From 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 3 Nov 2011 17:06:08 -0700 Subject: Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. --- OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index b53806c..8700786 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs @@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests Rest.main.SceneManager.ForEachScene(delegate(Scene s) { - s.ForEachScenePresence(delegate(ScenePresence sp) + s.ForEachAvatar(delegate(ScenePresence sp) { if (sp.Firstname == names[0] && sp.Lastname == names[1]) { -- cgit v1.1