From d2e5380cb2325ad42917c528c52a8ad42ec0176f Mon Sep 17 00:00:00 2001 From: Kunnis Date: Sat, 15 Aug 2009 10:54:48 -0500 Subject: * Fixed MySQL/MySQLAssetData.cs to properly do updates * Removed an extra parameter from MySQL/MySQLInventoryData.cs * Fixed a bug in SQLite/SQLiteAssetData.cs that was causing a NRE when updating an asset. * Improved the BasicAssetTest.cs to do full create/update/get testing * Improved the BasicInventoryTest.cs to do full create/update/get of both a folder and an item * Moved the null ref tests to the start of the PropertyCompareConstraint.cs, so that it doesn't throw when passing in a null item --- OpenSim/Data/SQLite/SQLiteAssetData.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Data/SQLite/SQLiteAssetData.cs') diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index b09c1c9..72af7a0 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs @@ -183,7 +183,7 @@ namespace OpenSim.Data.SQLite int assetLength = (asset.Data != null) ? asset.Data.Length : 0; m_log.Info("[ASSET DB]: " + - string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)", + string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)", asset.FullID, asset.Name, asset.Description, asset.Type, temporary, local, assetLength)); } -- cgit v1.1