From 095e602c4ac6da315f3f6711e24f034b6c490a02 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Tue, 12 Apr 2011 12:36:36 -0700 Subject: First pass at moving object property requests into a queue similar to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code. --- OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs') diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs index fc27f01..d8cd0ac 100644 --- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs +++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs @@ -884,12 +884,12 @@ namespace OpenSim.Client.VWoHTTP.ClientStack throw new System.NotImplementedException(); } - public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description) + public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) { throw new System.NotImplementedException(); } - public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice) + public void SendObjectPropertiesReply(ISceneEntity entity) { throw new System.NotImplementedException(); } -- cgit v1.1