From 1c6bf4fe774b5f04e9616dc46b11f54fdf6ab41e Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Thu, 26 Jun 2008 02:51:59 +0000 Subject: Mantis#1595. Thank you, Melanie for a patch that: Adds pipes for the prim item flags field --- OpenSim/Data/MySQL/MySQLDataStore.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Data/MySQL') diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs index def875f..2b4702b 100644 --- a/OpenSim/Data/MySQL/MySQLDataStore.cs +++ b/OpenSim/Data/MySQL/MySQLDataStore.cs @@ -1010,6 +1010,7 @@ namespace OpenSim.Data.MySQL createCol(items, "basePermissions", typeof (Int32)); createCol(items, "everyonePermissions", typeof (Int32)); createCol(items, "groupPermissions", typeof (Int32)); + createCol(items, "flags", typeof (Int32)); items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]}; @@ -1147,6 +1148,7 @@ namespace OpenSim.Data.MySQL taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); + taskItem.Flags = Convert.ToUInt32(row["flags"]); return taskItem; } @@ -1338,6 +1340,7 @@ namespace OpenSim.Data.MySQL row["basePermissions"] = taskItem.BaseMask; row["everyonePermissions"] = taskItem.EveryoneMask; row["groupPermissions"] = taskItem.GroupMask; + row["flags"] = taskItem.Flags; } private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) -- cgit v1.1