From b46be88db62bcfa7dcf70c3677a1a1270d177a22 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 19 May 2014 22:45:17 +0100 Subject: Split verbose groups messaging logging into its own setting separate from that of the groups module. This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug. Enabled with [Groups] DebugMessagingEnabled = true in config (default false) Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting). Done for both xmlrpc and V2 groups. --- OpenSim/Addons/Groups/GroupsMessagingModule.cs | 34 +++++++++++++++++++++++--- 1 file changed, 31 insertions(+), 3 deletions(-) (limited to 'OpenSim/Addons') diff --git a/OpenSim/Addons/Groups/GroupsMessagingModule.cs b/OpenSim/Addons/Groups/GroupsMessagingModule.cs index bbb5e05..bd8db32 100644 --- a/OpenSim/Addons/Groups/GroupsMessagingModule.cs +++ b/OpenSim/Addons/Groups/GroupsMessagingModule.cs @@ -56,8 +56,8 @@ namespace OpenSim.Groups private IGroupsServicesConnector m_groupData = null; // Config Options - private bool m_groupMessagingEnabled = false; - private bool m_debugEnabled = true; + private bool m_groupMessagingEnabled; + private bool m_debugEnabled; /// /// If enabled, module only tries to send group IMs to online users by querying cached presence information. @@ -120,7 +120,7 @@ namespace OpenSim.Groups return; } - m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); + m_debugEnabled = groupsConfig.GetBoolean("MessagingDebugEnabled", m_debugEnabled); m_log.InfoFormat( "[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}", @@ -140,6 +140,14 @@ namespace OpenSim.Groups scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; scene.EventManager.OnClientLogin += OnClientLogin; + + scene.AddCommand( + "Debug", + this, + "debug groups messaging verbose", + "debug groups messaging verbose ", + "This setting turns on very verbose groups messaging debugging", + HandleDebugGroupsMessagingVerbose); } public void RegionLoaded(Scene scene) @@ -227,6 +235,26 @@ namespace OpenSim.Groups #endregion + private void HandleDebugGroupsMessagingVerbose(object modules, string[] args) + { + if (args.Length < 5) + { + MainConsole.Instance.Output("Usage: debug groups messaging verbose "); + return; + } + + bool verbose = false; + if (!bool.TryParse(args[4], out verbose)) + { + MainConsole.Instance.Output("Usage: debug groups messaging verbose "); + return; + } + + m_debugEnabled = verbose; + + MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled); + } + /// /// Not really needed, but does confirm that the group exists. /// -- cgit v1.1