From ca8d1d57e1bbf49cb52abe81b3a7246dacbe9b03 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Fri, 27 Jun 2008 02:15:57 +0000 Subject: Mantis#1591. Thank you graciously, Sempuki for a patch that: Currently module loading is done ad-hoc. I propose creating a simple loader class that leverages Mono.Addins (and perhaps the new .NET addins when they become available in mono). Attached is a basic patch for review that compiles into HEAD, but doesn't yet replace any existing ad-hoc loaders. --- OpenSim/Data/MySQL/MySQLAssetData.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Data/MySQL/MySQLAssetData.cs') diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs index a64a256..ac7fa1d 100644 --- a/OpenSim/Data/MySQL/MySQLAssetData.cs +++ b/OpenSim/Data/MySQL/MySQLAssetData.cs @@ -39,7 +39,7 @@ namespace OpenSim.Data.MySQL /// /// A MySQL Interface for the Asset Server /// - internal class MySQLAssetData : AssetDataBase, IPlugin + internal class MySQLAssetData : AssetDataBase { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -109,6 +109,8 @@ namespace OpenSim.Data.MySQL } + override public void Dispose() { } + #region IAssetProvider Members /// -- cgit v1.1