From b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:53:51 -0700 Subject: Rename ForEachAvatar back to ForEachScenePresence. The other changes from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. --- OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index 8700786..1c1afd0 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs @@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests Rest.main.SceneManager.ForEachScene(delegate(Scene s) { - s.ForEachAvatar(delegate(ScenePresence sp) + s.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.Firstname == names[0] && sp.Lastname == names[1]) { -- cgit v1.1