From 5fc9fe70af3c076492a537c8456a14b9f8cfa485 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Tue, 6 Apr 2010 19:38:01 -0700 Subject: Added NullInventoryData for unit tests and quick try-outs of the services in 64-bit machines (no SQLite). --- OpenSim/Data/Null/NullInventoryData.cs | 193 +++++++++++++++++++++++++++++++++ 1 file changed, 193 insertions(+) create mode 100644 OpenSim/Data/Null/NullInventoryData.cs (limited to 'OpenSim/Data/Null') diff --git a/OpenSim/Data/Null/NullInventoryData.cs b/OpenSim/Data/Null/NullInventoryData.cs new file mode 100644 index 0000000..8f196e2 --- /dev/null +++ b/OpenSim/Data/Null/NullInventoryData.cs @@ -0,0 +1,193 @@ +using System; +using System.Collections.Generic; + +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Data.Null +{ + /// + /// This class is completely null. + /// + public class NullInventoryData : IInventoryDataPlugin + { + public string Version { get { return "1.0.0.0"; } } + + public void Initialise() + { + } + + public void Dispose() + { + // Do nothing. + } + + public string Name + { + get { return "Null Inventory Data Interface"; } + } + + public void Initialise(string connect) + { + } + + + /// + /// Returns all descendent folders of this folder. Does not return the parent folder itself. + /// + /// The folder to get subfolders for + /// A list of inventory folders + public List getFolderHierarchy(UUID parentID) + { + return new List(); + } + + /// + /// Returns a list of inventory items contained within the specified folder + /// + /// The UUID of the target folder + /// A List of InventoryItemBase items + public List getInventoryInFolder(UUID folderID) + { + return new List(); + } + + /// + /// Returns a list of the root folders within a users inventory + /// + /// The user whos inventory is to be searched + /// A list of folder objects + public List getUserRootFolders(UUID user) + { + return new List(); + } + + /// + /// Returns the users inventory root folder. + /// + /// The UUID of the user who is having inventory being returned + /// Root inventory folder, null if no root inventory folder was found + public InventoryFolderBase getUserRootFolder(UUID user) + { + return null; + } + + /// + /// Returns a list of inventory folders contained in the folder 'parentID' + /// + /// The folder to get subfolders for + /// A list of inventory folders + public List getInventoryFolders(UUID parentID) + { + return new List(); + } + + /// + /// Returns an inventory item by its UUID + /// + /// The UUID of the item to be returned + /// A class containing item information + public InventoryItemBase getInventoryItem(UUID item) + { + return null; + } + + /// + /// Returns a specified inventory folder by its UUID + /// + /// The UUID of the folder to be returned + /// A class containing folder information + public InventoryFolderBase getInventoryFolder(UUID folder) + { + return null; + } + + /// + /// Creates a new inventory item based on item + /// + /// The item to be created + public void addInventoryItem(InventoryItemBase item) + { + } + + /// + /// Updates an inventory item with item (updates based on ID) + /// + /// The updated item + public void updateInventoryItem(InventoryItemBase item) + { + } + + /// + /// + /// + /// + public void deleteInventoryItem(UUID item) + { + } + + /// + /// + /// + /// + public InventoryItemBase queryInventoryItem(UUID item) + { + return null; + } + + /// + /// + /// + /// + public InventoryFolderBase queryInventoryFolder(UUID folder) + { + return null; + } + + /// + /// Adds a new folder specified by folder + /// + /// The inventory folder + public void addInventoryFolder(InventoryFolderBase folder) + { + } + + /// + /// Updates a folder based on its ID with folder + /// + /// The inventory folder + public void updateInventoryFolder(InventoryFolderBase folder) + { + } + + /// + /// Updates a folder based on its ID with folder + /// + /// The inventory folder + public void moveInventoryFolder(InventoryFolderBase folder) + { + } + + /// + /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders) + /// + /// The id of the folder + public void deleteInventoryFolder(UUID folder) + { + } + + /// + /// Returns all activated gesture-items in the inventory of the specified avatar. + /// + /// + /// The of the avatar + /// + /// + /// The list of gestures (s) + /// + public List fetchActiveGestures(UUID avatarID) + { + return new List(); + } + } +} -- cgit v1.1