From 109b51758398d24a96a16900e8feb24361aee29d Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Sat, 11 Sep 2010 20:43:06 -0700 Subject: Fixed the naming mess around data connectors for simulation data --- OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs | 2261 ------------------------- 1 file changed, 2261 deletions(-) delete mode 100644 OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs (limited to 'OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs') diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs deleted file mode 100644 index b5ce4c0..0000000 --- a/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs +++ /dev/null @@ -1,2261 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Data; -using System.Drawing; -using System.IO; -using System.Reflection; -using log4net; -using Mono.Data.SqliteClient; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Data.SQLiteLegacy -{ - /// - /// A RegionData Interface to the SQLite database - /// - public class SQLiteRegionData : IRegionDataStore - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private const string primSelect = "select * from prims"; - private const string shapeSelect = "select * from primshapes"; - private const string itemsSelect = "select * from primitems"; - private const string terrainSelect = "select * from terrain limit 1"; - private const string landSelect = "select * from land"; - private const string landAccessListSelect = "select distinct * from landaccesslist"; - private const string regionbanListSelect = "select * from regionban"; - private const string regionSettingsSelect = "select * from regionsettings"; - - private DataSet ds; - private SqliteDataAdapter primDa; - private SqliteDataAdapter shapeDa; - private SqliteDataAdapter itemsDa; - private SqliteDataAdapter terrainDa; - private SqliteDataAdapter landDa; - private SqliteDataAdapter landAccessListDa; - private SqliteDataAdapter regionSettingsDa; - - private SqliteConnection m_conn; - - private String m_connectionString; - - // Temporary attribute while this is experimental - - /*********************************************************************** - * - * Public Interface Functions - * - **********************************************************************/ - - /// - /// See IRegionDataStore - /// - /// Initialises RegionData Interface - /// Loads and initialises a new SQLite connection and maintains it. - /// - /// - /// the connection string - public void Initialise(string connectionString) - { - m_connectionString = connectionString; - - ds = new DataSet(); - - m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); - m_conn = new SqliteConnection(m_connectionString); - m_conn.Open(); - - - - SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); - primDa = new SqliteDataAdapter(primSelectCmd); - // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); - - SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); - shapeDa = new SqliteDataAdapter(shapeSelectCmd); - // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); - - SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); - itemsDa = new SqliteDataAdapter(itemsSelectCmd); - - SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); - terrainDa = new SqliteDataAdapter(terrainSelectCmd); - - SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); - landDa = new SqliteDataAdapter(landSelectCmd); - - SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); - landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); - - SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); - regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); - // This actually does the roll forward assembly stuff - Assembly assem = GetType().Assembly; - Migration m = new Migration(m_conn, assem, "RegionStore"); - m.Update(); - - lock (ds) - { - ds.Tables.Add(createPrimTable()); - setupPrimCommands(primDa, m_conn); - primDa.Fill(ds.Tables["prims"]); - - ds.Tables.Add(createShapeTable()); - setupShapeCommands(shapeDa, m_conn); - - ds.Tables.Add(createItemsTable()); - setupItemsCommands(itemsDa, m_conn); - itemsDa.Fill(ds.Tables["primitems"]); - - ds.Tables.Add(createTerrainTable()); - setupTerrainCommands(terrainDa, m_conn); - - ds.Tables.Add(createLandTable()); - setupLandCommands(landDa, m_conn); - - ds.Tables.Add(createLandAccessListTable()); - setupLandAccessCommands(landAccessListDa, m_conn); - - ds.Tables.Add(createRegionSettingsTable()); - - setupRegionSettingsCommands(regionSettingsDa, m_conn); - - // WORKAROUND: This is a work around for sqlite on - // windows, which gets really unhappy with blob columns - // that have no sample data in them. At some point we - // need to actually find a proper way to handle this. - try - { - shapeDa.Fill(ds.Tables["primshapes"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on primshapes table"); - } - - try - { - terrainDa.Fill(ds.Tables["terrain"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on terrain table"); - } - - try - { - landDa.Fill(ds.Tables["land"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on land table"); - } - - try - { - landAccessListDa.Fill(ds.Tables["landaccesslist"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); - } - - try - { - regionSettingsDa.Fill(ds.Tables["regionsettings"]); - } - catch (Exception) - { - m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); - } - return; - } - } - - public void Dispose() - { - if (m_conn != null) - { - m_conn.Close(); - m_conn = null; - } - if (ds != null) - { - ds.Dispose(); - ds = null; - } - if (primDa != null) - { - primDa.Dispose(); - primDa = null; - } - if (shapeDa != null) - { - shapeDa.Dispose(); - shapeDa = null; - } - if (itemsDa != null) - { - itemsDa.Dispose(); - itemsDa = null; - } - if (terrainDa != null) - { - terrainDa.Dispose(); - terrainDa = null; - } - if (landDa != null) - { - landDa.Dispose(); - landDa = null; - } - if (landAccessListDa != null) - { - landAccessListDa.Dispose(); - landAccessListDa = null; - } - if (regionSettingsDa != null) - { - regionSettingsDa.Dispose(); - regionSettingsDa = null; - } - } - - public void StoreRegionSettings(RegionSettings rs) - { - lock (ds) - { - DataTable regionsettings = ds.Tables["regionsettings"]; - - DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString()); - if (settingsRow == null) - { - settingsRow = regionsettings.NewRow(); - fillRegionSettingsRow(settingsRow, rs); - regionsettings.Rows.Add(settingsRow); - } - else - { - fillRegionSettingsRow(settingsRow, rs); - } - - Commit(); - } - } - public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) - { - //This connector doesn't support the windlight module yet - //Return default LL windlight settings - return new RegionLightShareData(); - } - public void StoreRegionWindlightSettings(RegionLightShareData wl) - { - //This connector doesn't support the windlight module yet - } - public RegionSettings LoadRegionSettings(UUID regionUUID) - { - lock (ds) - { - DataTable regionsettings = ds.Tables["regionsettings"]; - - string searchExp = "regionUUID = '" + regionUUID.ToString() + "'"; - DataRow[] rawsettings = regionsettings.Select(searchExp); - if (rawsettings.Length == 0) - { - RegionSettings rs = new RegionSettings(); - rs.RegionUUID = regionUUID; - rs.OnSave += StoreRegionSettings; - - StoreRegionSettings(rs); - - return rs; - } - DataRow row = rawsettings[0]; - - RegionSettings newSettings = buildRegionSettings(row); - newSettings.OnSave += StoreRegionSettings; - - return newSettings; - } - } - - /// - /// Adds an object into region storage - /// - /// the object - /// the region UUID - public void StoreObject(SceneObjectGroup obj, UUID regionUUID) - { - uint flags = obj.RootPart.GetEffectiveObjectFlags(); - - // Eligibility check - // - if ((flags & (uint)PrimFlags.Temporary) != 0) - return; - if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) - return; - - lock (ds) - { - foreach (SceneObjectPart prim in obj.Children.Values) - { -// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); - addPrim(prim, obj.UUID, regionUUID); - } - } - - Commit(); - // m_log.Info("[Dump of prims]: " + ds.GetXml()); - } - - /// - /// Removes an object from region storage - /// - /// the object - /// the region UUID - public void RemoveObject(UUID obj, UUID regionUUID) - { - // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); - - DataTable prims = ds.Tables["prims"]; - DataTable shapes = ds.Tables["primshapes"]; - - string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'"; - lock (ds) - { - DataRow[] primRows = prims.Select(selectExp); - foreach (DataRow row in primRows) - { - // Remove shape rows - UUID uuid = new UUID((string) row["UUID"]); - DataRow shapeRow = shapes.Rows.Find(uuid.ToString()); - if (shapeRow != null) - { - shapeRow.Delete(); - } - - RemoveItems(uuid); - - // Remove prim row - row.Delete(); - } - } - - Commit(); - } - - /// - /// Remove all persisted items of the given prim. - /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. - /// - /// The item UUID - private void RemoveItems(UUID uuid) - { - DataTable items = ds.Tables["primitems"]; - - String sql = String.Format("primID = '{0}'", uuid); - DataRow[] itemRows = items.Select(sql); - - foreach (DataRow itemRow in itemRows) - { - itemRow.Delete(); - } - } - - /// - /// Load persisted objects from region storage. - /// - /// The region UUID - /// List of loaded groups - public List LoadObjects(UUID regionUUID) - { - Dictionary createdObjects = new Dictionary(); - - List retvals = new List(); - - DataTable prims = ds.Tables["prims"]; - DataTable shapes = ds.Tables["primshapes"]; - - string byRegion = "RegionUUID = '" + regionUUID + "'"; - - lock (ds) - { - DataRow[] primsForRegion = prims.Select(byRegion); - m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); - - // First, create all groups - foreach (DataRow primRow in primsForRegion) - { - try - { - SceneObjectPart prim = null; - - string uuid = (string) primRow["UUID"]; - string objID = (string) primRow["SceneGroupID"]; - - if (uuid == objID) //is new SceneObjectGroup ? - { - prim = buildPrim(primRow); - DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); - if (shapeRow != null) - { - prim.Shape = buildShape(shapeRow); - } - else - { - m_log.Info( - "[REGION DB]: No shape found for prim in storage, so setting default box shape"); - prim.Shape = PrimitiveBaseShape.Default; - } - - SceneObjectGroup group = new SceneObjectGroup(prim); - createdObjects.Add(group.UUID, group); - retvals.Add(group); - LoadItems(prim); - } - } - catch (Exception e) - { - m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows"); - m_log.Info("[REGION DB]: " + e.ToString()); - foreach (DataColumn col in prims.Columns) - { - m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); - } - } - } - - // Now fill the groups with part data - foreach (DataRow primRow in primsForRegion) - { - try - { - SceneObjectPart prim = null; - - string uuid = (string) primRow["UUID"]; - string objID = (string) primRow["SceneGroupID"]; - if (uuid != objID) //is new SceneObjectGroup ? - { - prim = buildPrim(primRow); - DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); - if (shapeRow != null) - { - prim.Shape = buildShape(shapeRow); - } - else - { - m_log.Warn( - "[REGION DB]: No shape found for prim in storage, so setting default box shape"); - prim.Shape = PrimitiveBaseShape.Default; - } - - createdObjects[new UUID(objID)].AddPart(prim); - LoadItems(prim); - } - } - catch (Exception e) - { - m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows"); - m_log.Info("[REGION DB]: " + e.ToString()); - foreach (DataColumn col in prims.Columns) - { - m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); - } - } - } - } - return retvals; - } - - /// - /// Load in a prim's persisted inventory. - /// - /// the prim - private void LoadItems(SceneObjectPart prim) - { - //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); - - DataTable dbItems = ds.Tables["primitems"]; - String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); - DataRow[] dbItemRows = dbItems.Select(sql); - IList inventory = new List(); - - foreach (DataRow row in dbItemRows) - { - TaskInventoryItem item = buildItem(row); - inventory.Add(item); - - //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); - } - - prim.Inventory.RestoreInventoryItems(inventory); - } - - /// - /// Store a terrain revision in region storage - /// - /// terrain heightfield - /// region UUID - public void StoreTerrain(double[,] ter, UUID regionID) - { - lock (ds) - { - int revision = Util.UnixTimeSinceEpoch(); - - // This is added to get rid of the infinitely growing - // terrain databases which negatively impact on SQLite - // over time. Before reenabling this feature there - // needs to be a limitter put on the number of - // revisions in the database, as this old - // implementation is a DOS attack waiting to happen. - - using ( - SqliteCommand cmd = - new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision", - m_conn)) - { - cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); - cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); - cmd.ExecuteNonQuery(); - } - - // the following is an work around for .NET. The perf - // issues associated with it aren't as bad as you think. - m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); - String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + - " values(:RegionUUID, :Revision, :Heightfield)"; - - using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) - { - cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); - cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); - cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); - cmd.ExecuteNonQuery(); - } - } - } - - /// - /// Load the latest terrain revision from region storage - /// - /// the region UUID - /// Heightfield data - public double[,] LoadTerrain(UUID regionID) - { - lock (ds) - { - double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; - terret.Initialize(); - - String sql = "select RegionUUID, Revision, Heightfield from terrain" + - " where RegionUUID=:RegionUUID order by Revision desc"; - - using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) - { - cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); - - using (IDataReader row = cmd.ExecuteReader()) - { - int rev = 0; - if (row.Read()) - { - // TODO: put this into a function - using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"])) - { - using (BinaryReader br = new BinaryReader(str)) - { - for (int x = 0; x < (int)Constants.RegionSize; x++) - { - for (int y = 0; y < (int)Constants.RegionSize; y++) - { - terret[x, y] = br.ReadDouble(); - } - } - } - } - rev = (int) row["Revision"]; - } - else - { - m_log.Info("[REGION DB]: No terrain found for region"); - return null; - } - - m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); - } - } - return terret; - } - } - - /// - /// - /// - /// - public void RemoveLandObject(UUID globalID) - { - lock (ds) - { - // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter - // after you're done. - // replaced below code with the SqliteAdapter version. - //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) - //{ - // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); - // cmd.ExecuteNonQuery(); - //} - - //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn)) - //{ - // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); - // cmd.ExecuteNonQuery(); - //} - - DataTable land = ds.Tables["land"]; - DataTable landaccesslist = ds.Tables["landaccesslist"]; - DataRow landRow = land.Rows.Find(globalID.ToString()); - if (landRow != null) - { - land.Rows.Remove(landRow); - } - List rowsToDelete = new List(); - foreach (DataRow rowToCheck in landaccesslist.Rows) - { - if (rowToCheck["LandUUID"].ToString() == globalID.ToString()) - rowsToDelete.Add(rowToCheck); - } - for (int iter = 0; iter < rowsToDelete.Count; iter++) - { - landaccesslist.Rows.Remove(rowsToDelete[iter]); - } - - - } - Commit(); - } - - /// - /// - /// - /// - public void StoreLandObject(ILandObject parcel) - { - lock (ds) - { - DataTable land = ds.Tables["land"]; - DataTable landaccesslist = ds.Tables["landaccesslist"]; - - DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString()); - if (landRow == null) - { - landRow = land.NewRow(); - fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); - land.Rows.Add(landRow); - } - else - { - fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); - } - - // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around - //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) - //{ - // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); - // cmd.ExecuteNonQuery(); - -// } - - // This is the slower.. but more appropriate thing to do - - // We can't modify the table with direct queries before calling Commit() and re-filling them. - List rowsToDelete = new List(); - foreach (DataRow rowToCheck in landaccesslist.Rows) - { - if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString()) - rowsToDelete.Add(rowToCheck); - } - for (int iter = 0; iter < rowsToDelete.Count; iter++) - { - landaccesslist.Rows.Remove(rowsToDelete[iter]); - } - rowsToDelete.Clear(); - foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) - { - DataRow newAccessRow = landaccesslist.NewRow(); - fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID); - landaccesslist.Rows.Add(newAccessRow); - } - } - - Commit(); - } - - /// - /// - /// - /// - /// - public List LoadLandObjects(UUID regionUUID) - { - List landDataForRegion = new List(); - lock (ds) - { - DataTable land = ds.Tables["land"]; - DataTable landaccesslist = ds.Tables["landaccesslist"]; - string searchExp = "RegionUUID = '" + regionUUID + "'"; - DataRow[] rawDataForRegion = land.Select(searchExp); - foreach (DataRow rawDataLand in rawDataForRegion) - { - LandData newLand = buildLandData(rawDataLand); - string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'"; - DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); - foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) - { - newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); - } - - landDataForRegion.Add(newLand); - } - } - return landDataForRegion; - } - - /// - /// - /// - public void Commit() - { - lock (ds) - { - primDa.Update(ds, "prims"); - shapeDa.Update(ds, "primshapes"); - - itemsDa.Update(ds, "primitems"); - - terrainDa.Update(ds, "terrain"); - landDa.Update(ds, "land"); - landAccessListDa.Update(ds, "landaccesslist"); - try - { - regionSettingsDa.Update(ds, "regionsettings"); - } - catch (SqliteExecutionException SqlEx) - { - if (SqlEx.Message.Contains("logic error")) - { - throw new Exception( - "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", - SqlEx); - } - else - { - throw SqlEx; - } - } - ds.AcceptChanges(); - } - } - - /// - /// See - /// - public void Shutdown() - { - Commit(); - } - - /*********************************************************************** - * - * Database Definition Functions - * - * This should be db agnostic as we define them in ADO.NET terms - * - **********************************************************************/ - - /// - /// - /// - /// - /// - /// - private static void createCol(DataTable dt, string name, Type type) - { - DataColumn col = new DataColumn(name, type); - dt.Columns.Add(col); - } - - /// - /// Creates the "terrain" table - /// - /// terrain table DataTable - private static DataTable createTerrainTable() - { - DataTable terrain = new DataTable("terrain"); - - createCol(terrain, "RegionUUID", typeof (String)); - createCol(terrain, "Revision", typeof (Int32)); - createCol(terrain, "Heightfield", typeof (Byte[])); - - return terrain; - } - - /// - /// Creates the "prims" table - /// - /// prim table DataTable - private static DataTable createPrimTable() - { - DataTable prims = new DataTable("prims"); - - createCol(prims, "UUID", typeof (String)); - createCol(prims, "RegionUUID", typeof (String)); - createCol(prims, "CreationDate", typeof (Int32)); - createCol(prims, "Name", typeof (String)); - createCol(prims, "SceneGroupID", typeof (String)); - // various text fields - createCol(prims, "Text", typeof (String)); - createCol(prims, "ColorR", typeof (Int32)); - createCol(prims, "ColorG", typeof (Int32)); - createCol(prims, "ColorB", typeof (Int32)); - createCol(prims, "ColorA", typeof (Int32)); - createCol(prims, "Description", typeof (String)); - createCol(prims, "SitName", typeof (String)); - createCol(prims, "TouchName", typeof (String)); - // permissions - createCol(prims, "ObjectFlags", typeof (Int32)); - createCol(prims, "CreatorID", typeof (String)); - createCol(prims, "OwnerID", typeof (String)); - createCol(prims, "GroupID", typeof (String)); - createCol(prims, "LastOwnerID", typeof (String)); - createCol(prims, "OwnerMask", typeof (Int32)); - createCol(prims, "NextOwnerMask", typeof (Int32)); - createCol(prims, "GroupMask", typeof (Int32)); - createCol(prims, "EveryoneMask", typeof (Int32)); - createCol(prims, "BaseMask", typeof (Int32)); - // vectors - createCol(prims, "PositionX", typeof (Double)); - createCol(prims, "PositionY", typeof (Double)); - createCol(prims, "PositionZ", typeof (Double)); - createCol(prims, "GroupPositionX", typeof (Double)); - createCol(prims, "GroupPositionY", typeof (Double)); - createCol(prims, "GroupPositionZ", typeof (Double)); - createCol(prims, "VelocityX", typeof (Double)); - createCol(prims, "VelocityY", typeof (Double)); - createCol(prims, "VelocityZ", typeof (Double)); - createCol(prims, "AngularVelocityX", typeof (Double)); - createCol(prims, "AngularVelocityY", typeof (Double)); - createCol(prims, "AngularVelocityZ", typeof (Double)); - createCol(prims, "AccelerationX", typeof (Double)); - createCol(prims, "AccelerationY", typeof (Double)); - createCol(prims, "AccelerationZ", typeof (Double)); - // quaternions - createCol(prims, "RotationX", typeof (Double)); - createCol(prims, "RotationY", typeof (Double)); - createCol(prims, "RotationZ", typeof (Double)); - createCol(prims, "RotationW", typeof (Double)); - - // sit target - createCol(prims, "SitTargetOffsetX", typeof (Double)); - createCol(prims, "SitTargetOffsetY", typeof (Double)); - createCol(prims, "SitTargetOffsetZ", typeof (Double)); - - createCol(prims, "SitTargetOrientW", typeof (Double)); - createCol(prims, "SitTargetOrientX", typeof (Double)); - createCol(prims, "SitTargetOrientY", typeof (Double)); - createCol(prims, "SitTargetOrientZ", typeof (Double)); - - createCol(prims, "PayPrice", typeof(Int32)); - createCol(prims, "PayButton1", typeof(Int32)); - createCol(prims, "PayButton2", typeof(Int32)); - createCol(prims, "PayButton3", typeof(Int32)); - createCol(prims, "PayButton4", typeof(Int32)); - - createCol(prims, "LoopedSound", typeof(String)); - createCol(prims, "LoopedSoundGain", typeof(Double)); - createCol(prims, "TextureAnimation", typeof(String)); - createCol(prims, "ParticleSystem", typeof(String)); - - createCol(prims, "OmegaX", typeof(Double)); - createCol(prims, "OmegaY", typeof(Double)); - createCol(prims, "OmegaZ", typeof(Double)); - - createCol(prims, "CameraEyeOffsetX", typeof(Double)); - createCol(prims, "CameraEyeOffsetY", typeof(Double)); - createCol(prims, "CameraEyeOffsetZ", typeof(Double)); - - createCol(prims, "CameraAtOffsetX", typeof(Double)); - createCol(prims, "CameraAtOffsetY", typeof(Double)); - createCol(prims, "CameraAtOffsetZ", typeof(Double)); - - createCol(prims, "ForceMouselook", typeof(Int16)); - - createCol(prims, "ScriptAccessPin", typeof(Int32)); - - createCol(prims, "AllowedDrop", typeof(Int16)); - createCol(prims, "DieAtEdge", typeof(Int16)); - - createCol(prims, "SalePrice", typeof(Int32)); - createCol(prims, "SaleType", typeof(Int16)); - - // click action - createCol(prims, "ClickAction", typeof (Byte)); - - createCol(prims, "Material", typeof(Byte)); - - createCol(prims, "CollisionSound", typeof(String)); - createCol(prims, "CollisionSoundVolume", typeof(Double)); - - createCol(prims, "VolumeDetect", typeof(Int16)); - - // Add in contraints - prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; - - return prims; - } - - /// - /// Creates "primshapes" table - /// - /// shape table DataTable - private static DataTable createShapeTable() - { - DataTable shapes = new DataTable("primshapes"); - createCol(shapes, "UUID", typeof (String)); - // shape is an enum - createCol(shapes, "Shape", typeof (Int32)); - // vectors - createCol(shapes, "ScaleX", typeof (Double)); - createCol(shapes, "ScaleY", typeof (Double)); - createCol(shapes, "ScaleZ", typeof (Double)); - // paths - createCol(shapes, "PCode", typeof (Int32)); - createCol(shapes, "PathBegin", typeof (Int32)); - createCol(shapes, "PathEnd", typeof (Int32)); - createCol(shapes, "PathScaleX", typeof (Int32)); - createCol(shapes, "PathScaleY", typeof (Int32)); - createCol(shapes, "PathShearX", typeof (Int32)); - createCol(shapes, "PathShearY", typeof (Int32)); - createCol(shapes, "PathSkew", typeof (Int32)); - createCol(shapes, "PathCurve", typeof (Int32)); - createCol(shapes, "PathRadiusOffset", typeof (Int32)); - createCol(shapes, "PathRevolutions", typeof (Int32)); - createCol(shapes, "PathTaperX", typeof (Int32)); - createCol(shapes, "PathTaperY", typeof (Int32)); - createCol(shapes, "PathTwist", typeof (Int32)); - createCol(shapes, "PathTwistBegin", typeof (Int32)); - // profile - createCol(shapes, "ProfileBegin", typeof (Int32)); - createCol(shapes, "ProfileEnd", typeof (Int32)); - createCol(shapes, "ProfileCurve", typeof (Int32)); - createCol(shapes, "ProfileHollow", typeof (Int32)); - createCol(shapes, "State", typeof(Int32)); - // text TODO: this isn't right, but I'm not sure the right - // way to specify this as a blob atm - createCol(shapes, "Texture", typeof (Byte[])); - createCol(shapes, "ExtraParams", typeof (Byte[])); - - shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]}; - - return shapes; - } - - /// - /// creates "primitems" table - /// - /// item table DataTable - private static DataTable createItemsTable() - { - DataTable items = new DataTable("primitems"); - - createCol(items, "itemID", typeof (String)); - createCol(items, "primID", typeof (String)); - createCol(items, "assetID", typeof (String)); - createCol(items, "parentFolderID", typeof (String)); - - createCol(items, "invType", typeof (Int32)); - createCol(items, "assetType", typeof (Int32)); - - createCol(items, "name", typeof (String)); - createCol(items, "description", typeof (String)); - - createCol(items, "creationDate", typeof (Int64)); - createCol(items, "creatorID", typeof (String)); - createCol(items, "ownerID", typeof (String)); - createCol(items, "lastOwnerID", typeof (String)); - createCol(items, "groupID", typeof (String)); - - createCol(items, "nextPermissions", typeof (UInt32)); - createCol(items, "currentPermissions", typeof (UInt32)); - createCol(items, "basePermissions", typeof (UInt32)); - createCol(items, "everyonePermissions", typeof (UInt32)); - createCol(items, "groupPermissions", typeof (UInt32)); - createCol(items, "flags", typeof (UInt32)); - - items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; - - return items; - } - - /// - /// Creates "land" table - /// - /// land table DataTable - private static DataTable createLandTable() - { - DataTable land = new DataTable("land"); - createCol(land, "UUID", typeof (String)); - createCol(land, "RegionUUID", typeof (String)); - createCol(land, "LocalLandID", typeof (UInt32)); - - // Bitmap is a byte[512] - createCol(land, "Bitmap", typeof (Byte[])); - - createCol(land, "Name", typeof (String)); - createCol(land, "Desc", typeof (String)); - createCol(land, "OwnerUUID", typeof (String)); - createCol(land, "IsGroupOwned", typeof (Boolean)); - createCol(land, "Area", typeof (Int32)); - createCol(land, "AuctionID", typeof (Int32)); //Unemplemented - createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory - createCol(land, "ClaimDate", typeof (Int32)); - createCol(land, "ClaimPrice", typeof (Int32)); - createCol(land, "GroupUUID", typeof (string)); - createCol(land, "SalePrice", typeof (Int32)); - createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus - createCol(land, "LandFlags", typeof (UInt32)); - createCol(land, "LandingType", typeof (Byte)); - createCol(land, "MediaAutoScale", typeof (Byte)); - createCol(land, "MediaTextureUUID", typeof (String)); - createCol(land, "MediaURL", typeof (String)); - createCol(land, "MusicURL", typeof (String)); - createCol(land, "PassHours", typeof (Double)); - createCol(land, "PassPrice", typeof (UInt32)); - createCol(land, "SnapshotUUID", typeof (String)); - createCol(land, "UserLocationX", typeof (Double)); - createCol(land, "UserLocationY", typeof (Double)); - createCol(land, "UserLocationZ", typeof (Double)); - createCol(land, "UserLookAtX", typeof (Double)); - createCol(land, "UserLookAtY", typeof (Double)); - createCol(land, "UserLookAtZ", typeof (Double)); - createCol(land, "AuthbuyerID", typeof(String)); - createCol(land, "OtherCleanTime", typeof(Int32)); - - land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]}; - - return land; - } - - /// - /// create "landaccesslist" table - /// - /// Landacceslist DataTable - private static DataTable createLandAccessListTable() - { - DataTable landaccess = new DataTable("landaccesslist"); - createCol(landaccess, "LandUUID", typeof (String)); - createCol(landaccess, "AccessUUID", typeof (String)); - createCol(landaccess, "Flags", typeof (UInt32)); - - return landaccess; - } - - private static DataTable createRegionSettingsTable() - { - DataTable regionsettings = new DataTable("regionsettings"); - createCol(regionsettings, "regionUUID", typeof(String)); - createCol(regionsettings, "block_terraform", typeof (Int32)); - createCol(regionsettings, "block_fly", typeof (Int32)); - createCol(regionsettings, "allow_damage", typeof (Int32)); - createCol(regionsettings, "restrict_pushing", typeof (Int32)); - createCol(regionsettings, "allow_land_resell", typeof (Int32)); - createCol(regionsettings, "allow_land_join_divide", typeof (Int32)); - createCol(regionsettings, "block_show_in_search", typeof (Int32)); - createCol(regionsettings, "agent_limit", typeof (Int32)); - createCol(regionsettings, "object_bonus", typeof (Double)); - createCol(regionsettings, "maturity", typeof (Int32)); - createCol(regionsettings, "disable_scripts", typeof (Int32)); - createCol(regionsettings, "disable_collisions", typeof (Int32)); - createCol(regionsettings, "disable_physics", typeof (Int32)); - createCol(regionsettings, "terrain_texture_1", typeof(String)); - createCol(regionsettings, "terrain_texture_2", typeof(String)); - createCol(regionsettings, "terrain_texture_3", typeof(String)); - createCol(regionsettings, "terrain_texture_4", typeof(String)); - createCol(regionsettings, "elevation_1_nw", typeof (Double)); - createCol(regionsettings, "elevation_2_nw", typeof (Double)); - createCol(regionsettings, "elevation_1_ne", typeof (Double)); - createCol(regionsettings, "elevation_2_ne", typeof (Double)); - createCol(regionsettings, "elevation_1_se", typeof (Double)); - createCol(regionsettings, "elevation_2_se", typeof (Double)); - createCol(regionsettings, "elevation_1_sw", typeof (Double)); - createCol(regionsettings, "elevation_2_sw", typeof (Double)); - createCol(regionsettings, "water_height", typeof (Double)); - createCol(regionsettings, "terrain_raise_limit", typeof (Double)); - createCol(regionsettings, "terrain_lower_limit", typeof (Double)); - createCol(regionsettings, "use_estate_sun", typeof (Int32)); - createCol(regionsettings, "sandbox", typeof (Int32)); - createCol(regionsettings, "sunvectorx",typeof (Double)); - createCol(regionsettings, "sunvectory",typeof (Double)); - createCol(regionsettings, "sunvectorz",typeof (Double)); - createCol(regionsettings, "fixed_sun", typeof (Int32)); - createCol(regionsettings, "sun_position", typeof (Double)); - createCol(regionsettings, "covenant", typeof(String)); - regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] }; - return regionsettings; - } - - /*********************************************************************** - * - * Convert between ADO.NET <=> OpenSim Objects - * - * These should be database independant - * - **********************************************************************/ - - /// - /// - /// - /// - /// - private SceneObjectPart buildPrim(DataRow row) - { - // Code commented. Uncomment to test the unit test inline. - - // The unit test mentions this commented code for the purposes - // of debugging a unit test failure - - // SceneObjectGroup sog = new SceneObjectGroup(); - // SceneObjectPart sop = new SceneObjectPart(); - // sop.LocalId = 1; - // sop.Name = "object1"; - // sop.Description = "object1"; - // sop.Text = ""; - // sop.SitName = ""; - // sop.TouchName = ""; - // sop.UUID = UUID.Random(); - // sop.Shape = PrimitiveBaseShape.Default; - // sog.SetRootPart(sop); - // Add breakpoint in above line. Check sop fields. - - // TODO: this doesn't work yet because something more - // interesting has to be done to actually get these values - // back out. Not enough time to figure it out yet. - - SceneObjectPart prim = new SceneObjectPart(); - prim.UUID = new UUID((String) row["UUID"]); - // explicit conversion of integers is required, which sort - // of sucks. No idea if there is a shortcut here or not. - prim.CreationDate = Convert.ToInt32(row["CreationDate"]); - prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"]; - // various text fields - prim.Text = (String) row["Text"]; - prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), - Convert.ToInt32(row["ColorR"]), - Convert.ToInt32(row["ColorG"]), - Convert.ToInt32(row["ColorB"])); - prim.Description = (String) row["Description"]; - prim.SitName = (String) row["SitName"]; - prim.TouchName = (String) row["TouchName"]; - // permissions - prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]); - prim.CreatorID = new UUID((String) row["CreatorID"]); - prim.OwnerID = new UUID((String) row["OwnerID"]); - prim.GroupID = new UUID((String) row["GroupID"]); - prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); - prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); - prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); - prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); - prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); - prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); - // vectors - prim.OffsetPosition = new Vector3( - Convert.ToSingle(row["PositionX"]), - Convert.ToSingle(row["PositionY"]), - Convert.ToSingle(row["PositionZ"]) - ); - prim.GroupPosition = new Vector3( - Convert.ToSingle(row["GroupPositionX"]), - Convert.ToSingle(row["GroupPositionY"]), - Convert.ToSingle(row["GroupPositionZ"]) - ); - prim.Velocity = new Vector3( - Convert.ToSingle(row["VelocityX"]), - Convert.ToSingle(row["VelocityY"]), - Convert.ToSingle(row["VelocityZ"]) - ); - prim.AngularVelocity = new Vector3( - Convert.ToSingle(row["AngularVelocityX"]), - Convert.ToSingle(row["AngularVelocityY"]), - Convert.ToSingle(row["AngularVelocityZ"]) - ); - prim.Acceleration = new Vector3( - Convert.ToSingle(row["AccelerationX"]), - Convert.ToSingle(row["AccelerationY"]), - Convert.ToSingle(row["AccelerationZ"]) - ); - // quaternions - prim.RotationOffset = new Quaternion( - Convert.ToSingle(row["RotationX"]), - Convert.ToSingle(row["RotationY"]), - Convert.ToSingle(row["RotationZ"]), - Convert.ToSingle(row["RotationW"]) - ); - - prim.SitTargetPositionLL = new Vector3( - Convert.ToSingle(row["SitTargetOffsetX"]), - Convert.ToSingle(row["SitTargetOffsetY"]), - Convert.ToSingle(row["SitTargetOffsetZ"])); - prim.SitTargetOrientationLL = new Quaternion( - Convert.ToSingle( - row["SitTargetOrientX"]), - Convert.ToSingle( - row["SitTargetOrientY"]), - Convert.ToSingle( - row["SitTargetOrientZ"]), - Convert.ToSingle( - row["SitTargetOrientW"])); - - prim.ClickAction = Convert.ToByte(row["ClickAction"]); - prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); - prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); - prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]); - prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); - prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); - - prim.Sound = new UUID(row["LoopedSound"].ToString()); - prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); - prim.SoundFlags = 1; // If it's persisted at all, it's looped - - if (!row.IsNull("TextureAnimation")) - prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString()); - if (!row.IsNull("ParticleSystem")) - prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); - - prim.AngularVelocity = new Vector3( - Convert.ToSingle(row["OmegaX"]), - Convert.ToSingle(row["OmegaY"]), - Convert.ToSingle(row["OmegaZ"]) - ); - - prim.SetCameraEyeOffset(new Vector3( - Convert.ToSingle(row["CameraEyeOffsetX"]), - Convert.ToSingle(row["CameraEyeOffsetY"]), - Convert.ToSingle(row["CameraEyeOffsetZ"]) - )); - - prim.SetCameraAtOffset(new Vector3( - Convert.ToSingle(row["CameraAtOffsetX"]), - Convert.ToSingle(row["CameraAtOffsetY"]), - Convert.ToSingle(row["CameraAtOffsetZ"]) - )); - - if (Convert.ToInt16(row["ForceMouselook"]) != 0) - prim.SetForceMouselook(true); - - prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]); - - if (Convert.ToInt16(row["AllowedDrop"]) != 0) - prim.AllowedDrop = true; - - if (Convert.ToInt16(row["DieAtEdge"]) != 0) - prim.DIE_AT_EDGE = true; - - prim.SalePrice = Convert.ToInt32(row["SalePrice"]); - prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); - - prim.Material = Convert.ToByte(row["Material"]); - - prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); - prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]); - - if (Convert.ToInt16(row["VolumeDetect"]) != 0) - prim.VolumeDetectActive = true; - - return prim; - } - - /// - /// Build a prim inventory item from the persisted data. - /// - /// - /// - private static TaskInventoryItem buildItem(DataRow row) - { - TaskInventoryItem taskItem = new TaskInventoryItem(); - - taskItem.ItemID = new UUID((String)row["itemID"]); - taskItem.ParentPartID = new UUID((String)row["primID"]); - taskItem.AssetID = new UUID((String)row["assetID"]); - taskItem.ParentID = new UUID((String)row["parentFolderID"]); - - taskItem.InvType = Convert.ToInt32(row["invType"]); - taskItem.Type = Convert.ToInt32(row["assetType"]); - - taskItem.Name = (String)row["name"]; - taskItem.Description = (String)row["description"]; - taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); - taskItem.CreatorID = new UUID((String)row["creatorID"]); - taskItem.OwnerID = new UUID((String)row["ownerID"]); - taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); - taskItem.GroupID = new UUID((String)row["groupID"]); - - taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); - taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); - taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); - taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); - taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); - taskItem.Flags = Convert.ToUInt32(row["flags"]); - - return taskItem; - } - - /// - /// Build a Land Data from the persisted data. - /// - /// - /// - private LandData buildLandData(DataRow row) - { - LandData newData = new LandData(); - - newData.GlobalID = new UUID((String) row["UUID"]); - newData.LocalID = Convert.ToInt32(row["LocalLandID"]); - - // Bitmap is a byte[512] - newData.Bitmap = (Byte[]) row["Bitmap"]; - - newData.Name = (String) row["Name"]; - newData.Description = (String) row["Desc"]; - newData.OwnerID = (UUID)(String) row["OwnerUUID"]; - newData.IsGroupOwned = (Boolean) row["IsGroupOwned"]; - newData.Area = Convert.ToInt32(row["Area"]); - newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented - newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]); - //Enum OpenMetaverse.Parcel.ParcelCategory - newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); - newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); - newData.GroupID = new UUID((String) row["GroupUUID"]); - newData.SalePrice = Convert.ToInt32(row["SalePrice"]); - newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); - //Enum. OpenMetaverse.Parcel.ParcelStatus - newData.Flags = Convert.ToUInt32(row["LandFlags"]); - newData.LandingType = (Byte) row["LandingType"]; - newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; - newData.MediaID = new UUID((String) row["MediaTextureUUID"]); - newData.MediaURL = (String) row["MediaURL"]; - newData.MusicURL = (String) row["MusicURL"]; - newData.PassHours = Convert.ToSingle(row["PassHours"]); - newData.PassPrice = Convert.ToInt32(row["PassPrice"]); - newData.SnapshotID = (UUID)(String) row["SnapshotUUID"]; - try - { - - newData.UserLocation = - new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), - Convert.ToSingle(row["UserLocationZ"])); - newData.UserLookAt = - new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), - Convert.ToSingle(row["UserLookAtZ"])); - - } - catch (InvalidCastException) - { - m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); - newData.UserLocation = Vector3.Zero; - newData.UserLookAt = Vector3.Zero; - } - newData.ParcelAccessList = new List(); - UUID authBuyerID = UUID.Zero; - - UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID); - - newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); - - return newData; - } - - private RegionSettings buildRegionSettings(DataRow row) - { - RegionSettings newSettings = new RegionSettings(); - - newSettings.RegionUUID = new UUID((string) row["regionUUID"]); - newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); - newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); - newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); - newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); - newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); - newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); - newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); - newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); - newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); - newSettings.Maturity = Convert.ToInt32(row["maturity"]); - newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); - newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); - newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); - newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); - newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); - newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); - newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); - newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); - newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); - newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); - newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); - newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); - newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); - newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); - newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); - newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); - newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); - newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); - newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); - newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); - newSettings.SunVector = new Vector3 ( - Convert.ToSingle(row["sunvectorx"]), - Convert.ToSingle(row["sunvectory"]), - Convert.ToSingle(row["sunvectorz"]) - ); - newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); - newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); - newSettings.Covenant = new UUID((String) row["covenant"]); - - return newSettings; - } - - /// - /// Build a land access entry from the persisted data. - /// - /// - /// - private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - entry.AgentID = new UUID((string) row["AccessUUID"]); - entry.Flags = (AccessList) row["Flags"]; - entry.Time = new DateTime(); - return entry; - } - - /// - /// - /// - /// - /// - private static Array serializeTerrain(double[,] val) - { - MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); - BinaryWriter bw = new BinaryWriter(str); - - // TODO: COMPATIBILITY - Add byte-order conversions - for (int x = 0; x < (int)Constants.RegionSize; x++) - for (int y = 0; y < (int)Constants.RegionSize; y++) - bw.Write(val[x, y]); - - return str.ToArray(); - } - -// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) -// { -// row["RegionUUID"] = regionUUID; -// row["Revision"] = rev; - - // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double)); -// BinaryWriter bw = new BinaryWriter(str); - -// // TODO: COMPATIBILITY - Add byte-order conversions - // for (int x = 0; x < (int)Constants.RegionSize; x++) - // for (int y = 0; y < (int)Constants.RegionSize; y++) -// bw.Write(val[x, y]); - -// row["Heightfield"] = str.ToArray(); -// } - - /// - /// - /// - /// - /// - /// - /// - private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) - { - row["UUID"] = prim.UUID.ToString(); - row["RegionUUID"] = regionUUID.ToString(); - row["CreationDate"] = prim.CreationDate; - row["Name"] = prim.Name; - row["SceneGroupID"] = sceneGroupID.ToString(); - // the UUID of the root part for this SceneObjectGroup - // various text fields - row["Text"] = prim.Text; - row["Description"] = prim.Description; - row["SitName"] = prim.SitName; - row["TouchName"] = prim.TouchName; - // permissions - row["ObjectFlags"] = (uint)prim.Flags; - row["CreatorID"] = prim.CreatorID.ToString(); - row["OwnerID"] = prim.OwnerID.ToString(); - row["GroupID"] = prim.GroupID.ToString(); - row["LastOwnerID"] = prim.LastOwnerID.ToString(); - row["OwnerMask"] = prim.OwnerMask; - row["NextOwnerMask"] = prim.NextOwnerMask; - row["GroupMask"] = prim.GroupMask; - row["EveryoneMask"] = prim.EveryoneMask; - row["BaseMask"] = prim.BaseMask; - // vectors - row["PositionX"] = prim.OffsetPosition.X; - row["PositionY"] = prim.OffsetPosition.Y; - row["PositionZ"] = prim.OffsetPosition.Z; - row["GroupPositionX"] = prim.GroupPosition.X; - row["GroupPositionY"] = prim.GroupPosition.Y; - row["GroupPositionZ"] = prim.GroupPosition.Z; - row["VelocityX"] = prim.Velocity.X; - row["VelocityY"] = prim.Velocity.Y; - row["VelocityZ"] = prim.Velocity.Z; - row["AngularVelocityX"] = prim.AngularVelocity.X; - row["AngularVelocityY"] = prim.AngularVelocity.Y; - row["AngularVelocityZ"] = prim.AngularVelocity.Z; - row["AccelerationX"] = prim.Acceleration.X; - row["AccelerationY"] = prim.Acceleration.Y; - row["AccelerationZ"] = prim.Acceleration.Z; - // quaternions - row["RotationX"] = prim.RotationOffset.X; - row["RotationY"] = prim.RotationOffset.Y; - row["RotationZ"] = prim.RotationOffset.Z; - row["RotationW"] = prim.RotationOffset.W; - - // Sit target - Vector3 sitTargetPos = prim.SitTargetPositionLL; - row["SitTargetOffsetX"] = sitTargetPos.X; - row["SitTargetOffsetY"] = sitTargetPos.Y; - row["SitTargetOffsetZ"] = sitTargetPos.Z; - - Quaternion sitTargetOrient = prim.SitTargetOrientationLL; - row["SitTargetOrientW"] = sitTargetOrient.W; - row["SitTargetOrientX"] = sitTargetOrient.X; - row["SitTargetOrientY"] = sitTargetOrient.Y; - row["SitTargetOrientZ"] = sitTargetOrient.Z; - row["ColorR"] = Convert.ToInt32(prim.Color.R); - row["ColorG"] = Convert.ToInt32(prim.Color.G); - row["ColorB"] = Convert.ToInt32(prim.Color.B); - row["ColorA"] = Convert.ToInt32(prim.Color.A); - row["PayPrice"] = prim.PayPrice[0]; - row["PayButton1"] = prim.PayPrice[1]; - row["PayButton2"] = prim.PayPrice[2]; - row["PayButton3"] = prim.PayPrice[3]; - row["PayButton4"] = prim.PayPrice[4]; - - - row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); - row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); - - row["OmegaX"] = prim.AngularVelocity.X; - row["OmegaY"] = prim.AngularVelocity.Y; - row["OmegaZ"] = prim.AngularVelocity.Z; - - row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; - row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; - row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z; - - row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X; - row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y; - row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z; - - - if ((prim.SoundFlags & 1) != 0) // Looped - { - row["LoopedSound"] = prim.Sound.ToString(); - row["LoopedSoundGain"] = prim.SoundGain; - } - else - { - row["LoopedSound"] = UUID.Zero.ToString(); - row["LoopedSoundGain"] = 0.0f; - } - - if (prim.GetForceMouselook()) - row["ForceMouselook"] = 1; - else - row["ForceMouselook"] = 0; - - row["ScriptAccessPin"] = prim.ScriptAccessPin; - - if (prim.AllowedDrop) - row["AllowedDrop"] = 1; - else - row["AllowedDrop"] = 0; - - if (prim.DIE_AT_EDGE) - row["DieAtEdge"] = 1; - else - row["DieAtEdge"] = 0; - - row["SalePrice"] = prim.SalePrice; - row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType); - - // click action - row["ClickAction"] = prim.ClickAction; - - row["SalePrice"] = prim.SalePrice; - row["Material"] = prim.Material; - - row["CollisionSound"] = prim.CollisionSound.ToString(); - row["CollisionSoundVolume"] = prim.CollisionSoundVolume; - if (prim.VolumeDetectActive) - row["VolumeDetect"] = 1; - else - row["VolumeDetect"] = 0; - - } - - /// - /// - /// - /// - /// - private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) - { - row["itemID"] = taskItem.ItemID.ToString(); - row["primID"] = taskItem.ParentPartID.ToString(); - row["assetID"] = taskItem.AssetID.ToString(); - row["parentFolderID"] = taskItem.ParentID.ToString(); - - row["invType"] = taskItem.InvType; - row["assetType"] = taskItem.Type; - - row["name"] = taskItem.Name; - row["description"] = taskItem.Description; - row["creationDate"] = taskItem.CreationDate; - row["creatorID"] = taskItem.CreatorID.ToString(); - row["ownerID"] = taskItem.OwnerID.ToString(); - row["lastOwnerID"] = taskItem.LastOwnerID.ToString(); - row["groupID"] = taskItem.GroupID.ToString(); - row["nextPermissions"] = taskItem.NextPermissions; - row["currentPermissions"] = taskItem.CurrentPermissions; - row["basePermissions"] = taskItem.BasePermissions; - row["everyonePermissions"] = taskItem.EveryonePermissions; - row["groupPermissions"] = taskItem.GroupPermissions; - row["flags"] = taskItem.Flags; - } - - /// - /// - /// - /// - /// - /// - private static void fillLandRow(DataRow row, LandData land, UUID regionUUID) - { - row["UUID"] = land.GlobalID.ToString(); - row["RegionUUID"] = regionUUID.ToString(); - row["LocalLandID"] = land.LocalID; - - // Bitmap is a byte[512] - row["Bitmap"] = land.Bitmap; - - row["Name"] = land.Name; - row["Desc"] = land.Description; - row["OwnerUUID"] = land.OwnerID.ToString(); - row["IsGroupOwned"] = land.IsGroupOwned; - row["Area"] = land.Area; - row["AuctionID"] = land.AuctionID; //Unemplemented - row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory - row["ClaimDate"] = land.ClaimDate; - row["ClaimPrice"] = land.ClaimPrice; - row["GroupUUID"] = land.GroupID.ToString(); - row["SalePrice"] = land.SalePrice; - row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus - row["LandFlags"] = land.Flags; - row["LandingType"] = land.LandingType; - row["MediaAutoScale"] = land.MediaAutoScale; - row["MediaTextureUUID"] = land.MediaID.ToString(); - row["MediaURL"] = land.MediaURL; - row["MusicURL"] = land.MusicURL; - row["PassHours"] = land.PassHours; - row["PassPrice"] = land.PassPrice; - row["SnapshotUUID"] = land.SnapshotID.ToString(); - row["UserLocationX"] = land.UserLocation.X; - row["UserLocationY"] = land.UserLocation.Y; - row["UserLocationZ"] = land.UserLocation.Z; - row["UserLookAtX"] = land.UserLookAt.X; - row["UserLookAtY"] = land.UserLookAt.Y; - row["UserLookAtZ"] = land.UserLookAt.Z; - row["AuthbuyerID"] = land.AuthBuyerID.ToString(); - row["OtherCleanTime"] = land.OtherCleanTime; - } - - /// - /// - /// - /// - /// - /// - private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID) - { - row["LandUUID"] = parcelID.ToString(); - row["AccessUUID"] = entry.AgentID.ToString(); - row["Flags"] = entry.Flags; - } - - private static void fillRegionSettingsRow(DataRow row, RegionSettings settings) - { - row["regionUUID"] = settings.RegionUUID.ToString(); - row["block_terraform"] = settings.BlockTerraform; - row["block_fly"] = settings.BlockFly; - row["allow_damage"] = settings.AllowDamage; - row["restrict_pushing"] = settings.RestrictPushing; - row["allow_land_resell"] = settings.AllowLandResell; - row["allow_land_join_divide"] = settings.AllowLandJoinDivide; - row["block_show_in_search"] = settings.BlockShowInSearch; - row["agent_limit"] = settings.AgentLimit; - row["object_bonus"] = settings.ObjectBonus; - row["maturity"] = settings.Maturity; - row["disable_scripts"] = settings.DisableScripts; - row["disable_collisions"] = settings.DisableCollisions; - row["disable_physics"] = settings.DisablePhysics; - row["terrain_texture_1"] = settings.TerrainTexture1.ToString(); - row["terrain_texture_2"] = settings.TerrainTexture2.ToString(); - row["terrain_texture_3"] = settings.TerrainTexture3.ToString(); - row["terrain_texture_4"] = settings.TerrainTexture4.ToString(); - row["elevation_1_nw"] = settings.Elevation1NW; - row["elevation_2_nw"] = settings.Elevation2NW; - row["elevation_1_ne"] = settings.Elevation1NE; - row["elevation_2_ne"] = settings.Elevation2NE; - row["elevation_1_se"] = settings.Elevation1SE; - row["elevation_2_se"] = settings.Elevation2SE; - row["elevation_1_sw"] = settings.Elevation1SW; - row["elevation_2_sw"] = settings.Elevation2SW; - row["water_height"] = settings.WaterHeight; - row["terrain_raise_limit"] = settings.TerrainRaiseLimit; - row["terrain_lower_limit"] = settings.TerrainLowerLimit; - row["use_estate_sun"] = settings.UseEstateSun; - row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox - row["sunvectorx"] = settings.SunVector.X; - row["sunvectory"] = settings.SunVector.Y; - row["sunvectorz"] = settings.SunVector.Z; - row["fixed_sun"] = settings.FixedSun; - row["sun_position"] = settings.SunPosition; - row["covenant"] = settings.Covenant.ToString(); - } - - /// - /// - /// - /// - /// - private PrimitiveBaseShape buildShape(DataRow row) - { - PrimitiveBaseShape s = new PrimitiveBaseShape(); - s.Scale = new Vector3( - Convert.ToSingle(row["ScaleX"]), - Convert.ToSingle(row["ScaleY"]), - Convert.ToSingle(row["ScaleZ"]) - ); - // paths - s.PCode = Convert.ToByte(row["PCode"]); - s.PathBegin = Convert.ToUInt16(row["PathBegin"]); - s.PathEnd = Convert.ToUInt16(row["PathEnd"]); - s.PathScaleX = Convert.ToByte(row["PathScaleX"]); - s.PathScaleY = Convert.ToByte(row["PathScaleY"]); - s.PathShearX = Convert.ToByte(row["PathShearX"]); - s.PathShearY = Convert.ToByte(row["PathShearY"]); - s.PathSkew = Convert.ToSByte(row["PathSkew"]); - s.PathCurve = Convert.ToByte(row["PathCurve"]); - s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); - s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); - s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); - s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); - s.PathTwist = Convert.ToSByte(row["PathTwist"]); - s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); - // profile - s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); - s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); - s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); - s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); - s.State = Convert.ToByte(row["State"]); - - byte[] textureEntry = (byte[])row["Texture"]; - s.TextureEntry = textureEntry; - - s.ExtraParams = (byte[]) row["ExtraParams"]; - return s; - } - - /// - /// - /// - /// - /// - private static void fillShapeRow(DataRow row, SceneObjectPart prim) - { - PrimitiveBaseShape s = prim.Shape; - row["UUID"] = prim.UUID.ToString(); - // shape is an enum - row["Shape"] = 0; - // vectors - row["ScaleX"] = s.Scale.X; - row["ScaleY"] = s.Scale.Y; - row["ScaleZ"] = s.Scale.Z; - // paths - row["PCode"] = s.PCode; - row["PathBegin"] = s.PathBegin; - row["PathEnd"] = s.PathEnd; - row["PathScaleX"] = s.PathScaleX; - row["PathScaleY"] = s.PathScaleY; - row["PathShearX"] = s.PathShearX; - row["PathShearY"] = s.PathShearY; - row["PathSkew"] = s.PathSkew; - row["PathCurve"] = s.PathCurve; - row["PathRadiusOffset"] = s.PathRadiusOffset; - row["PathRevolutions"] = s.PathRevolutions; - row["PathTaperX"] = s.PathTaperX; - row["PathTaperY"] = s.PathTaperY; - row["PathTwist"] = s.PathTwist; - row["PathTwistBegin"] = s.PathTwistBegin; - // profile - row["ProfileBegin"] = s.ProfileBegin; - row["ProfileEnd"] = s.ProfileEnd; - row["ProfileCurve"] = s.ProfileCurve; - row["ProfileHollow"] = s.ProfileHollow; - row["State"] = s.State; - - row["Texture"] = s.TextureEntry; - row["ExtraParams"] = s.ExtraParams; - } - - /// - /// - /// - /// - /// - /// - private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) - { - - DataTable prims = ds.Tables["prims"]; - DataTable shapes = ds.Tables["primshapes"]; - - DataRow primRow = prims.Rows.Find(prim.UUID.ToString()); - if (primRow == null) - { - primRow = prims.NewRow(); - fillPrimRow(primRow, prim, sceneGroupID, regionUUID); - prims.Rows.Add(primRow); - } - else - { - fillPrimRow(primRow, prim, sceneGroupID, regionUUID); - } - - DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); - if (shapeRow == null) - { - shapeRow = shapes.NewRow(); - fillShapeRow(shapeRow, prim); - shapes.Rows.Add(shapeRow); - } - else - { - fillShapeRow(shapeRow, prim); - } - } - - /// - /// see IRegionDatastore - /// - /// - /// - public void StorePrimInventory(UUID primID, ICollection items) - { - m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); - - DataTable dbItems = ds.Tables["primitems"]; - - // For now, we're just going to crudely remove all the previous inventory items - // no matter whether they have changed or not, and replace them with the current set. - lock (ds) - { - RemoveItems(primID); - - // repalce with current inventory details - foreach (TaskInventoryItem newItem in items) - { -// m_log.InfoFormat( -// "[DATASTORE]: ", -// "Adding item {0}, {1} to prim ID {2}", -// newItem.Name, newItem.ItemID, newItem.ParentPartID); - - DataRow newItemRow = dbItems.NewRow(); - fillItemRow(newItemRow, newItem); - dbItems.Rows.Add(newItemRow); - } - } - - Commit(); - } - - /*********************************************************************** - * - * SQL Statement Creation Functions - * - * These functions create SQL statements for update, insert, and create. - * They can probably be factored later to have a db independant - * portion and a db specific portion - * - **********************************************************************/ - - /// - /// Create an insert command - /// - /// table name - /// data table - /// the created command - /// - /// This is subtle enough to deserve some commentary. - /// Instead of doing *lots* and *lots of hardcoded strings - /// for database definitions we'll use the fact that - /// realistically all insert statements look like "insert - /// into A(b, c) values(:b, :c) on the parameterized query - /// front. If we just have a list of b, c, etc... we can - /// generate these strings instead of typing them out. - /// - private static SqliteCommand createInsertCommand(string table, DataTable dt) - { - string[] cols = new string[dt.Columns.Count]; - for (int i = 0; i < dt.Columns.Count; i++) - { - DataColumn col = dt.Columns[i]; - cols[i] = col.ColumnName; - } - - string sql = "insert into " + table + "("; - sql += String.Join(", ", cols); - // important, the first ':' needs to be here, the rest get added in the join - sql += ") values (:"; - sql += String.Join(", :", cols); - sql += ")"; - SqliteCommand cmd = new SqliteCommand(sql); - - // this provides the binding for all our parameters, so - // much less code than it used to be - foreach (DataColumn col in dt.Columns) - { - cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); - } - return cmd; - } - - - /// - /// create an update command - /// - /// table name - /// - /// - /// the created command - private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt) - { - string sql = "update " + table + " set "; - string subsql = String.Empty; - foreach (DataColumn col in dt.Columns) - { - if (subsql.Length > 0) - { - // a map function would rock so much here - subsql += ", "; - } - subsql += col.ColumnName + "= :" + col.ColumnName; - } - sql += subsql; - sql += " where " + pk; - SqliteCommand cmd = new SqliteCommand(sql); - - // this provides the binding for all our parameters, so - // much less code than it used to be - - foreach (DataColumn col in dt.Columns) - { - cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); - } - return cmd; - } - - /// - /// create an update command - /// - /// table name - /// - /// - /// the created command - private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt) - { - string sql = "update " + table + " set "; - string subsql = String.Empty; - foreach (DataColumn col in dt.Columns) - { - if (subsql.Length > 0) - { - // a map function would rock so much here - subsql += ", "; - } - subsql += col.ColumnName + "= :" + col.ColumnName; - } - sql += subsql; - sql += " where " + pk1 + " and " + pk2; - SqliteCommand cmd = new SqliteCommand(sql); - - // this provides the binding for all our parameters, so - // much less code than it used to be - - foreach (DataColumn col in dt.Columns) - { - cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); - } - return cmd; - } - - /// - /// - /// - /// Data Table - /// - // private static string defineTable(DataTable dt) - // { - // string sql = "create table " + dt.TableName + "("; - // string subsql = String.Empty; - // foreach (DataColumn col in dt.Columns) - // { - // if (subsql.Length > 0) - // { - // // a map function would rock so much here - // subsql += ",\n"; - // } - // subsql += col.ColumnName + " " + sqliteType(col.DataType); - // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) - // { - // subsql += " primary key"; - // } - // } - // sql += subsql; - // sql += ")"; - // return sql; - // } - - /*********************************************************************** - * - * Database Binding functions - * - * These will be db specific due to typing, and minor differences - * in databases. - * - **********************************************************************/ - - /// - /// This is a convenience function that collapses 5 repetitive - /// lines for defining SqliteParameters to 2 parameters: - /// column name and database type. - /// - /// It assumes certain conventions like :param as the param - /// name to replace in parametrized queries, and that source - /// version is always current version, both of which are fine - /// for us. - /// - ///a built sqlite parameter - private static SqliteParameter createSqliteParameter(string name, Type type) - { - SqliteParameter param = new SqliteParameter(); - param.ParameterName = ":" + name; - param.DbType = dbtypeFromType(type); - param.SourceColumn = name; - param.SourceVersion = DataRowVersion.Current; - return param; - } - - /// - /// - /// - /// - /// - private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]); - da.UpdateCommand.Connection = conn; - - SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); - delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); - delete.Connection = conn; - da.DeleteCommand = delete; - } - - /// - /// - /// - /// - /// - private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]); - da.UpdateCommand.Connection = conn; - - SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID"); - delete.Parameters.Add(createSqliteParameter("itemID", typeof (String))); - delete.Connection = conn; - da.DeleteCommand = delete; - } - - /// - /// - /// - /// - /// - private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); - da.InsertCommand.Connection = conn; - } - - /// - /// - /// - /// - /// - private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("land", ds.Tables["land"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); - da.UpdateCommand.Connection = conn; - - SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID"); - delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); - da.DeleteCommand = delete; - da.DeleteCommand.Connection = conn; - } - - /// - /// - /// - /// - /// - private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]); - da.UpdateCommand.Connection = conn; - - SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID"); - delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String))); - delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String))); - da.DeleteCommand = delete; - da.DeleteCommand.Connection = conn; - - } - - private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]); - da.InsertCommand.Connection = conn; - da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]); - da.UpdateCommand.Connection = conn; - } - - /// - /// - /// - /// - /// - private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) - { - da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); - da.InsertCommand.Connection = conn; - - da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]); - da.UpdateCommand.Connection = conn; - - SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); - delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); - delete.Connection = conn; - da.DeleteCommand = delete; - } - - /*********************************************************************** - * - * Type conversion functions - * - **********************************************************************/ - - /// - /// Type conversion function - /// - /// - /// - private static DbType dbtypeFromType(Type type) - { - if (type == typeof (String)) - { - return DbType.String; - } - else if (type == typeof (Int32)) - { - return DbType.Int32; - } - else if (type == typeof (Double)) - { - return DbType.Double; - } - else if (type == typeof (Byte)) - { - return DbType.Byte; - } - else if (type == typeof (Double)) - { - return DbType.Double; - } - else if (type == typeof (Byte[])) - { - return DbType.Binary; - } - else - { - return DbType.String; - } - } - - } -} -- cgit v1.1