Random(); - AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero); - AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero); + AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); + AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString()); var constraint = Constraints.PropertyCompareConstraint(expected); -- cgit v1.1