From 41c883ea47105d04087fb173047b6cd7e17be40d Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Wed, 25 Feb 2009 11:01:38 +0000 Subject: * Refactored SOP.FolderID weirdness by removing calls to empty setter. YEs, I do realize the setter has to be there for legacy reasons, but since the calls will never acually DO anyhting, I'm removing them. * So, SOP.FolderID is actually a cruft field that should be removed. --- OpenSim/Data/MySQL/MySQLRegionData.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Data/MySQL') diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 4b07ed6..e39b185 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs @@ -441,10 +441,6 @@ namespace OpenSim.Data.MySQL else prim.Shape = BuildShape(reader); - prim.FolderID = prim.UUID; // A relic from when we - // we thought prims contained - // folder objects. In - // reality, prim == folder prims.Add(prim); UUID groupID = new UUID(reader["SceneGroupID"].ToString()); -- cgit v1.1