From 233e16b99cc80190d41143ecdfe01308eb39932a Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Sun, 18 Oct 2009 20:24:20 -0700 Subject: * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away * Changed the Send*Data structs in IClientAPI to use public readonly members instead of private members and getters * Made Parallel.ProcessorCount public * Started switching over packet building methods in LLClientView to use Util.StringToBytes[256/1024]() instead of Utils.StringToBytes() * More cleanup of the ScenePresences vs. ClientManager nightmare * ScenePresence.HandleAgentUpdate() will now time out and drop incoming AgentUpdate packets after three seconds. This fixes a deadlock on m_AgentUpdates that was blocking up the LLUDP server --- OpenSim/Client/MXP/ClientStack/MXPClientView.cs | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) (limited to 'OpenSim/Client') diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs index 52110d6..204603d 100644 --- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs +++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs @@ -999,16 +999,16 @@ namespace OpenSim.Client.MXP.ClientStack public void SendAvatarData(SendAvatarData data) { //ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID); - UUID ownerID = data.avatarID; - MXPSendAvatarData(data.firstName + " " + data.lastName, ownerID, UUID.Zero, data.avatarID, data.avatarLocalID, data.Pos, data.rotation); + UUID ownerID = data.AvatarID; + MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation); } public void SendAvatarTerseUpdate(SendAvatarTerseData data) { MovementEventMessage me = new MovementEventMessage(); - me.ObjectIndex = data.localID; - me.Location = ToOmVector(data.position); - me.Orientation = ToOmQuaternion(data.rotation); + me.ObjectIndex = data.LocalID; + me.Location = ToOmVector(data.Position); + me.Orientation = ToOmQuaternion(data.Rotation); Session.Send(me); } @@ -1030,15 +1030,17 @@ namespace OpenSim.Client.MXP.ClientStack public void SendPrimitiveToClient(SendPrimitiveData data) { - MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel, data.rotation, data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction, data.material, data.textureanim); + MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel, + data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction, + data.material, data.textureanim); } public void SendPrimTerseUpdate(SendPrimitiveTerseData data) { MovementEventMessage me = new MovementEventMessage(); - me.ObjectIndex = data.localID; - me.Location = ToOmVector(data.position); - me.Orientation = ToOmQuaternion(data.rotation); + me.ObjectIndex = data.LocalID; + me.Location = ToOmVector(data.Position); + me.Orientation = ToOmQuaternion(data.Rotation); Session.Send(me); } -- cgit v1.1