From afef1ac191d32e9c1514c294b17e404b1d4ae217 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 5 Nov 2009 13:10:58 -0800 Subject: Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen --- OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index 4e03e67..01bfe00 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs @@ -1869,10 +1869,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // Create AssetBase entity to hold the inlined asset - asset = new AssetBase(uuid, name); + asset = new AssetBase(uuid, name, type); asset.Description = desc; - asset.Type = type; // type == 0 == texture asset.Local = local; asset.Temporary = temp; -- cgit v1.1