From 9ebdae8676f1e48bc1e12af9c28714dff295f8b9 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sat, 11 Jun 2016 12:42:42 -0700 Subject: Restore SendAgentGroupDataUpdate() call in GroupsModule.cs. Restore linkage to OnAgentClosed since the merge solved the reference problem by looking up the agent. This should address Mantis 7915 and 7920. --- OpenSim/Addons/Groups/GroupsModule.cs | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) (limited to 'OpenSim/Addons') diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index da8c9ea..cdc98f5 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs @@ -179,9 +179,7 @@ namespace OpenSim.Groups scene.EventManager.OnMakeRootAgent += OnMakeRoot; scene.EventManager.OnMakeChildAgent += OnMakeChild; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; - // The InstantMessageModule itself doesn't do this, - // so lets see if things explode if we don't do it - // scene.EventManager.OnClientClosed += OnClientClosed; + scene.EventManager.OnClientClosed += OnClientClosed; } @@ -246,9 +244,11 @@ namespace OpenSim.Groups // Used for Notices and Group Invites/Accept/Reject sp.ControllingClient.OnInstantMessage += OnInstantMessage; - // we should send a DataUpdate here for compatibility, - // but this is a bad place and a bad thread to do it - // also current viewers do ignore it and ask later on a much nicer thread + // Send out group data update for compatibility. + // There might be some problem with the thread we're generating this on but not + // doing the update at this time causes problems (Mantis #7920 and #7915) + // TODO: move sending this update to a later time in the rootification of the client. + SendAgentGroupDataUpdate(sp.ControllingClient, false); } private void OnMakeChild(ScenePresence sp) @@ -315,6 +315,8 @@ namespace OpenSim.Groups return; SendAgentGroupDataUpdate(remoteClient, false); + + // also current viewers do ignore it and ask later on a much nicer thread // its a info request not a change, so nothing is sent to others // they do get the group title with the avatar object update on arrivel to a region } @@ -578,6 +580,10 @@ namespace OpenSim.Groups m_groupData.SetAgentActiveGroup(GetRequestingAgentIDStr(remoteClient), GetRequestingAgentIDStr(remoteClient), groupID); + // Changing active group changes title, active powers, all kinds of things + // anyone who is in any region that can see this client, should probably be + // updated with new group info. At a minimum, they should get ScenePresence + // updated with new title. SendAgentGroupDataUpdate(remoteClient, true); } @@ -1240,7 +1246,7 @@ namespace OpenSim.Groups GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID); remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray); - remoteClient.RefreshGroupMembership(); + remoteClient.RefreshGroupMembership(); } /// -- cgit v1.1