From b6ac1c46cd473b129b70344f0001f1e8f97d8860 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 2 Aug 2011 00:13:04 +0100 Subject: Get rid of AvatarAppearance.Owner to simplify the code. This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned. --- .../Rest/Inventory/RestAppearanceServices.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs') diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs index 0188eb7..3cda984 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAppearanceServices.cs @@ -488,11 +488,11 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory rdata.userAppearance.AvatarHeight = (float) Convert.ToDouble(xml.Value); indata = true; } - if (xml.MoveToAttribute("Owner")) - { - rdata.userAppearance.Owner = (UUID)xml.Value; - indata = true; - } +// if (xml.MoveToAttribute("Owner")) +// { +// rdata.userAppearance.Owner = (UUID)xml.Value; +// indata = true; +// } if (xml.MoveToAttribute("Serial")) { rdata.userAppearance.Serial = Convert.ToInt32(xml.Value); @@ -747,8 +747,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory rdata.writer.WriteStartElement("Appearance"); rdata.writer.WriteAttributeString("Height", rdata.userAppearance.AvatarHeight.ToString()); - if (rdata.userAppearance.Owner != UUID.Zero) - rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString()); +// if (rdata.userAppearance.Owner != UUID.Zero) +// rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString()); rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString()); /* -- cgit v1.1