From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Thu, 3 Nov 2016 21:44:39 +1000
Subject: Initial update to OpenSim 0.8.2.1 source code.
---
.../FetchInventory/FetchInventory2Handler.cs | 141 +++++++++++++++++++++
1 file changed, 141 insertions(+)
create mode 100644 OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
(limited to 'OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs')
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
new file mode 100644
index 0000000..c904392
--- /dev/null
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
@@ -0,0 +1,141 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Reflection;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Framework.Capabilities;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Services.Interfaces;
+using OSDArray = OpenMetaverse.StructuredData.OSDArray;
+using OSDMap = OpenMetaverse.StructuredData.OSDMap;
+
+using log4net;
+
+namespace OpenSim.Capabilities.Handlers
+{
+ public class FetchInventory2Handler
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private IInventoryService m_inventoryService;
+ private UUID m_agentID;
+
+ public FetchInventory2Handler(IInventoryService invService, UUID agentId)
+ {
+ m_inventoryService = invService;
+ m_agentID = agentId;
+ }
+
+ public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
+ {
+ //m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
+
+ OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
+ OSDArray itemsRequested = (OSDArray)requestmap["items"];
+
+ string reply;
+ LLSDFetchInventory llsdReply = new LLSDFetchInventory();
+
+ UUID[] itemIDs = new UUID[itemsRequested.Count];
+ int i = 0;
+ foreach (OSDMap osdItemId in itemsRequested)
+ {
+ itemIDs[i++] = osdItemId["item_id"].AsUUID();
+ }
+
+ InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
+
+ if (items == null)
+ {
+ // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
+ m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
+ items = new InventoryItemBase[itemsRequested.Count];
+ i = 0;
+ InventoryItemBase item = new InventoryItemBase();
+ item.Owner = m_agentID;
+ foreach (UUID id in itemIDs)
+ {
+ item.ID = id;
+ items[i++] = m_inventoryService.GetItem(item);
+ }
+ }
+
+ foreach (InventoryItemBase item in items)
+ {
+ if (item != null)
+ {
+ // We don't know the agent that this request belongs to so we'll use the agent id of the item
+ // which will be the same for all items.
+ llsdReply.agent_id = item.Owner;
+
+ llsdReply.items.Array.Add(ConvertInventoryItem(item));
+ }
+ }
+
+ reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
+
+ return reply;
+ }
+
+ ///
+ /// Convert an internal inventory item object into an LLSD object.
+ ///
+ ///
+ ///
+ private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
+ {
+ LLSDInventoryItem llsdItem = new LLSDInventoryItem();
+ llsdItem.asset_id = invItem.AssetID;
+ llsdItem.created_at = invItem.CreationDate;
+ llsdItem.desc = invItem.Description;
+ llsdItem.flags = (int)invItem.Flags;
+ llsdItem.item_id = invItem.ID;
+ llsdItem.name = invItem.Name;
+ llsdItem.parent_id = invItem.Folder;
+ llsdItem.type = invItem.AssetType;
+ llsdItem.inv_type = invItem.InvType;
+
+ llsdItem.permissions = new LLSDPermissions();
+ llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
+ llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
+ llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
+ llsdItem.permissions.group_id = invItem.GroupID;
+ llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
+ llsdItem.permissions.is_owner_group = invItem.GroupOwned;
+ llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
+ llsdItem.permissions.owner_id = invItem.Owner;
+ llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
+ llsdItem.sale_info = new LLSDSaleInfo();
+ llsdItem.sale_info.sale_price = invItem.SalePrice;
+ llsdItem.sale_info.sale_type = invItem.SaleType;
+
+ return llsdItem;
+ }
+ }
+}
\ No newline at end of file
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