From 5e83a758157520d48b15c725f5be2b196d2414e3 Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Wed, 20 Aug 2008 10:11:11 +0000 Subject: From: Alan Webb cleanups of the REST inventory code. --- .../Rest/Inventory/RestInventoryServices.cs | 916 ++++++++++++++------- 1 file changed, 617 insertions(+), 299 deletions(-) (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index 8a0eba5..6a0fdf2 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs @@ -23,6 +23,7 @@ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * */ using System; @@ -41,22 +42,30 @@ using Nini.Config; namespace OpenSim.ApplicationPlugins.Rest.Inventory { + public class RestInventoryServices : IRest { + + private static readonly int PARM_USERID = 0; + private static readonly int PARM_PATH = 1; + private bool enabled = false; private string qPrefix = "inventory"; + private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; + /// - /// A simple constructor is used to handle any once-only - /// initialization of working classes. + /// The constructor makes sure that the service prefix is absolute + /// and the registers the service handler and the allocator. /// public RestInventoryServices() { + Rest.Log.InfoFormat("{0} Inventory services initializing", MsgId); Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version); - // If a relative path was specified for the handler's domain, + // If a relative path was specified for the handler's domain, // add the standard prefix to make it absolute, e.g. /admin if (!qPrefix.StartsWith(Rest.UrlPathSeparator)) @@ -73,6 +82,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory enabled = true; Rest.Log.InfoFormat("{0} Inventory services initialization complete", MsgId); + } /// @@ -85,9 +95,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory } /// - /// Called by the plug-in to halt REST processing. Local processing is - /// disabled, and control blocks until all current processing has - /// completed. No new processing will be started + /// Called by the plug-in to halt service processing. Local processing is + /// disabled. /// public void Close() @@ -114,6 +123,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// completes. All request-instance specific state is kept here. This /// is registered when this service provider is registered. /// + /// Inbound HTTP request information + /// Outbound HTTP request information + /// REST service domain prefix + /// A RequestData instance suitable for this service private RequestData Allocate(OSHttpRequest request, OSHttpResponse response) { @@ -123,12 +136,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// /// This method is registered with the handler when this service provider /// is initialized. It is called whenever the plug-in identifies this service - /// provider as the best match. - /// It handles all aspects of inventory REST processing. + /// provider as the best match for a given request. + /// It handles all aspects of inventory REST processing, i.e. /admin/inventory /// + /// A consolidated HTTP request work area private void DoInventory(RequestData hdata) { + InventoryRequestData rdata = (InventoryRequestData) hdata; Rest.Log.DebugFormat("{0} DoInventory ENTRY", MsgId); @@ -140,7 +155,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory return; } - // Now that we know this is a serious attempt to + // Now that we know this is a serious attempt to // access inventory data, we should find out who // is asking, and make sure they are authorized // to do so. We need to validate the caller's @@ -151,14 +166,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // With the present HTTP server we can't use the // builtin authentication mechanisms because they // would be enforced for all in-bound requests. - // Instead we look at the headers ourselves and + // Instead we look at the headers ourselves and // handle authentication directly. - + try { if (!rdata.IsAuthenticated) { - rdata.Fail(Rest.HttpStatusCodeNotAuthorized, Rest.HttpStatusDescNotAuthorized); + rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName)); } } catch (RestException e) @@ -178,43 +193,43 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName); - /// - /// We can only get here if we are authorized - /// - /// The requestor may have specified an LLUUID or - /// a conjoined FirstName LastName string. We'll - /// try both. If we fail with the first, UUID, - /// attempt, we try the other. As an example, the - /// URI for a valid inventory request might be: - /// - /// http://:/admin/inventory/Arthur Dent - /// - /// Indicating that this is an inventory request for - /// an avatar named Arthur Dent. This is ALl that is - /// required to designate a GET for an entire - /// inventory. - /// - + // We can only get here if we are authorized + // + // The requestor may have specified an LLUUID or + // a conjoined FirstName LastName string. We'll + // try both. If we fail with the first, UUID, + // attempt, we try the other. As an example, the + // URI for a valid inventory request might be: + // + // http://:/admin/inventory/Arthur Dent + // + // Indicating that this is an inventory request for + // an avatar named Arthur Dent. This is ALL that is + // required to designate a GET for an entire + // inventory. + // // Do we have at least a user agent name? - if (rdata.parameters.Length < 1) + if (rdata.Parameters.Length < 1) { Rest.Log.WarnFormat("{0} Inventory: No user agent identifier specified", MsgId); - rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest+": No user identity specified"); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified"); } // The first parameter MUST be the agent identification, either an LLUUID - // or a space-separated First-name Last-Name specification. + // or a space-separated First-name Last-Name specification. We check for + // an LLUUID first, if anyone names their character using a valid LLUUID + // that identifies another existing avatar will cause this a problem... try { - rdata.uuid = new LLUUID(rdata.parameters[0]); + rdata.uuid = new LLUUID(rdata.Parameters[PARM_USERID]); Rest.Log.DebugFormat("{0} LLUUID supplied", MsgId); rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid); } catch { - string[] names = rdata.parameters[0].Split(Rest.CA_SPACE); + string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE); if (names.Length == 2) { Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId); @@ -222,23 +237,23 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory } else { - Rest.Log.DebugFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); - rdata.Fail(Rest.HttpStatusCodeBadRequest, Rest.HttpStatusDescBadRequest+": invalid user identity"); + Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity"); } } - // If the user rpofile is null then either the server is broken, or the + // If the user profile is null then either the server is broken, or the // user is not known. We always assume the latter case. if (rdata.userProfile != null) { - Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}", + Rest.Log.DebugFormat("{0} Profile obtained for agent {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); } else { - Rest.Log.DebugFormat("{0} No profile for {1}", MsgId, rdata.path); - rdata.Fail(Rest.HttpStatusCodeNotFound,Rest.HttpStatusDescNotFound+": unrecognized user identity"); + Rest.Log.WarnFormat("{0} No profile for {1}", MsgId, rdata.path); + rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity"); } // If we get to here, then we have effectively validated the user's @@ -254,17 +269,18 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // response is not recieved in a timely fashion. rdata.uuid = rdata.userProfile.ID; - + if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) { + rdata.root = Rest.InventoryServices.RequestRootFolder(rdata.uuid); - Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", + Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); Rest.InventoryServices.RequestInventoryForUser(rdata.uuid, rdata.GetUserInventory); - Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}", + Rest.Log.DebugFormat("{0} Inventory catalog requested for {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); lock (rdata) @@ -277,16 +293,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory if (rdata.root == null) { - Rest.Log.DebugFormat("{0} Inventory is not available [1] for agent {1} {2}", + Rest.Log.WarnFormat("{0} Inventory is not available [1] for agent {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - rdata.Fail(Rest.HttpStatusCodeServerError,Rest.HttpStatusDescServerError+": inventory retrieval failed"); + rdata.Fail(Rest.HttpStatusCodeServerError, "inventory retrieval failed"); } + } else { - Rest.Log.DebugFormat("{0} Inventory is not available for agent [3] {1} {2}", + Rest.Log.WarnFormat("{0} Inventory is not locally available for agent {1} {2}", MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); - rdata.Fail(Rest.HttpStatusCodeNotFound,Rest.HttpStatusDescNotFound+": no inventory for user"); + rdata.Fail(Rest.HttpStatusCodeNotFound, "no local inventory for user"); } // If we get here, then we have successfully retrieved the user's information @@ -294,34 +311,35 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory switch (rdata.method) { - case Rest.HEAD : // Do the processing, set the status code, suppress entity - DoGet(rdata); - rdata.buffer = null; - break; - case Rest.GET : // Do the processing, set the status code, return entity - DoGet(rdata); - break; + case Rest.HEAD : // Do the processing, set the status code, suppress entity + DoGet(rdata); + rdata.buffer = null; + break; - case Rest.PUT : // Add new information - DoPut(rdata); - break; + case Rest.GET : // Do the processing, set the status code, return entity + DoGet(rdata); + break; - case Rest.POST : // Update (replace) - DoPost(rdata); - break; + case Rest.PUT : // Update named element + DoUpdate(rdata); + break; - case Rest.DELETE : // Delete information - DoDelete(rdata); - break; + case Rest.POST : // Add new information to identified context. + DoExtend(rdata); + break; - default : - Rest.Log.DebugFormat("{0} Method {1} not supported for {2}", - MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, - Rest.HttpStatusDescMethodNotAllowed+": "+rdata.method+" not supported"); - break; + case Rest.DELETE : // Delete information + DoDelete(rdata); + break; + + default : + Rest.Log.WarnFormat("{0} Method {1} not supported for {2}", + MsgId, rdata.method, rdata.path); + rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed, rdata.method+" not supported"); + break; } + } #endregion Interface @@ -333,84 +351,97 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// Any remaining parameters are used to locate the /// corresponding subtree based upon node name. /// + /// HTTP service request work area private void DoGet(InventoryRequestData rdata) { + rdata.initXmlWriter(); rdata.writer.WriteStartElement(String.Empty,"Inventory",String.Empty); - // If there was only one parameter, then the entire - // inventory is being requested. - - if (rdata.parameters.Length == 1) - { - formatInventory(rdata, rdata.root, String.Empty); - } - // If there are additional parameters, then these represent // a path relative to the root of the inventory. This path - // must be traversed before we format the sub-tree thus + // must be traversed before we format the sub-tree thus // identified. - else - { - traverseInventory(rdata, rdata.root, 1); - } + traverse(rdata, rdata.root, PARM_PATH); + + // Close all open elements rdata.writer.WriteFullEndElement(); + // Indicate a successful request + rdata.Complete(); - rdata.Respond("Inventory " + rdata.method + ": Normal completion"); - } + // Send the response to the user. The body will be implicitly + // constructed from the result of the XML writer. + + rdata.Respond(String.Format("Inventory {0} Normal completion", rdata.method)); + + } + /// /// In the case of the inventory, and probably in general, /// the distinction between PUT and POST is not always - /// easy to discern. Adding a directory can be viewed as + /// easy to discern. The standard is badly worded in places, + /// and adding a node to a hierarchy can be viewed as /// an addition, or as a modification to the inventory as - /// a whole. This is exacerbated by a lack of consistency - /// across different implementations. + /// a whole. This is exacerbated by an unjustified lack of + /// consistency across different implementations. /// - /// For OpenSim POST is an update and PUT is an addition. + /// For OpenSim PUT is an update and POST is an addition. This + /// is the behavior required by the HTTP specification and + /// therefore as required by REST. /// - /// The best way to exaplain the distinction is to + /// The best way to explain the distinction is to /// consider the relationship between the URI and the - /// entity in question. For POST, the URI identifies the - /// entity to be modified or replaced. - /// If the operation is PUT,then the URI describes the + /// enclosed entity. For PUT, the URI identifies the + /// actual entity to be modified or replaced, i.e. the + /// enclosed entity. + /// + /// If the operation is POST,then the URI describes the /// context into which the new entity will be added. /// /// As an example, suppose the URI contains: /// /admin/inventory/Clothing /// - /// A POST request will result in some modification of - /// the folder or item named "Clothing". Whereas a PUT - /// request will add some new information into the + /// A PUT request will normally result in some modification of + /// the folder or item named "Clothing". Whereas a POST + /// request will normally add some new information into the /// content identified by Clothing. It follows from this - /// that for PUT, the element identified by the URI must + /// that for POST, the element identified by the URI MUST /// be a folder. /// /// - /// PUT adds new information to the inventory in the + /// POST adds new information to the inventory in the /// context identified by the URI. /// + /// HTTP service request work area - private void DoPut(InventoryRequestData rdata) + private void DoExtend(InventoryRequestData rdata) { + + bool created = false; + bool modified = false; + string newnode = String.Empty; + // Resolve the context node specified in the URI. Entity - // data will be ADDED beneath this node. + // data will be ADDED beneath this node. rdata already contains + // information about the current content of the user's + // inventory. - Object InventoryNode = getInventoryNode(rdata, rdata.root, 1); + Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, Rest.Fill); // Processing depends upon the type of inventory node // identified in the URI. This is the CONTEXT for the - // change. We either got a context or we threw an + // change. We either got a context or we threw an // exception. // It follows that we can only add information if the URI - // has identified a folder. So only a type of folder is supported + // has identified a folder. So only a type of folder is supported // in this case. if (typeof(InventoryFolderBase) == InventoryNode.GetType() || @@ -430,16 +461,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // [1] A (possibly empty) set of folders. // [2] A (possibly empty) set of items. // [3] A (possibly empty) set of assets. - // If all of these are empty, then the PUT is a harmless no-operation. + // If all of these are empty, then the POST is a harmless no-operation. XmlInventoryCollection entity = ReconstituteEntity(rdata); // Inlined assets can be included in entity. These must be incorporated into - // the asset database before we attempt to update the inventory. If anything + // the asset database before we attempt to update the inventory. If anything // fails, return a failure to requestor. if (entity.Assets.Count > 0) { + Rest.Log.DebugFormat("{0} Adding {1} assets to server", MsgId, entity.Assets.Count); @@ -449,11 +481,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory MsgId, asset.ID, asset.Type, asset.Name); Rest.AssetServices.AddAsset(asset); - if (Rest.DumpAsset) + created = true; + rdata.appendStatus(String.Format("

Created asset {0}, UUID {1}

", + asset.Name, asset.ID)); + + if (Rest.DEBUG && Rest.DumpAsset) { Rest.Dump(asset.Data); } + } + } // Modify the context using the collection of folders and items @@ -461,6 +499,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory foreach (InventoryFolderBase folder in entity.Folders) { + InventoryFolderBase found; // If the parentID is zero, then this folder is going @@ -468,9 +507,15 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // may have already set the parent ID explicitly, in which // case we don't have to do it here. - if (folder.ParentID == LLUUID.Zero) + if (folder.ParentID == LLUUID.Zero || folder.ParentID == context.ID) { + if (newnode != String.Empty) + { + Rest.Log.DebugFormat("{0} Too many resources", MsgId); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "only one root entity is allowed"); + } folder.ParentID = context.ID; + newnode = folder.Name; } // Search the existing inventory for an existing entry. If @@ -496,12 +541,22 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory { Rest.Log.DebugFormat("{0} Updating existing folder", MsgId); Rest.InventoryServices.MoveFolder(folder); + + modified = true; + rdata.appendStatus(String.Format("

Created folder {0}, UUID {1}

", + folder.Name, folder.ID)); } else { Rest.Log.DebugFormat("{0} Adding new folder", MsgId); Rest.InventoryServices.AddFolder(folder); + + created = true; + rdata.appendStatus(String.Format("

Modified folder {0}, UUID {1}

", + folder.Name, folder.ID)); + } + } // Now we repeat a similar process for the items included @@ -509,6 +564,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory foreach (InventoryItemBase item in entity.Items) { + InventoryItemBase found = null; // If the parentID is zero, then this is going @@ -519,7 +575,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory item.Folder = context.ID; } - // Determine whether this is a new item or a + // Determine whether this is a new item or a // replacement definition. foreach (InventoryItemBase xi in rdata.items) @@ -537,60 +593,90 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Rest.Log.DebugFormat("{0} Updating item {1} {2} {3} {4} {5}", MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name); Rest.InventoryServices.UpdateItem(item); + modified = true; + rdata.appendStatus(String.Format("

Modified item {0}, UUID {1}

", item.Name, item.ID)); } else { Rest.Log.DebugFormat("{0} Adding item {1} {2} {3} {4} {5}", MsgId, item.ID, item.AssetID, item.InvType, item.AssetType, item.Name); Rest.InventoryServices.AddItem(item); + created = true; + rdata.appendStatus(String.Format("

Created item {2}, UUID {3}

", item.Name, item.ID)); } + } + + if (created) + { + // Must include a location header with a URI that identifies the new resource. + rdata.AddHeader(Rest.HttpHeaderLocation,String.Format("http://{0}{1}/{2}", + rdata.hostname+":"+rdata.port,rdata.path,newnode)); + rdata.Complete(Rest.HttpStatusCodeCreated); + } + else + { + if (modified) + { + rdata.Complete(Rest.HttpStatusCodeOK); + } + else + { + rdata.Complete(Rest.HttpStatusCodeNoContent); + } + } + + rdata.Respond("Inventory " + rdata.method + ": Normal completion"); + } else { Rest.Log.DebugFormat("{0} {1}: Resource {2} is not a valid context: {3}", MsgId, rdata.method, rdata.path, InventoryNode.GetType()); - rdata.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": invalid resource context"); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid resource context"); } - rdata.Complete(); - rdata.Respond("Inventory " + rdata.method + ": Normal completion"); } ///

- /// POST updates the URI-identified element in the inventory. This + /// PUT updates the URI-identified element in the inventory. This /// is actually far more flexible than it might at first sound. For - /// POST the URI serves two purposes: - /// [1] It identifies the user whose inventory is to be + /// PUT the URI serves two purposes: + /// [1] It identifies the user whose inventory is to be /// processed. /// [2] It optionally specifies a subtree of the inventory - /// that is to be used to resolve any relative subtree + /// that is to be used to resolve any relative subtree /// specifications in the entity. If nothing is specified - /// then the whole inventory is implied. + /// then the whole of the private inventory is implied. /// Please note that the subtree specified by the URI is only relevant /// to an entity containing a URI relative specification, i.e. one or - /// more elements do not specify parent folder information. These + /// more elements do not specify parent folder information. These /// elements will be implicitly referenced within the context identified /// by the URI. /// If an element in the entity specifies an explicit parent folder, then /// that parent is effective, regardless of any value specified in the /// URI. If the parent does not exist, then the element, and any dependent - /// elements, are ignored. This case is actually detected and handled + /// elements, are ignored. This case is actually detected and handled /// during the reconstitution process. /// + /// HTTP service request work area - private void DoPost(InventoryRequestData rdata) + private void DoUpdate(InventoryRequestData rdata) { - int count = 0; + + int count = 0; + bool created = false; + bool modified = false; // Resolve the inventory node that is to be modified. + // rdata already contains information about the current + // content of the user's inventory. - Object InventoryNode = getInventoryNode(rdata, rdata.root, 1); + Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, Rest.Fill); // As long as we have a node, then we have something - // meaningful to do, unlike PUT. So we reconstitute the - // subtree before doing anything else. Note that we + // meaningful to do, unlike POST. So we reconstitute the + // subtree before doing anything else. Note that we // etiher got a valid node or we threw an exception. XmlInventoryCollection entity = ReconstituteEntity(rdata); @@ -612,46 +698,77 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Rest.AssetServices.AddAsset(asset); - if (Rest.DumpAsset) + created = true; + rdata.appendStatus(String.Format("

Created asset {0}, UUID {1}

", asset.Name, asset.ID)); + + if (Rest.DEBUG && Rest.DumpAsset) { Rest.Dump(asset.Data); } + } } - ///

- /// The URI specifies either a folder or an item to be updated. - /// - /// - /// The root node in the entity will replace the node identified - /// by the URI. This means the parent will remain the same, but - /// any or all attributes associated with the named element - /// will change. - /// - /// If the inventory collection contains an element with a zero - /// parent ID, then this is taken to be the replacement for the - /// named node. The collection MAY also specify an explicit - /// parent ID, in this case it MAY identify the same parent as - /// the current node, or it MAY specify a different parent, - /// indicating that the folder is being moved in addition to any - /// other modifications being made. - /// + // The URI specifies either a folder or an item to be updated. + // + // The root node in the entity will replace the node identified + // by the URI. This means the parent will remain the same, but + // any or all attributes associated with the named element + // will change. + // + // If the inventory collection contains an element with a zero + // parent ID, then this is taken to be the replacement for the + // named node. The collection MAY also specify an explicit + // parent ID, in this case it MAY identify the same parent as + // the current node, or it MAY specify a different parent, + // indicating that the folder is being moved in addition to any + // other modifications being made. if (typeof(InventoryFolderBase) == InventoryNode.GetType() || typeof(InventoryFolderImpl) == InventoryNode.GetType()) { + + bool rfound = false; InventoryFolderBase uri = (InventoryFolderBase) InventoryNode; InventoryFolderBase xml = null; + + // If the entity to be replaced resolved to be the root + // directory itself (My Inventory), then make sure that + // the supplied data include as appropriately typed and + // named folder. Note that we can;t rule out the possibility + // of a sub-directory being called "My Inventory", so that + // is anticipated. + + if (uri == rdata.root) + { + + foreach (InventoryFolderBase folder in entity.Folders) + { + if ((rfound = (folder.Name == PRIVATE_ROOT_NAME))) + { + if ((rfound = (folder.ParentID == LLUUID.Zero))) + break; + } + } + + if (!rfound) + { + Rest.Log.DebugFormat("{0} {1}: Path <{2}> will result in loss of inventory", + MsgId, rdata.method, rdata.path); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid inventory structure"); + } + + } // Scan the set of folders in the entity collection for an // entry that matches the context folder. It is assumed that - // the only reliable indicator of this is a zero UUID (using + // the only reliable indicator of this is a zero UUID ( using // implicit context), or the parent's UUID matches that of the // URI designated node (explicit context). We don't allow // ambiguity in this case because this is POST and we are // supposed to be modifying a specific node. // We assign any element IDs required as an economy; we don't - // want to iterate over the fodler set again if it can be + // want to iterate over the fodler set again if it can be // helped. foreach (InventoryFolderBase folder in entity.Folders) @@ -663,51 +780,60 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory xml = folder; count++; } - if (xml.ID == LLUUID.Zero) - { - xml.ID = LLUUID.Random(); - } } // More than one entry is ambiguous. Other folders should be - // added using the PUT verb. + // added using the POST verb. if (count > 1) { Rest.Log.DebugFormat("{0} {1}: Request for <{2}> is ambiguous", MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": context is ambiguous"); + rdata.Fail(Rest.HttpStatusCodeConflict, "context is ambiguous"); } // Exactly one entry means we ARE replacing the node // identified by the URI. So we delete the old folder // by moving it to the trash and then purging it. - // We then add all of the folders and items we + // We then add all of the folders and items we // included in the entity. The subtree has been // modified. if (count == 1) { + InventoryFolderBase TrashCan = GetTrashCan(rdata); + // All went well, so we generate a UUID is one is + // needed. + + if (xml.ID == LLUUID.Zero) + { + xml.ID = LLUUID.Random(); + } + uri.ParentID = TrashCan.ID; Rest.InventoryServices.MoveFolder(uri); Rest.InventoryServices.PurgeFolder(TrashCan); + modified = true; + } - // Now, regardelss of what they represent, we + // Now, regardelss of what they represent, we // integrate all of the elements in the entity. foreach (InventoryFolderBase f in entity.Folders) { + rdata.appendStatus(String.Format("

Moving folder {0} UUID {1}

", f.Name, f.ID)); Rest.InventoryServices.MoveFolder(f); } foreach (InventoryItemBase it in entity.Items) { + rdata.appendStatus(String.Format("

Storing item {0} UUID {1}

", it.Name, it.ID)); Rest.InventoryServices.AddItem(it); } + } ///

@@ -720,6 +846,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory else { + InventoryItemBase uri = (InventoryItemBase) InventoryNode; InventoryItemBase xml = null; @@ -727,20 +854,18 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory { Rest.Log.DebugFormat("{0} {1}: Request should not contain any folders <{2}>", MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": folder is not allowed"); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "folder is not allowed"); } if (entity.Items.Count > 1) { Rest.Log.DebugFormat("{0} {1}: Entity contains too many items <{2}>", MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": too may items"); + rdata.Fail(Rest.HttpStatusCodeBadRequest, "too may items"); } xml = entity.Items[0]; - + if (xml.ID == LLUUID.Zero) { xml.ID = LLUUID.Random(); @@ -757,10 +882,29 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // Add the new item to the inventory Rest.InventoryServices.AddItem(xml); + + rdata.appendStatus(String.Format("

Storing item {0} UUID {1}

", xml.Name, xml.ID)); + + } + + if (created) + { + rdata.Complete(Rest.HttpStatusCodeCreated); + } + else + { + if (modified) + { + rdata.Complete(Rest.HttpStatusCodeOK); + } + else + { + rdata.Complete(Rest.HttpStatusCodeNoContent); + } } - rdata.Complete(); rdata.Respond("Inventory " + rdata.method + ": Normal completion"); + } ///

@@ -773,7 +917,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// /// Folders are deleted by moving them to another folder and then /// purging that folder. We'll do that by creating a temporary - /// sub-folder in the TrashCan and purging that folder's + /// sub-folder in the TrashCan and purging that folder's /// contents. If we can't can it, we don't delete it... /// So, if no trashcan is available, the request does nothing. /// Items are summarily deleted. @@ -782,14 +926,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// be performed using UUID, as a name might identify several /// elements. /// + /// HTTP service request work area private void DoDelete(InventoryRequestData rdata) { - Object InventoryNode = getInventoryNode(rdata, rdata.root, 1); + + Object InventoryNode = getInventoryNode(rdata, rdata.root, PARM_PATH, false); if (typeof(InventoryFolderBase) == InventoryNode.GetType() || typeof(InventoryFolderImpl) == InventoryNode.GetType()) { + InventoryFolderBase TrashCan = GetTrashCan(rdata); InventoryFolderBase folder = (InventoryFolderBase) InventoryNode; @@ -798,6 +945,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory folder.ParentID = TrashCan.ID; Rest.InventoryServices.MoveFolder(folder); Rest.InventoryServices.PurgeFolder(TrashCan); + + rdata.appendStatus(String.Format("

Deleted folder {0} UUID {1}

", folder.Name, folder.ID)); + } // Deleting items is much more straight forward. @@ -808,21 +958,23 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Rest.Log.DebugFormat("{0} {1}: Item {2} will be deleted", MsgId, rdata.method, rdata.path); Rest.InventoryServices.DeleteItem(item); + rdata.appendStatus(String.Format("

Deleted item {0} UUID {1}

", item.Name, item.ID)); } rdata.Complete(); rdata.Respond("Inventory " + rdata.method + ": Normal completion"); + } - #endregion method-specific processing +#endregion method-specific processing ///

/// This method is called to obtain the OpenSim inventory object identified /// by the supplied URI. This may be either an Item or a Folder, so a suitably - /// ambiguous return type is employed (Object). This method recurses as + /// ambiguous return type is employed (Object). This method recurses as /// necessary to process the designated hierarchy. - /// - /// If we reach the end of the URI then we return the contextural folder to + /// + /// If we reach the end of the URI then we return the contextual folder to /// our caller. /// /// If we are not yet at the end of the URI we attempt to find a child folder @@ -831,50 +983,79 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// If this is the last node, then we look to see if this is an item. If it is, /// we return that item. /// + /// If we reach the end of an inventory path and the URI si not yet exhausted, + /// then if 'fill' is specified, we create the intermediate nodes. + /// /// Otherwise we fail the request on the ground of an invalid URI. /// - /// - /// This mechanism cannot detect the case where duplicate subtrees satisfy a - /// request. In such a case the 1st element gets processed. If this is a - /// problem, then UUID should be used to identify the end-node. This is basic - /// premise of normal inventory processing. The name is an informational, and - /// not a defining, attribute. - /// + /// An ambiguous request causes the request to fail. /// /// - - private Object getInventoryNode(InventoryRequestData rdata, InventoryFolderBase folder, int pi) + /// HTTP service request work area + /// The folder to be searched (parent) + /// URI parameter index + /// Should missing path members be created? + + private Object getInventoryNode(InventoryRequestData rdata, + InventoryFolderBase folder, + int pi, bool fill) { + + InventoryFolderBase foundf = null; + int fk = 0; + Rest.Log.DebugFormat("{0} Searching folder {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi); // We have just run off the end of the parameter sequence - if (pi >= rdata.parameters.Length) + if (pi >= rdata.Parameters.Length) { return folder; } - // More names in the sequence, look for a folder that might - // get us there. + // There are more names in the parameter sequence, + // look for the folder named by param[pi] as a + // child of the folder supplied as an argument. + // Note that a UUID may have been supplied as the + // identifier (it is the ONLY guaranteed unambiguous + // option. if (rdata.folders != null) - { foreach (InventoryFolderBase f in rdata.folders) { // Look for the present node in the directory list - if (f.ParentID == folder.ID && - (f.Name == rdata.parameters[pi] || - f.ID.ToString() == rdata.parameters[pi])) + if (f.ParentID == folder.ID && + (f.Name == rdata.Parameters[pi] || + f.ID.ToString() == rdata.Parameters[pi])) { - return getInventoryNode(rdata, f, pi+1); + foundf = f; + fk++; } } + + // If more than one node matched, then the path, as specified + // is ambiguous. + + if (fk > 1) + { + Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous", + MsgId, rdata.method, rdata.path); + rdata.Fail(Rest.HttpStatusCodeConflict, "request is ambiguous"); + } + + // If we find a match, then the method + // increment the parameter index, and calls itself + // passing the found folder as the new context. + + if (foundf != null) + { + return getInventoryNode(rdata, foundf, pi+1, fill); } // No folders that match. Perhaps this parameter identifies an item? If // it does, then it MUST also be the last name in the sequence. - if (pi == rdata.parameters.Length-1) + if (pi == rdata.Parameters.Length-1) { if (rdata.items != null) { @@ -882,9 +1063,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory InventoryItemBase li = null; foreach (InventoryItemBase i in rdata.items) { - if (i.Folder == folder.ID && - (i.Name == rdata.parameters[pi] || - i.ID.ToString() == rdata.parameters[pi])) + if (i.Folder == folder.ID && + (i.Name == rdata.Parameters[pi] || + i.ID.ToString() == rdata.Parameters[pi])) { li = i; k++; @@ -894,26 +1075,35 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory { return li; } - else + else if (k > 1) { Rest.Log.DebugFormat("{0} {1}: Request for {2} is ambiguous", MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeNotFound, Rest.HttpStatusDescNotFound+": request is ambiguous"); + rdata.Fail(Rest.HttpStatusCodeConflict, "request is ambiguous"); } } } - // No, so abandon the request + // If fill is enabled, then we must create the missing intermediate nodes. + // And of course, even this is not straightforward. All intermediate nodes + // are obviously folders, but the last node may be a folder or an item. + + if (fill) + { + } + + // No fill, so abandon the request Rest.Log.DebugFormat("{0} {1}: Resource {2} not found", MsgId, rdata.method, rdata.path); - rdata.Fail(Rest.HttpStatusCodeNotFound, Rest.HttpStatusDescNotFound+": resource "+rdata.path+" not found"); + rdata.Fail(Rest.HttpStatusCodeNotFound, "resource "+rdata.path+" not found"); return null; /* Never reached */ + } /// - /// This routine traverse the inventory's structure until the end-point identified + /// This routine traverse the inventory's structure until the end-point identified /// in the URI is reached, the remainder of the inventory (if any) is then formatted /// and returned to the requestor. /// @@ -923,57 +1113,142 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// /// Only the last element in the URI should identify an item. /// + /// HTTP service request work area + /// The folder to be searched (parent) + /// URI parameter index - private void traverseInventory(InventoryRequestData rdata, InventoryFolderBase folder, int pi) + private void traverse(InventoryRequestData rdata, InventoryFolderBase folder, int pi) { - Rest.Log.DebugFormat("{0} Folder : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi); + + Rest.Log.DebugFormat("{0} Traverse[initial] : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi); if (rdata.folders != null) { - foreach (InventoryFolderBase f in rdata.folders) + + // If there was only one parameter (avatar name), then the entire + // inventory is being requested. + + if (rdata.Parameters.Length == 1) { - if (f.ParentID == folder.ID && - (f.Name == rdata.parameters[pi] || - f.ID.ToString() == rdata.parameters[pi])) + formatInventory(rdata, rdata.root, String.Empty); + } + + // Has the client specified the root directory name explicitly? + // if yes, then we just absorb the reference, because the folder + // we start looking in for a match *is* the root directory. If there + // are more parameters remaining we tarverse, otehrwise it's time + // to format. Otherwise,we consider the "My Inventory" to be implied + // and we just traverse normally. + + else if (folder.ID.ToString() == rdata.Parameters[pi] || + folder.Name == rdata.Parameters[pi]) + { + // Length is -1 because the avatar name is a parameter + if (pi<(rdata.Parameters.Length-1)) { - if (pi < rdata.parameters.Length-1) - { - traverseInventory(rdata, f, pi+1); - } - else - { - formatInventory(rdata, f, String.Empty); - } - return; + traverseInventory(rdata, folder, pi+1); } + else + { + formatInventory(rdata, folder, String.Empty); + } + } + else + { + traverseInventory(rdata, folder, pi); } + + return; + } + } + + /// + /// This is the recursive method. I've separated them in this way so that + /// we do not have to waste cycles on any first-case-only processing. + /// + + private void traverseInventory(InventoryRequestData rdata, InventoryFolderBase folder, int pi) + { + + int fk = 0; + InventoryFolderBase ffound = null; + InventoryItemBase ifound = null; - if (pi == rdata.parameters.Length-1) + Rest.Log.DebugFormat("{0} Traverse Folder : {1} {2} [{3}]", MsgId, folder.ID, folder.Name, pi); + + foreach (InventoryFolderBase f in rdata.folders) { + if (f.ParentID == folder.ID && + (f.Name == rdata.Parameters[pi] || + f.ID.ToString() == rdata.Parameters[pi])) + { + fk++; + ffound = f; + } + } + + // If this is the last element in the parameter sequence, then + // it is reasonable to check for an item. All intermediate nodes + // MUST be folders. + + if (pi == rdata.Parameters.Length-1) + { + + // Only if there are any items, and there pretty much always are. + if (rdata.items != null) { foreach (InventoryItemBase i in rdata.items) { - if (i.Folder == folder.ID && - (i.Name == rdata.parameters[pi] || - i.ID.ToString() == rdata.parameters[pi])) + if (i.Folder == folder.ID && + (i.Name == rdata.Parameters[pi] || + i.ID.ToString() == rdata.Parameters[pi])) { - // Fetching an Item has a special significance. In this - // case we also want to fetch the associated asset. - // To make it interesting, we'll d this via redirection. - string asseturl = "http://" + rdata.hostname + ":" + rdata.port + - "/admin/assets" + Rest.UrlPathSeparator + i.AssetID.ToString(); - rdata.Redirect(asseturl,Rest.PERMANENT); - Rest.Log.DebugFormat("{0} Never Reached"); + fk++; + ifound = i; } } } } - Rest.Log.DebugFormat("{0} Inventory does not contain item/folder: <{1}>", + if (fk == 1) + { + if (ffound != null) + { + if (pi < rdata.Parameters.Length-1) + { + traverseInventory(rdata, ffound, pi+1); + } + else + { + formatInventory(rdata, ffound, String.Empty); + } + return; + } + else + { + // Fetching an Item has a special significance. In this + // case we also want to fetch the associated asset. + // To make it interesting, we'll d this via redirection. + string asseturl = "http://" + rdata.hostname + ":" + rdata.port + + "/admin/assets" + Rest.UrlPathSeparator + ifound.AssetID.ToString(); + rdata.Redirect(asseturl,Rest.PERMANENT); + Rest.Log.DebugFormat("{0} Never Reached", MsgId); + } + } + else if (fk > 1) + { + rdata.Fail(Rest.HttpStatusCodeConflict, + String.Format("ambiguous element ({0}) in path specified: <{1}>", + pi, rdata.path)); + } + + Rest.Log.DebugFormat("{0} Inventory does not contain item/folder: <{1}>", MsgId, rdata.path); - rdata.Fail(Rest.HttpStatusCodeNotFound,Rest.HttpStatusDescNotFound+": no such item/folder"); + rdata.Fail(Rest.HttpStatusCodeNotFound,String.Format("no such item/folder : {0}", + rdata.Parameters[pi])); + } /// @@ -983,12 +1258,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// The indentation parameter is solely for the benefit of trace record /// formatting. /// + /// HTTP service request work area + /// The folder to be searched (parent) + /// pretty print indentation private void formatInventory(InventoryRequestData rdata, InventoryFolderBase folder, string indent) { + if (Rest.DEBUG) { - Rest.Log.DebugFormat("{0} Folder : {1} {2} {3}", MsgId, folder.ID, indent, folder.Name); + Rest.Log.DebugFormat("{0} Folder : {1} {2} {3} type = {4}", + MsgId, folder.ID, indent, folder.Name, folder.Type); indent += "\t"; } @@ -997,6 +1277,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory rdata.writer.WriteStartElement(String.Empty,"Folder",String.Empty); rdata.writer.WriteAttributeString("name",String.Empty,folder.Name); rdata.writer.WriteAttributeString("uuid",String.Empty,folder.ID.ToString()); + rdata.writer.WriteAttributeString("parent",String.Empty,folder.ParentID.ToString()); rdata.writer.WriteAttributeString("owner",String.Empty,folder.Owner.ToString()); rdata.writer.WriteAttributeString("type",String.Empty,folder.Type.ToString()); rdata.writer.WriteAttributeString("version",String.Empty,folder.Version.ToString()); @@ -1026,21 +1307,28 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // End folder item rdata.writer.WriteEndElement(); + } /// /// This method generates XML that describes an instance of InventoryItemBase. /// + /// HTTP service request work area + /// The item to be formatted + /// Pretty print indentation private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent) { - Rest.Log.DebugFormat("{0} Item : {1} {2} {3}", MsgId, i.ID, indent, i.Name); + + Rest.Log.DebugFormat("{0} Item : {1} {2} {3} Type = {4}, AssetType = {5}", + MsgId, i.ID, indent, i.Name, i.InvType, i.AssetType); rdata.writer.WriteStartElement(String.Empty,"Item",String.Empty); rdata.writer.WriteAttributeString("name",String.Empty,i.Name); rdata.writer.WriteAttributeString("desc",String.Empty,i.Description); rdata.writer.WriteAttributeString("uuid",String.Empty,i.ID.ToString()); + rdata.writer.WriteAttributeString("folder",String.Empty,i.Folder.ToString()); rdata.writer.WriteAttributeString("owner",String.Empty,i.Owner.ToString()); rdata.writer.WriteAttributeString("creator",String.Empty,i.Creator.ToString()); rdata.writer.WriteAttributeString("creationdate",String.Empty,i.CreationDate.ToString()); @@ -1062,10 +1350,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory rdata.writer.WriteElementString("Asset",i.AssetID.ToString()); rdata.writer.WriteEndElement(); + } /// - /// This method creates a "trashcan" folder to support folder and item + /// This method creates a "trashcan" folder to support folder and item /// deletions by this interface. The xisting trash folder is found and /// this folder is created within it. It is called "tmp" to indicate to /// the client that it is OK to delete this folder. The REST interface @@ -1073,9 +1362,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// If the trash can cannot be created, then by implication the request /// that required it cannot be completed, and it fails accordingly. /// + /// HTTP service request work area private InventoryFolderBase GetTrashCan(InventoryRequestData rdata) { + InventoryFolderBase TrashCan = null; foreach (InventoryFolderBase f in rdata.folders) @@ -1102,29 +1393,31 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory } } } - + if (TrashCan == null) { Rest.Log.DebugFormat("{0} No Trash Can available", MsgId); - rdata.Fail(Rest.HttpStatusCodeServerError, - Rest.HttpStatusDescServerError+": unable to create trash can"); + rdata.Fail(Rest.HttpStatusCodeServerError, "unable to create trash can"); } return TrashCan; + } /// /// Make sure that an unchanged folder is not unnecessarily /// processed. /// + /// Folder obtained from enclosed entity + /// Folder obtained from the user's inventory private bool FolderHasChanged(InventoryFolderBase newf, InventoryFolderBase oldf) { - return (newf.Name != oldf.Name - || newf.ParentID != oldf.ParentID - || newf.Owner != oldf.Owner - || newf.Type != oldf.Type - || newf.Version != oldf.Version + return ( newf.Name != oldf.Name + || newf.ParentID != oldf.ParentID + || newf.Owner != oldf.Owner + || newf.Type != oldf.Type + || newf.Version != oldf.Version ); } @@ -1132,27 +1425,29 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// Make sure that an unchanged item is not unnecessarily /// processed. ///
+ /// Item obtained from enclosed entity + /// Item obtained from the user's inventory private bool ItemHasChanged(InventoryItemBase newf, InventoryItemBase oldf) { - return (newf.Name != oldf.Name - || newf.Folder != oldf.Description - || newf.Description != oldf.Description - || newf.Owner != oldf.Owner - || newf.Creator != oldf.Creator - || newf.AssetID != oldf.AssetID - || newf.GroupID != oldf.GroupID - || newf.GroupOwned != oldf.GroupOwned - || newf.InvType != oldf.InvType - || newf.AssetType != oldf.AssetType + return ( newf.Name != oldf.Name + || newf.Folder != oldf.Description + || newf.Description != oldf.Description + || newf.Owner != oldf.Owner + || newf.Creator != oldf.Creator + || newf.AssetID != oldf.AssetID + || newf.GroupID != oldf.GroupID + || newf.GroupOwned != oldf.GroupOwned + || newf.InvType != oldf.InvType + || newf.AssetType != oldf.AssetType ); } /// /// This method is called by PUT and POST to create an XmlInventoryCollection /// instance that reflects the content of the entity supplied on the request. - /// Any elements in the completed collection whose UUID is zero, are - /// considered to be located relative to the end-point identified int he + /// Any elements in the completed collection whose UUID is zero, are + /// considered to be located relative to the end-point identified int he /// URI. In this way, an entire sub-tree can be conveyed in a single REST /// PUT or POST request. /// @@ -1160,24 +1455,27 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory /// has an entity, it is more completely initialized. thus, if no entity was /// provided the collection is valid, but empty. /// - /// The entity is then scanned and each tag is processed to produce the + /// The entity is then scanned and each tag is processed to produce the /// appropriate inventory elements. At the end f the scan, teh XmlInventoryCollection /// will reflect the subtree described by the entity. /// /// This is a very flexible mechanism, the entity may contain arbitrary, /// discontiguous tree fragments, or may contain single element. The caller is - /// responsible for integrating this collection (and ensuring that any + /// responsible for integrating this collection (and ensuring that any /// missing parent IDs are resolved). /// + /// HTTP service request work area internal XmlInventoryCollection ReconstituteEntity(InventoryRequestData rdata) { + Rest.Log.DebugFormat("{0} Reconstituting entity", MsgId); XmlInventoryCollection ic = new XmlInventoryCollection(); if (rdata.request.HasEntityBody) { + Rest.Log.DebugFormat("{0} Entity present", MsgId); ic.init(rdata); @@ -1273,6 +1571,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Rest.Log.WarnFormat("{0} Unexpected XML parsing error: {1}", MsgId, e.Message); throw e; } + } else { @@ -1288,13 +1587,14 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory } return ic; + } /// /// This method creates an inventory Folder from the /// information supplied in the request's entity. - /// A folder instance is created and initialized to reflect - /// default values. These values are then overridden + /// A folder instance is created and initialized to reflect + /// default values. These values are then overridden /// by information supplied in the entity. /// If context was not explicitly provided, then the /// appropriate ID values are determined. @@ -1302,6 +1602,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory private void CollectFolder(XmlInventoryCollection ic) { + Rest.Log.DebugFormat("{0} Interpret folder element", MsgId); InventoryFolderBase result = new InventoryFolderBase(); @@ -1341,10 +1642,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory result.Version = UInt16.Parse(ic.xml.Value); break; default : - Rest.Log.DebugFormat("{0} Folder: unrecognized attribute: {1}:{2}", + Rest.Log.DebugFormat("{0} Folder: unrecognized attribute: {1}:{2}", MsgId, ic.xml.Name, ic.xml.Value); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": unrecognized attribute"); + ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute <{0}>", + ic.xml.Name)); break; } } @@ -1363,11 +1664,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory } else { + bool found = false; foreach (InventoryFolderBase parent in ic.rdata.folders) { - if (parent.ID == result.ParentID) + if ( parent.ID == result.ParentID ) { found = true; break; @@ -1376,11 +1678,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory if (!found) { - Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in folder {2}", + Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in folder {2}", MsgId, ic.Item.Folder, result.ID); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": invalid parent"); + ic.Fail(Rest.HttpStatusCodeBadRequest, "invalid parent"); } + } // This is a new folder, so no existing UUID is available @@ -1395,14 +1697,15 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // obsolete as a consequence. ic.Push(result); + } /// /// This method is called to handle the construction of an Item - /// instance from the supplied request entity. It is called + /// instance from the supplied request entity. It is called /// whenever an Item start tag is detected. /// An instance of an Item is created and initialized to default - /// values. These values are then overridden from values supplied + /// values. These values are then overridden from values supplied /// as attributes to the Item element. /// This item is then stored in the XmlInventoryCollection and /// will be verified by Validate. @@ -1412,6 +1715,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory private void CollectItem(XmlInventoryCollection ic) { + Rest.Log.DebugFormat("{0} Interpret item element", MsgId); InventoryItemBase result = new InventoryItemBase(); @@ -1432,6 +1736,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory { for (int i = 0; i < ic.xml.AttributeCount; i++) { + ic.xml.MoveToAttribute(i); switch (ic.xml.Name) @@ -1480,36 +1785,37 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory break; default : - Rest.Log.DebugFormat("{0} Item: Unrecognized attribute: {1}:{2}", + Rest.Log.DebugFormat("{0} Item: Unrecognized attribute: {1}:{2}", MsgId, ic.xml.Name, ic.xml.Value); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": unrecognized attribute"); + ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute", + ic.xml.Name)); break; } } - } - + } + ic.xml.MoveToElement(); ic.Push(result); + } /// - /// This method assembles an asset instance from the - /// information supplied in the request's entity. It is - /// called as a result of detecting a start tag for a + /// This method assembles an asset instance from the + /// information supplied in the request's entity. It is + /// called as a result of detecting a start tag for a /// type of Asset. /// The information is collected locally, and an asset /// instance is created only if the basic XML parsing /// completes successfully. - /// Default values for all parts of the asset are + /// Default values for all parts of the asset are /// established before overriding them from the supplied /// XML. /// If an asset has inline=true as an attribute, then /// the element contains the data representing the /// asset. This is saved as the data component. /// inline=false means that the element's payload is - /// simply the UUID of the asset referenced by the + /// simply the UUID of the asset referenced by the /// item being constructed. /// An asset, if created is stored in the /// XmlInventoryCollection @@ -1570,10 +1876,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory break; default : - Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}", + Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}", MsgId, ic.xml.Name, ic.xml.Value); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest); + ic.Fail(Rest.HttpStatusCodeBadRequest, + String.Format("unrecognized attribute <{0}>", ic.xml.Name)); break; } } @@ -1583,7 +1889,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // If this is a reference to an existing asset, just store the // asset ID into the item. - + if (!inline) { if (ic.Item != null) @@ -1594,17 +1900,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory else { Rest.Log.DebugFormat("{0} LLUID unimbedded asset must be inline", MsgId); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": no context for asset"); + ic.Fail(Rest.HttpStatusCodeBadRequest, "no context for asset"); } } - // Otherwise, generate an asset ID, store that into the item, and + // Otherwise, generate an asset ID, store that into the item, and // create an entry in the asset list for the inlined asset. But // only if the size is non-zero. else { + string b64string = null; // Generate a UUID of none were given, and generally none should @@ -1617,17 +1923,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // Create AssetBase entity to hold the inlined asset - asset = new AssetBase(uuid, name); + asset = new AssetBase(uuid, name); asset.Description = desc; asset.Type = type; // type == 0 == texture asset.Local = local; asset.Temporary = temp; - + b64string = ic.xml.ReadElementContentAsString(); Rest.Log.DebugFormat("{0} Data length is {1}", MsgId, b64string.Length); - Rest.Log.DebugFormat("{0} Data content starts with: \n\t<{1}>", MsgId, + Rest.Log.DebugFormat("{0} Data content starts with: \n\t<{1}>", MsgId, b64string.Substring(0, b64string.Length > 132 ? 132 : b64string.Length)); asset.Data = Convert.FromBase64String(b64string); @@ -1646,19 +1952,22 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory { ic.Item.AssetID = uuid; } + } ic.Push(asset); + } /// /// Store any permissions information provided by the request. - /// This overrides the default permissions set when the + /// This overrides the default permissions set when the /// XmlInventoryCollection object was created. /// private void CollectPermissions(XmlInventoryCollection ic) { + if (ic.xml.HasAttributes) { for (int i = 0; i < ic.xml.AttributeCount; i++) @@ -1681,14 +1990,15 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory default : Rest.Log.DebugFormat("{0} Permissions: invalid attribute {1}:{2}", MsgId,ic.xml.Name, ic.xml.Value); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest); + ic.Fail(Rest.HttpStatusCodeBadRequest, + String.Format("invalid attribute <{0}>", ic.xml.Name)); break; } } } ic.xml.MoveToElement(); + } /// @@ -1703,35 +2013,35 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory private void Validate(XmlInventoryCollection ic) { + // There really should be an item present if we've // called validate. So fail if there is not. if (ic.Item == null) { Rest.Log.ErrorFormat("{0} Unable to parse request", MsgId); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": request parse error"); + ic.Fail(Rest.HttpStatusCodeBadRequest, "request parse error"); } - + // Every item is required to have a name (via REST anyway) if (ic.Item.Name == String.Empty) { Rest.Log.ErrorFormat("{0} An item name MUST be specified", MsgId); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": item name required"); + ic.Fail(Rest.HttpStatusCodeBadRequest, "item name required"); } - - // An item MUST have an asset ID. AssetID should never be zero + + // An item MUST have an asset ID. AssetID should never be zero // here. It should always get set from the information stored // when the Asset element was processed. if (ic.Item.AssetID == LLUUID.Zero) { + Rest.Log.ErrorFormat("{0} Unable to complete request", MsgId); Rest.Log.InfoFormat("{0} Asset information is missing", MsgId); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": asset information required"); + ic.Fail(Rest.HttpStatusCodeBadRequest, "asset information required"); + } // If the item is new, then assign it an ID @@ -1744,18 +2054,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory // If the context is being implied, obtain the current // folder item's ID. If it was specified explicitly, make // sure that theparent folder exists. - + if (ic.Item.Folder == LLUUID.Zero) { ic.Item.Folder = ic.Parent(); } else { + bool found = false; foreach (InventoryFolderBase parent in ic.rdata.folders) { - if (parent.ID == ic.Item.Folder) + if ( parent.ID == ic.Item.Folder ) { found = true; break; @@ -1764,11 +2075,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory if (!found) { - Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in item {2}", + Rest.Log.ErrorFormat("{0} Invalid parent ID ({1}) in item {2}", MsgId, ic.Item.Folder, ic.Item.ID); - ic.Fail(Rest.HttpStatusCodeBadRequest, - Rest.HttpStatusDescBadRequest+": parent information required"); + ic.Fail(Rest.HttpStatusCodeBadRequest, "parent information required"); } + } // If this is an inline asset being constructed in the context @@ -1790,12 +2101,13 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory ic.Item.NextPermissions = ic.NextPermissions; // If no type was specified for this item, we can attempt to - // infer something from the file type maybe. This is NOT as + // infer something from the file type maybe. This is NOT as // good as having type be specified in the XML. if (ic.Item.AssetType == (int) AssetType.Unknown || ic.Item.InvType == (int) AssetType.Unknown) { + Rest.Log.DebugFormat("{0} Attempting to infer item type", MsgId); string[] parts = ic.Item.Name.Split(Rest.CA_PERIOD); @@ -1815,7 +2127,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory if (parts.Length > 1) { - Rest.Log.DebugFormat("{0} File type is {1}", + Rest.Log.DebugFormat("{0} File type is {1}", MsgId, parts[parts.Length - 1]); switch (parts[parts.Length - 1]) { @@ -1823,7 +2135,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory case "jpeg-2000" : case "jpg2000" : case "jpg-2000" : - Rest.Log.DebugFormat("{0} Type {1} inferred", + Rest.Log.DebugFormat("{0} Type {1} inferred", MsgId, parts[parts.Length-1]); if (ic.Item.AssetType == (int) AssetType.Unknown) ic.Item.AssetType = (int) AssetType.ImageJPEG; @@ -1832,7 +2144,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory break; case "jpg" : case "jpeg" : - Rest.Log.DebugFormat("{0} Type {1} inferred", + Rest.Log.DebugFormat("{0} Type {1} inferred", MsgId, parts[parts.Length - 1]); if (ic.Item.AssetType == (int) AssetType.Unknown) ic.Item.AssetType = (int) AssetType.ImageJPEG; @@ -1873,19 +2185,22 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory temp = OpenJPEGNet.LoadTGAClass.LoadTGA(tgadata); ic.Asset.Data = OpenJPEGNet.OpenJPEG.EncodeFromImage(temp, true); } - + ic.reset(); + } #region Inventory RequestData extension internal class InventoryRequestData : RequestData { + /// /// These are the inventory specific request/response state /// extensions. /// + internal LLUUID uuid = LLUUID.Zero; internal bool HaveInventory = false; internal ICollection folders = null; internal ICollection items = null; @@ -1898,7 +2213,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory } /// - /// This is the callback method required by inventory services. The + /// This is the callback method required by inventory services. The /// requestor issues an inventory request and then blocks until this /// method signals the monitor. /// @@ -1914,6 +2229,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory Monitor.Pulse(this); } } + } #endregion Inventory RequestData extension @@ -1926,6 +2242,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory internal class XmlInventoryCollection : InventoryCollection { + internal InventoryRequestData rdata; private Stack stk; @@ -2014,10 +2331,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory initPermissions(); } - internal void Fail(int code, string desc) + internal void Fail(int code, string addendum) { - rdata.Fail(code, desc); + rdata.Fail(code, addendum); } + } } } -- cgit v1.1