From c52c68f314c67c76c7181a6d0828f476290fbd66 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 2 Apr 2008 15:24:31 +0000 Subject: whole lot more moving --- OpenSim/Data/MySQL/MySQLDataStore.cs | 1722 ++++++++++++++++++++++++++++++++++ 1 file changed, 1722 insertions(+) create mode 100644 OpenSim/Data/MySQL/MySQLDataStore.cs (limited to 'OpenSim/Data/MySQL/MySQLDataStore.cs') diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs new file mode 100644 index 0000000..eaa7f14 --- /dev/null +++ b/OpenSim/Data/MySQL/MySQLDataStore.cs @@ -0,0 +1,1722 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Data; +using System.Diagnostics; +using System.IO; +using libsecondlife; +using MySql.Data.MySqlClient; +using OpenSim.Framework.Console; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Framework.Data.MySQL +{ + public class MySQLDataStore : IRegionDataStore + { + private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + private const string m_primSelect = "select * from prims"; + private const string m_shapeSelect = "select * from primshapes"; + private const string m_itemsSelect = "select * from primitems"; + private const string m_terrainSelect = "select * from terrain limit 1"; + private const string m_landSelect = "select * from land"; + private const string m_landAccessListSelect = "select * from landaccesslist"; + + private DataSet m_dataSet; + private MySqlDataAdapter m_primDataAdapter; + private MySqlDataAdapter m_shapeDataAdapter; + private MySqlDataAdapter m_itemsDataAdapter; + private MySqlConnection m_connection; + private MySqlDataAdapter m_terrainDataAdapter; + private MySqlDataAdapter m_landDataAdapter; + private MySqlDataAdapter m_landAccessListDataAdapter; + + private DataTable m_primTable; + private DataTable m_shapeTable; + private DataTable m_itemsTable; + private DataTable m_terrainTable; + private DataTable m_landTable; + private DataTable m_landAccessListTable; + + // Temporary attribute while this is experimental + private bool persistPrimInventories; + + /*********************************************************************** + * + * Public Interface Functions + * + **********************************************************************/ + + // see IRegionDataStore + public void Initialise(string connectionstring, bool persistPrimInventories) + { + m_dataSet = new DataSet(); + this.persistPrimInventories = persistPrimInventories; + + m_log.Info("[DATASTORE]: MySql - connecting: " + connectionstring); + m_connection = new MySqlConnection(connectionstring); + + MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection); + m_primDataAdapter = new MySqlDataAdapter(primSelectCmd); + + MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection); + m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd); + + MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, m_connection); + m_itemsDataAdapter = new MySqlDataAdapter(itemsSelectCmd); + + MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection); + m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd); + + MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, m_connection); + m_landDataAdapter = new MySqlDataAdapter(landSelectCmd); + + MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection); + m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); + + TestTables(m_connection); + + lock (m_dataSet) + { + m_primTable = createPrimTable(); + m_dataSet.Tables.Add(m_primTable); + SetupPrimCommands(m_primDataAdapter, m_connection); + m_primDataAdapter.Fill(m_primTable); + + m_shapeTable = createShapeTable(); + m_dataSet.Tables.Add(m_shapeTable); + SetupShapeCommands(m_shapeDataAdapter, m_connection); + m_shapeDataAdapter.Fill(m_shapeTable); + + if (persistPrimInventories) + { + m_itemsTable = createItemsTable(); + m_dataSet.Tables.Add(m_itemsTable); + SetupItemsCommands(m_itemsDataAdapter, m_connection); + m_itemsDataAdapter.Fill(m_itemsTable); + } + + m_terrainTable = createTerrainTable(); + m_dataSet.Tables.Add(m_terrainTable); + SetupTerrainCommands(m_terrainDataAdapter, m_connection); + m_terrainDataAdapter.Fill(m_terrainTable); + + m_landTable = createLandTable(); + m_dataSet.Tables.Add(m_landTable); + setupLandCommands(m_landDataAdapter, m_connection); + m_landDataAdapter.Fill(m_landTable); + + m_landAccessListTable = createLandAccessListTable(); + m_dataSet.Tables.Add(m_landAccessListTable); + setupLandAccessCommands(m_landAccessListDataAdapter, m_connection); + m_landAccessListDataAdapter.Fill(m_landAccessListTable); + } + } + + public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) + { + lock (m_dataSet) + { + foreach (SceneObjectPart prim in obj.Children.Values) + { + if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0) + { + m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID); + addPrim(prim, obj.UUID, regionUUID); + } + else + { + // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID); + } + } + Commit(); + } + } + + public void RemoveObject(LLUUID obj, LLUUID regionUUID) + { + m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID); + + DataTable prims = m_primTable; + DataTable shapes = m_shapeTable; + + string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'"; + lock (m_dataSet) + { + DataRow[] primRows = prims.Select(selectExp); + foreach (DataRow row in primRows) + { + // Remove shapes row + LLUUID uuid = new LLUUID((string) row["UUID"]); + DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid)); + if (shapeRow != null) + { + shapeRow.Delete(); + } + + if (persistPrimInventories) + { + RemoveItems(uuid); + } + + // Remove prim row + row.Delete(); + } + Commit(); + } + } + + /// + /// Remove all persisted items of the given prim. + /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. + /// + private void RemoveItems(LLUUID uuid) + { + String sql = String.Format("primID = '{0}'", uuid); + DataRow[] itemRows = m_itemsTable.Select(sql); + + foreach (DataRow itemRow in itemRows) + { + itemRow.Delete(); + } + } + + /// + /// Load persisted objects from region storage. + /// + public List LoadObjects(LLUUID regionUUID) + { + Dictionary createdObjects = new Dictionary(); + + List retvals = new List(); + + DataTable prims = m_primTable; + DataTable shapes = m_shapeTable; + + string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'"; + string orderByParent = "ParentID ASC"; + + lock (m_dataSet) + { + DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); + m_log.Info("[DATASTORE]: " + + "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); + + foreach (DataRow primRow in primsForRegion) + { + try + { + string uuid = (string) primRow["UUID"]; + string objID = (string) primRow["SceneGroupID"]; + + SceneObjectPart prim = buildPrim(primRow); + + if (uuid == objID) //is new SceneObjectGroup ? + { + SceneObjectGroup group = new SceneObjectGroup(); + + DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); + if (shapeRow != null) + { + prim.Shape = buildShape(shapeRow); + } + else + { + m_log.Info( + "No shape found for prim in storage, so setting default box shape"); + prim.Shape = PrimitiveBaseShape.Default; + } + group.AddPart(prim); + group.RootPart = prim; + + createdObjects.Add(group.UUID, group); + retvals.Add(group); + } + else + { + DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); + if (shapeRow != null) + { + prim.Shape = buildShape(shapeRow); + } + else + { + m_log.Info( + "No shape found for prim in storage, so setting default box shape"); + prim.Shape = PrimitiveBaseShape.Default; + } + createdObjects[new LLUUID(objID)].AddPart(prim); + } + + if (persistPrimInventories) + { + LoadItems(prim); + } + } + catch (Exception e) + { + m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows"); + m_log.Info("[DATASTORE]: " + e.ToString()); + foreach (DataColumn col in prims.Columns) + { + m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]); + } + } + } + } + return retvals; + } + + /// + /// Load in a prim's persisted inventory. + /// + /// + private void LoadItems(SceneObjectPart prim) + { + //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); + + DataTable dbItems = m_itemsTable; + + String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); + DataRow[] dbItemRows = dbItems.Select(sql); + + IList inventory = new List(); + + foreach (DataRow row in dbItemRows) + { + TaskInventoryItem item = buildItem(row); + inventory.Add(item); + + //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); + } + + prim.RestoreInventoryItems(inventory); + + // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in + // every item). This data should really be stored in the prim table itself. + if (dbItemRows.Length > 0) + { + prim.FolderID = inventory[0].ParentID; + } + } + + public void StoreTerrain(double[,] ter, LLUUID regionID) + { + int revision = Util.UnixTimeSinceEpoch(); + m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString()); + + DataTable terrain = m_dataSet.Tables["terrain"]; + lock (m_dataSet) + { + MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" + + " values(?RegionUUID, ?Revision, ?Heightfield)", m_connection); + using (cmd) + { + cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID))); + cmd.Parameters.Add(new MySqlParameter("?Revision", revision)); + cmd.Parameters.Add(new MySqlParameter("?Heightfield", serializeTerrain(ter))); + cmd.ExecuteNonQuery(); + } + } + } + + public double[,] LoadTerrain(LLUUID regionID) + { + double[,] terret = new double[256,256]; + terret.Initialize(); + + MySqlCommand cmd = new MySqlCommand( + @"select RegionUUID, Revision, Heightfield from terrain + where RegionUUID=?RegionUUID order by Revision desc limit 1" + , m_connection); + + MySqlParameter param = new MySqlParameter(); + cmd.Parameters.Add(new MySqlParameter("?RegionUUID", Util.ToRawUuidString(regionID))); + + if (m_connection.State != ConnectionState.Open) + { + m_connection.Open(); + } + + lock (m_dataSet) + { + using (MySqlDataReader row = cmd.ExecuteReader()) + { + int rev = 0; + if (row.Read()) + { + MemoryStream str = new MemoryStream((byte[]) row["Heightfield"]); + BinaryReader br = new BinaryReader(str); + for (int x = 0; x < 256; x++) + { + for (int y = 0; y < 256; y++) + { + terret[x, y] = br.ReadDouble(); + } + } + rev = (int) row["Revision"]; + } + else + { + m_log.Info("[DATASTORE]: No terrain found for region"); + return null; + } + + m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString()); + } + } + return terret; + } + + public void RemoveLandObject(LLUUID globalID) + { + lock (m_dataSet) + { + using (MySqlCommand cmd = new MySqlCommand("delete from land where UUID=?UUID", m_connection)) + { + cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID))); + cmd.ExecuteNonQuery(); + } + + using ( + MySqlCommand cmd = new MySqlCommand("delete from landaccesslist where LandUUID=?UUID", m_connection) + ) + { + cmd.Parameters.Add(new MySqlParameter("?UUID", Util.ToRawUuidString(globalID))); + cmd.ExecuteNonQuery(); + } + } + } + + public void StoreLandObject(ILandObject parcel) + { + lock (m_dataSet) + { + DataTable land = m_landTable; + DataTable landaccesslist = m_landAccessListTable; + + DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.globalID)); + if (landRow == null) + { + landRow = land.NewRow(); + fillLandRow(landRow, parcel.landData, parcel.regionUUID); + land.Rows.Add(landRow); + } + else + { + fillLandRow(landRow, parcel.landData, parcel.regionUUID); + } + + using ( + MySqlCommand cmd = + new MySqlCommand("delete from landaccesslist where LandUUID=?LandUUID", m_connection)) + { + cmd.Parameters.Add(new MySqlParameter("?LandUUID", Util.ToRawUuidString(parcel.landData.globalID))); + cmd.ExecuteNonQuery(); + } + + foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList) + { + DataRow newAccessRow = landaccesslist.NewRow(); + fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID); + landaccesslist.Rows.Add(newAccessRow); + } + + Commit(); + } + } + + public List LoadLandObjects(LLUUID regionUUID) + { + List landDataForRegion = new List(); + lock (m_dataSet) + { + DataTable land = m_landTable; + DataTable landaccesslist = m_landAccessListTable; + string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'"; + DataRow[] rawDataForRegion = land.Select(searchExp); + foreach (DataRow rawDataLand in rawDataForRegion) + { + LandData newLand = buildLandData(rawDataLand); + string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.globalID) + "'"; + DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); + foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) + { + newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); + } + + landDataForRegion.Add(newLand); + } + } + return landDataForRegion; + } + +// TODO: unused +// private void DisplayDataSet(DataSet ds, string title) +// { +// Debug.WriteLine(title); +// //--- Loop through the DataTables +// foreach (DataTable table in ds.Tables) +// { +// Debug.WriteLine("*** DataTable: " + table.TableName + "***"); +// //--- Loop through each DataTable's DataRows +// foreach (DataRow row in table.Rows) +// { +// //--- Display the original values, if there are any. +// if (row.HasVersion(DataRowVersion.Original)) +// { +// Debug.Write("Original Row Values ===> "); +// foreach (DataColumn column in table.Columns) +// Debug.Write(column.ColumnName + " = " + +// row[column, DataRowVersion.Original] + ", "); +// Debug.WriteLine(String.Empty); +// } +// //--- Display the current values, if there are any. +// if (row.HasVersion(DataRowVersion.Current)) +// { +// Debug.Write("Current Row Values ====> "); +// foreach (DataColumn column in table.Columns) +// Debug.Write(column.ColumnName + " = " + +// row[column, DataRowVersion.Current] + ", "); +// Debug.WriteLine(String.Empty); +// } +// Debug.WriteLine(String.Empty); +// } +// } +// } + + public void Commit() + { + if (m_connection.State != ConnectionState.Open) + { + m_connection.Open(); + } + + lock (m_dataSet) + { + // DisplayDataSet(m_dataSet, "Region DataSet"); + + m_primDataAdapter.Update(m_primTable); + m_shapeDataAdapter.Update(m_shapeTable); + + if (persistPrimInventories) + { + m_itemsDataAdapter.Update(m_itemsTable); + } + + m_terrainDataAdapter.Update(m_terrainTable); + m_landDataAdapter.Update(m_landTable); + m_landAccessListDataAdapter.Update(m_landAccessListTable); + + m_dataSet.AcceptChanges(); + } + } + + + public void Shutdown() + { + Commit(); + } + + /*********************************************************************** + * + * Database Definition Functions + * + * This should be db agnostic as we define them in ADO.NET terms + * + **********************************************************************/ + + private DataColumn createCol(DataTable dt, string name, Type type) + { + DataColumn col = new DataColumn(name, type); + dt.Columns.Add(col); + return col; + } + + private DataTable createTerrainTable() + { + DataTable terrain = new DataTable("terrain"); + + createCol(terrain, "RegionUUID", typeof (String)); + createCol(terrain, "Revision", typeof (Int32)); + DataColumn heightField = createCol(terrain, "Heightfield", typeof (Byte[])); + return terrain; + } + + private DataTable createPrimTable() + { + DataTable prims = new DataTable("prims"); + + createCol(prims, "UUID", typeof (String)); + createCol(prims, "RegionUUID", typeof (String)); + createCol(prims, "ParentID", typeof (Int32)); + createCol(prims, "CreationDate", typeof (Int32)); + createCol(prims, "Name", typeof (String)); + createCol(prims, "SceneGroupID", typeof (String)); + // various text fields + createCol(prims, "Text", typeof (String)); + createCol(prims, "Description", typeof (String)); + createCol(prims, "SitName", typeof (String)); + createCol(prims, "TouchName", typeof (String)); + // permissions + createCol(prims, "ObjectFlags", typeof (Int32)); + createCol(prims, "CreatorID", typeof (String)); + createCol(prims, "OwnerID", typeof (String)); + createCol(prims, "GroupID", typeof (String)); + createCol(prims, "LastOwnerID", typeof (String)); + createCol(prims, "OwnerMask", typeof (Int32)); + createCol(prims, "NextOwnerMask", typeof (Int32)); + createCol(prims, "GroupMask", typeof (Int32)); + createCol(prims, "EveryoneMask", typeof (Int32)); + createCol(prims, "BaseMask", typeof (Int32)); + // vectors + createCol(prims, "PositionX", typeof (Double)); + createCol(prims, "PositionY", typeof (Double)); + createCol(prims, "PositionZ", typeof (Double)); + createCol(prims, "GroupPositionX", typeof (Double)); + createCol(prims, "GroupPositionY", typeof (Double)); + createCol(prims, "GroupPositionZ", typeof (Double)); + createCol(prims, "VelocityX", typeof (Double)); + createCol(prims, "VelocityY", typeof (Double)); + createCol(prims, "VelocityZ", typeof (Double)); + createCol(prims, "AngularVelocityX", typeof (Double)); + createCol(prims, "AngularVelocityY", typeof (Double)); + createCol(prims, "AngularVelocityZ", typeof (Double)); + createCol(prims, "AccelerationX", typeof (Double)); + createCol(prims, "AccelerationY", typeof (Double)); + createCol(prims, "AccelerationZ", typeof (Double)); + // quaternions + createCol(prims, "RotationX", typeof (Double)); + createCol(prims, "RotationY", typeof (Double)); + createCol(prims, "RotationZ", typeof (Double)); + createCol(prims, "RotationW", typeof (Double)); + // sit target + createCol(prims, "SitTargetOffsetX", typeof (Double)); + createCol(prims, "SitTargetOffsetY", typeof (Double)); + createCol(prims, "SitTargetOffsetZ", typeof (Double)); + + createCol(prims, "SitTargetOrientW", typeof (Double)); + createCol(prims, "SitTargetOrientX", typeof (Double)); + createCol(prims, "SitTargetOrientY", typeof (Double)); + createCol(prims, "SitTargetOrientZ", typeof (Double)); + + + // Add in contraints + prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; + + return prims; + } + + private DataTable createLandTable() + { + DataTable land = new DataTable("land"); + createCol(land, "UUID", typeof (String)); + createCol(land, "RegionUUID", typeof (String)); + createCol(land, "LocalLandID", typeof (Int32)); + + // Bitmap is a byte[512] + createCol(land, "Bitmap", typeof (Byte[])); + + createCol(land, "Name", typeof (String)); + createCol(land, "Description", typeof (String)); + createCol(land, "OwnerUUID", typeof (String)); + createCol(land, "IsGroupOwned", typeof (Int32)); + createCol(land, "Area", typeof (Int32)); + createCol(land, "AuctionID", typeof (Int32)); //Unemplemented + createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory + createCol(land, "ClaimDate", typeof (Int32)); + createCol(land, "ClaimPrice", typeof (Int32)); + createCol(land, "GroupUUID", typeof (String)); + createCol(land, "SalePrice", typeof (Int32)); + createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus + createCol(land, "LandFlags", typeof (Int32)); + createCol(land, "LandingType", typeof (Int32)); + createCol(land, "MediaAutoScale", typeof (Int32)); + createCol(land, "MediaTextureUUID", typeof (String)); + createCol(land, "MediaURL", typeof (String)); + createCol(land, "MusicURL", typeof (String)); + createCol(land, "PassHours", typeof (Double)); + createCol(land, "PassPrice", typeof (Int32)); + createCol(land, "SnapshotUUID", typeof (String)); + createCol(land, "UserLocationX", typeof (Double)); + createCol(land, "UserLocationY", typeof (Double)); + createCol(land, "UserLocationZ", typeof (Double)); + createCol(land, "UserLookAtX", typeof (Double)); + createCol(land, "UserLookAtY", typeof (Double)); + createCol(land, "UserLookAtZ", typeof (Double)); + + land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]}; + + return land; + } + + private DataTable createLandAccessListTable() + { + DataTable landaccess = new DataTable("landaccesslist"); + createCol(landaccess, "LandUUID", typeof (String)); + createCol(landaccess, "AccessUUID", typeof (String)); + createCol(landaccess, "Flags", typeof (Int32)); + + return landaccess; + } + + private DataTable createShapeTable() + { + DataTable shapes = new DataTable("primshapes"); + createCol(shapes, "UUID", typeof (String)); + // shape is an enum + createCol(shapes, "Shape", typeof (Int32)); + // vectors + createCol(shapes, "ScaleX", typeof (Double)); + createCol(shapes, "ScaleY", typeof (Double)); + createCol(shapes, "ScaleZ", typeof (Double)); + // paths + createCol(shapes, "PCode", typeof (Int32)); + createCol(shapes, "PathBegin", typeof (Int32)); + createCol(shapes, "PathEnd", typeof (Int32)); + createCol(shapes, "PathScaleX", typeof (Int32)); + createCol(shapes, "PathScaleY", typeof (Int32)); + createCol(shapes, "PathShearX", typeof (Int32)); + createCol(shapes, "PathShearY", typeof (Int32)); + createCol(shapes, "PathSkew", typeof (Int32)); + createCol(shapes, "PathCurve", typeof (Int32)); + createCol(shapes, "PathRadiusOffset", typeof (Int32)); + createCol(shapes, "PathRevolutions", typeof (Int32)); + createCol(shapes, "PathTaperX", typeof (Int32)); + createCol(shapes, "PathTaperY", typeof (Int32)); + createCol(shapes, "PathTwist", typeof (Int32)); + createCol(shapes, "PathTwistBegin", typeof (Int32)); + // profile + createCol(shapes, "ProfileBegin", typeof (Int32)); + createCol(shapes, "ProfileEnd", typeof (Int32)); + createCol(shapes, "ProfileCurve", typeof (Int32)); + createCol(shapes, "ProfileHollow", typeof (Int32)); + createCol(shapes, "State", typeof(Int32)); + createCol(shapes, "Texture", typeof (Byte[])); + createCol(shapes, "ExtraParams", typeof (Byte[])); + + shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]}; + + return shapes; + } + + private DataTable createItemsTable() + { + DataTable items = new DataTable("primitems"); + + createCol(items, "itemID", typeof (String)); + createCol(items, "primID", typeof (String)); + createCol(items, "assetID", typeof (String)); + createCol(items, "parentFolderID", typeof (String)); + + createCol(items, "invType", typeof (Int32)); + createCol(items, "assetType", typeof (Int32)); + + createCol(items, "name", typeof (String)); + createCol(items, "description", typeof (String)); + + createCol(items, "creationDate", typeof (Int64)); + createCol(items, "creatorID", typeof (String)); + createCol(items, "ownerID", typeof (String)); + createCol(items, "lastOwnerID", typeof (String)); + createCol(items, "groupID", typeof (String)); + + createCol(items, "nextPermissions", typeof (Int32)); + createCol(items, "currentPermissions", typeof (Int32)); + createCol(items, "basePermissions", typeof (Int32)); + createCol(items, "everyonePermissions", typeof (Int32)); + createCol(items, "groupPermissions", typeof (Int32)); + + items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]}; + + return items; + } + + /*********************************************************************** + * + * Convert between ADO.NET <=> OpenSim Objects + * + * These should be database independant + * + **********************************************************************/ + + private SceneObjectPart buildPrim(DataRow row) + { + SceneObjectPart prim = new SceneObjectPart(); + prim.UUID = new LLUUID((String) row["UUID"]); + // explicit conversion of integers is required, which sort + // of sucks. No idea if there is a shortcut here or not. + prim.ParentID = Convert.ToUInt32(row["ParentID"]); + prim.CreationDate = Convert.ToInt32(row["CreationDate"]); + prim.Name = (String) row["Name"]; + // various text fields + prim.Text = (String) row["Text"]; + prim.Description = (String) row["Description"]; + prim.SitName = (String) row["SitName"]; + prim.TouchName = (String) row["TouchName"]; + // permissions + prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); + prim.CreatorID = new LLUUID((String) row["CreatorID"]); + prim.OwnerID = new LLUUID((String) row["OwnerID"]); + prim.GroupID = new LLUUID((String) row["GroupID"]); + prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]); + prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); + prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); + prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); + prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); + prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); + // vectors + prim.OffsetPosition = new LLVector3( + Convert.ToSingle(row["PositionX"]), + Convert.ToSingle(row["PositionY"]), + Convert.ToSingle(row["PositionZ"]) + ); + prim.GroupPosition = new LLVector3( + Convert.ToSingle(row["GroupPositionX"]), + Convert.ToSingle(row["GroupPositionY"]), + Convert.ToSingle(row["GroupPositionZ"]) + ); + prim.Velocity = new LLVector3( + Convert.ToSingle(row["VelocityX"]), + Convert.ToSingle(row["VelocityY"]), + Convert.ToSingle(row["VelocityZ"]) + ); + prim.AngularVelocity = new LLVector3( + Convert.ToSingle(row["AngularVelocityX"]), + Convert.ToSingle(row["AngularVelocityY"]), + Convert.ToSingle(row["AngularVelocityZ"]) + ); + prim.Acceleration = new LLVector3( + Convert.ToSingle(row["AccelerationX"]), + Convert.ToSingle(row["AccelerationY"]), + Convert.ToSingle(row["AccelerationZ"]) + ); + // quaternions + prim.RotationOffset = new LLQuaternion( + Convert.ToSingle(row["RotationX"]), + Convert.ToSingle(row["RotationY"]), + Convert.ToSingle(row["RotationZ"]), + Convert.ToSingle(row["RotationW"]) + ); + try + { + prim.SetSitTargetLL(new LLVector3( + Convert.ToSingle(row["SitTargetOffsetX"]), + Convert.ToSingle(row["SitTargetOffsetY"]), + Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion( + Convert.ToSingle( + row["SitTargetOrientX"]), + Convert.ToSingle( + row["SitTargetOrientY"]), + Convert.ToSingle( + row["SitTargetOrientZ"]), + Convert.ToSingle( + row["SitTargetOrientW"]))); + } + catch (InvalidCastException) + { + // Database table was created before we got here and needs to be created! :P + + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } + } + return prim; + } + + + /// + /// Build a prim inventory item from the persisted data. + /// + /// + /// + private TaskInventoryItem buildItem(DataRow row) + { + TaskInventoryItem taskItem = new TaskInventoryItem(); + + taskItem.ItemID = new LLUUID((String)row["itemID"]); + taskItem.ParentPartID = new LLUUID((String)row["primID"]); + taskItem.AssetID = new LLUUID((String)row["assetID"]); + taskItem.ParentID = new LLUUID((String)row["parentFolderID"]); + + taskItem.InvType = Convert.ToInt32(row["invType"]); + taskItem.Type = Convert.ToInt32(row["assetType"]); + + taskItem.Name = (String)row["name"]; + taskItem.Description = (String)row["description"]; + taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); + taskItem.CreatorID = new LLUUID((String)row["creatorID"]); + taskItem.OwnerID = new LLUUID((String)row["ownerID"]); + taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]); + taskItem.GroupID = new LLUUID((String)row["groupID"]); + + taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]); + taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]); + taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]); + taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]); + taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]); + + return taskItem; + } + + private LandData buildLandData(DataRow row) + { + LandData newData = new LandData(); + + newData.globalID = new LLUUID((String) row["UUID"]); + newData.localID = Convert.ToInt32(row["LocalLandID"]); + + // Bitmap is a byte[512] + newData.landBitmapByteArray = (Byte[]) row["Bitmap"]; + + newData.landName = (String) row["Name"]; + newData.landDesc = (String) row["Description"]; + newData.ownerID = (String) row["OwnerUUID"]; + newData.isGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); + newData.area = Convert.ToInt32(row["Area"]); + newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented + newData.category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]); + //Enum libsecondlife.Parcel.ParcelCategory + newData.claimDate = Convert.ToInt32(row["ClaimDate"]); + newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]); + newData.groupID = new LLUUID((String) row["GroupUUID"]); + newData.salePrice = Convert.ToInt32(row["SalePrice"]); + newData.landStatus = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]); + //Enum. libsecondlife.Parcel.ParcelStatus + newData.landFlags = Convert.ToUInt32(row["LandFlags"]); + newData.landingType = Convert.ToByte(row["LandingType"]); + newData.mediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); + newData.mediaID = new LLUUID((String) row["MediaTextureUUID"]); + newData.mediaURL = (String) row["MediaURL"]; + newData.musicURL = (String) row["MusicURL"]; + newData.passHours = Convert.ToSingle(row["PassHours"]); + newData.passPrice = Convert.ToInt32(row["PassPrice"]); + newData.snapshotID = (String) row["SnapshotUUID"]; + + newData.userLocation = + new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), + Convert.ToSingle(row["UserLocationZ"])); + newData.userLookAt = + new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), + Convert.ToSingle(row["UserLookAtZ"])); + newData.parcelAccessList = new List(); + + return newData; + } + + private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) + { + ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); + entry.AgentID = new LLUUID((string) row["AccessUUID"]); + entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]); + entry.Time = new DateTime(); + return entry; + } + + private Array serializeTerrain(double[,] val) + { + MemoryStream str = new MemoryStream(65536*sizeof (double)); + BinaryWriter bw = new BinaryWriter(str); + + // TODO: COMPATIBILITY - Add byte-order conversions + for (int x = 0; x < 256; x++) + for (int y = 0; y < 256; y++) + bw.Write(val[x, y]); + + return str.ToArray(); + } + + private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) + { + row["UUID"] = Util.ToRawUuidString(prim.UUID); + row["RegionUUID"] = Util.ToRawUuidString(regionUUID); + row["ParentID"] = prim.ParentID; + row["CreationDate"] = prim.CreationDate; + row["Name"] = prim.Name; + row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID); + // the UUID of the root part for this SceneObjectGroup + // various text fields + row["Text"] = prim.Text; + row["Description"] = prim.Description; + row["SitName"] = prim.SitName; + row["TouchName"] = prim.TouchName; + // permissions + row["ObjectFlags"] = prim.ObjectFlags; + row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID); + row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID); + row["GroupID"] = Util.ToRawUuidString(prim.GroupID); + row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID); + row["OwnerMask"] = prim.OwnerMask; + row["NextOwnerMask"] = prim.NextOwnerMask; + row["GroupMask"] = prim.GroupMask; + row["EveryoneMask"] = prim.EveryoneMask; + row["BaseMask"] = prim.BaseMask; + // vectors + row["PositionX"] = prim.OffsetPosition.X; + row["PositionY"] = prim.OffsetPosition.Y; + row["PositionZ"] = prim.OffsetPosition.Z; + row["GroupPositionX"] = prim.GroupPosition.X; + row["GroupPositionY"] = prim.GroupPosition.Y; + row["GroupPositionZ"] = prim.GroupPosition.Z; + row["VelocityX"] = prim.Velocity.X; + row["VelocityY"] = prim.Velocity.Y; + row["VelocityZ"] = prim.Velocity.Z; + row["AngularVelocityX"] = prim.AngularVelocity.X; + row["AngularVelocityY"] = prim.AngularVelocity.Y; + row["AngularVelocityZ"] = prim.AngularVelocity.Z; + row["AccelerationX"] = prim.Acceleration.X; + row["AccelerationY"] = prim.Acceleration.Y; + row["AccelerationZ"] = prim.Acceleration.Z; + // quaternions + row["RotationX"] = prim.RotationOffset.X; + row["RotationY"] = prim.RotationOffset.Y; + row["RotationZ"] = prim.RotationOffset.Z; + row["RotationW"] = prim.RotationOffset.W; + + try + { + // Sit target + LLVector3 sitTargetPos = prim.GetSitTargetPositionLL(); + row["SitTargetOffsetX"] = sitTargetPos.X; + row["SitTargetOffsetY"] = sitTargetPos.Y; + row["SitTargetOffsetZ"] = sitTargetPos.Z; + + LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL(); + row["SitTargetOrientW"] = sitTargetOrient.W; + row["SitTargetOrientX"] = sitTargetOrient.X; + row["SitTargetOrientY"] = sitTargetOrient.Y; + row["SitTargetOrientZ"] = sitTargetOrient.Z; + } + catch (MySqlException) + { + // Database table was created before we got here and needs to be created! :P + + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `prims` ADD COLUMN `SitTargetOffsetX` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetY` float NOT NULL default 0, ADD COLUMN `SitTargetOffsetZ` float NOT NULL default 0, ADD COLUMN `SitTargetOrientW` float NOT NULL default 0, ADD COLUMN `SitTargetOrientX` float NOT NULL default 0, ADD COLUMN `SitTargetOrientY` float NOT NULL default 0, ADD COLUMN `SitTargetOrientZ` float NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } + } + } + + private void fillItemRow(DataRow row, TaskInventoryItem taskItem) + { + row["itemID"] = taskItem.ItemID; + row["primID"] = taskItem.ParentPartID; + row["assetID"] = taskItem.AssetID; + row["parentFolderID"] = taskItem.ParentID; + + row["invType"] = taskItem.InvType; + row["assetType"] = taskItem.Type; + + row["name"] = taskItem.Name; + row["description"] = taskItem.Description; + row["creationDate"] = taskItem.CreationDate; + row["creatorID"] = taskItem.CreatorID; + row["ownerID"] = taskItem.OwnerID; + row["lastOwnerID"] = taskItem.LastOwnerID; + row["groupID"] = taskItem.GroupID; + row["nextPermissions"] = taskItem.NextOwnerMask; + row["currentPermissions"] = taskItem.OwnerMask; + row["basePermissions"] = taskItem.BaseMask; + row["everyonePermissions"] = taskItem.EveryoneMask; + row["groupPermissions"] = taskItem.GroupMask; + } + + private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) + { + row["UUID"] = Util.ToRawUuidString(land.globalID); + row["RegionUUID"] = Util.ToRawUuidString(regionUUID); + row["LocalLandID"] = land.localID; + + // Bitmap is a byte[512] + row["Bitmap"] = land.landBitmapByteArray; + + row["Name"] = land.landName; + row["Description"] = land.landDesc; + row["OwnerUUID"] = Util.ToRawUuidString(land.ownerID); + row["IsGroupOwned"] = land.isGroupOwned; + row["Area"] = land.area; + row["AuctionID"] = land.auctionID; //Unemplemented + row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory + row["ClaimDate"] = land.claimDate; + row["ClaimPrice"] = land.claimPrice; + row["GroupUUID"] = Util.ToRawUuidString(land.groupID); + row["SalePrice"] = land.salePrice; + row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus + row["LandFlags"] = land.landFlags; + row["LandingType"] = land.landingType; + row["MediaAutoScale"] = land.mediaAutoScale; + row["MediaTextureUUID"] = Util.ToRawUuidString(land.mediaID); + row["MediaURL"] = land.mediaURL; + row["MusicURL"] = land.musicURL; + row["PassHours"] = land.passHours; + row["PassPrice"] = land.passPrice; + row["SnapshotUUID"] = Util.ToRawUuidString(land.snapshotID); + row["UserLocationX"] = land.userLocation.X; + row["UserLocationY"] = land.userLocation.Y; + row["UserLocationZ"] = land.userLocation.Z; + row["UserLookAtX"] = land.userLookAt.X; + row["UserLookAtY"] = land.userLookAt.Y; + row["UserLookAtZ"] = land.userLookAt.Z; + } + + private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) + { + row["LandUUID"] = Util.ToRawUuidString(parcelID); + row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID); + row["Flags"] = entry.Flags; + } + + private PrimitiveBaseShape buildShape(DataRow row) + { + PrimitiveBaseShape s = new PrimitiveBaseShape(); + s.Scale = new LLVector3( + Convert.ToSingle(row["ScaleX"]), + Convert.ToSingle(row["ScaleY"]), + Convert.ToSingle(row["ScaleZ"]) + ); + // paths + s.PCode = Convert.ToByte(row["PCode"]); + s.PathBegin = Convert.ToUInt16(row["PathBegin"]); + s.PathEnd = Convert.ToUInt16(row["PathEnd"]); + s.PathScaleX = Convert.ToByte(row["PathScaleX"]); + s.PathScaleY = Convert.ToByte(row["PathScaleY"]); + s.PathShearX = Convert.ToByte(row["PathShearX"]); + s.PathShearY = Convert.ToByte(row["PathShearY"]); + s.PathSkew = Convert.ToSByte(row["PathSkew"]); + s.PathCurve = Convert.ToByte(row["PathCurve"]); + s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); + s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); + s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); + s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); + s.PathTwist = Convert.ToSByte(row["PathTwist"]); + s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); + // profile + s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); + s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); + s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); + s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); + + byte[] textureEntry = (byte[]) row["Texture"]; + s.TextureEntry = textureEntry; + + s.ExtraParams = (byte[]) row["ExtraParams"]; + + try + { + s.State = Convert.ToByte(row["State"]); + } + catch (InvalidCastException) + { + // Database table was created before we got here and needs to be created! :P + + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } + } + + return s; + } + + private void fillShapeRow(DataRow row, SceneObjectPart prim) + { + PrimitiveBaseShape s = prim.Shape; + row["UUID"] = Util.ToRawUuidString(prim.UUID); + // shape is an enum + row["Shape"] = 0; + // vectors + row["ScaleX"] = s.Scale.X; + row["ScaleY"] = s.Scale.Y; + row["ScaleZ"] = s.Scale.Z; + // paths + row["PCode"] = s.PCode; + row["PathBegin"] = s.PathBegin; + row["PathEnd"] = s.PathEnd; + row["PathScaleX"] = s.PathScaleX; + row["PathScaleY"] = s.PathScaleY; + row["PathShearX"] = s.PathShearX; + row["PathShearY"] = s.PathShearY; + row["PathSkew"] = s.PathSkew; + row["PathCurve"] = s.PathCurve; + row["PathRadiusOffset"] = s.PathRadiusOffset; + row["PathRevolutions"] = s.PathRevolutions; + row["PathTaperX"] = s.PathTaperX; + row["PathTaperY"] = s.PathTaperY; + row["PathTwist"] = s.PathTwist; + row["PathTwistBegin"] = s.PathTwistBegin; + // profile + row["ProfileBegin"] = s.ProfileBegin; + row["ProfileEnd"] = s.ProfileEnd; + row["ProfileCurve"] = s.ProfileCurve; + row["ProfileHollow"] = s.ProfileHollow; + row["Texture"] = s.TextureEntry; + row["ExtraParams"] = s.ExtraParams; + try + { + row["State"] = s.State; + } + catch (MySqlException) + { + // Database table was created before we got here and needs to be created! :P + using ( + MySqlCommand cmd = + new MySqlCommand( + "ALTER TABLE `primshapes` ADD COLUMN `State` int NOT NULL default 0;", + m_connection)) + { + cmd.ExecuteNonQuery(); + } + } + } + + private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) + { + DataTable prims = m_dataSet.Tables["prims"]; + DataTable shapes = m_dataSet.Tables["primshapes"]; + + DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID)); + if (primRow == null) + { + primRow = prims.NewRow(); + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + prims.Rows.Add(primRow); + } + else + { + fillPrimRow(primRow, prim, sceneGroupID, regionUUID); + } + + DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); + if (shapeRow == null) + { + shapeRow = shapes.NewRow(); + fillShapeRow(shapeRow, prim); + shapes.Rows.Add(shapeRow); + } + else + { + fillShapeRow(shapeRow, prim); + } + } + + // see IRegionDatastore + public void StorePrimInventory(LLUUID primID, ICollection items) + { + if (!persistPrimInventories) + return; + + m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID); + + // For now, we're just going to crudely remove all the previous inventory items + // no matter whether they have changed or not, and replace them with the current set. + lock (m_dataSet) + { + RemoveItems(primID); + + // repalce with current inventory details + foreach (TaskInventoryItem newItem in items) + { +// m_log.InfoFormat( +// "[DATASTORE]: " + +// "Adding item {0}, {1} to prim ID {2}", +// newItem.Name, newItem.ItemID, newItem.ParentPartID); + + DataRow newItemRow = m_itemsTable.NewRow(); + fillItemRow(newItemRow, newItem); + m_itemsTable.Rows.Add(newItemRow); + } + } + + Commit(); + } + + /*********************************************************************** + * + * SQL Statement Creation Functions + * + * These functions create SQL statements for update, insert, and create. + * They can probably be factored later to have a db independant + * portion and a db specific portion + * + **********************************************************************/ + + private MySqlCommand createInsertCommand(string table, DataTable dt) + { + /** + * This is subtle enough to deserve some commentary. + * Instead of doing *lots* and *lots of hardcoded strings + * for database definitions we'll use the fact that + * realistically all insert statements look like "insert + * into A(b, c) values(:b, :c) on the parameterized query + * front. If we just have a list of b, c, etc... we can + * generate these strings instead of typing them out. + */ + string[] cols = new string[dt.Columns.Count]; + for (int i = 0; i < dt.Columns.Count; i++) + { + DataColumn col = dt.Columns[i]; + cols[i] = col.ColumnName; + } + + string sql = "insert into " + table + "("; + sql += String.Join(", ", cols); + // important, the first ':' needs to be here, the rest get added in the join + sql += ") values (?"; + sql += String.Join(", ?", cols); + sql += ")"; + MySqlCommand cmd = new MySqlCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + private MySqlCommand createUpdateCommand(string table, string pk, DataTable dt) + { + string sql = "update " + table + " set "; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ", "; + } + subsql += col.ColumnName + "=?" + col.ColumnName; + } + sql += subsql; + sql += " where " + pk; + MySqlCommand cmd = new MySqlCommand(sql); + + // this provides the binding for all our parameters, so + // much less code than it used to be + + foreach (DataColumn col in dt.Columns) + { + cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType)); + } + return cmd; + } + + private string defineTable(DataTable dt) + { + string sql = "create table " + dt.TableName + "("; + string subsql = String.Empty; + foreach (DataColumn col in dt.Columns) + { + if (subsql.Length > 0) + { + // a map function would rock so much here + subsql += ",\n"; + } + subsql += col.ColumnName + " " + MySqlType(col.DataType); + if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) + { + subsql += " primary key"; + } + } + sql += subsql; + sql += ")"; + + //m_log.InfoFormat("[DATASTORE]: defineTable() sql {0}", sql); + + return sql; + } + + /*********************************************************************** + * + * Database Binding functions + * + * These will be db specific due to typing, and minor differences + * in databases. + * + **********************************************************************/ + + /// + /// This is a convenience function that collapses 5 repetitive + /// lines for defining MySqlParameters to 2 parameters: + /// column name and database type. + /// + /// It assumes certain conventions like ?param as the param + /// name to replace in parametrized queries, and that source + /// version is always current version, both of which are fine + /// for us. + /// + ///a built MySql parameter + private MySqlParameter createMySqlParameter(string name, Type type) + { + MySqlParameter param = new MySqlParameter(); + param.ParameterName = "?" + name; + param.DbType = dbtypeFromType(type); + param.SourceColumn = name; + param.SourceVersion = DataRowVersion.Current; + return param; + } + +// TODO: unused +// private MySqlParameter createParamWithValue(string name, Type type, Object o) +// { +// MySqlParameter param = createMySqlParameter(name, type); +// param.Value = o; +// return param; +// } + + private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn) + { + MySqlCommand insertCommand = createInsertCommand("prims", m_primTable); + insertCommand.Connection = conn; + da.InsertCommand = insertCommand; + + MySqlCommand updateCommand = createUpdateCommand("prims", "UUID=?UUID", m_primTable); + updateCommand.Connection = conn; + da.UpdateCommand = updateCommand; + + MySqlCommand delete = new MySqlCommand("delete from prims where UUID=?UUID"); + delete.Parameters.Add(createMySqlParameter("UUID", typeof (String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn) + { + da.InsertCommand = createInsertCommand("primitems", m_itemsTable); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("primitems", "itemID = ?itemID", m_itemsTable); + da.UpdateCommand.Connection = conn; + + MySqlCommand delete = new MySqlCommand("delete from primitems where itemID = ?itemID"); + delete.Parameters.Add(createMySqlParameter("itemID", typeof (String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn) + { + da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]); + da.InsertCommand.Connection = conn; + } + + private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn) + { + da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("land", "UUID=?UUID", m_dataSet.Tables["land"]); + da.UpdateCommand.Connection = conn; + } + + private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn) + { + da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]); + da.InsertCommand.Connection = conn; + } + + private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn) + { + da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]); + da.InsertCommand.Connection = conn; + + da.UpdateCommand = createUpdateCommand("primshapes", "UUID=?UUID", m_dataSet.Tables["primshapes"]); + da.UpdateCommand.Connection = conn; + + MySqlCommand delete = new MySqlCommand("delete from primshapes where UUID = ?UUID"); + delete.Parameters.Add(createMySqlParameter("UUID", typeof (String))); + delete.Connection = conn; + da.DeleteCommand = delete; + } + + private void InitDB(MySqlConnection conn) + { + string createPrims = defineTable(createPrimTable()); + string createShapes = defineTable(createShapeTable()); + string createItems = defineTable(createItemsTable()); + string createTerrain = defineTable(createTerrainTable()); + string createLand = defineTable(createLandTable()); + string createLandAccessList = defineTable(createLandAccessListTable()); + + MySqlCommand pcmd = new MySqlCommand(createPrims, conn); + MySqlCommand scmd = new MySqlCommand(createShapes, conn); + MySqlCommand icmd = new MySqlCommand(createItems, conn); + MySqlCommand tcmd = new MySqlCommand(createTerrain, conn); + MySqlCommand lcmd = new MySqlCommand(createLand, conn); + MySqlCommand lalcmd = new MySqlCommand(createLandAccessList, conn); + + if (conn.State != ConnectionState.Open) + { + try + { + conn.Open(); + } + catch (Exception ex) + { + m_log.Error("[MySql]: Error connecting to MySQL server: " + ex.Message); + m_log.Error("[MySql]: Application is terminating!"); + System.Threading.Thread.CurrentThread.Abort(); + } + } + + try + { + pcmd.ExecuteNonQuery(); + } + catch (MySqlException e) + { + m_log.WarnFormat("[MySql]: Primitives Table Already Exists: {0}", e); + } + + try + { + scmd.ExecuteNonQuery(); + } + catch (MySqlException e) + { + m_log.WarnFormat("[MySql]: Shapes Table Already Exists: {0}", e); + } + + try + { + icmd.ExecuteNonQuery(); + } + catch (MySqlException e) + { + m_log.WarnFormat("[MySql]: Items Table Already Exists: {0}", e); + } + + try + { + tcmd.ExecuteNonQuery(); + } + catch (MySqlException e) + { + m_log.WarnFormat("[MySql]: Terrain Table Already Exists: {0}", e); + } + + try + { + lcmd.ExecuteNonQuery(); + } + catch (MySqlException e) + { + m_log.WarnFormat("[MySql]: Land Table Already Exists: {0}", e); + } + + try + { + lalcmd.ExecuteNonQuery(); + } + catch (MySqlException e) + { + m_log.WarnFormat("[MySql]: LandAccessList Table Already Exists: {0}", e); + } + conn.Close(); + } + + private bool TestTables(MySqlConnection conn) + { + MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn); + MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd); + MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn); + MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd); + MySqlCommand itemsSelectCmd = new MySqlCommand(m_itemsSelect, conn); + MySqlDataAdapter iDa = new MySqlDataAdapter(itemsSelectCmd); + MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn); + MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd); + MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn); + MySqlDataAdapter lDa = new MySqlDataAdapter(landSelectCmd); + MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, conn); + MySqlDataAdapter lalDa = new MySqlDataAdapter(landAccessListSelectCmd); + + DataSet tmpDS = new DataSet(); + try + { + pDa.Fill(tmpDS, "prims"); + sDa.Fill(tmpDS, "primshapes"); + + if (persistPrimInventories) + iDa.Fill(tmpDS, "primitems"); + + tDa.Fill(tmpDS, "terrain"); + lDa.Fill(tmpDS, "land"); + lalDa.Fill(tmpDS, "landaccesslist"); + } + catch (MySqlException) + { + m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating"); + InitDB(conn); + } + + pDa.Fill(tmpDS, "prims"); + sDa.Fill(tmpDS, "primshapes"); + + if (persistPrimInventories) + iDa.Fill(tmpDS, "primitems"); + + tDa.Fill(tmpDS, "terrain"); + lDa.Fill(tmpDS, "land"); + lalDa.Fill(tmpDS, "landaccesslist"); + + foreach (DataColumn col in createPrimTable().Columns) + { + if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName); + return false; + } + } + + foreach (DataColumn col in createShapeTable().Columns) + { + if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName); + return false; + } + } + + // XXX primitems should probably go here eventually + + foreach (DataColumn col in createTerrainTable().Columns) + { + if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); + return false; + } + } + + foreach (DataColumn col in createLandTable().Columns) + { + if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); + return false; + } + } + + foreach (DataColumn col in createLandAccessListTable().Columns) + { + if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) + { + m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName); + return false; + } + } + + return true; + } + + /*********************************************************************** + * + * Type conversion functions + * + **********************************************************************/ + + private DbType dbtypeFromType(Type type) + { + if (type == typeof (String)) + { + return DbType.String; + } + else if (type == typeof (Int32)) + { + return DbType.Int32; + } + else if (type == typeof (Double)) + { + return DbType.Double; + } + else if (type == typeof (Byte)) + { + return DbType.Byte; + } + else if (type == typeof (Double)) + { + return DbType.Double; + } + else if (type == typeof (Byte[])) + { + return DbType.Binary; + } + else + { + return DbType.String; + } + } + + // this is something we'll need to implement for each db + // slightly differently. + private string MySqlType(Type type) + { + if (type == typeof (String)) + { + return "varchar(255)"; + } + else if (type == typeof (Int32)) + { + return "integer"; + } + else if (type == typeof (Int64)) + { + return "bigint"; + } + else if (type == typeof (Double)) + { + return "float"; + } + else if (type == typeof (Byte[])) + { + return "longblob"; + } + else + { + return "string"; + } + } + } +} -- cgit v1.1