From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/Data/Tests/BasicAssetTest.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Data/Tests/BasicAssetTest.cs') diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs index 1969d76..25aed61 100644 --- a/OpenSim/Data/Tests/BasicAssetTest.cs +++ b/OpenSim/Data/Tests/BasicAssetTest.cs @@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests [Test] public void T010_StoreSimpleAsset() { - AssetBase a1 = new AssetBase(uuid1, "asset one"); - AssetBase a2 = new AssetBase(uuid2, "asset two"); - AssetBase a3 = new AssetBase(uuid3, "asset three"); + AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture); + AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture); + AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture); a1.Data = asset1; a2.Data = asset1; a3.Data = asset1; -- cgit v1.1