From 523190377861292dfecdaddebe1204301a0c7912 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 1 May 2008 16:03:53 +0000 Subject: * In ur code. Making it static. * Converted a bunch of functions to static functions. --- OpenSim/Data/SQLite/SQLiteAssetData.cs | 10 ++++----- OpenSim/Data/SQLite/SQLiteInventoryStore.cs | 14 ++++++------ OpenSim/Data/SQLite/SQLiteRegionData.cs | 34 ++++++++++++++--------------- OpenSim/Data/SQLite/SQLiteUserData.cs | 2 +- 4 files changed, 30 insertions(+), 30 deletions(-) (limited to 'OpenSim/Data/SQLite') diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index db4848a..fa5d5e2 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -135,7 +135,7 @@ namespace OpenSim.Data.SQLite } - private void LogAssetLoad(AssetBase asset) + private static void LogAssetLoad(AssetBase asset) { string temporary = asset.Temporary ? "Temporary" : "Stored"; string local = asset.Local ? "Local" : "Remote"; @@ -197,7 +197,7 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ - private DataTable createAssetsTable() + private static DataTable createAssetsTable() { DataTable assets = new DataTable("assets"); @@ -222,7 +222,7 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ - private AssetBase buildAsset(IDataReader row) + private static AssetBase buildAsset(IDataReader row) { // TODO: this doesn't work yet because something more // interesting has to be done to actually get these values @@ -250,14 +250,14 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ - private void InitDB(SqliteConnection conn) + private static void InitDB(SqliteConnection conn) { string createAssets = SQLiteUtil.defineTable(createAssetsTable()); SqliteCommand pcmd = new SqliteCommand(createAssets, conn); pcmd.ExecuteNonQuery(); } - private bool TestTables(SqliteConnection conn) + private static bool TestTables(SqliteConnection conn) { SqliteCommand cmd = new SqliteCommand(assetSelect, conn); SqliteDataAdapter pDa = new SqliteDataAdapter(cmd); diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index 4b28795..40978da 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs @@ -124,7 +124,7 @@ namespace OpenSim.Data.SQLite return item; } - private void fillItemRow(DataRow row, InventoryItemBase item) + private static void fillItemRow(DataRow row, InventoryItemBase item) { row["UUID"] = Util.ToRawUuidString(item.ID); row["assetID"] = Util.ToRawUuidString(item.AssetID); @@ -576,7 +576,7 @@ namespace OpenSim.Data.SQLite return inv; } - private DataTable createInventoryFoldersTable() + private static DataTable createInventoryFoldersTable() { DataTable fol = new DataTable("inventoryfolders"); @@ -625,7 +625,7 @@ namespace OpenSim.Data.SQLite } } - private InventoryFolderBase buildFolder(DataRow row) + private static InventoryFolderBase buildFolder(DataRow row) { InventoryFolderBase folder = new InventoryFolderBase(); folder.ID = new LLUUID((string) row["UUID"]); @@ -637,7 +637,7 @@ namespace OpenSim.Data.SQLite return folder; } - private void fillFolderRow(DataRow row, InventoryFolderBase folder) + private static void fillFolderRow(DataRow row, InventoryFolderBase folder) { row["UUID"] = Util.ToRawUuidString(folder.ID); row["name"] = folder.Name; @@ -647,7 +647,7 @@ namespace OpenSim.Data.SQLite row["version"] = folder.Version; } - private void moveFolderRow(DataRow row, InventoryFolderBase folder) + private static void moveFolderRow(DataRow row, InventoryFolderBase folder) { row["UUID"] = Util.ToRawUuidString(folder.ID); row["parentID"] = Util.ToRawUuidString(folder.ParentID); @@ -659,7 +659,7 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ - private void InitDB(SqliteConnection conn) + private static void InitDB(SqliteConnection conn) { string createInventoryItems = defineTable(createInventoryItemsTable()); string createInventoryFolders = defineTable(createInventoryFoldersTable()); @@ -671,7 +671,7 @@ namespace OpenSim.Data.SQLite scmd.ExecuteNonQuery(); } - private bool TestTables(SqliteConnection conn) + private static bool TestTables(SqliteConnection conn) { SqliteCommand invItemsSelectCmd = new SqliteCommand(invItemsSelect, conn); SqliteDataAdapter pDa = new SqliteDataAdapter(invItemsSelectCmd); diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index ea12a48..9a610a4 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs @@ -572,13 +572,13 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ - private void createCol(DataTable dt, string name, Type type) + private static void createCol(DataTable dt, string name, Type type) { DataColumn col = new DataColumn(name, type); dt.Columns.Add(col); } - private DataTable createTerrainTable() + private static DataTable createTerrainTable() { DataTable terrain = new DataTable("terrain"); @@ -589,7 +589,7 @@ namespace OpenSim.Data.SQLite return terrain; } - private DataTable createPrimTable() + private static DataTable createPrimTable() { DataTable prims = new DataTable("prims"); @@ -653,7 +653,7 @@ namespace OpenSim.Data.SQLite return prims; } - private DataTable createShapeTable() + private static DataTable createShapeTable() { DataTable shapes = new DataTable("primshapes"); createCol(shapes, "UUID", typeof (String)); @@ -695,7 +695,7 @@ namespace OpenSim.Data.SQLite return shapes; } - private DataTable createItemsTable() + private static DataTable createItemsTable() { DataTable items = new DataTable("primitems"); @@ -727,7 +727,7 @@ namespace OpenSim.Data.SQLite return items; } - private DataTable createLandTable() + private static DataTable createLandTable() { DataTable land = new DataTable("land"); createCol(land, "UUID", typeof (String)); @@ -771,7 +771,7 @@ namespace OpenSim.Data.SQLite return land; } - private DataTable createLandAccessListTable() + private static DataTable createLandAccessListTable() { DataTable landaccess = new DataTable("landaccesslist"); createCol(landaccess, "LandUUID", typeof (String)); @@ -901,7 +901,7 @@ namespace OpenSim.Data.SQLite /// /// /// - private TaskInventoryItem buildItem(DataRow row) + private static TaskInventoryItem buildItem(DataRow row) { TaskInventoryItem taskItem = new TaskInventoryItem(); @@ -1008,7 +1008,7 @@ namespace OpenSim.Data.SQLite return newData; } - private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) + private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); entry.AgentID = new LLUUID((string) row["AccessUUID"]); @@ -1017,7 +1017,7 @@ namespace OpenSim.Data.SQLite return entry; } - private Array serializeTerrain(double[,] val) + private static Array serializeTerrain(double[,] val) { MemoryStream str = new MemoryStream(65536*sizeof (double)); BinaryWriter bw = new BinaryWriter(str); @@ -1046,7 +1046,7 @@ namespace OpenSim.Data.SQLite // row["Heightfield"] = str.ToArray(); // } - private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) + private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) { row["UUID"] = Util.ToRawUuidString(prim.UUID); row["RegionUUID"] = Util.ToRawUuidString(regionUUID); @@ -1106,7 +1106,7 @@ namespace OpenSim.Data.SQLite row["SitTargetOrientZ"] = sitTargetOrient.Z; } - private void fillItemRow(DataRow row, TaskInventoryItem taskItem) + private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) { row["itemID"] = taskItem.ItemID; row["primID"] = taskItem.ParentPartID; @@ -1130,7 +1130,7 @@ namespace OpenSim.Data.SQLite row["groupPermissions"] = taskItem.GroupMask; } - private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) + private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) { row["UUID"] = Util.ToRawUuidString(land.globalID); row["RegionUUID"] = Util.ToRawUuidString(regionUUID); @@ -1169,7 +1169,7 @@ namespace OpenSim.Data.SQLite row["AuthbuyerID"] = Util.ToRawUuidString(land.authBuyerID); } - private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) + private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) { row["LandUUID"] = Util.ToRawUuidString(parcelID); row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); @@ -1242,7 +1242,7 @@ namespace OpenSim.Data.SQLite return s; } - private void fillShapeRow(DataRow row, SceneObjectPart prim) + private static void fillShapeRow(DataRow row, SceneObjectPart prim) { PrimitiveBaseShape s = prim.Shape; row["UUID"] = Util.ToRawUuidString(prim.UUID); @@ -1713,7 +1713,7 @@ namespace OpenSim.Data.SQLite * **********************************************************************/ - private DbType dbtypeFromType(Type type) + private static DbType dbtypeFromType(Type type) { if (type == typeof (String)) { @@ -1747,7 +1747,7 @@ namespace OpenSim.Data.SQLite // this is something we'll need to implement for each db // slightly differently. - private string sqliteType(Type type) + private static string sqliteType(Type type) { if (type == typeof (String)) { diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs index ec90f34..7f017b7 100644 --- a/OpenSim/Data/SQLite/SQLiteUserData.cs +++ b/OpenSim/Data/SQLite/SQLiteUserData.cs @@ -752,7 +752,7 @@ namespace OpenSim.Data.SQLite } - private void InitDB(SqliteConnection conn) + private static void InitDB(SqliteConnection conn) { string createUsers = SQLiteUtil.defineTable(createUsersTable()); string createFriends = SQLiteUtil.defineTable(createUserFriendsTable()); -- cgit v1.1